REINFORCE this channel here: / zerkovich In the second part of this Bretonnia Guide, we'll think up some armies to destroy all other armies! And also talk about how the Bretonnia could be best used.
I've watched almost all your guide videos since subbing yesterday because you don't waste time with filler content and make your points clear and concise. Wish all the other youtubers were like this, because boy do they talk forever with nothing really to say.
@@Cuissine interesting👍👍 ive since given up on this games IE camps....just becomes waaaayy to frikn hard....godlike heroes and lords, invincible and un breakable units My best units max rank are judt melted against there basic soldiers...it is fucking retarded and no longer fun being forced to auto resolve every battle bcoz you just cant out micro an AI
True, the Bretonnians are a class of their own. Sure, you always have to let your units work together on the battlefield in some way, but with the Bretonnians it's indispensable. Form a defensive line with your foot soldiers, keep your skirmishers safe and let your cavalry and flying units play the active part. Artillery and skirmishers are to be used to force your opponent to attack your defensive line of foot soldiers. Only the collaboration of all those elements can bring victory. A nice faction to play.
This is so good. I love your guides. What I have been doing is watching the videos, then I take the army compositions you show here and start using them and make the tweaks I humbly think would work better for me (For example, making them more suitable for my playstyle, my micro ability, etc etc,), I can say I have improved a lot. Thanks!!!!
I was just casually playing online poker and watching this in small screen, suddenly from nowhere I hear 'Like don't charge ya Green Night into spear men, ya bumba clart!' I was laughing so hard i missed 5 hands 0:12
i like your breakdown videos and this new aproach is better well done u won my subscription its good to see the individual units themselves and not just listening to their differences like in previous videos and i love the example battles to explain the tactics of each faction like you described before. personally my favs are vampire counts and chaos (despite the fact that i havent bought the games yet lol ) im exploring the different factions to understand them all and pick the ones i could possibly play with up untill now its the ones i have talked about on 1 i will be watching your videos on 2 to choose but i ve heard tomb kings are coming so on 2 they are gonna be my favs ( u can see why all undead / monster focused factions although i like artillery aswell)
idefenently because the arab magic is much different from the european/north european magic cant wait to see what they can do! glad you answered! now i have my favourites!: Vamp counts Chaos and beastmen for 1 and on 2 tomb kings skaven and lizardmen and talking about that i dont see a video on lizardmen when you can could you cover them? and dark elves ? thinking of playing them
ANOTHER quality video from my favorite RU-vidr. Great video Zerk and I appreciate you teaching me this shit. Rather watch you and learn it than go at it stone cold like an idiot. I'd REALLY like to see an in-depth video on the Vampires and Chaos at some point. Keep-up the great work man and again my old ass in grateful to you for these videos.
OH BTW you have some new subscribers from my gaming club. I've been spreading the word on our FB group and you should start to see a slight hike in subs. You're definitely worth the effort man.
Thank you man. Appreciate your continued support and sharing! It certainly helps. I'm waiting for the CA announcement at the end of the month to decide what I do about Guides for the Base game factions. If they announce the next TW:Warhammer, It'd be good to know how much time I have to get out 5 full Army Guides. D:
As a cavalry fan since medieval 2, I tried to bring only 3 grail guardian and 4 grail knights against the empire, 1:2 ratio. I won spectacularly, these guys are fucking sturdy, a lot sturdier than even the friggin royal mamluks.
thanx man never played total war before but am a big warhammer fan thats why i picked this up all this big battle stuff is entirely new to me im still not good but ive learned alot and got a tad better due to your good vids. plz tell me you are going to do dawn of war 3 guides. Comes out next month PLZZ!
Thanks man. Glad they're useful! There is certainly a lot to learn, but don't give up! It's a rewarding game once you get the hang of it! This channel is mainly focused on Total War: Warhammer for the time being my man!
I would bring one or two more archers into these builds. You should only bring as many melee peasant units as it takes to have a single front line. No flanking infantry on foot and no reserves unless you have more than one arty
Looks good Zerky. You know I've heard Bretonnia is an easier campaign than most of the others. Maybe it would be a good scenario to try your hand at Legendary? I know I know, it's an unfair difficulty. But I'd like to see you microing the jeebles out of your cavalry and crushing enemies with cycle charges and hammer and anvil with all those knights.
