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Cinema 4D and Redshift - Trace and grow particles extended 

Bold&Break
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In this tutorial we texture and render the Cinema 4D tracer in redshift. We look at controlling our system with the vertex attribute node to give each curve an individual color. The tutorial explores the best method to smooth out curves/splines emitted from the tracer.
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⏱️Timestamps⏱️
0:07 Intro
0:32​ What we are creating
0:41 Channel Announcement
1:36​ Tutorial/Redshift Object tag
2:56 ​Incandescent material
4:20 Vertex attribute Node
6:20 Making Splines Smooth
7:49 Standard material
9:00 Outro
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🧰Tools🧰
Cinema 4D
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Premier
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OBS-Studio
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21 июн 2023

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Комментарии : 61   
@spacejourneywaves5420
@spacejourneywaves5420 11 месяцев назад
Thank you man! this is gold keep going RS stuff :p
@BoldBreak
@BoldBreak 11 месяцев назад
Thank you. There is plenty of RS content on the roadmap.
@Androken
@Androken 16 дней назад
very helpful tip using vertex attribute for curve id. thanks
@BoldBreak
@BoldBreak 16 дней назад
It blew my mind when I first discovered it 😀
@Androken
@Androken 16 дней назад
@@BoldBreak earlier I tried fracturing the tracer and randomizing display color for each curve. i though color user data would read it, but no luck.
@BoldBreak
@BoldBreak 16 дней назад
@@Androken Greats minds think alike. I'm sure they will put this into a future update or it could be done with the node system in cinema 4D.
@lumatrace
@lumatrace 9 месяцев назад
Excellent! This really helped clarify a lot of things in C4D and RS.
@BoldBreak
@BoldBreak 9 месяцев назад
Glad it helped!
@tommcg6382
@tommcg6382 7 месяцев назад
Thank you for making lean and mean tutorials!
@BoldBreak
@BoldBreak 7 месяцев назад
More to come!
@ExpressoMechanicTV
@ExpressoMechanicTV 5 месяцев назад
Fab - many thanks for sharing!
@BoldBreak
@BoldBreak 5 месяцев назад
Thank you for watching and commenting.
@bhavana01123
@bhavana01123 Год назад
Hey Brian, great follow up tutorial - cheers. UPDATE: this video, part two of a two-part series, does such a good job of helping bridge the gap between particle functionality in C4D and the kind of things you can do in X-P but don't want to pay for X-P. Also, Brian is incredibly responsive and goes way above and beyond, very cool indeed. I can't smash that like button hard enough without ruining my stylus.
@BoldBreak
@BoldBreak Год назад
Hey, Thank you for the comment. I'm not too sure why it is not rendering for you. Happy for you to send me over the scene file and I can have a look. Make sure the renderer is set to redshift. It may also be a case of updating your GPU drivers. Some of the older GPU drivers have issues with the newer versions of redshift.
@BoldBreak
@BoldBreak Год назад
@user-iv3tm9re7z
@user-iv3tm9re7z 9 месяцев назад
you saved my life, thank you!
@BoldBreak
@BoldBreak 9 месяцев назад
You're welcome!
@uinspiree
@uinspiree Год назад
Cool
@BoldBreak
@BoldBreak Год назад
😎
@susankosti
@susankosti 8 месяцев назад
Hey! I love this tutorial and I tried to use it for my own project! I have to emit specific patterns do you think I could do something like this with Xparticles? Its like a big cloth thread!
@BoldBreak
@BoldBreak 8 месяцев назад
Hey !! Thank you. The tools in C4D can be used natively with X-particles. You may be able to do it without X-particles depending on how much art direction and complex the set-up is.
@wani2000
@wani2000 9 месяцев назад
Very cool! There's so many great tools in c4d that just needs the right knowledge and combination! I'm trying to get my particles to follow a set spline (a letter in this case) how would I go about that? It doesn't seem like my particles like specific spline shapes?
@BoldBreak
@BoldBreak 9 месяцев назад
The force field allows you to to control the movement of particles emitting. You can add a spline in the force field. Instead of using the emitter, you could experiment with aligning an array or clones to a spline. This offers a bit more control. Dynamics can be difficult to control, setting up a simple clone system with key frame animation can have the same results. There are several ways to approach it. It might be worth me doing a video on it.
@salvio2776
@salvio2776 6 месяцев назад
Thank you
@BoldBreak
@BoldBreak 6 месяцев назад
Glad it helped
@jaysonfontela5761
@jaysonfontela5761 8 месяцев назад
@RamiEkhlasi
@RamiEkhlasi 23 дня назад
Thank you Sir, you saved me today!
@BoldBreak
@BoldBreak 23 дня назад
Thank you for your feedback and checking out the video
@optimus6858
@optimus6858 Месяц назад
very helpful
@BoldBreak
@BoldBreak Месяц назад
Thank you for watching. Glad it is helpful
@Rimbaure
@Rimbaure Год назад
Thank you Brian, that's help a lot. What is the best way then to animate these colors? (between ramp and vertex attribute) Best regards
@BoldBreak
@BoldBreak Год назад
There are several ways to animate. It might be worth doing a future video on it. The most straightforward way is to manually keyframe the colors and set a loop function on the keyframes. I'm sure there are waysit could be animated with drivers, random effectors and some simple Xpresso which I can look into for future videos.
