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Breaking Down ALL of 10th Ed 40k's Charging & Melee Rules | Warhammer 40k Tactics 

TacticalTortoise 40k
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Timestamps:
00:00 Intro & Caveats
2:10 The Charge Phase
15:19 The Magnet Baron is Great!
16:56 The Fight Phase
20:06 Piling In
24:40 Targeting Melee Attacks
28:29 Consolidating
34:09 Outro

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4 июл 2024

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Комментарии : 170   
@TacticalTortoise
@TacticalTortoise Год назад
Thanks for watching! Don't forget to check out our friends over at The Magnet Baron 🧲-> themagnetbaron.com/
@JWTurner1997
@JWTurner1997 10 месяцев назад
Hi, quic question what is the order in the 2nd round of fight phase? do you and your opponent alternate if there is no fight first?
@nekochen
@nekochen 11 месяцев назад
25:33 Not gonna lie, I had a horror movie moment when that door behind you slowly opened... Lol 😂
@Tonylamar777
@Tonylamar777 10 месяцев назад
This series is really helpful with the visual references, thanks TT
@Highlaw
@Highlaw Год назад
14:02 I didn't quite get that. The "When" part says "Your charge phase", doesn't specify, if it did it would read "just after(...)" or "just before(...)" like many other stratagems. So you can use this stratagem at the very end; if you charge with your Walker first, then charge with all other units, you can still point back to this Walker and declare that you want to use Tank Shock just before the Fight phase. "Until the end of the phase, after your unit ends a charge move" is when the effect triggers sure, but the declaration of using the stratagem can be done at the very start of the phase on a unit you don't even intend to declare a charge with (if you want to waste 1CP), or at the very end after everyone is within engagement range about ready to fight, or at any moment between those two. You said it best: "Because Tank Shock only gives you an ability that triggers after your charge is completed", announcing you're using it after it's completed doesn't invalidade that stipulation, it would still be within "after your charge". "After" means "At any point from here until the end of the phase" not "Just at this very moment", or even worse, "Before". You're adding the following text to "When: The charge phase, just before you declare charging units." Or am I missing something obvious?
@TheAgentmigs
@TheAgentmigs Год назад
Yeah, i'm confused by his interpretation as well. The only criteria you need to satisfy are: 1.until the end of the phase and 2. after the unit ends a charge move.
@MainerZ
@MainerZ Год назад
Your understanding is correct.
@Thergood
@Thergood Год назад
That is super confusing. I don’t know where he’s getting that from. The strat seems pretty clear. You can use it after you charge.
@katybatesy74
@katybatesy74 Год назад
I play nids and don't have Tanks. I don't see where he is getting this has to be used before your charge info. When to use it states " Your Charge Phase" that is any time in that Phase. The "Effect" is for ending your charge move to the end of the phase. I would not be annoyed if a player hits me with all their Melee weapons; if I am still standing then uses tank shock.
@rshort
@rshort Год назад
I was also confused - and I don’t think I’d play it the way he explained without further clarification. It’s still my charge phase after I’ve rolled a successful charge (before I finished moving all the charging models). So I’d be playing Tank Shock then with a clear conscience
@tomeierdam8023
@tomeierdam8023 Год назад
Dont forget my fav. If you charge a unit that has fight first. the player who is not the active player selects the first unit to fight. so you can charge into a unit with fight first and your opponent gets to fight before you do.
@Tigerfan-qx2xq
@Tigerfan-qx2xq Год назад
Yea my buddy couldn't wrap is head around this last game haha
@ndalum75
@ndalum75 Год назад
Ya, this rules interaction sucks, and makes it so if you have an expensive melee beatstick, you should seriously consider finding some way to give it fights first. That way you can surround fights first enemies and force them to charge at you. Honestly, I wish they went back to simultaneous fighting from 3rd-7th in these scenarios, it would make things so much easier.
@calronkeltaran493
@calronkeltaran493 Месяц назад
@@ndalum75 this rule change from 9th was the best actually. before that, "fight first" was basicly useless because most dmg is usually done in the first combat round and if the attacking player will go first anyway, there is no point of having an actual unit with that rule.
@dominicdwk
@dominicdwk Год назад
Congratulations on breaking 50k subscribers Trevi. That’s awesome.
@daser991
@daser991 8 месяцев назад
Thank you for this video. I was having a hard time turning the written rules into what that looks like on a board with units of more than one model.
@thomasmcbryde5980
@thomasmcbryde5980 Год назад
Awesome vid! As a world eaters player, this is gold and would love a follow up vid 🖤
@Baadaaz
@Baadaaz 7 месяцев назад
Love your videos! Thanks for the explanation of close combat.
