@@jeepercreepers9 I tried this experiment (but slightly modified so there'd be a final boss) before and even after 2 hours, nobody could beat the final boss, so I did 1 final wheel spin to decide the winner.
For anyone wondering how the contestants are able to see the wheel and the coin, but not the board, the tabs are in different windows, so the host only shared the window with the wheel and the coin flip.
@@DeathnoteBBMf so what 💀 if I land on a place called gold space, then go right and land on a good space, then go right again and land on MPP, then exit the MPP to the starting place, then repeat going right and returning to the starting place 12 times like Nathan, then even if I can see the board, I think I’m gonna stop going fucking right 💀💀💀
I love the fact that the flamingo was hidden behind three bad spaces (including the trial space) so that players had to go through so much pain to get it and weren't even guaranteed to reach it
i really thought the third time they went from the start, to the good space, to the MPP, they would have figured out that going right was not the right choice.
@@hubertnnnI mean they don’t _realize_ they’re doing the same thing. They’re not actually aware of where they are, thus they don’t know they’re repeating themselves
I love how mean the board layout is. It's custom designed to push the players in the wrong direction with one way movement and the social engineering of putting all the good spaces on the opposite side of the board. If the players use the compass it was actually more likely to lead to them making worse decisions. Incredible.
@@GoallpeashootersNoah worded his descriptions of their movements intentionally. At 17:40, Jacob went from the teleport tile to “*a* versus” tile. Noah said *a* versus tile not *the* versus tile. Given they *literally can’t see the board* it’s only logical they assumed more than one
@@DeathnoteBB except, every time they were randomly teleported they should have started another blank map, and tried to make connections where they found patterns. if they paid attention to the description of the gold square, they'd eventually realize that the gold square is the start square, and they'd be able to center the map on it. you don't have to see the map to realize it's small, nathan just didn't lol
You should do one of these but there's no map and you don't tell them so they believe they're going around a map but you're really just orchestrating the whole thing.
unironically DnD. the GM has notes, but those notes don't exist in a way that the GM must obey, they are just there to assist the GM in narration. for example, I GMed a game recently where the players were supposed to find a hidden passage behind a bookcase, but they hadn't found the clue that told them it was behind a bookcase so they followed a different clue to the cellar (that wasn't originally supposed to lead to the hidden passage). poof: suddenly I decide that the hidden passage is in fact in the cellar and the adventure proceeds seamlessly and the players don't know I bullshitted because they can't see my notes.
@@robinlindgren6429I wish more GMs understood this 😅 I see so many stories of cranky GMs saying how their players missed “obvious clues” and went to the “wrong place” like! Dude! It’s YOUR WORLD. Make it the right place!
@@DeathnoteBB Eh, it's a bit messier than that but I agree there are GMs that are just not fit. If you want to maintain the world you have to put content in every direction the players go, you have to put in the work for that to be a world. In the case of Robin he's doing a bit illusion of choice, which is a fine strategy, it's way easier to manage than building out every single direction of the world. If you're just putting down rails & expecting players to find them without the obvious directions, that's not very explorative or interactive, it can work but it's generally the weakest way to go.
Until this board i never understoos why Noah controlled the movement of the players. It is so clear now. It should've been obvious. The players cannot be trusted with their own movement.
Played this with my friends and one started a cult, another started attempting to bash the cult leader's head in with a ballpit ball, and the third gambled all his money away and still won. 10/10
It glitched so the video was completely black for me first, I thought it was intentional, since it would fit the theme, I thought “that’s kind of boring that we can’t see anything either” and scrolled down in the comments to see how others had reacted, that’s when I understood that it was a glitch and refreshed the video
Noah: I'm going to make a board to torture my friends. His Friends: We're going to Torture Noah by refusing to play the game and just go to the McDonalds Play Place over and over.
i love the fact this idea is inf replaceable like just change some rules and the map layout and you got a new game where players need to figure it out again
@@nyanmaru_ Ah I get it, it's implying that one of the Baby's feet is already nailed down making it "crawl in a circle" So you "Nail the OTHER foot" Right?
How? He’s blind. Up, right, and left don’t a circle make. He wouldn’t know he’s going in a circle. What part of BLIND PLAYERS is nobody understanding??
@@AmadisLFE Yes but I really doubt any of them expected a triangle path. They probably expected straight, non-diagonal lines. I assume he expected up, then right, then back to the same square he went right from, to continue up. Maybe he thought the tiles were swapped to confuse him when he went left (iirc one of them seemed surprised Noah hadn’t moved the tiles much). Overthinking what Noah would do seems logical given the other videos. They didn’t expect a simple triangle.
