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Chinese FFXIV Producer gives his thoughts on the game - Arthars translates 

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21 ноя 2023

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Комментарии : 188   
@ArtharsFF14
@ArtharsFF14 7 месяцев назад
Note that the video only includes Arthars' translations. If you would like to watch the full VoD or even the origininal Bilibili video, check out the video description!
@danielqdq
@danielqdq 7 месяцев назад
The fact that they call xeno "big beard" is hilarious 😂
@CineGoodog
@CineGoodog 7 месяцев назад
overreacting baldy would ne more accurate but hey, they do they.
@boazchan9609
@boazchan9609 7 месяцев назад
Chinese people are so nice that they try to discover somebody’s hairiest part but not just call him bald
@crimsonpotemkin
@crimsonpotemkin 7 месяцев назад
china has a very interesting way of naming things. the nicknames they have for league of legends characters are hilarious.
@Itachiflameamaterasu
@Itachiflameamaterasu 7 месяцев назад
​@@CineGoodogmore like Big T, if you know you know 🙃
@TenchiSawada
@TenchiSawada 7 месяцев назад
When do they say this? would be hilarious to know what Overseas think of baldy
@RaddyC
@RaddyC 7 месяцев назад
When trick was 1 min during asphodelos I, a RDM, had a NIN in my static. I fucking loved that raid tier. Holding my melee combo was simple but it felt good. Then mug became the raid buff and that murdered the fun of raiding for me bc I didn’t have to think about anything. Just pool resources for 1.45 and then mash all your shit. And that’s every job in the game now. If nothing else, I want that to change in DT. I’d be satisfied with half of raid buffs being 1 minute, half on 2 minutes and maybe one or two on 30 seconds. That and make healers fun again. Just given SCH and AST their stormblood kits.
@Xanthanarium
@Xanthanarium 7 месяцев назад
Personally, I'd be happy if all they did was make Kardia an interesting mechanic xD
@ZeroEnfield
@ZeroEnfield 7 месяцев назад
1 min trick made some job became meta.
@Enis1198
@Enis1198 7 месяцев назад
​@@ZeroEnfieldsome jobs will be meta regardless if all jobs dont do the exact same damage within a role
@Tantan-vt4cf
@Tantan-vt4cf 7 месяцев назад
I agree completely. When there is a 1 min raid buff, most of the resources hoarding jobs are way more interesting to play. Instead of burning your resources just to avoid overcapping, you can look forward to burn it on a 1 min raid buff (or ast's card). Getting to burst in raid buffs more often is always fun. (At least imo)
@rinnnnnnnnnnrin
@rinnnnnnnnnnrin 7 месяцев назад
​@@Xanthanariumkardia is a cool concept but was implemented in the most basic way possible
@rulu1828
@rulu1828 7 месяцев назад
Thanks Arthars for translating. I particularly like these topics: 11:25 On game balancing 23:40 Make new cosmetics than races 31:37 Pay per minute model in China
@XFry333X
@XFry333X 7 месяцев назад
Saying "its dynamo or stack because you've boiled down mechanic to their optimal movement" is such a great take holy. It's true. Anything, with enough practice and expertise, can be reduced to such a simplified strategy, in any game, period. It's not fair to hold a mechanic against it's most optimized solutions. That's a backwards approach. You should reverse it - how many layers did it take to get to such a simplified solution and then you'll see that there's been growth in complexity and challenge.
@zealous404
@zealous404 7 месяцев назад
It's such a dumb argument, I might even call it the worst argument I've ever read on a game design/balancing topic If you reduce everything down to its basic, of course it'll be simple - huge % of today's games can be reduced down to "kill enemy and win" but it does not work that way I don't know why people even lend ear to that point of argument, such a waste of time to even spare a thought to that line of thinking
@encapturer
@encapturer 7 месяцев назад
I think the problem is that there most players only exist on the execution level (IE: read guides), because for most people, it's about clearing the content first and foremost. If it wasn't, doing stuff blind would be much more popular beyond the first few days. So yeah, for most people, the enjoyment of the fight comes down to how fun optimized strats are. If you want people to appreciate the puzzle solving aspect more, you need to convince them that the experience of blind prog is more important that the shiny piece of gear or glam the content provides. If you choose to do so... good luck with that.
@24hr-Gaming
@24hr-Gaming 7 месяцев назад
It is very interesting that CN users feel the same as NA players.
@samwilkinson9309
@samwilkinson9309 7 месяцев назад
I play PLD and before they realigned PLD to fit 1 minute cycles, I never knew when 1 or 2 minutes were happening even though FoF kinda lined up but it was lined up in a scuffed way being PLD anyway so I just knew to drop x amount of atonements or HSs dependent on when in the game it was
@whitecoffee05
@whitecoffee05 7 месяцев назад
The chinese playerbase are lucky to have a producer like that, he knows whats up and keeps it real. But we all know JP Squeenix will not change their ways unless the japanese playerbase makes the noise. EN players and CN players are basically talking to a wall :/
@DeusGamez
@DeusGamez 7 месяцев назад
thats incorrect the Japanese players make noise all the time its just the developers dont like the way they "phrase" said noise because it tends to devolve into death threats or actual threats of violence etc an as a business SE has to follow a certain standard to appease their shareholders. similarly the reason why na players have such a hard time getting their voices heard is because the supposed "representation" they hired to collect our feedback are backed by special interests which means basically if you dont got a share or dont have huge money to throw around they couldnt give a shit what you feel or think. so really we will never ever get changes we want or need unless a situation like that of 1.0 occurs again where players make SE bleed for money an beg for them to come back etc. but sadly your average consumer doesnt understand that and is either dumb as a fucking donkey or just brainwashed by the hivemind that what they have is what they deserve.
@zetajolyne3689
@zetajolyne3689 3 месяца назад
One difference is that the maintenance of the CN server is based on the friendship of both company and individuals. SQ (the agent in China) did not give SE up during the entire 1.0 but patiently waited for the remake. So tactically they two are cooperation relationships rather than superiors& subordinates. When the general manager and producer of CN server visited and made suggestions, YoshiP had no choice to refuse.