@TacticalTortoise
@TacticalTortoise 7 месяцев назад
Thanks! Glad you found it useful
@TheAgentmigs
@TheAgentmigs Год назад
13:00 14:05 Tank Shock doesnt say anything about having to use the strat BEFORE you charge though. All you need is to use it after your units charges but before the end of the phase.
@Wes-xk6hl
@Wes-xk6hl Год назад
The rule itself says until the end of the phase, it happens after a successful charge. If you use it after you've already charged, you're not going to charge again, therefore it does nothing
@Hydra0227
@Hydra0227 Год назад
@@Wes-xk6hl But charge roll and charge move are seperate yeah? So couldlnt you activate the strat after the roll, before the move to get the benefits?
@Syst3m04
@Syst3m04 Год назад
@@Hydra0227I would argue yes
@allistransitory
@allistransitory Год назад
Came here to say this..
@raze667
@raze667 Год назад
so wait, if I rolled enough to get within 1", but not enough to get base to base, I don't have to end within 1" in order to be selected to activate? That's... wild. About tank shock: Can't you pop the strat after making the roll to see if you get in? there's no clear restriction on timing, it just has to be "during the charge phase."
@Wintersdark
@Wintersdark Год назад
What's particularly important is that if you have two units charging, the first unit can block the path to base to base combat. The second unit then can make engagement range but cannot base their target, so it can then just make a 2d6" move freely (so long as it ends the move closer to the target than it started). At first the rule seems rare (you need to be unable to base but able to reach engagement) but once you start thinking it's very easy to basically guarantee that.
@drgnvale
@drgnvale Год назад
To "fix" this, would they just need to add a restriction to the charge move that you must end in engagement range?
@Wintersdark
@Wintersdark Год назад
@@drgnvale that's what I think. I'm fine with using models placement on multiple charges to allow for cunning movement, but I feel you should be required to end the move in engagement range of *all* targets of the charge.
@CalAndAly
@CalAndAly Год назад
Love these deep dives!
@fernandozavaletabustos205
@fernandozavaletabustos205 7 месяцев назад
Always good content!!
@enderjacket6384
@enderjacket6384 Год назад
I feel like the 'need to end in engagement range with the unit if you charge' rule not existing will get faq'd. It seems against the spirit of the rules and the precedents of previous editions
@bencrockett4190
@bencrockett4190 Год назад
I was thinking this and reading the core rules. I agree with you. It is technically RAW but....I don't think that's what they meant.
@pauldodd1206
@pauldodd1206 Год назад
​@@bencrockett4190 ive looked at the core rules, Charging with a unit, all 3 points MUST be met or the charge fails and you dont move. first of these is "within engagement range of every unit you selected as a target" you CANT end your charge just out of 1" then pile in, that isnt how it works. what am i missing?
@enderjacket6384
@enderjacket6384 Год назад
@@pauldodd1206 it reads you muat be able to end your move within engagement range, it doesnt say that you have to
@th0rg0d
@th0rg0d Год назад
I'm confused. Why do you think that doesn't exist? " , the Charge roll MUST be sufficient to enable the charging unit to end that move: 1. Within Engagement Range of every unit that you selected as a target of the charge." It is literally the first bullet point of the three requirements for a legal charge move.
@biccus2
@biccus2 11 месяцев назад
@@th0rg0d Your unit MUST end the charge move closer, your unit MUST finish base to base if possible. What it doesn’t say is your unit MUST end the charge move within engagement range. The situation described is when your charge roll is high enough to get within 1” but is NOT high enough to base them. RAW you can stop just outside of engagement, so long as you moved closer.
@chitterlingsrtasty
@chitterlingsrtasty 4 месяца назад
Very helpful!
@nurglematthew893
@nurglematthew893 Год назад
The video we need. Thanks for the breakdown. Has been throwin' some peeps.
@TacticalTortoise
@TacticalTortoise Год назад
:)
@Gumby777
@Gumby777 Год назад
Thanks for the insight
@sklingenberg86
@sklingenberg86 5 месяцев назад
What about when a player targets a unit for a fight on death Stratagem? For example, Sisters has one that says once the MODEL dies, it can fight after the attacking unit makes its attacks. Does that mean that each model that died can pile in and then make attacks?
@Syst3m04
@Syst3m04 Год назад
Hey man, I actually really appreciate things like this and if you ever need video ideas, rules and interactions are almost always welcome. When I was getting into 40k (late 8th edition), trying to find rules or clarification was often difficult. Can you consolidate after wiping a unit, morale phase confused the hell out of me, so rules are always appreciated, thank you.
@dominicscreativefilms
@dominicscreativefilms Год назад
Thanks for exaplaining these phases. 26:00 Using this same scenerio, if the carnifex was base to base with one of the termagaunts that's base to base with the crusader squad or assault marines here, could it hypothetically fight them when it's the carnifexe's turn or does that only work for models in the same unit (meaning it would have to be base to base with the space marine unit itself to fight them)?
