5tudent_Loans this guy is a fuckin bitch. You didn’t learn shit either. All you learned how to do is copy and paste building onto the terrain. The real challenge is realistically developing a city from ground up. No click and paste bullshit.
@@shenanigansprings4327 i am building the city of london 1:1 and it is nearly exactly 1 square mile. i have spent at least 8 hours and i have barely done 2 junctions...
@@SpahGaming Aww man, that’s the hard part of recreating a city isn’t it? I try to variate a little bit, I usually first place down the buildings and after that, when I’m feeling dor it, I will detail those blocks. That’s how I build faster.
The "Don't make it perfect" is something that I was taught in a 3D modeling class. A lot of buildings on the workshop look off for precisely that reason. They are just too perfect.
As someone from the detroit area, I like how in the "roads go somewhere" bit you showed a google earth shot of detroit as an example. Not many know, but the main roads of detroit are called spokes on a wheel here because all the main roads out of detroit head directly to other large cities across the state. Grand river goes from detroit to lansing and then grand rapids for instance, and this came about long before highways, or even cars, came to be.
I love it when you zoom in Tokyo. I think everyone knows that its insanely huge by now. Its famous for that - however, you never really *feel* its size for yourself unless you're at the top of Tokyo Skytree, sitting at the bar they have up there, and just looking at nothing but city in every direction...or looking at it on google maps, and just seeing how much land it stretches across.
Well, this is what I'm going to do to make my city better- Step 1: Buy a Computer that is not a potato Step 2: Make a Steam account Step 3: Actually buy the game Step 4: Actually do shit in game.
GLOBΛL If only you realized that he make all the cars in the parking lot straight, because we all know that at least one person parks crookedly and everyone has to adjust so that they don't damage their car.
@Pepe Cool Easier said than done when you are Finnish . We have small towns 200km apart from eachother. My 20k people town is literally houses next to a highway. All traffic connected straight to highway with simple trafficlight intersections 😂 www.elisanet.fi/miksuespoo/KaukaantieKartta1.jpg
I just "played" cities skylines for the first time. Well... I used it as a tool to better visualize the scope of a project we're doing in my city now. It was pretty easy to import real elevation data into the game, then overlay satellite imagery and with the blueprints for the project (a pretty large neighborhood we're gonna build over the next 20 years, with housing space for 50~100 thousand people), and then finally lay down in-game roads, buildings, vegetation and zoning on top of that. I have no complaints, this game was PERFECT for that purpose. if i did it with professional 3D modelling software it would take me at least a month of hard work to achieve what took me a day (including the learning curve for everything) with this. It's incredible, anything i want from the game, it's just a matter of googling it and download a mod someone has already made. Plus this has the huge benefit of running in real time, even though it looks a bit crude from up close. But that's not an issue in this case, i just wanted to get a better idea of the sizes and visualize what it might eventually be like. Kinda hard to do that by looking at a flat map with some vector doodling on top.
I had always thought that if I looked at Google Earth or maps that I would spend to much time trying to make a city look like the real thing instead of my own. After hearing what you said though, that will make a huge difference in my builds.
Haha funny thing, I play on a so low-end laptop, that I can't build using lots of mods and assets, so I use the default things the game offers, of course I use some mods(18) and assets(~25). Surprisingly it turns out quite realistic, mainly probably because I make small towns and even tho I play at 10fps with >55k population, I still love the way the town turns out to be.
You know, the skyscraper originated in Chicago, so you might wanna try replicating that city!! That's closer to a city made from part NY & part LA, because it does have the huge buildings like NY, but it also has sprawling suburbs like LA.
Ohhh nooo, I wish you put some annotations of the locations on the google Images. Some cities look soo interesting, patters that i have never seen before, but i dont know where to find them in order to see more :(
+Seff2 here's a list in a rough order - Cape Town, Berlin, Paris, New York, London, la, Brooklyn, Tokyo, Hollywood, downtown la, Dubai, shanghai, Perth, port Los Angeles - hope that helps
Skibitth It's far from it, because he put all the cars in the parking lot straight in. No place in the world has such perfection. 2/10 Needs more flaws and errors, because that's what the real world is like.
I so agree about the last point - imperfection! Sometimes I like to break up careful patterns with a 'mistake' or a natural barrier that prevents a human scheme. Makes it feel more real and how cities (used to) be very limited by nature. Also one way I build more European (non American) cities is I like to start with the 'downtown' or where the old city would have been. Like with Paris, you have the Île de la Cité where the first settlement was created and it expanded outward. I like to figure out how an old settlement expanded outward so the most inner part is usually the most prestigious and old. American cities (esp on the West Coast) don't follow that rule as much with the rapid proliferation of surburbs when some cities were just beginning to expand
Pepe Cool that’s because European cities are all very old whilst most American cities were started from the Europeans who had modernity in mind as the US was seen as the new world
Good advice. I think you get a more natural looking city when roads follow the land contours, and not everything is at right angles. Planning ahead helps. When you show the clips of your builds where you can see you have done a lot of road work, but, not built on it yet, is the best way to go. Expanding out with large sections, before filling them in, allows you to kind of see where things are going, and you can make alterations before you have buildings there. Bendy roads for the bendy people :p
man alive! the work that went into it... and the particular differences througout the continents. I am absolutely in awe. Is there any chance we can download some of your cities just to get inspired and study them?