@skcansMachine
@skcansMachine 7 месяцев назад
One thing about the 2 min meta that people don't talk about is that it puts more pressure on being consistent than if we didn't. It goes without saying that your group's dps spikes every 2 minutes. If a fight is say 8 minutes long and the dps check is super tight, that puts more emphasis on your 2 mins because you only get 4 of them. If they create more fights where there's a lot of shit going on every burst window, on top of having a tighter dps check, that means you NEED to not die or take a damage down before that, and know how to hold your gauge and burst. Having someone die during a burst window could be the difference in beating or not beating the enrage. If we didn't have raid buffs at all, that basically makes every fight easier because it's less punishing to die at certain points of a fight, and we know there are spikes in difficulty with fights as well. With the 2 min meta, if we were to make the mechanics more challenging alongside them, it adds to the difficulty of the fights because now there's an even heavier emphasis on consistency which imo is the hardest thing in raiding. Fights like P11S is a good example of a poorly designed fight because the boss just stands there auto attacking during half the burst windows. If every fight was like P11S then I agree having 2 min buffs is useless.
@vaan_
@vaan_ 7 месяцев назад
I'll never forget how I wiped to top p6 enrage with 0.1% left, with 1/9 of my blasting zones critting and 0 double down crits, this with 26% crit rate Tight damage checks coupled with measurable % swings due to RNG fluctuating output mostly centered every 2 minutes, sending you back to the start of a 18 minute encounter? Peak design in SE's opinion
@24hr-Gaming
@24hr-Gaming 7 месяцев назад
The problem is it makes every fight feel samey. Also if you're a caster needing to do mechanics during burst is pretty suffering vs melee that has basically a giant roomwide sandbag to hit during their burst window. But the samey feeling is actually worst on healer because from the time of the first big raidwide you already know your healing rotation. Also the dps check this tier was especially weak so half of your argument already doesn't make much sense. They can't push hard for consistency in Savage content because PF isn't consistent. But that also doesn't make a lot of sense because it's not like Shadowbringers raids did not also require consistency. From what I remember in Eden's Promise the dps checks there were much tighter than most of the fights in Endwalker with the exception being P8S. From my point of view the only thing that changed is that people who had a poor understanding of meta now feel like they have to care about meta when honestly pf was better off without it.
@skcansMachine
@skcansMachine 7 месяцев назад
​@@24hr-Gaming Yeah this tier was not a good example of good 2 min utilization but you still see a big emphasis on them in DSR and TOP, especially early prog where people had to hold between phases. I don't think it makes every fight feel samey though, because regardless if there are raid buffs or not, you'd still be doing the same rotation. Having raid buffs again just means you need to really focus on not messing up before and during every 2 mins, which is a test of skill and consistency. In some cases it does change the way you play your job because without raid buffs, you'd just use your burst or blow your gauge during mechanics where it's easy so when the hard mechanic comes up, you'd be freed up and can just do your filler 123. Your point with pugs is definitely true though but I also think SQEX is vastly underestimating how good pugs can be. The premise of raid buffs are good and we definitely need something like that a PvE game, it's just SQEX aren't properly designing fights around them.
@24hr-Gaming
@24hr-Gaming 7 месяцев назад
​@@skcansMachineFor samey it's more the fight structure where you can just tell when major mechanics are coming up by where you are in your rotation. It's fine if some fights are like that, but all fights being like that is kind of lame.
@skcansMachine
@skcansMachine 7 месяцев назад
@@24hr-Gaming But it's already like that. For savage you can expect the first half of the fight to be an introduction with simple mechanics, then you get your first major mechanic at the halfway point, loop a little, then a 2nd variation of the major mechanic, before finally repeating a few more easy ones until enrage. Making them line up with your burst windows is no different than having them at odd times, because once see it just one time and know it's coming, you'll always know. If you don't want it to be repetitive, just throw in a downtime mechanic or something that splits the party to where you're forced to hold your burst for a bit. There are many creative ways to misalign burst windows but keep the purpose of them so that it remains impactful.
@Tantan-vt4cf
@Tantan-vt4cf 7 месяцев назад
China's subscription model sounds really amazing! I wish the main one can be like that too.
@shevre
@shevre 7 месяцев назад
i do think a big reason endwalker doesn't seem to have as much content as previous expansions is because they spent a lot of time essentially redoing the older story dungeons sure it's not as much effort to rework a single dungeon to work with trusts than it is to make an entirely new one or something like eureka/bozja but i imagine doing that for all 32 pre-shadowbringers dungeons would probably take up whatever dev time they had 'left over' after stuff like eureka orthos, variant/criterion and island sanctuary so i am hopeful that dawntrail will have more content again compared to endwalker
@bamberscher_offiziell7261
@bamberscher_offiziell7261 7 месяцев назад
Why even rework those? Completely waste of time. Also to say the ffxvi didn’t take a huge amount of time/work that clearly affected ffxiv is just a lie. Why not be honest?
@kakashi653
@kakashi653 7 месяцев назад
@@bamberscher_offiziell7261because they wanna streamline the old contents for new players to make it more enjoyable
@TenchiSawada
@TenchiSawada 7 месяцев назад
@@bamberscher_offiziell7261 As someone who started in SHB. Doing the old content dungeons took FOREVER to find parties. I would wait 1 Hour plus on NA to get going for some dungeons and trial.
@JayRhea
@JayRhea 7 месяцев назад
​@bamberscher_offiziell7261 older content needed the rework, let's be honest with ourselves. ARR especially was rushed to get out to people and, as good as the dungeons "used" to feel they've gotten very dated. On top of probably the most 5head idea to bring in new players... making an mmo story/gameplay single player friendly to bring in new players, and make looking for a group less of a pain for current/returning players.
@aceandrews7778
@aceandrews7778 7 месяцев назад
​@bamberscher_offiziell7261 one example was Tam Tara deep croft,that shit was a maze and it was a total time waster everytime you got it
@Aioaverona
@Aioaverona 7 месяцев назад
I feel like the changed was major when TP went away and the MP became a raw 1,000. I feel like because of this people where able to focus less on resources and more on rotation and mechanics.
@rinnnnnnnnnnrin
@rinnnnnnnnnnrin 7 месяцев назад
Tp was just a nightmare in general, i would run out so often as dragoon and there were rarely people playin astro in the duties I was in. So tp regen was alot more painful lol. Wasn't doin endgame back then
@Aioaverona
@Aioaverona 7 месяцев назад
@@rinnnnnnnnnnrin Ahh yes the good times of Sprint using all your TP for max of 15? seconds don't quote me on that And if you dont have Goald and spire, or the Bard TP song, you just be out so you can't wall to wall like you did now.