@dancinmike2001
@dancinmike2001 Год назад
You was engaged at 25:40 Stealth attack!
@katybatesy74
@katybatesy74 Год назад
Ha you made me go back to the rule book and re-read it again. I thank you for that. Page 29, bottom dot point. " If the charge is successful, each model makes a Charge move less than or equal to the Charge roll, and MUST move into base to base contact with an enemy model if possible. It's all newish rules and great fun for everyone. But please if you are posting clips teaching rules, Please Please make sure you have fully understood them. I like your channel, but this through me a bit.
@Derany
@Derany 11 месяцев назад
What part threw you off? If you roll high enough to make contact with a base, you must, but if you roll enough to get into engagement but not enough to touch, you're free.
@katybatesy74
@katybatesy74 11 месяцев назад
@@Derany Yes true but if you look at the part that states "move and stay outside engagement" so that the player can not use the intervein rule, but because you made a successful charge roll your pile in will let you still get into melee with them.
@MrLambLips
@MrLambLips Год назад
Charging question. From the wording "each model in the charging unit must end its charge move closet to one of the UNITS selected as a target of its charge", it seems to be legal to extend charging models around a target unit to better envelop it, getting more models into engagement range. For example, I could be 2 inches away and roll a 12 to charge, then use that movement to move the closest models (of the charging unit) past the closest models (of the target unit), to wrap around it. Each of my models are ending closer to the target unit, but many of my models will end the charge move further away from the closest models in that target unit. Is that correct?
@travis3571
@travis3571 10 месяцев назад
I read that if you charge, pile in and lets say you kill a couple models and then consolidate into the nearest models which for simplicity sake is the attacked unit, if some of your models that werent involved in the previous fight attack are now in valid range for attacking themselves, they get to fight themselves too, correct? And they get fight first as well since its the original charged enemy unit. So you can potentially maximize your units involvement from the consolidate action on top of potentially attacking multiple units like was demonstrated in the video?
@randyheggem6916
@randyheggem6916 7 месяцев назад
Yup that’s correct! You could, through consolidation, fight back with more models then your opponent was able to attack!
@williammurteyjr.5073
@williammurteyjr.5073 Год назад
Thank you for this video. I’ve been looking for similar content concerning charge rolls versus charging. Had an interesting discussion with the player and an FLGS concerning the distinction between within and not within. I could not find anything in the rules explaining of what “ within” is. Per the current rules as long as the charge roll distance allows you to engage “1 inch“ of the eligible model then the unit is eligible to continue to the fight phase, correct? With the definition of within 1 inch meaning, 1.0 inches .99 inches.
@anteas0184
@anteas0184 4 месяца назад
The term "within" is defined in the rules when talking about measuring distances (page 7 of the free Core Rules PDF) where it states that "within X means any distance that is not more than X away". This means that yes, anything that is 1" or less is within 1" (the rule text even uses this exact example).
@get2burning
@get2burning Год назад
Quick question: If two units are with engagement range, but not base to base, across a ruin wall (with windows) are they able to attack each other through the ruin windows?
@Josh-zd9pq
@Josh-zd9pq 11 месяцев назад
As long as they are in engagement range I think so but they wouldn’t be able to fight in double ranks because they are not in base to base contact.
@geofant
@geofant 11 месяцев назад
1: So I want to charge with my Dreadnought. I pick two targets for my charge. Target A is 2 inches away. Target B is 8 inches away. I roll 11. Can I charge through target A's Engagement Range (going for taget B now) since both targets where picked as my possible charging targets? 2: My space marines charge a unit of Von Ryans Leapers. Who fights first? The Leapers since they are my opponent and got Fight First - so they go before the active player even if I got Fight First by making a Charge?
@frankandluna99
@frankandluna99 8 месяцев назад
So basically sometimes you want a small charge. Cause you dint wana wrqp around a unit and make charges easier for opponet
@Wes-xk6hl
@Wes-xk6hl Год назад
Me: o cool, some clarification on attack sequencing in 10th. Been waiting for this cause it seems to be an argument in every game First 15 seconds: I'm not going to be going over sequencing today ......this mf
@Dewoy1
@Dewoy1 Год назад
Questions: Can you hit a charakter in close combat that is within a squad, when you can come into base to base contact with him? And if a big charakter is leading a unit of smaller models and the big charakter is blocking a chokepoint and is the only one you can get in base to base contenct with. How does the dmg apply? Charakter goes first then his bodyguards? And can models only hit other models on base to base contect? Or is it like shooting range attacks and those hits spill over?