An interesting idea. I'm not sure who I may do for the next Campaign. Obvisouly I'll ask the people and see what they reckon. But I'm leaning towards the idea of a Horde Campaign. Perhaps the Beastmen, as I've heard it's pretty hard. And after the stroll through the glade park that was the Elven campaign. I need me a challenge. Bretonnia on Legendary could provide an equal challenge to Beastmen on Very Hard. Making my way through a Legendary Campaign is tempting though, as I'd like to see if I can make my way through it properly, rather than using spam armies or auto resolving loads. We shall see.
I would have to agree, as someone who doesn't know about Warhammer (40k player here) It would be nice to know about Empire army as it is the starter campaign.
nice video :) I wonder if Bretonnia can't build an antisymetric army of yours, like have ac powerful cavalery on the center, trying to break trought the enemy line, anti large on the wings, infantery on middle line. and skirmisher on back line.
Man their missles now are so suck, compare with the green boyz's spider rider, they literally fall out at every aspects, unit models-speed-damage output with poison on them also, with just as the same price!
Explain how the hell do I beat Dwarves... I try questing knights, foot squires, heavy trebuchets. I had heard not to use Grail knights because they have magical attacks, so dwarves can resist the attacks. If that is true, should I take away any magic weapons my lords have? How do I beat them. It's just me and dwarves left in my campaign.
Dwarves have no cavalry, try and abuse that. Have your cavalry flank the dwarves and take out their archers/artillery. If you can, bring armor piercing units but not anti-large, so questing knights. Most dwarves have shields and armor, so maybe also not too high on the archers. Also watch for Ironbreakers and Hammerers, as these units have charge defense against all, so go for them with your cavalry last.
You have to find a way of getting in their back line. Use magic to disrupt their formations, not for dps. Make a hole and create chaos in their ranks. Also fire arrows wont do much unless you are shooting slayers, so you are better off with poison.
I think the green knight is in a weird position against the vampires. One of his key features is terror. Why would you invest so much money into him against a faction which will never ever terror rout? Plus, the vampires very often bring spirit leech which will brutally mutilate the poor green knight...
I’ve got a quick question. I noticed you’d only bring 3 missile units. Is it so you’d have more Cav? I usually bring 4 sometimes even 5. While Bretonnian aren’t the best I’ve been able to shred high tier (and modestly decent lvl) infantry and even some decent monsters before they clash with my line. Just wondering cause my campaign army comp is pretty much the same that I use in multiplayer. (With some minor tweaks depending on my opponent
There's no right or wrong answer man. If 4/5 is working for you, have at it. The risk relying on more missiles though is that if you don't protect them well enough, and they all get disrupted/wiped out, then you may not have a lot left to deal with other things. Such is the fun of Total War.
Zerkovich thank you for the reply I’ll see if I can find another army comp that fits my style or I may stubbornly stay as I am lol. And yes you’re right, there’s been times were my front wasn’t big enough to counter flankers. Oops lol
Just wondering Zerkovich, why are you making units lists at Ultra settings? I thought the most played was on Quick matches where they are mostly at 12400, or am i missing something really important here?
This isn't necessarily aimed at MP. Ultra is just better for building an army to give descriptions and things to think about when facing the different factions.
I cant seem to beat my friends army, he is using grimgor, 3 spiders and black orks. I have tried your army and several other armies with brettonnia but I cant seem to win, even against ai. Any advice?
Perhaps pin the Arachnoroks down with heavy Cav, maybe Grail Knights. And then absolutely HAMMER them one by one with missiles. And maybe just run your infantry away until the Cav can help with the Black Orcs.
Generally very good thoughts. But when it comes to the elves I feel like he's underestimating their skirmish abilities. Having next to no armour or very poor missile defence will lead to a route and his mounted yeomen can't kill low tier skirmish units in one on one, so they'll route really quickly aswell. In my opinion, a full cav army against the elves is probably the best choice.
Thanks boss! Yeoman will beat Glade Guard in melee? The Glad Guard will put up a reasonable fight but if they take a charge and stay in melee, I doubt they'd win. I have actually gone Cav heavy against Elves a few times, but Elves do have a lot of strong Anti-Large units, so it's actually pretty dangerous to bring lots of large. Something to tie up Spears is needed I think.
I concede my point haha, I made a critical error when I spoke earlier. I generally play legendary campaign maps which lead to skewed leadership stats. You are most definitely correct when it comes to online play. Thanks for the response!