@moosecat00
@moosecat00 7 месяцев назад
@@Aioaverona You had Swiftsong at level 22 for Archer. You also had Flash for tanks to generate hate while being drained from sprint, and heavies that could be applied by healers and dps, which allowed for BLM's to get a few Fire 2's off. You had no choice but to wall to wall pull in the TP days, because if you AoE'd on every singular pull you would run out of tp.
@Sev3nn20
@Sev3nn20 7 месяцев назад
Arthars, we talk about Kaiten not because of it just being removed, but because of what removing it represents. How is it that Kaiten: A skill that had 0 issues, 0 problems, decent scaling, great community feedback and good communication on what to do with it get removed, but BRD STILL has Repelling Shot: a 100% 0 use case skill that almost no one uses, DRK still has Enchanced Unmend: A waste of a trait because of clear laziness/unwillingness to change TBN/Dark Arts interaction and SCH still has issues with Dissipation and Seraph clashing with the identity of the job/not really adding anything to it all get to stay for years? I just gave several things that need changes but they target things that aren't needing to be fixed, that is the issue
@vaan_
@vaan_ 7 месяцев назад
And without even mentioning how much more they made SAM boring by extending the buff timers, meaning you never again have to worry about combo order outside of opener, how your big spender now only costs 25 gauge despite your generating cd still giving 50, and how midare followup no longer gives shoha stacks meaning you won't have to worry about weaving it, kaiten really was the cherry on top of the things that were gutted
@bloom62169
@bloom62169 7 месяцев назад
don’t forget to mention how they added shoha 2 which literally no one asked for, it’s a dogshit useless ability that no one ever uses it’s just there to make the job bloated oh yeah also remember when they removed hissatsu seigan, the ability you could execute for 15 kenki doing 220 potency if you used your third eye correctly? good times, the person responsible for sam how the fuck is still employed
@OpXarxa
@OpXarxa 7 месяцев назад
kaiten wasn't removed for causing issues. kaiten was removed to reduce the total number of buttons the job has so players on controller don't need to banish other useful but more niche buttons to the third crossbar they'll realistically never use.
@ikeaira8701
@ikeaira8701 7 месяцев назад
not true, never had issues with SAM on controller, or AST for that matter. Just takes a bit of know-how that players STILL refuse to pick up after the first expansion. People failing to read/research and using common sense for button layouts, etc., is the biggest issue going on with XIV. That's why; and several other reasons, we're at the point we are now.@@OpXarxa
@OpXarxa
@OpXarxa 7 месяцев назад
bruh. you can only fit 32 buttons on a double crossbar. and that's without any space for limit break, dash, pots, etc. if a job has more than 30 buttons total, some of them are banished to the 3rd crossbar, where they'll basically never be used. This has *nothing* to do with the actual complexity of the job, it's a pure number of buttons issue.@@ikeaira8701
@NabaniSaa
@NabaniSaa 7 месяцев назад
I agree for most of the games you listed except Dota 2. The fact that over 90% of the Hero pool is played at TI every year doesn't necessarily mean it's balanced, true, but it does allow for more outside the box thinking and as Dota is the furthest from being homogenized.
@aiellamori
@aiellamori 7 месяцев назад
The only thing I want is for all raid buffs to be personal only. They'd have to rework embolden to buff all damage, though
@tanhongyi7180
@tanhongyi7180 7 месяцев назад
Oh they are definitely putting lots of emphasis on mechanics. There's a reason why your first 2-min burst window occurs in the middle of Zeromus Void Bio. XD
@renarenacat
@renarenacat 7 месяцев назад
why can't you burst during void bio?
@PapaMidnite__
@PapaMidnite__ 6 месяцев назад
I tried 14 during early 5.2 and I couldn't wrap my head around it and it felt like a deus ex machina trying to really dig my heels in during 5.45. couldn't imagine the jump from 2.0 to 4.0💀
@mikehawk4886
@mikehawk4886 7 месяцев назад
I wonder how they calculate the pay to play costs? do they assume 11$ per month and then just divide by the minutes you actually play? Because nobody is online 24/7, even though you technically could, right? so everyone would save money if they would do it for the regular servers and lose money. BUT it would be pretty awesome tbh.
@Raya.T
@Raya.T 7 месяцев назад
From what i understood based on other games that have this model as well. when initially a game gets launched/created. a certain estimate of minimum players that are gauranteed to be there is set. and then the pricing is set based on that amount + how much the server infrastructure costs as well as employee costs.
@QuillTail
@QuillTail 7 месяцев назад
It's very common for Chinese MMOs include both the 月卡(monthly subscription) and 点卡(point subscription) model, the fact that it's so common must mean it's proven to be profitable somehow. It's anyone's guess how the precise calculation works but I'm guessing it's at least built on the idea that giving "people who play so much that a monthly subscription is cheaper" and "people who don't play a lot so point subscription is cheaper" the option to choose what suits them best is ultimately better for the health of the game in the long term.
@FF-tp7qs
@FF-tp7qs 7 месяцев назад
​@@QuillTailit would be good for house owners if they could pay 50 cents or something to log on just long enough to go into their house every 40-45 days
@QuillTail
@QuillTail 7 месяцев назад
@@FF-tp7qs Yep, that's exactly how it is. If you subscribe for a 6000-minutes 点卡, that'll last you for years if all you wanna do is keep your house.
@iamskyblue
@iamskyblue 7 месяцев назад
i play in CN servers, ppl in here sum in up that if you play five more hours a day, the monthly sub will be cheaper compare to the pay as you go sub, so it is not just a simple 1to1 convert. But lots of player pay the monthly sub just to afk freely in game lol. So i think the choice between two type of sub won't make passion players pay less, but only make those casual player come back more often.
@michlmusic
@michlmusic 7 месяцев назад
Regarding the patch cycle everyone raves about - no one even talks about how second part of .5 patch takes 4 months instead of like 1 like all the other expansions
@kurograves
@kurograves 7 месяцев назад
I think more facial options would be great.
@ZephyrXu
@ZephyrXu 7 месяцев назад
If they remove burst alignment people will complaint that the game is dumbed down and how alignment is more fun lol. Honestly 😂
@shakeweller
@shakeweller 7 месяцев назад
That's why they need to add dynamic non-timeline based mechanics to counter it. Adds, add cleave, %-phase pushes, random min-scripted aoes appearing and more.
