@@jaysonbunnell8097 Three bridges for the Elven-kings under the sky, Seven for the Dwarf-lords in their halls of stone, Nine for Mortal Men doomed to die, One for the Bridge Lord on his dark road In the Land of Poly Bridge where the Reid lies. One Bridge to rule them all, One Bridge to find them, One Bridge to bind them all, and in the files copy-paste them, In the Land of Poly Bridge where the Reid lies.
"What is your plan for our bridge?" "Well, I made a really cool drawbridge so I figured I'd move it over here and use it." "What? But we don't need a drawbridge!" "Exactly, so I'll build another bridge right underneath the drawbridge for you to use."
My thoughts for this challenge are a big mechanism that rests on the land and probes the level to identify which one it is, then drops the correct bridge down into place.
I feel like the game is watching him play while doing this challenge and is just like “I don’t know what you want from me! YOU BEAT THIS LEVEL ALREADY! STOOOOOP!” as he builds an abomination of a bridge for the 12th time.
you could've used symlinks. symlink is a shortcut that acts like a file. you could just copy the level somewhere else, make a symlink, and then copy that symlink to all the levels. it would work seamlessly
Used to do this for large microsoft applications that required installation on C:\ for some reason. Symlinked the installation to another drive, no problem. Should be the perfect solution for this case.
This is such an interesting/ entertaining idea! I wonder if there’s a way to get the fixed joints to not break the files ? Edit: Wait so if poly means “many” and in Polybridge you make many bridges. So if you are only making a single bridge for all of Polybridge, wouldn’t that be Monobridge?
@@relt_ Eve heard of Operating systems before, symlinks are a Unix Thing (Linux, BSD/MacOs are unix-like) and windows does not have those. A bat/cmd/sh file would be the best option.
You keep publishing these videos and lately they have been things or challenges I would never even think of or would just dismiss as impossible. Amazing stuff!
I'm sure some of the crazy people beating levels by launching cars using only falling road pieces could engineer a savefile that beats all the levels somehow, I kinda want to see that done now :x
If you want to try this again you could use Symbolic Links with the Link Shell Extension. Pick one of the folders as a Link Source, and drop them in the same parent folder as symbolic links and rename them so they match the original level folders (back those up somewhere in the meantime), so that in the end you have "Level1" (real folder), "Level2" (symbolic link pointing to Level1-folder), "Level3" (symbolic link pointing to Level1-folder), etc
Yeah the game really didn't like what was happening lol, I didn't mention it but some levels took 20+ seconds to load, which is 19 seconds more than usual. Weird stuff.
try search for file symbolic link (windows has it) it basicly acts like a shortcut but much more transparent, you can have the savefile lets say desktop and you create symbolic link to that file for each levels' slot and modification from one symbolic link will affects the original savefile and thus conceptually synced with others beware tho dont load multiple levels and modifying it at sametime as that pretty sure would leads to corruption i can be easily be batched and have a script which create it for all levels from the directory structure i see
you can try to make a short cut to the original file to allow you to use it in the other levels. Just make a shortcut of the bridge and copy past in all the levels and since they all refer to the one file it might just update the original.
Regarding the file copying, could you actually achieve the same by copying the bridge file into the correct folder in windows file manager? If so, you could create one bridge file, then create windows symbolic link files and copy them to folders with other levels, and this way it would always use the bridge in the original file.