Hahahahahaha... you're right. That does sound stupid. One does not simply counter the Green Knight! Only joking, he is a toughie. However his resistances are mostly Physical. So magic attacks will hurt him good! Anti-Large are of course a good way to go also. Spears, namely.
Well they're both factions that lack a lot of magic weapons. Peak Gate Guard have magical attacks, but that's about it for Dwarfs. Just Slayers and missiles are your best bet really. Greenskins, Big'Uns and missiles. Maybe magic missiles also.
Sorry Zerk but not using a unit on another unit because it isn't their ideal target (Your point on not using qursting knights on lightly armoured units) is not good practice. As a rule in war you want to commit maximum force on the enemy's weakest point, that means using all available units to quickly destroy their weakest units which means there will be minimum casualties while causing damage to the enemy. Sun Tzu says as much in that war book thingy he wrote.
against chaos those spears are outright useless, if they go after you with chariots or chaos knights you're done for, best would be 3 Halberds instead of 2 spears and 1 less squire, u need to hold the line as much as u can to route chaos instead of sacrificing your own squires to do some heavy damage to the enemy at the expense of losing the front line strength
They're not meant to be quick battle armies necessarily. It's more to try get people thinking in the same way in terms of what units to bring against different factions.
This is probably going to be such a dumb question but... Would any of you say these guides/builds/tactics are valid for WH2? Or is there a HUGE difference in the two, and I have to continue hoping for a Bretonnia guide for WH2?
Bionic Tech also, centigors with great weapons tend to be good counters to heavily armored cav. be careful with those knights of the realm with their anti-large though
Minotaurs GW and Gorebull for non-AL Cav ideally I'd say (Errant, Questing, Guardians). Spearman for the AL Cavs (Realm, Grail) Maybe cycle charging Centigors with GW into engaged Cavs could work. No way they can handle any charges. Warhounds, Harpies or the Gorebull could be useful for stopping charges too.
Why even bother bringing range units against the dwarves? Shouldnt you just rush? You can hunt their skirimishers even with infantry, 'cause they're slow as a... slow person. In that case the 800 on peasant could go to another counter unit.
They can whittle away and keep routing units from return somewhat. Also, Gyrocopters are a problem with no ranged. But yeah, you could go full rush and put the money somewhere more useful for that end, like you say.
Sorry if I came off rude. I'm a fan and these are well balanced armies. I have a shitty win rate in this game 32% with about 150 games and I just don't think balanced armies work. Most of the really good players I played against focused more on the strengths of their armies rather than making sure it was "balanced". I played against this VC player who spammed grave guards and skeleton spears with Mannfred spamming regen and fear spells to just bulldoze through my infantry and win the battle. Another empire player simply brought a fuckton of cavalry, with a simple line of spearmen for just holding the line. In short I think your builds are nice and balanced, but I think they miss a large dimension of online play. Hard cheeses and specific builds aiming at just doing one thing. Even something as dumb as Dwarf gyrocopter army rofl. Balanced builds often require much more finesses to outplay your opponent because oftentimes multiplayer players craft their army with a single purpose, to win a match in a particular way by leveraging strengths as opposed to covering for weaknesses.
That's cool. No, you're right. Balanced armies can be a struggle against more gimmicky armies Online. But these builds aren't really meant as "meta" builds or even builds for online. I'm more just trying to get people to think in a certain way when selecting their units. Whether for Online or Offline. I prefer balanced builds though personally and I do okay online. I'm not really into meta builds or "hard-counters". I don't even know what that really means to be honest haha. I'd rather just make it up as I go along and try things out. I think that's a far more exciting way to play. If all you want to do is win online no matter what, then cheesey spammy builds are unfortunately the way to go. The Warhammer online is pretty shitty because of it to be honest. Why they don't put 'unit caps' in is beyond me. It's all it needs to fix it. There's a difference between using your army strength, and exploiting it. The latter seems to be more common. Especially as the Vampires. I think they have a bit too much going for them personally and they be needin' a nerfin'. Honestly, my advice to you, if you face a total cheese army, like Gyrocopters or 10 Giants. Just leave. I wouldn't waste your time trying to win against that nonsense. Just leave and find someone who wants to play properly. Let them have their empty win, cus who cares about broken rankings. I guess I'm just the wrong channel for meta builds. Other Total War RU-vidrs have that covered. Glad you're a fan either way :D