Just a quick showcase video showing all the empty reload animations for all the weapons available at launch in Call of Duty : Modern Warfare 2 (2022), including weapons from Multiplayer and Campaign.
its so cool how the way they reload is almsot realistic, like i ntoiced with the vector he missed the hole at first and had to move the clip to go through.
i personally think it's a nice touch, making the slide release/bolt catch used only with the perk. it's much more preferable to just using the same animation but sped up, and the attention to detail to craft separate animations for it is praiseworthy
Racking the slide is common practice in law enforcement and military. Really it’s personal preference. Either way they’re both realistic so it doesn’t matter to me.
The problem is not only in their sounds, the problem is also in their models. M4 and MP5 looks just disgusting, even in Counter Strike Source the models were better than here.
@@BAKASYNUS the m4 looks good as hell wdym??? Not every "m4" in games should look like the generic ar15 with a carry handle . Also it's based on the URGI m4
As much as I hate the Weapon Platform idea (half the guns are just varients of each other and that's fucking boring), it's at least nice that they did give those varients different sounds rather than just keeping them the same between platforms. A step up from Vanguard basically using the same three of four "jingle some keys into the microphone" sounds for every gun.
Cringe reload. And from someone who has shot an ak(video for proof) unrealistic sounds. Im a milsim player though so i cant relate to you( i dont think this is beautiful).
@@damiankelly9902 your right I always liked more of the og mag pushing the mag release and the mag, also the reload is unrealistic cause the stock is missing 💀
i don't understand why the uderbarrel shotgun is semi-auto like in MW2019 , while they should made it in pump, there is one at the remaster of the orig MW2 (the one of 2009) i do,n't undertand why IW doesn't take notes