Really hope you do another game with this kind of premise. The idea of the players trying to figure out the map(and failing) is both genius and hilarious.
The good wheel could start as 2 spaces that add positive and 1 that adds negative, and vice versa for the bad wheel. The MPP/Shadow realm wheel could start as 1 of each and a way to escape. Or just one of each and the first time a positive is added it adds an escape.
Kaden's map was actually really solid too It was just Nathan's travesty of a map and constantly sending each other to the MPP that kept the other 2 from making any significant progress
Nah. this stuff only really works because it's not a physical board game with predefined rules. To imitate that in a less chaotic on the fly way would be a mess and suck the fun out.
@@FerunaLutelou DnD is a sort of go with the flow type game, where anything can happen because rules aren't predetermined. A normal board game doesn't work like that, and there is only a set amount of actions you can do.
This game gave me an aneurysm too, man. The compasses were so useless because literally every time one was used, it just encouraged someone to choose an extremely short-sighted option in a game that was obviously about dynamic map exploration.... Thank god Kaden figured this out on his own at the very end
i genuinely watch the entire video just so your retention goes up so you make more of these kinds of videos. I love them, it makes my day whenever it pops up on my recommendations :)
They can't find the Flamingo because they always go right. With how many times they've each been to the MPP, how have they not learned to stop going right all the time? xD
Just a friendly tip: you don’t actually need to make text boxes to have text in the squares because there is already space for text built into the squares if that makes sense. It would make it easier to move the spaces. As always, I absolutely love your game shows.
I mean, part of the appeal is that it's scuffed as hell. Also, considering Noah knows the shortcuts for moving an object to front/back, the scuffed look is intentional :p
@Howthetoastcrumbled What I meant is that he can make it as fast or as slow as he wants with how he does it right now. Being scuffed is part of the appeal, and I always enjoy the videos.
5 spins to leave the mpp just for his final spin to slam him back in lmao i never laughed so hard in my life then i did when i saw jacob struggle to leave the play space to be right back in before his turn even ends
I just had a dream I was playing mtg at the playground with some random people and then I looked across the playground and I see magic the Noah with a fake mustache and a big hat. I then say "Magic the noah?" He says"I I CANT believe you recognized me" then he proceeded to tear off the mustache and throw off his hat reveling another hat he had like 7 hats. And as he was throwing them off like Russian dolls he sat and played mtg with me.
Nathan's map at 25 minutes had me laughing loudly and obnoxiously for several minutes like an absolute idiot. So did the fact that the Mcdonalds play place is the shadow realm
the amount of times that they've gone from gold/start to good space, to mpp, you should have expected them to have figured out a lot sooner that they shouldn't go right on good space
It would be funny if throughout the game the contestants were in a google slide trying to recreate the game board based on what spaces they landed on and which direction they went to get to that space
Them mapping it out themselves 😂 truly dedication to the game, make more pls, and i like it more that their movements is actually going to where they go here, rather than being decided if they should go 1 or 2 move
A few months ago I watched a video about Rollercoaster Tycoon and how it has an impossible maze design as the AI prefers to go backward or right Watching this video made me realize the ai is realistic
I think that to make this flow better, if it ever gets played again, is to tell the players how many of each square there is. So say, three bad spaces, two, good, and so on. That way you can at least avoid the whole "going in circles, thinking progress is being made" problem. But there is still fun to be had as the players still have to figure out what is connected where, being randomly teleported is still a problem, and the connection points being changed still adds problems.
this is educational content for psychology classes. hats down and thank you. my autist nephew had a great laugh and i love it, too. :D you are the three gold mate.
because that's the information i had for people with "similar" handsome loved ones. many autistic children dislike a lot of content because they don't think it's funny. i just love to see him laugh and wanted to share it. may life fine you well, mate.@@DeathnoteBB
@@bleudecoup6478 As an autistic person, we do enjoy a lot of content. I’m just saying it can be seen as invasive to always announce someone’s disorder for no reason.
i understand that you dislike thw situation bwcause you identify with it and in general you are correct. i just tried my best to (maybe) give a hint to people who don`t have regular contact to normal people with just another mindset. it's not easy for us to understand and noah's vids show why in my opinion. actually ii meant the exact opposite from what you saw there.sorry if i didn't get it. :)@@DeathnoteBB
@@bleudecoup6478 This doesn’t assuage my concerns, it sounds like you’re using your nephew as a teaching moment for strangers, which is fine with consent. But without knowing it just feels like you’re airing his personal information online. As an autistic person I just worry about other autistic people being used for clout or pity points, for lack of a better word. Autistic people may seem hard to understand, but it’s pretty easy when you slow down, think, and listen to us.