@MrCarlWax
@MrCarlWax 7 месяцев назад
Based China producer practicing Mass Line in FFXIV.
@tciddados
@tciddados 7 месяцев назад
"90 seconds were the worst" me, remembering when BRD had a 80s rotation:
@aliasonarcotics
@aliasonarcotics 7 месяцев назад
too many people, including this dev, fundamentally misunderstand balance. balance is a means, not an end. the ultimate end to a game is to have fun. to a certain extent, an unbalanced game will have aspects that is negative fun, such as players possibly being excluded from group content, so it's not like an unbalanced meta is something that should be left alone. a lot of times, balancing the game leads to new options that weren't used before, which makes the game more interesting and long-lived however, it's possible to hyperfocus on balance so much that you lose sight of the big picture, and your obsession with balancing the game actually makes it less fun. just because a game is well-balanced like ffxiv, doesn't mean the game is well-designed. to give a very extreme example, if all dps jobs had the same dps rotation as sch (1 buttom spam, 1 dot, 1 raid buff) with the same potencies across the board, the game would actually be more balanced than it is now, but it would be mindnumbingly boring. ffxiv isn't close to being this extreme, but it's leaning towards that end of the spectrum especially with healer design this is why i don't really accept the argument that 'ffxiv is better than xyz game because it's more well-balanced'. balance is good, but if it gets in the way of fun, you need to reevaluate your priorities
@Berguna645
@Berguna645 7 месяцев назад
you are wrong as simple as that
@RaddyC
@RaddyC 7 месяцев назад
Well said. This is why I’ve been playing WoW a lot. Yeah it’s unbalanced as shit, but unless you’re doing mythic raids or super high level mythic plus, the balance isn’t so off that you can’t play. Obviously it sucks for high end players, but sucking the fun out of your game for the sake of 1% of the player base isn’t a good idea.
@moonsnow4824
@moonsnow4824 7 месяцев назад
Maybe most vocal players want is what this video mentioned which is just numerical balanced.
@aliasonarcotics
@aliasonarcotics 7 месяцев назад
@@RaddyC playing sch and sge, such feelings became very clear to me. why are so many sge skills analogs of sch? why is sge still a 1 button masher with a dot like all the other healers? why is sge's healing kit still cooldown-based like sch's instead of being based off how it's attacking the boss? sge design screams one thing - the devs were too afraid that a radically different barrier healer would be hard to balance, so they decided to just start with a sch template and make some minor changes 'balance is king, balance must be worshiped above all else, if the opportunity to create a healer with a different type of gameplay must be given up, so be it.' at that point, when sge was designed, the devs lost sight of the big picture
@SushiCombo
@SushiCombo 7 месяцев назад
@@Berguna645 Can you elaborate on that?
@Zungy24
@Zungy24 7 месяцев назад
Does China have any botting problems? With the pay-to-play model, I bet it would be like x2 more expensive to keep a bot on 24/7 than vs a monthly sub, maybe even more. I know there would still be some crazies that would still bot but maybe it would help mitigate it a lot.
@jeremyqu8348
@jeremyqu8348 7 месяцев назад
You can’t directly compare monthly subscription over different regions because of exchange rates and consumption customs. In China Server, monthly subscription rate was increased once upon a time. Before this happened, it was similar to Japan server, now it can be a bit more expensive than US server depend on exchange rate. However, the pay-to-play price never changed since the beginning and it was a reasonable price. Due to my calculation, if you play approximately less than four and half hour a day over 30days, it would be good to purchase pay to play instead of monthly subscription.
@jeremyqu8348
@jeremyqu8348 7 месяцев назад
It’s a chosen option , you don’t have to purchase play time instead of monthly subscription. The monthly subscription may have a discount during certain event but it is unforeseeable. The price can’t change a thing if the bot is for making money, they make way more money than they have lost. There are still many bots even after many of than got banned. But they are not as bad as ShadowBringer(waiting list over 8000 every weekend)since there is not that many people playing this game right now. It’s basically supply and demand.
@xiiioathkeeper
@xiiioathkeeper 7 месяцев назад
the rest of the topics, yes. island sanctuary is super mid and when you think about how 6.0 's exploration/field content died for this? no, thank you. i'd rather play animal crossing.
@RyuSaarva
@RyuSaarva 7 месяцев назад
Its more like variant dungeons replaced exploration content and island sanctuary replaced ishgard restoration.
@romualdgarcia7236
@romualdgarcia7236 7 месяцев назад
90-180s cds is bad yes, 60s and 30s would be a lot better, especially for some buffs. However, the recent fights we've had were designed to have some big mechanic going on every 2min, which I think makes it fun. Keeping 120s raidbuffs where everyone has a big burst and having 60s/30s buffs/cds would make it a lot more fun to everyone because they can align their cds and ressources with those buffs, rather than doing nothing for 2min, spending you extra gauge because you have to, and then burst.
@twentyfifth_night
@twentyfifth_night 7 месяцев назад
8:41 Brazil mentioned
@Lunamana
@Lunamana 7 месяцев назад
I'm 22 minutes in and i really agree with him on frontlines, they made WHM so boring to fit the 5v5 mode that it's extremely unfun in FL now, you don't even feel like a healer anymore. Yeah it was broken, but who cares ? As he said, most people are in for the rewards anyways...
@polyrhythmz2620
@polyrhythmz2620 7 месяцев назад
I'm sorry but as a lover of mmo pvp, I've never had fun in a frontline
@lolcat5303
@lolcat5303 7 месяцев назад
The game just isn't built for PVP, even MMO PVP... abysmal netcode. The EW rework was in the right direction but the engine is so bad, and FL as a mode is just badly designed. CC is passable but it's annoying that even in the casual mode, you can't queue up with a friend...
@italian504
@italian504 7 месяцев назад
Glad to hear the opinion about min maxing was brought up. If people want true min max culture they should play something like POE or WOW where gear is important to achieve higher and harder content long with understanding the quirks of your class and specs. Balanced or not 14 was always going to end up a more casual experience since 4.0 and savage becoming easier from Alexander. Straight up i hope these people try other mmos to see how vastly different the skill ceiling is and truly understand 14's design issues.
