Hi this is great but it would be nice if show all the work with colors and glows you did until the final product (for those who don't know that much) Nice final look
Awesome simple solution. Tip: You probably already know this but if you click on the 'editor' tab inside your material and put the 'texture preview size' on 2k or 4k you have a better looking viewport for tutorials, and you can preview stuff a lot faster without having to render!
Hey Daniel Danielsson! I just want to tell you I succeeded to got a trainship into BUF, (an enterprise of VFX)... The creator of this enterprise is Pierre Buffin and... This is the creator of the camera mapping technique. And... I... Met... him! ... So, I have told my super good life... I swear it's true! (excuse me If I have a bad english, I'm french...) :)
Sorry for being that annoying nerd, but the apparent color banding on the Pluto image is actually distinct layers composed of various gases in its atmosphere. On a side note, amazing tutorial. Just updated to Octane 3 and can't wait to try some atmospheric planet scenes inspired by this.
Aw shit, I know. There's some interference which seems to happen when my external audio card gets hot. I'll just have to get better at recording the VO quickly! :)
So, thanks for the base knowledge of how you did the shot....unfortunately with all the neccessary tweaking in the end, it will take a good bit longer than just over 5 minutes...
This is unreal bud!!! Subscribed! Pleeeease tell me how you got the city to locate in one area, mine either wraps around the entire sphere or near the bottom, out of the camera's view?
Man you are to awesome and your guys are easy to understand. Is it possible you do a tut on a realistic grounds destruction that can be used in a live action video please?
Well in this vid - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-dsOSnaRv5PU.html - I used the same technique as my glass shatter tutorial: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-l6sY4KILjAs.html But you can probably get some good results nowadays with Voronoi Fracture in R18.
Loved this tutorial! A tutorial of adding city lights would be awsome aswell, I'm trying to figure it out how did you do it but I'm lacking of knowledge and skills!
That's just a photoshop. Find an aerial photo of a city at night, bring it into photoshop and set it's transfer mode to 'Add' over your original planet texture. The rest of the workflow ought to be the same! Thanks for watching!
Ohh, that's really...logical. I managed to find another way around though, but I've got no idea how I didn't come up with your method. Very simple, thanks for the video and your help!
It was almost the same but I added normal satellite photo on top of the planet in photoshop and in cinema 4d I put transparency on the material colour and added satellite layer. In the end I made another sphere, with the material I just created, which was slightly bigger than the planet. I know it's really weird method I used and pointlessly long. But in the end it came out as it should have.
He ment the Sphere attribute under Object tab, there is a checkbox " Render Perfect ". It means that you can don't need a lot of Segments to have a perfectly round Sphere when you render it out.
wow thank you dude omg this is the most helpful and easiest tequiinuq ei have ever seen thank you so mcuh your ltierlla ychanged my lfie with that man thank youu!
its a little bit sad that it is camera projected wich makes it useless for what i need it, i don't think that camera mapped projects can be baked or used for element 3D But still an amazing tut. Thanks! tell me a little bit about photoshoping the City what Blending mode did you use?
I didn't mean completly... I was using it a ceartain way so I meant that it is useless when I use it that way. But I was wrong about baking it. Camera projection can be backed i had tried it in the meanwhile I just couldn't bake the alpha channel for the atmosphere yet when I use "backe object" and if I use "bake texture" wich has a option for alpha it had the wrong mapping so far "baking object" has worked... I mean if I use a fantasy Planet it can be done more realistic with Photoshoping instead of modelling it in cinema thats why I'll have still to use this tut as a inspiration and change a few things in order to make it work.
You can also bake the texture by making the object editable, right-clicking the material tag and choosing 'Generate UVW coordinates'. That should smack the texture right onto the planet. I probably used the Linear Dodge/Additive blending mode for the city. :)
3:13 how is he aligning it? i can only move the sphere around. I get this weird border square border as well where i can see the image being tiled again which looks awful. The plain is also majorly messed up :/
I'm actually not moving the sphere at all at that point. I'm looking from inside the camera which is projecting the texture onto the sphere, and only moving the camera. You can get rid of the areas outside the image by unchecking 'Tile' in your Material Tag, and adding another material underneath with only the 'Alpha' channel enabled and set to fully transparent.
your videos and tutorial,worsk and everything is insane, but everytime when u timelaps something or u move something with keyboard shortcuts iam lost :D so i hate that this is for "pros" or am i just stupid? learning it for one week >:(