@pigzy9807
@pigzy9807 Год назад
you attack units and the defender assigns them to models. The defender can allocate the wound to a back rank model far from any attack models. Having a character does not change this. A defender can not allocate wounds to a leader until the bodyguard is dead but can be forced to if the attacks have precision. It is basically the same as shooting. Models in a unit all fight at the same time, the character swings at the same time as the bodyguard, same as shooting.
@TheAgentmigs
@TheAgentmigs Год назад
10:35 Don't the tyranid models get to pile in since they're being activated for combat though?
@Jtrowa
@Jtrowa Год назад
No, because they dont get to activate. In order to be eligible to fight (ie activated) they must either be in engagement range of an enemy (which they aren't because they are over 1" away) or have made a charge move that turn (which they haven't). HOWEVER if you have cp to burn, after the charge move but before the fight phase, the tyranid models *could* use the heroic intervention stratagem to charge the marines, allowing them to move themselves into engagement range, to negate the marines movement shenanagins. Though unless they have fights first, it probablly doesn't actually help you out, even with counter offensive.
@geoffriehoiting1759
@geoffriehoiting1759 11 месяцев назад
@@Jtrowa in this case the termagants would fight first right? Because they heroically intervened they count as having charged which gives them Fight First. Since it's the marines players turn and both have fight first, the gaunts get to fight first (the player whose turn it not is begins with the fighting if I'm not mistaken). Arguable gaunts wouldn't do jack sh*t against marines but still :)
@Jtrowa
@Jtrowa 11 месяцев назад
@geoffriehoiting1759 No, because the heroic intervention strategm says you do not receive any Charge bonus. Gaining fights first for charging is a charge bonus, and page 29 of the core rules calls it out as such.
@geoffriehoiting1759
@geoffriehoiting1759 11 месяцев назад
@@Jtrowa I've had a look at the rules and I might be missing something, but the heroic intervention strat doesnt say anything about NOT getting a charge/fight first bonus. Literal text: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge as if it were your Charge phase.
@Jtrowa
@Jtrowa 11 месяцев назад
@geoffriehoiting1759 the very last line in the "restrictions" section of the heroic intervention strategm. "Note that even if this charge is successful, your unit does not receive any Charge bonus this turn (pg 29). CORE RULES"
@ryanq7230
@ryanq7230 Год назад
My daughter thought a demon was coming out of your closet. 🤣🤣🤣
@Wes-xk6hl
@Wes-xk6hl Год назад
Who said it wasn't a demon?
@pigzy9807
@pigzy9807 Год назад
On the tech to end your movements charge just outside of engagement range. You do not have to get that exact dice roll. If you move your back ranks first you can block the placement of your front rank if the bases are large enough.
@tamasstrenner633
@tamasstrenner633 7 месяцев назад
I did not understand why Tank Shock can only be used before charge move is made. The stratagem does not specify that it has to be activated before the charge move. Can I see my charge rolls first and then spend the CP on the stratagem?
@milleniumbass
@milleniumbass 4 месяца назад
Quick question, if I have a unit 2" away from an enemy unit. If I don't charge can I still pile in 3" cause I would be within engagement range and now eligible to make attacks? Thanks
@MJWhitto
@MJWhitto 10 месяцев назад
Something i cant find a clear answer on is can you charge THROUGH a freindly unit in the same way you can move through a friendly unit in the movement phase?
@TacticalTortoise
@TacticalTortoise 10 месяцев назад
yep; any movement can go through friendlies (assuming they're not both big)
@pezpengy9308
@pezpengy9308 Год назад
yeah... im calling shenanigans on that engagement range thing.
@kelseyhurst9408
@kelseyhurst9408 3 месяца назад
13:02 tank shock: he says must be used before rolling the charge, where does it say that? It says on the card "...after your unit ends a charge move..." ive always been under the impression that once you made your charge move you can prox it, otherwise GW would of wrote it with that exact caveat. "When you declear a charge ect ect.
@TacticalTortoise
@TacticalTortoise 3 месяца назад
That might be an error in the video - there is a timing window between the charge roll having succeeded and actually completing the charge to use the strat; which feels unintentional but it is how it's played.
@Jtrowa
@Jtrowa Год назад
10:53 You can actually quite easily achieve this same thing with rolls that are above the minimum required distance, if you plan for it ahead of time. in your example placement, if you rolled a 4 or 5, you can simply move the back 2 space marines first. As long as they are still far enough away to not be able to move into base, you can move them first, placing them far enough away to stay out of engagement range, but close enough to prevent the front guys from getting within base to base. The larger your bases are, the easier this is to do.
@pauldodd1206
@pauldodd1206 Год назад
while if you move or advance you can move through your own units, this is not allowed in the charge move.