@THECAMERON11
@THECAMERON11 7 месяцев назад
getting better gear doesnt satisfy any people desiring good minmax things, giving decision making instead of just pressing everything on cd will do a lot more than that. savage has forsure gotten easier but imo ultimates are harder than they've ever been.
@italian504
@italian504 7 месяцев назад
@THECAMERON11 the difference is that in a game like wow if you even play at a higher level, there are multitudes of stats that do affect how a class plays along with managing when to best use your CDs which vary on speeds depending on your build and stats. Some classes prefer having mastery and others have soft caps like frost mage being 33% crit due to shatter's passive. And gear can affect it among other factors. Ff14 is railroaded even in Savage. Ultimate is where the true min max happens but even by that point the game becomes a Simon says encounter while properly knowing the 2 min meta. I'm not saying that there isn't any Min Max in 14. I'm saying if players who are at that level want more out of 14 they should try other games and really see how difficult it can be to properly min max stats when you are given random gear and Stat distributions or finding out a trinket from 2 tiers ago still is viable. Maybe the ring from last season has so much of a secondary Stat it can last until you get a new one. Getting better gear in a different environment is what drives most wow players to keep going and improving when they look at meters and inch out that play with plenty of variables, procs and skills. In 14 I feel like is fine the way it's going for a casual experience. I just don't think true min max culture can benefit from 14 however when other games do that style of gaming for better. Most min max in 14 is just the efficiency of weaving and coordinating buffs with party members.
@THECAMERON11
@THECAMERON11 7 месяцев назад
honestly it sounds like you haven't cleared an ultimate before. there isnt much min maxing in ultimates, especially the newer ones you just end up holding dps. you do the mechanics, but the true minmaxing is in speed running in this game. Wearing different pieces of gear has nothing to do with skill expression so I dont really miss it that much. Like yea theres a bunch of different pieces of gear but it always boils into one true optimal set, which is essentially exactly what ur doing in ff14. Min maxing stats literally just boils down into getting bis, ffxiv just makes it way less inconvenient to achieve that bis. There's a lot of funky and weird stuff you can do in speed runs and opti that I think you're entirely disregarding. When I mean min max, I mean everyone in the party making optimal decisions to kill the boss as fast as possible, not jumping through arbitrary hoops in order to be able to start playing the game. If you just press stuff on CD like you're mentioning you won't get that far. Theres some insane stuff you can do like BLM relative Strats, LB gen, etc that is genuinely hard to execute. Min maxing should always be based on skill based decisions, not who has enough time to run through arbitrary timegates for menial dps gains. I got a lot of problems with SE but gearing being easy is not one of them. The focus should always be on the player and their skillsets not the gear. Anyone can farm pieces, but not everyone is an asset to the party. @@italian504
@RaidRelief
@RaidRelief 6 месяцев назад
@@THECAMERON11 there is min maxing in ultimates and it's primarily for parsing. Turns out on tier gear isnt as good for potential max dps as cherry-picked gear from that tier or a tier above.
@borisvanjava9569
@borisvanjava9569 6 месяцев назад
"Pay per minute model in China" this is what i dont like with the current subs method.... i pay for 1 month... but i can't enjoy the most of it... the only thing that kept me away from subbin back again... knowing that i only gonna play the game on the weekend... and felt guilt about it. good for China... actual good system.
@MrCarlWax
@MrCarlWax 7 месяцев назад
That Chinese paying model sounds amazing. Makes me feel scammed. I'll unsub till I have a full expansion worth of content to actually make it worth. Over 88€ per patch is insanity
@Shadic67
@Shadic67 7 месяцев назад
I'm confused, why is it 88€ for you? I only pay 11/22€ per patch
@MrCarlWax
@MrCarlWax 7 месяцев назад
​@@Shadic67 A sub with 7 extra retainers is 22€ per month. We have a patch every 4-4.5 month 22×4=88
@lukapitkanen3333
@lukapitkanen3333 7 месяцев назад
I’m a noob and maybe my opinion don’t matter, but I really think they should get rid of party buff abilities (the ones you need to press off cd on EVERY job). It’s not interesting gameplay-wise and it probably limits the way they design fights. I’ve leveled multiple dps jobs and all of them have abilities that are basically the same as the other jobs so I have dedicated hotkeys for them. Also it’s hard to gauge how much dmg you’re making/how good you are playing so it would be good to have some feed back from the game when you are doing good. One example that I found good and satisfying was when I played DRK and using TBN correctly triggers a free usage of Flood of Shadow. Would be nice to have more abilities that gave similarly some kind of feed back when executed correctly.
@bamberscher_offiziell7261
@bamberscher_offiziell7261 7 месяцев назад
Yup thats all true. They should not get rid of all Party buffs… but of the 2 minute meta. Different Specs would also made the combat better imo. Anyway im pretty sure they will never change the combat again. About the Feedback you want. You can use Act, just don’t tell Anyone.
@benoitrousseau4137
@benoitrousseau4137 7 месяцев назад
DNC, BRD and AST need party buffs, buffing other players is part of their job identity. Other jobs I wouldn't mind though.
@AxelTehDarkHero
@AxelTehDarkHero 7 месяцев назад
Lets not compare WoW classes and specs to FF14 class balance. And here's why: YP has to deal with 19 jobs with no spec differences that all pretty much do the same 2 min burst/ 1-2-3 combos and builder spender with no procs or rng. 3 tanks that pretty much have the exact same kit with slight difference on sustain. WoW has to deal with 39 different specs across the board, talents in each of those specs, % proc rates and values, gear sets that augment that then balance encounters around that level of change. Its literally Night and Day for what FF14 has to deal with and we still give YP the golden pass to make classes simpler/easier/ homogenized. With such a tiny base of classes and the amount of "reworks" they invest into the game, we shouldn't be having to suffer a lack of balance, fun or in-depth for any of the classes. Yet somehow the game gets simpler every patch cycle.
@CineGoodog
@CineGoodog 7 месяцев назад
lets be honest here, balancing aside wow feels more like an actual RPG. I've being playing classic hardcore recently and can say the game feels way more exciting to play and every new piece of gear on leveling feels rewarding
@philipooi94
@philipooi94 7 месяцев назад
FF balance has always been good, in SB things were still diverse ish enough, and the jobs were like within 5% of each other and people were still malding out. Now we have everything pretty boring imo
@capo3645
@capo3645 7 месяцев назад
why try to explain wow to him lol also consider the people who balance wow also develop wow lol. It's not some naturally occurring problem, for them balance is just less important than it is to the 14 devs, which is why the games are developed differently.