@Rimbaure
@Rimbaure Год назад
​@@BoldBreak Thank you for the answer, I am looking forward to seeing your next videos. All the best
@usernone66
@usernone66 11 месяцев назад
i love you
@jonathankeller1058
@jonathankeller1058 5 месяцев назад
Fantastic! BUT - the rendering works with the IPR, but it doesn't work when actually rendering with Picture Viewer. I there something I missed, like an option I have to tick somewere?
@BoldBreak
@BoldBreak 5 месяцев назад
Could be a few things, it might be worth converting the animation to an alembic or caching the animation and then rendering. Make sure your drivers are up to date also. If that does not work happy to have a look at the scene file for you.
@edwardhoare7617
@edwardhoare7617 7 месяцев назад
I've got a question. I've just bout the project file btw. Thanks! So, how can I make the emitter only emit 5 lines in a linear way like a 'music staff'? So tracing 5 clean lines parallel
@BoldBreak
@BoldBreak 7 месяцев назад
Hey!! Thanks for commenting. Because you need a high level of control, it could work better if you are using a cloner and mospline instead of an emitter. Clone 5 splines at equal distance apart, use the mospline to control the speed at which the lines animate. Apply the Redshift tag to the Mospline object.
@geniusReviewChannel
@geniusReviewChannel 9 месяцев назад
Hi, Thanks a lot for tuturial, i have a question. How can i Emitter make it realy smooth ? Cause changing adaptive in spline not enought smooth can u help pls
@BoldBreak
@BoldBreak 9 месяцев назад
@6:20 Making the spline smooth covers it. Thank you for watching.❤
@geniusReviewChannel
@geniusReviewChannel 9 месяцев назад
@@BoldBreak also i made tracer adaptive for 5° and its becomes smooth
@timaging
@timaging 4 месяца назад
Love it, but I do not see this 3D sculpt site when I search, and I was very interested in how you did the sparkles. They fade off, and everything I've ever tried using particles in C4D just shut off over time-no choice to fade
@BoldBreak
@BoldBreak 4 месяца назад
The sparkles are done in After Effects. But you could do them in C4D with the emitter using an missive material.
@camiloleon3783
@camiloleon3783 8 месяцев назад
thanks, its works, but in the final render, the lines doesn´t appears but the dots particles yes, but in the preview appears the lines and the dots, do you know what its happening ?
@BoldBreak
@BoldBreak 8 месяцев назад
Check if the RS Object tag is applied with the Curves turned on.
@whoopsbrokeit
@whoopsbrokeit 10 месяцев назад
Amazing tutorial but I'm having trouble rendering this. Everything looks as it should in the RenderView but when I go to render, I get a black frame. Any thoughts?
@BoldBreak
@BoldBreak 10 месяцев назад
Hey, Check the following: Render is set to Redshift. Your GPU drivers are up to date Your software (C4D & RS) is updated You are applying the texture to the tracer object Double check the vertex attribute node is set up correctly Close any other applications that are using GPU resource (After Effects)
@colinsass6637
@colinsass6637 10 месяцев назад
@@BoldBreak I'm having the same issue. Trails look great in IPR but not when I hit Render
@BoldBreak
@BoldBreak 10 месяцев назад
Thanks for bringing light to the issue. Let me know if any of my recommendation in my first response works. If the issue persists, I'll make a video on how to resolve after investigating. It would really help if you could send over the scene files. @@colinsass6637
@colinsass6637
@colinsass6637 10 месяцев назад
I looked it up and tracer only works when rendering the frames of the animation in order. You have to render it out to see the final result. You can see the final result in IPR but to actually render it, you have to render out all the frames before the one you are looking at to get tracer to work.
@BoldBreak
@BoldBreak 10 месяцев назад
Ahhh Yes!! That was one I missed. You are able to bake the animation to an alembic. This would be a faster render also.@@colinsass6637
@sadagus
@sadagus 7 месяцев назад
Unfortunately my C4D crack doesn’t work with redshift.
@Kjeppen
@Kjeppen 3 месяца назад
When I render my animation using this technique it doesn't render the traced particles even though they are in a sweep. They show up when working on it in the ipr but when I render a animation it is just not there. Any idea why?
@user-wz4dr2sx3h
@user-wz4dr2sx3h 3 месяца назад
Hi, I have the same problem, could you find a solution?
@Kjeppen
@Kjeppen 3 месяца назад
There are separate sliders for emission values for viewport and render. Make them the same value 🎉
@BoldBreak
@BoldBreak 3 месяца назад
Feel free to send me the scene files, Happy to have a look for you.
@user-wz4dr2sx3h
@user-wz4dr2sx3h 3 месяца назад
@@BoldBreak I've already sorted out the problem, thanks)
@BoldBreak
@BoldBreak 3 месяца назад
Awesome @@user-wz4dr2sx3h
@wani2000
@wani2000 9 месяцев назад
Charging 10 dollores for the project file tho mate. Really?
@BoldBreak
@BoldBreak 9 месяцев назад
What do you think a fair price is ? Where are you based ? The prices will likely come down over time. It is worth mentioning the tutorial to make what is in the project file is free. None of my tutorials will ever be pay walled. I appreciate your feedback, it would be helpful to know what you think is a fair price. This helps as the channel and shop grows.
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