@Jtrowa
@Jtrowa Год назад
@pauldodd1206 I don't believe that's true, though if you have a rule somewhere you can point to, I'd love to give it a look. Page 13 of the core rulebook defines the rules of a move, and while it doesn't talk about charge moves here (because charge moves happen in a different phase), the 3rd paragraph starts with "each time you move a unit," not specifically "each time you make a normal or advance move" or similar. The rules allowing you to move through your own units preceed the definitions of normal and advance moves (and also fall back moves, which would also have the ability to move through friendly units), and thus should apply to all moves, not just those specific types. Furthermore, on page 3 of the rules commentary, they define a charge move as a "move made in the charge phase"
@pauldodd1206
@pauldodd1206 Год назад
@@Jtrowa so considering that the rule is under "move unit", states at the start of movement phase, states that once you have moved all units you proceed to the reinforcements step. then says each time you move a unit after previously mentioning the types of moves they are refering to, they refernce them, they dont mention a charge move, just because it has move in the name doesnt mean it qualifies. then, in the bulletin points it mentions the specific moves the above covers. not charge move.
@mikemooney15
@mikemooney15 Год назад
Multiple units charging one unit is janky as well. With 3 units, if you walk up to within 2" from a charge target unit, if you activate the largest blob to charge first, they likely drown out the other two charges.
@michaelcrawford1233
@michaelcrawford1233 8 месяцев назад
Trying to understand your example with charging just outside of engagement range. I see where charge grants fight first, but fight first only applies if they can fight. I can't find anything stating those who charge can fight, even if they are outside of engagement range.
@michaelcrawford1233
@michaelcrawford1233 8 месяцев назад
Never mind, I find it tucked in the introduction to the fight phase. I didn't think about looking there.
@vsr123
@vsr123 16 дней назад
How do you resolve charges/fighting in melee when attacking unit is 1 floor below in a ruin?
@knotcho2715
@knotcho2715 Год назад
I thought you can’t charge through terrain? Regardless of infantry unit or not?
@melodicmetalmusic1485
@melodicmetalmusic1485 3 месяца назад
If you're consolidating towards an objective. You have 5 space marines (per the video), and 4 can get within 3" of the objective but the 5th is stuck outside of the 3" range, can you make the consolidation move or you are in a position where you cannot make the consolidation move?
@TacticalTortoise
@TacticalTortoise 3 месяца назад
Anyone in the unit has to end in range for the move to be legal; not the whole unit
@chrisrobb8014
@chrisrobb8014 Год назад
Right can someone just clarify a simple rule for me, please? Let's say a unit I have was charged, I pull models that take me out of engagement range and the opponent doesn't consolidate. Since I never charged or started my fight within engagement range, I can't pile in to then fight?
@n0rst4thew1cked3
@n0rst4thew1cked3 Год назад
Will the video he has linked for tts still work for tts 40k today? I know alot can change in 2 years. Ive never used it before
@phillipbritton3836
@phillipbritton3836 2 месяца назад
What would "fight first" due in a melee round where the units did not charge?
@TacticalTortoise
@TacticalTortoise 2 месяца назад
Be the first to fight in that phase
@RSBurgener
@RSBurgener Год назад
So much for streamlining the rules for newer players. It's very much like something you'd study for a college course, not for a hobby. I'll learn it, but geez, it's a lot for only one phase of the game.
@collegeoffoliage6776
@collegeoffoliage6776 Год назад
Must've has some pretty easy college courses ;P
@brianwise899
@brianwise899 Год назад
Compared to the Doctorate in Thanksgiving I got at DeVry University this is way harder
@collegeoffoliage6776
@collegeoffoliage6776 Год назад
@@brianwise899 lmao
@ungabungacaveman9021
@ungabungacaveman9021 Год назад
It’s just not intuitive. Once learned it’s easy to remember/recall but nothing about the rules is intuitive.
@jellydamgood
@jellydamgood Год назад
Shields up for GW!!!
@liamrossnoble
@liamrossnoble 6 месяцев назад
Around 10:20 i don't seehow the termaguants can't use the interrupt strat. A charge ends within engagement range, so the termaguants are in engagement range and can use the interrupt strat in the fight phase? If 2 units are within 1 inch of eachother. They can fight and interrupt, no? Because engagement range is 1inch
@TacticalTortoise
@TacticalTortoise 6 месяцев назад
Not all charges have to end in Engagement Range,; in some circumstances they can end outside - that's what that the example is about.
@liamrossnoble
@liamrossnoble 6 месяцев назад
Edit again; i can only see a rule that says if the unit cannot end thr charge in engagement range, it cannot make the charge and it says must base to base where possible. If not possible, the rule for base to base. base to base also references as close as possible. So even if you can't get base to base. You can only not be in engagement range if you would be outside of it if being as close as possible. Unless i am still missunderstanding? I get the stuff about if the target moves or changes size after the charge move
@fearthedark442
@fearthedark442 Год назад
can i charge after goming down with a drop pod?