@chexrail
@chexrail 7 месяцев назад
wotlk classic has some of the best balance because not every class is perfect at doing every single thing, it requires other classes to be in your raid to patch up those things that your class cant do. Every job has a unique niche to play around, the same applies to vanilla. Retail still kinda has this feeling altho homogenization exists in it its not as even close to 14's. its sad that blizzard (lol) can balance 39 classes while square cant even balance 19. The first time i played TBC i got mad because a 15 year old game felt better to play than this 10 year old game lmao
@NoBuddy89
@NoBuddy89 7 месяцев назад
The classes in WoW have never been balanced, and still aren't to this day. There is always dead specs every single raid cycle. Not to mention them completely ruining the classes every expansion by making sweeping changes to how the classes play. FFXIV classes have kept their core gameplay and flavour since their introduction, I dont know how many times an expansion removed a playstyle I loved in WoW. WoW is a toxic themepark filled with some of the worst MMO gamers around today, I will never set my foot there again. Not once have I ever felt that a class was bad in FFXIV, and they never have been. Only at the highest peak, aka ultimates, does the balance of classes truly matter. Any class comp can clear savage and that is where gameplay ends for most players, hell most players never even do savage modes. I understand that FFXIV spends less time on balance with the playerbase in mind. But all these creators are just making one shit video after another, wish they'd just leave the game alone if it's so boring. The cooldown rotation window is not what has people bored, they're just running out of reasons to blame.@@chexrail
@BocchiTheGrey
@BocchiTheGrey 7 месяцев назад
I MISS KAITEN. It doesn't do much, but man it made me feel powerful. Euphoric release.
@bigdaddyg0blin388
@bigdaddyg0blin388 7 месяцев назад
I really want my warrior deliverance stance again.
@moosecat00
@moosecat00 7 месяцев назад
3.x DRK was cracked. Decision making every GCD the job. Even the low lows of 3.x DRK (Dark Dance) wasn't as bad as Enhanced Unmend. I'm willing to bet Enhanced Unmend lasts in 7.x for no discernible reason. 4.0 DRK was DRK's darkest hour, couldn't hold AoE threat to save their lives, which is why we had sudden knee jerk buffs to threat in 4.01 that completely destroyed threat as a consideration when tanking.
@SpaceElvisInc
@SpaceElvisInc 7 месяцев назад
I'd kill to pay based on time played vs sub, hate sub model
@TKMezo
@TKMezo 7 месяцев назад
its all yoshiPs fault
@TaigaGalette
@TaigaGalette 7 месяцев назад
After listening to this I'm going to be really disappointed in the 14 team if 7.0 is another repeat and we still have no horizontal progression
@siinuxxblume5123
@siinuxxblume5123 7 месяцев назад
As a rather new player, the class changes in ew felt very uninspired. As a Samurai you got an easier opener and 2 gcds for your burst window and thats it. So they removed kaiten "because samurai had too many buttons" and replaced those with 2 gcds youll press every 2 minutes. It arguably hurt the class design more than it helped. Also i dont think jobs are homogenised at all, they are all just too easy to play. Go to a target dummy as a monk in BIS and press your 1-2-3(4-5-6) with act on and look at the dps. Its 6 buttons you get at lvl 50 and you can almost clear the entire tier with it. Mechanics in fights are just a hurdle that you have to clear once. Making classes boring kills all replayability.
@KainZC
@KainZC 7 месяцев назад
i dont think keyboard mouse have any button bloat issue, i always thought the button bloat issue was referring to controllers
@Paraguai123
@Paraguai123 7 месяцев назад
They never said the extra weeks of patch cycles was for content. It was for the Health of the Team and the Game > Director Naoki Yoshida has informed the gaming community that the studio wants to focus on the health of the whole team behind Final Fantasy 14. They want to be able to address issues that have the team feeling overwhelmed with their work load. Sources: Live Letter with Time Stamp: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-WRpdIL7_NII.html Additional implementation and fine-tuning are NOT new content. We got the extra week of patch because the had Summer vacation (extra week) Do not spread misinformation like that.
@snowsoldier413
@snowsoldier413 7 месяцев назад
While I do agree with a good amount of the points both Arthars and the producer here bring up, I do have a couple that I gripes with. For one thing, whenever people talk about the increased patch cycle and then say that we get less content I tend to find they're hyper fixating on the content THEY do, rather than what we actually get. They're not looking at the bigger picture. In Endwalker we got: Island Sanctuary with expansions to it, including of course placing furnishings on it, Adventurer Plates and all of the customization involved with it including another types of reward to get due to it, an entire PvP revamp with brand new skills and animations to accommodate AND an entirely new mode with new maps, variant in which each dungeon has three paths that could be different dungeons entirely, and criterion itself with incredibly unique mechanics to the game, bringing back Deep Dungeon which got entirely axed in Shadowbringers completely. Let's not pretend that isn't substantial and isn't equal or even more than just Bozja and Zadnor as a whole. Not only that, we're STILL getting that stuff in 7.0 along with new forms of content to boot, AND the graphics update(Although Island Sanctuary is getting rolled into something else.) That argument in general leaves a bad taste in my mouth because it almost sort of implies we're getting less overall, it's just that we're getting more varied content instead in different areas. The other thing I had a problem with was his comment on PvP. Frontline guys are in it for the free chicken 7/10 times, I wouldn't necessarily balance an inherently competitive game mode around those guys. PvE you can get away with, but it's like if you balanced a fighting game around the arcade mode. Or balanced league around the casual queue or bronze queue or whatever. Not that CC is the pinnacle of competition mind you, but its catered a very dedicated and a lot larger following than the Feast simply lacked because of jobs that are much more specialized and cohesive to the mode. Every other mode can just develop around that imo. Lastly, the chinese subscription model has it's benefits, but like the one we have here it definitely depends on the culture and type of player you are, and it heavily depends on how you play and how much you login. With our current model, it's actually more beneficial to play for longer stretchs of time more frequently, while a play by minute model does the opposite, it encourages you to log in less to save more money. That depends on factors like free time and what type of content you do (like if you raid log versus someone who does roulettes, checks their house and crops, maybe do gold saucer, grind extreme, etc.) personally with the way I play I wouldn't want such a thing but the grass is greener on the other side and all that.
