At my local arcade back around 1992 or so, they had a tournament for this game. I won it by beating the game without dying (one credit) as the Ninja. 2nd place was a guy who played the Priestess and died once. Got two movie tickets and a token case containing 10 bucks worth of tokens. Good times.
i was able to beat the game with one credit, using mage, recovering two elixirs, usually i required one, but sometimes two. was never able to clear the game with one credit and without use the elixir. except when i played with a friend using the priestess :)
@aaaaaaaaooooooo it wasn't at once. The manager watched you play and recorded deaths. He told me who led (priestess with 2) and I said shit, I can beat it deathless as the ninja. And he watched me do it. I still play on mame and my turbografx
These platformers with simple RPG elements from the late 80's were really a lot of fun. A very different arcade experience, compared to most other games at the time.
I remember playing Cadash at the bowling alley in Millis WAY back in 1990 and I remember getting past the first boss of the game, but no further than that.
Just wanted to say, thanks, for all your work capturing & uploading these. Quite a number of them have brought back memories for us older arcade and console generations.
Still remember finishing this, sinking so many quarters into it. My local quik-mart always got the best games in and we'd spend half the weekend just playing. Something about the gnome village has always resonated with me all these years later.
I never realized how funny the jump physics were. It's like you have little jets pushing you up during the entire first half of the jump, so when you hit a ceiling you keep getting pushed up into it rather than falling immediately.
Magician Lord for the Neo•Geo was another action RPG game. Blades of Vengeance for the Sega Genesis was pretty good. Popful Mail was on Sega CD. Faxanadu and Battle of Olympus were on the NES. Wonder Boy in Monster World and Dragon's Trap were on the Sega Master System. Ys III was on the TurboGrafx-16 .
@@jwylovesknc Rastan was just a straight up platformer, there were no RPG elements. Rygar and Conquest of the Crystal Palace on the NES are a couple that I forgot though.
I played this game when I was younger. I would never have beaten the game after seeing this video. The backtracking would have never crossed my mind while playing.
The music for this game is amazing, and who else produced the music other than Taito legend Zuntata, they did awesome work for G Darius, Raystorm, Rayforce and other classic Taito games.
Someone at Taito in 1987: "Hey, Black Tiger is cool! Let's make a clone with clunkier combat, more confusing map, and a more annoying time limit! Let's make it an RPG like D&D also" "Hey, an RPG with an annoying time limit seems a great idea! Let's add also lots of deadly slopes where you cannot attack your enemy, because a real hero never attacks down, just on the same level or above!"
I've never seen an RPG arcade game. It's almost completely antithetical the rules of arcade play. Trying to build gold and experience on a timer and a ten second continue option with a potential line of people behind you...WTF were they thinking?
Wow, this is the first I've heard of this game! I'm surprised that it wasnt on the 'Taito legends' compilation . Also, I think that a full RPG on an arcade is a pretty strange idea ,as the slow paced, exploration heavy nature of RPGs dont really work for the fast, instantly gratifying, 'play straight away' nature of arcades. Interesting though.
There was and still kind of is a culture in Japanese arcades to play games like Xevious for 12-to-24 hours in a row for high score endurance runs. So I can see why this type of game showed up.
@@superbn0va If there weren't timers on the games, somebody could just leave game idle and it would not go back to the title screen, which means no quarters from prospective players.
Never heard of it, but this looks very ambitious and fun. I think I could do without the occasional plattforming, but all in all, I probably would like the game. Thanks for showing us such gems.
This game was one of my old favorites and I was elated this morning to see it's been added to arcade archives... This more than makes up for their last several additions being the same boring top down space shooter bs lol
56:46 at the end we see the princess is a weeb:) nice game, do it again with the ninja. It's funny how they knew exactly how to make the anime vision perfectly fit into an arcade game at the end, just felt like a nice reward to see the beautiful princess after all that work
1:58 Esos guardias están re bien hechos, no es justo que no los hayan hecho jugables en este juegazo. Tienen mejor diseño que los personajes seleccionables...
I remember this game. I played the Ninja, preferring speed and distance of ninja knife to sword/staff/flail. When the Spipit Ball (chi-blast fireball) was my final weapon I was happy.
This is a hidden gem, just discovered this this morning and this is amazing, control’s nice, 4 characters to choose from, musics on point, gameplay is pretty Good. Is there a 2 version of this? Because im playing it on my retro handheld and its on pc engine, and this one looks graphically better than the one im playing.
There are three versions total. Your version, which is probably the best one (though I haven't played it myself), this one which is the original arcade version with the broken English, and a lesser Mega Drive port which only contains the two characters Fighter and Wizard. It does have a Free Play option which speeds things up by giving you infinite lives, essentially making you invincible; I don't know if the PC Engine version has that. However, you achieve pretty much the same thing by emulating the arcade version with a button that inserts virtual coins when pressed.
Games today are in a rush to rob you of quarters the moment you start. This one takes it nice and slow and ramps up the difficulty like an actual video game
Played this game in the early 90s at a Putt Putt. Made it about half way through the game when I ran out of tokens. Emulated it again like 20 years later and completed it it with all 4 characters. The Priestess was the easiest, and my favorite, and the Wizard the the hardest although I prolly didn't take time to master his spells. Edit: after finishing the video, wow there were so many secrets I had no idea about
I think I found most of the hidden passages, but the magic lamp may reveal more hidden items. That sudden glitch-like blink indicates there's something hidden nearby, which you can sometimes uncover by lashing out with your weapon; it didn't always work, however.
I'm no expert, but it seems to me as though the SNES could have done justice to this title. I think the Genesis hardware was probably better suited to it, as I think some of the sprite work and a couple of the effects might have given the SNES a little trouble. The Genesis had crappy sound by comparison, though. Anyway. I never got far in this game. The arcade in my town didn't keep it for terribly long, and I didn't have enough money to try to learn the game, anyway. Magic Door, for anyone who happens to be from my neck of the woods.
I wanna see Castle Cadash in Smash Bros. 6, maintaining its 2D structure and enemy hazards. Making that somewhat annoying die sound when they are KO'ed by players.
Great game, and just like so many others, I was always put off by the damn timer! It really is a good game, that the devs made a bit less good, by rushing your gameplay.
End of this month (31.8.2023) :) It was already in the Taito Legends 2 compilation but iirc it was one of the 4 games that were exclusive to the Xbox version (the PS2 version had its own 4 exclusives)
My local arcade has the original cabinet of this game and I was playing it Saturday night but needed to find out how to beat that octopus under the bridge it kept killing me ....
It looks like a cross between a Famicom game and a Super Famicom game. I personally think they should have had Travellers' Tales handle the Genesis/MD version.
@@ostiariusalpha ya but cant that just be dealt with by adding more quarters in? If you are going to be playing it today, you are either emulating or own the cabinet so that wouldnt be an issue.