@AlainPilon
@AlainPilon Год назад
Why arent the Termagaunt in engagement range at @10:40? I watched this part of the video twice and still dont understand. If the SM made their charge, it means they are in engagement range, so are the termagaunts.
@pauldodd1206
@pauldodd1206 Год назад
yeah i dont get what people are missing at all, the 3 bulletin points of making a charge move states all 3 must be met, first one being ENGAGEMENT RANGE!¬#
@Viewer41
@Viewer41 Год назад
8:28 Just wondering, is that legal? Because the example at 8:16 is POSSIBLE. And if its possible then you have to do it? So surely that means other options can't be explored?
@pauldodd1206
@pauldodd1206 Год назад
ive looked at the core rules, Charging with a unit, all 3 points MUST be met or the charge fails and you dont move. first of these is "within engagement range of every unit you selected as a target" you CANT end your charge just out of 1" then pile in, that isnt how it works. what am i missing?
@pauldodd1206
@pauldodd1206 Год назад
ok, ive read the rules and understand why, dont play with people that game it this way
@neileverett2004
@neileverett2004 6 месяцев назад
If I charge, wipe out the unit I charged & then consolidate into another unit, I understand I don’t get to attack but he can attack me, once he’s resolved his attacks do I get to fight back..? (All this happening in my turn) does that make sense?
@cold_beast4953
@cold_beast4953 3 месяца назад
No, your unit has already fought this phase and is therefore not eligible to fight a 2nd time. The enemy unit you consolidated into (presumably) has not fought yet, and you just consolidated into being an eligible target for it, so it fights its once per phase at you.
@lite165
@lite165 11 месяцев назад
Why at 11:28 they can't end tge move just 1" outside like thw previous example?
@TacticalTortoise
@TacticalTortoise 11 месяцев назад
they have to roll high enough to move into engagement - so if there's stuff in the way blocking the move they'd need to roll a higher charge distance
@user-tq2sh6py7f
@user-tq2sh6py7f Год назад
Even RAW 9:28 is wrong… If you move your models that way, you do not have enough movement to end that specific move in engagement range, therefore the unit does not meet the first condition for a successful charge while placing the models in that way! It is the same as with terrain… if you cannot place a model legally in engagement range, a charge fails, even if the direct distance is eg 4’ and you rolled a 12 (thanks to walls/ platforms & basesize & whatever). Same thing with trying to avoiding base to base: 8:21 might be a way to interpret it purely raw (but this is in my opinion highly debatable & in need of a faq for clarity), but people are already taking the next step & try to use move blocking to avoid “basing” all together… Why on earth do people think, that they can choose to ignore conditions and/or ‘must’ conditions at will? The last sentence does not invalidate every condition that comes before, but allows you to move your models at will while adhering to them!
@CalAndAly
@CalAndAly Год назад
Is TTS fixed with the virus issue you made a vid about yet?
@Wes-xk6hl
@Wes-xk6hl Год назад
It won't fix itself. You need to delete all old files and download the updated version of the files
@jabe6078
@jabe6078 11 месяцев назад
I have a question: does the enemy unit that survives can attack back? Does it goes like this: - I finished my shooting phase - I charge - I pile up -I make attacks -I Consolidate -My enemy makes attacks (?) (Does he consolidates?) I know its a pretty rookie question but the rules are super- specific about other stuff.
@sergiobarrachina3330
@sergiobarrachina3330 Год назад
Holly cow, mate! Thankfully GW was trying to simplify the rules... I find all these interactions way more complex (and non-intuitive) than in 9th Ed. I think they were trying to cut short all the shenanigans that melee armies could do during the charge and fight phase, however GW ended up overcomplicating this phase. Thank you for this great clarifying video man!
@user-ti9ln3to6b
@user-ti9ln3to6b Год назад
Aeldari players looking for new things to plug fate dice 🤔🧐🤫
@Johnnymarzo
@Johnnymarzo Год назад
At 23:30, you mention that it ENDS the move close to the gaunt but I though the rule was has to CONTINUALLY yet closer as you move. Does this mean you can move tangential to the gaunt get to a point where it's closest, but then move away a smaller amount than you were originally? 2 inch away, move get at most 0.5 away, and then keep moving until 1.5?
@Creed3737
@Creed3737 7 месяцев назад
If anyone tried that RAW charge manipulation horsesh*t I would pack my minis and leave. I have never seen a more egregious intent of rules vs gaming of them in my life. “Chaaaarrrr.. wait a minute lads.. right.. ggggeee!!!!!”