@itsspookie
@itsspookie 7 месяцев назад
These posts are such a waste of breathe to keep responding to at this post. Long story short, reimplementing old content & removing favored content for content that is only played on the week of release. Isn't anything to be proud of
@snowsoldier413
@snowsoldier413 7 месяцев назад
@itsspookie I would argue the problem with stuff not being played past the first week is more of a reward problem but that's aside from the point I was making in the first place. We're still getting the same if not more content. We're not getting less for longer development time. People not grinding it out doesn't suddenly make it not exist. Edit: Something that has always evaded me too is that people who play this game always talk about how it's stale and old, but when we DO get new experimental stuff we then prefer them to give us back the old stuff instead. Why don't we just ask them to make the new stuff better instead if you want to keep it fresh? Never understood that.
@vaan_
@vaan_ 7 месяцев назад
"Why don't we just ask them to make the new stuff better instead if you want to keep it fresh? Never understood that" If Eureka Orthos wasn't just copy-pasted Heaven on High, if Criterion had actually delivered, and if Island wasn't embarrassingly bad, I'm pretty sure most people wouldn't be asking for more content. People did ask for the newer content to be better. And the result was copy pasted IS patches and Criterion getting a last minute band-aid fix with the AloAlo savage weapons, despite people providing feedback since day 1 of Sildin.
@ikeaira8701
@ikeaira8701 7 месяцев назад
Frontline either needs a whole rework, or deleted and reuse the maps for a Overworld instance for a PvP Exploration Zone like the Wilds in OSRS. Good stuff to gather, farm for out there(in XIV terms, maybe some repeatable random objective quest to earn Crystals, Wolf Marks, Collars, or something else) and when you encounter/defeat an enemy-player you earn bonus Crystals/Wolf/Collars & EXP. Can go all out with it being Solo or Teams of 3(give a defense/str buff depending on how many people arn't in your party) and create FATE/Hold the point zones throughout the area. Basically give us a new PvP Hub outside of just the Wolves Den. They could do so much with PvP. Would love to see a seperate leveling system with prestiges(doesn't need to give out anything fancy, and maybe tie it in with the Season via if you get all prestiges with-in a season you get a Portrait or Emote or Minion or Mount), more traditional PvP Modes like Capture the Point, TDM, etc., a Battle Royale, adding the CC Casual and Rival Wings modes to the Duty Roullete/Daily(as well as any other future game modes), or/and 1v1 Duel Request in the Overworld if no new pvp exploration hub I was explaining above haha. I don't raid anymore because Gearing & Gear Longevity in XIV just isn't my cup of tea...I like my stuff to last like in FFXI era. So my hopes for the game's future is in them expanding on the game's Overworld & PvP and its systems. Job Identity would be a nice thing brought back into the PvE job's kits, but I'm not holding my breath any longer. I'll at least keep my fingers crossed for those who do still care though.
@GX9900
@GX9900 7 месяцев назад
hi chat
@shakeweller
@shakeweller 7 месяцев назад
I think raidbuffs need to go entirely. Make everything self reliant and then bring back cool unique ways to burst for each job. As a Wow refugee I never understood why this even existed. I WoW raiding you often assign dps cool downs to nuke priority targets or hold until it's more convinient to do so or save for aoe cleave. FF is boring single target sandbagging without pushing phases. It's all a 8-18min scripted time line which you can spreadsheet for optimal dps or healing.
@Icycrits
@Icycrits 7 месяцев назад
100% agree with his argument about the 2 minute meta. People are definitely bandwagon hating on the 2 minute meta without really understanding why it's so bad. Sure, dying at a 2-minute window in raid feels bad, but that's just parse culture. Parse culture is awful for a game. The real issue, in my opinion, is that you make job design feel too samey by making sure that every single one of them can burst at 2minutes. Endwalker is the first time I haven't played multiple jobs because... well, they all just feel the same to me.
@everyonethinksyoureadeathm5773
@everyonethinksyoureadeathm5773 7 месяцев назад
True, it's also made jobs that had a really tight rotation feel awful (looking at you dragoon). Honestly the game would be fine without raid wide buffs other than defensive buffs. It would free up the classes again to be unique. Although in the end I think the biggest caution is, sometimes you have to do things that are against the players wishes. It's one of the biggest lessons a dungeon master learns in D&D.
@vaderglenn
@vaderglenn 7 месяцев назад
parsing is never bad lmao. It has it's up's and downs but what doesn't?
@THECAMERON11
@THECAMERON11 7 месяцев назад
parsing is dumb because it encourages suboptimal gameplay like sandbagging for better kill times. a huge part of it is just manipulating the system for favorable kill times with good crit instead of actually being a measure of playing well. not to mention being able to parse high doesnt really evaluate your skill in a prog environment which is ultimately what determines your value to the party. sure, there is a baseline lvl you need to pump to clear a fight week1 but if you dont die its a mark that especially now is really easy to hit. @@vaderglenn
@SILVERONIN
@SILVERONIN 7 месяцев назад
thats my reason for hating, jobs feeling the same and feeling like I am an automaton following a script without individual expression, it's horrible!
@vaderglenn
@vaderglenn 7 месяцев назад
@@THECAMERON11 nope, that's because of the 2 min meta lmao. This wasn't an issue in shadowbringers because getting 99's for me I NEVER ANEEDED A SANDBAG. Even Arthars said it, bosses don't die properly because of the 2 min meta lol. I still get 99's without sandbags but I have to go to clear parties to get a better kill time for myself.
@FlanxLycanth
@FlanxLycanth 7 месяцев назад
so little glamour...? Little? What?