@KH-my5tr
@KH-my5tr Год назад
Question that I don't think was addressed, and if I was I apologize. I was playing my first game of 10th a few days ago using my World Eaters, and after making my melee attacks the opponent would remove the killed models as usual but in such a way that the rest of the unit that still had attacks to make were now considered out of melee range. Is that a thing?
@tradingjedi63
@tradingjedi63 Год назад
No. All attacks that were eligible when declared by a unit get resolved.
@ThatsMyRice
@ThatsMyRice Год назад
No that is not a thing. Here is the last section on making melee attacks from Page 34 of the Core Rules: "Note that all of the attacks you have declared targets for are always resolved against the target units, even if, when you come to resolve an attack, no models in the target unit of that attack remain in Engagement Range of the attacking model's unit (because of models being destroyed as the result of other attacks made by the attacking model's unit, for example)."
@KH-my5tr
@KH-my5tr Год назад
@@ThatsMyRice Thanks! That's what I thought, wasn't sure if that got changed with the edition
@KH-my5tr
@KH-my5tr Год назад
@@tradingjedi63 Thank you! That's what I thought
@kylewells6871
@kylewells6871 Год назад
So basically, if I have a bloatdrone on a second floor of a ruin other non flying vehicle models can't fight it because they can't get base to base. Engagement range is still 1" horizontal and 5" vertical but to fight you gotta be base to base. Am I thinking correctly? Because my opponent last night did not like that. My deathguard wooped chaos knights.
@bigyeticane
@bigyeticane Год назад
Hey Trevi, that was a damn efficient rundown of 10th edition CC, man. It looks like you've trimmed the fat off of your breakdown so that it contains just the essential bits. You did miss one or two details as mentioned by other commenters, but nothing that is going to negatively affect understanding the mechanics. I am going to refer newbs to this video. CC has always been one of the most complicated parts of the game mechanics; and that's not even considering all of the special rules and stratagems that can affect it. If you can master the basics of H2H in 40k, you'll have a definite advantage over opponents with a more casual understanding. It is very necessary to understand for competitive play. Thanks a bunch for posting this vid. Happy wargaming, all!
@katybatesy74
@katybatesy74 Год назад
and your outside engagement range yourself. If you can't and don't move within engagement and base to base if you can; you do not move any models.
@kelseyhurst9408
@kelseyhurst9408 3 месяца назад
10:15 "charging with a unit" 2nd paragraph "... for a charge move too be possible, the charge roll must be sufficient to enable the charging unit TO END THAT MOVE: (1ST bullet point) WITHIN ENGAGEMENT RANGE of every unit you selected as a target of the charge" excert from the GW app. You skim read the bullet points at the bottom and didnt read the rules.
@TacticalTortoise
@TacticalTortoise 3 месяца назад
You haven't read the full rule - the criteria for a charge *roll* to be successful and for actually making a charge move once the charge has been determined to be possible are different.
@kelseyhurst9408
@kelseyhurst9408 3 месяца назад
@@TacticalTortoise if a charge distance is 7.1" then the roll required is 7 not 6, as 6 means you will be 1.1" away which is out of engagement range, and the charge fails. you need to do this check and agree with your opponent on the distance before rolling the dice. i don't see how there is any wiggle room on this point?
@jimmysmith2249
@jimmysmith2249 Год назад
Kitty!
@quadsnipershotp1lvl4
@quadsnipershotp1lvl4 Год назад
So basically you measure base to base them have to be base to base and the other units have to be within 2” of another unit that is with engagement range?
@GrimonprezB
@GrimonprezB Год назад
Chargin units in building is a mess....again 😅
@katybatesy74
@katybatesy74 Год назад
now further into the clip, you charged and purposely didn't get any within engagement range?! for the purpose of limiting what units can interrupt you. You need to where possible get in base to base.
@ReclusiarchLP
@ReclusiarchLP Год назад
09:40 - If anyone tries that, I'd recommend just picking up your models and leave. Geez.
@leovaeg
@leovaeg Год назад
What do you think about the Charging rules specifically calling out that Aircraft cannot charge, but NOT calling out Fortifications? Nothing in the rules says they can't charge, it doesnt add to their Move stat or anything, and a deep search of the Core Rules AND the Commentary says nothing about it, and there is nothing about "null characteristics" being unusable or the like.... (see 2:39 ) I get that its a "common sense" thing, but in a complicated game with unusual interactions, its one of those "well technically...." things
@MainerZ
@MainerZ Год назад
Core rules, under data sheets, units with a move characteristic of '-' cannot move at all. Already covered.
@leovaeg
@leovaeg Год назад
@@MainerZ ah,i didnt see that there, thanks :)
@B3LLAT0R93
@B3LLAT0R93 9 месяцев назад
This may be a foolish question but what if your front line wipes out a unit, another enemy unit is within pile in and you have some models that did not get to attack. Would those remaining models be able to pile in and attack? Also, if you piled in used the full 3", wipe em out the enemy unit are you able to pile in to finish your remaining attacks or would that not be the case and would be considered consolidation, forfeiting their attacks?
@johntyer2200
@johntyer2200 Год назад
So does TTS have 10th ed cards to play?
@nicholasmattiello8959
@nicholasmattiello8959 Год назад
I mean this is digging deep though anyone at tourneys really doing this? Faq required or.. ment to be?
@grahamives5781
@grahamives5781 Год назад
I support all white scars based thumbnails
@dantran3628
@dantran3628 Год назад
I love 25mm based models because they're near impossible to screen with gap hijinks
@Pvnth-R
@Pvnth-R Год назад
Thanks for the explanation! Edit: oh shit first comment, that's rare
@kriton1522
@kriton1522 Год назад
Your interpretation of charge move seems wrong. The first condition of charge is to end in engagement range. Your example of rolling not enough to base and moving out of engagement I think is invalid as such
@needphd1
@needphd1 Год назад
Yeah, I think this is a pretty extreme RAW argument. There is no condition that you must end within engagement, only that you have the distance to. "the Charge roll must be sufficient to enable the charging unit to end that move: Within Engagement Range of every unit that you selected as a target of the charge." It does not actually say that you must then do so, like 8 & 9th did. So if you roll enough to get within engagement, but not enough to base, then you can be that 1.1 out and still activate bc you make a Charge move and so are eligible to be selected in the Fight phase. Which was pointed out at the end of that section.
@mikemooney15
@mikemooney15 Год назад
RAW, it's correct. They wrote that as an "if, then" statement...therefore, if the "if" is not met, the "then" does not matter.
@Wes-xk6hl
@Wes-xk6hl Год назад
I just want to get the design team in a room and ask them how they can be so bad at their jobs Like they failed so hard at every stated goal of this edition. Is it because of bureaucracy bs? Is it because of ridiculous timelines? Is someone actually trying to sabotage 40k so gws other games get more attention? I just really want to know
@Creed3737
@Creed3737 7 месяцев назад
It’s because they try so hard to word things to stop people trying to be assholes and manipulate the rules, they actually over explain things then leave holes to be exploited. If it wasn’t for tryhards and if everyone played in the spirit of the game we wouldn’t have his problem.
@acrpprca6951
@acrpprca6951 10 месяцев назад
9:45 bro, i sincerely think the fact that you included this warrants taking the whole video down. people are actually going to watch this and think it's ok and then get harshly told to GTFO. like at least put a fat disclaimer overlay on screen for the whole segment that says only an asshole would do this.
@ThePiitteri
@ThePiitteri 11 месяцев назад
I actually think these rules are simple. All the gimmicks and rulebending is forbidden. You are way over thinking this.
@DarrinSK
@DarrinSK Год назад
Jfc who wrote this crap. I still don't understand how charging works
@HighGroundSand
@HighGroundSand Год назад
Just seems so unnecessary with these rules and seems like theres ways around stuff when it shouldnt be that way you charge you role 6" on a 6" charge your in and then counters are played etc if they can. So confusing on o you can use counter attack if your base to base but if the other player is smarter if your not base to base he cant use it. So confusing on attacking and charging.
@ThroatSore
@ThroatSore 10 месяцев назад
A bit over complicated?
@ca11rl77
@ca11rl77 Год назад
Melee doesn't. Its been put massively on the backfoot this edition. More shooty shooty
@katybatesy74
@katybatesy74 Год назад
i don't like your cagy idea about purposely moving your models in the charge phase to limit base to base. The rule and the games theme is to when in melee get stuck in. this is one of those conflict points where a player sucks every morsel out of of the rules and ignores the developers play theme. You spend more time discussing the rules than playing and in the end don't have any fun and decide never to play that person again.
@sockMonster241
@sockMonster241 9 месяцев назад
These rules suck lol... full of holes and prone to abuse.
@MainerZ
@MainerZ Год назад
I do not think you should be teaching this type of 'new' charge cheese. It is clearly not intentional and isn't being played that way at tournaments.
@randyheggem6916
@randyheggem6916 7 месяцев назад
Chainsword go brrrrrrrrr
@draco2574
@draco2574 5 месяцев назад
I know I’m late to ask this but I’m curious what cheese you mean
@draco2574
@draco2574 5 месяцев назад
I’m assuming you mean the get one inch away and then pile in
@aaronnunavabizniz199
@aaronnunavabizniz199 3 месяца назад
It absolutely is being used at tournaments.
@Fourger14
@Fourger14 Год назад
Wow. 10th sucks. I'll just keep playing Apocalypse.
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