@codediax
@codediax 7 месяцев назад
I don't find Frontlines fun anymore because the classes and kits got changed so drastically that it just isn't the same. Alot of changes were just too negative for my tastes. Alot of ppl play it now because shiny limit break, or afk then press limit break or this job's limit break is "more op" or this job is brain off. Just wasn't doing it for me and that won't change in 7.0 so for me frontlines is dead content now. Side tangent, Myths final boss is the most disappointing alliance boss I've seen for a final boss lol
@Jay-rk8wk
@Jay-rk8wk 7 месяцев назад
Desu
@NiCeNuKNaN
@NiCeNuKNaN 7 месяцев назад
Since they've removed Kaiten from Samurai, I expect the devs remove Jump skill from Dragoon
@Shadic67
@Shadic67 7 месяцев назад
Would have been a better comparison if they had removed Iaijutsu instead of Kaiten
@KevinSatron
@KevinSatron 7 месяцев назад
removing Jump is the same as removing Dragoon as a job
@kiretan8599
@kiretan8599 7 месяцев назад
The problem is most of the game mechanics are simple but alot of people just watch guides and not understand why a spot is safe, why people are going to a spot, why the mechanic is being resolved in a certain way, thats why you get a lot of people watching hector guides even even though his strategies are dogshit and there are alot of better ways to resolve the mechanic.
@ignavis
@ignavis 7 месяцев назад
People watch hector guides because they are clear, easy to follow and out quick. Some people cant visualize how to solve something without a visual like macros and some pastebins do
@vaan_
@vaan_ 7 месяцев назад
This is definitely one of the main issues with the playerbase, very few people actually want to play the battle content, they just want to reach the destination (reason why criterion is a bust, no carrot on the stick to bring players in) The amount of people I meet on reclears of several types of content who have no idea why things are as they are is absolutely baffling, they just mindlessly follow guides without understanding the mechanics. Legit had arguments with people over stupid strategies during PF prog and when asked why they want to do it the stupid way, the answer always was "that's what other people are doing therefore it's better" then act surprised when the entire PF is full of dumb shit like intemp DD and o9s dps-in. It also becomes depressingly obvious how many of these people use cheats to bypass mechs when there's a patch and high-end pf is dead.
@novaDF6871
@novaDF6871 7 месяцев назад
its easier and you save resources as a company to keep it as the "2minute" window. than spend it on making classes unique. thanks to ACT/fflogs/midmaxers(which are the tools that made the devs lazy) and why most fights are now body checks. you can feel the classes are all smooth brain now(revolving around the 2min garbage ).. DAWN TRAIL will be worst. the happy medium doesn't exist anymore. sadly this game is leaning now more into CASUAL players not ACTUAL players.. it is what it is.
@MetalMaidenDeth
@MetalMaidenDeth 7 месяцев назад
Casual players have always been the actual players what the fucker are you even blathering about? I swear the stupidity in these rage bait videos just delves deeper each video.
@vaderglenn
@vaderglenn 7 месяцев назад
@@MetalMaidenDeth yeah totally, when casual players finish msq and then don't login for months lmao.
@MetalMaidenDeth
@MetalMaidenDeth 7 месяцев назад
@@vaderglenn if you think the playerbase months into a patch are just people who are raidlogging just to bitch about nothing to do you don't interact with the game. The casual playerbase is the playerbase that carries this game not the (still) minority that try and rage about useless shit that they aren't even effected by and pollute the PF well into each tier. Like seriously you're just here to bitch about nothing and strawman shit from no where.
@vaan_
@vaan_ 7 месяцев назад
​@@MetalMaidenDethPeople who don't know what they're talking about shouldn't be factored into a discussion. Period. I don't use gpose, therefore I'm not going to suddenly start talking as if I knew what changes would be better implemented for it. I don't interact with housing much, so my opinions on what features would benefit it best wouldn't come from a valid place of experience. Stop pretending that xXLuna StrifeXx who afks at Limsa all day and presses a gcd every 4 seconds in duty finder has a valid opinion when it comes to battle design. It's fine to be a casual when it comes to battle content. But don't pretend the game should be designed around the people that don't meaningfully interact with it.
@asdsad17
@asdsad17 7 месяцев назад
playing a japanese game? emperor winnie is not going to be happy.
@miatomi
@miatomi 7 месяцев назад
SAM mains complaining about Kaiten triggers me too lol. I'm going to continue my campaign that they deserve to have Kaiten as the DT capstone ability.
@Vimagne
@Vimagne 7 месяцев назад
Why does it trigger you exactly? It's an ability that got taken away for no apparent reason. It's people that are actually passionate about the job voicing their opinion, which should be a healthy thing for the game at the end of the day. It's clear based on the feedback of actual SAM mains that the job feels very lackluster and not as engaging to play with anymore, and it's not just Kaiten that's the problem here mind you. Kaiten was the foundation of Kenki management, taking it away like that basically means you don't even need to look at your job gauge anymore - THAT is the real issue here that arose from this. It's understandable that some people are upset about this decision. You'd expect the devs to update and improve existing jobs based on how they already feel like and play, not straight up remove player's favourite things about it without anything to give in return.
@SuguSugux
@SuguSugux 7 месяцев назад
@@Vimagne OP is an idiot. he is the type of person to shut down people who are passion about something and voice their opinion and dislikeness of kaiten being taken away from them. how can you have a healthy community with feedback when you have people like miatomi shutting them down just because they voiced their opinion about how they took kaiten away.
@miatomi
@miatomi 7 месяцев назад
@@Vimagne because it's another trend of the FFXIV community (in NA at least, I only speak english) lacking creativity. Kaiten being removed is simplification, sure. Gauge management as a skill cap for SAM is good and shouldn't be removed, sure. But Kaiten in and of itself was a shitty way of doing that in the first place! Complaining about that specifically is going to result in it being added back and nothing else. Really, the devs were right: Kaiten was bloat. Basically as bland as gear: a damage amp that you hit if you're playing with over 50 IQ. Doesn't mean the job shouldn't be made more interesting or fun.
@ImpairedGorilla
@ImpairedGorilla 7 месяцев назад
​@@miatomiI'm sorry but you're restarted
@miatomi
@miatomi 7 месяцев назад
@@ImpairedGorilla most reasonable FFXIV player
@BigChilla420
@BigChilla420 7 месяцев назад
Agree with the Island Sactuary thing, people had their expectations of it being Animal Crossing despite that being its own standalone game with a whole big development team. Of course it wasn't gonna be Animal Crossing level.. Also they sucked any of the potential fun out of it with gathering macros and treating it like Fashion Report, only thing I ever looked up was rare animal spawns. Is it perfect and my favourite content? Hell no, but its fine for what it is.
@vaan_
@vaan_ 7 месяцев назад
Had it been a content release in any other live service game it would have been unilaterally bashed on release. But because XIV players have no standards we have copes like this.
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