Thank you! Unfortunately not. My cities rely on lots of mods and assets that have really particular settings. You’ll just have to enjoy them on RU-vid :)
I wouldn't say that the decision to change Springwood's theme from NY to LA is a bad one. After all, this is exactly what gives the city a UNIQUE feel, not just another copy/paste style!
You don't need mods, you need custom assets. There are thousands on the workplace.. Just search for one thing and soon enough, you will accidentally download half the library ;P
You dont "need" mods, but if depending on how detailed you want it to be the mods depend. If you want a big city, download "81 tiles." "Move It" mod is good for copying. "Realistic Population" & "realsitic consumption" for realism. I recommend "Fine Road tool" and "Fine road anarchy" for better roads. And also Traffic Manager Presidents edition. If you like detailing(as 2dollars20 or other ytbers, I can recommend about 10 mods. If you want a better looking city, download LUT, map theme, "Classic Daylight" mods. More trees?" Unlimited trees mod" And also, you should download many assets. And also, "Network Extentions 2" for more roads, its better than the custom roads
Reason why some people only build grids in Cities Skylines: 5% because they are American 20% because they are too lazy to build something better 75% because they don't know how to build something better
building a realistic city is impossible with the game. it looks pretty cartoonish. Will try your mods, but it usually ends up crashing on me when I take mods. There is a lot of things I wish that I could build with the main game only, without mods. Such as, having parking space for shops and restaurants, for malls, and stuff like this. The small residential sector are usually quite unrealistic as all the houses are different to each other, while in most cities, you will have entire blocks with all the same model.
After playing CS from day one, and playing all different styles from purely vanilla to building super detailed with 6.000+ Assets and 50 mods, I can give everybody, who wants to build realistically, two tips: 1. There is not that one realistic city. Check some - they all look different. Manhattan is planned and all 90 degree angles, while cities built into mountain slopes or at the coast look wild. 2. Just let it grow. Real cities, at least in Europe, mostly developed where roads came together and where markets were held. Just build a few houses. Build a few more. Build shops and industry. Plant a hotel. Make a new city district somewhere else, connect them. Expand roads, where traffic is. Make whole areas new. Build transportation. It all will come together, and the less you plan, the more realistic it will look.
Personally I like to let my cities grow naturally. I build a few cities and then I go in and edit different things about each city on my map and eventually they will develop their own little skylines and then from there they will blend into one another and they will develop a major city. I find that the best way to develop my cities and it gives them stories over time.
European cities often have a much longer history with different priorities over their lifespan where US cities are all planned around the idea of being car centric. IMHO strongly planned US cities are quite soulless.
LOSERDUDE on the workshop there is a super realistic map based on LA called owls Los Angeles and also there is probably way more California style buildings on the workshop :)
Los angeles is more beachy with an insane amount of stretching residential areas, often connecting multiple cities, So you'll find many different highrise areas. I think of Chicago as having more train systems, a massive downtown with high rises and next to a lake, so more boreal or so.
I have chosen to do a mix of both by making the harbor like LA and it’s a tropical city, but next to water like Chicago and the city is the size is like Chicago. Thanks for the tips guys!
How to make a realistic city/region: Step 0: get mods (but don't get too many) Step 1: shape a map to be as realistic as you can (landscape, use google maps/google earth, etc) Step 2: put in the major roads/highways to get the starting traffic onto the map Step 3: create small areas first, then grow them over time Step 4: add detail as you wish
I disagree with planning your city before you build because i build European Style and those cities grow under many hundreds of years so i build a road that goes through a town then when it gets full i build a mainroad beside that area. And i use alot of public transit in the older areas because of worse road network. Later on i get trains and cargo trains. When the old town is pretty full i put a highway beside it and a more modern city develops on the other side of the highways. With insparation from Google Earth and so on...
I never thought to use Google earth. My cities always look like the eastern bloc of the former soviet union. So now I can figure out how to lay out roads and districts.
For the four years that cities skylines has been out I've never seen anyone build a London style city that looks realistic. Idk if it's hard or not, I don't have the game cos I don't have a pc. It's just weird because I've seen people attempt it but it never actually feels like London when they build it. Maybe London's just too disorganised for CS. It would be cool to see you try it 2 dollars. I know you already have three series but maybe sometime in the future.
I have a feeling a realistic city will clog your game with traffic. Intersections at every block. Buses that have a stop every block and goes on for like 30 stops. But if you do that in the game. The traffic is insane!
Ah I miss playing city skylines.. My city is a mix between multiple places found on Google earth, and I actually made them fit nicely together! - Barcelona coast line (+the industrial harbor), merged together with Park Eduardo from Lisbon, and even a part from just outside New York! Looks so neat, even though im not conpletely done building the road network yet, but it still works nicely!!
if anyones sees this give me some support on my new city im making Location: The Fictional City of Concaaes, New York What I'm basing this on: Cambridge, Massachusetts Actual Location: Present Day Rochester
To be fair, i dont plan at all, i just build (or do tiny planning), because i build mostly in Europe, where most of the cities are old and there werent plans like "Now were gonna build a suburb", but rather a some kind of natural development.
This looks SO good. I like to listen to City Skylines videos while I work just to zone out. I've begun noticing some huge channels making the most convoluted interchanges and highway networks that aren't at all realistic and then wonder why they have traffic problems. (Ex: a right-hand turn on a freeway to access a side road does not exist in real life.) It's now annoying to listen to their channels because of this. I am impressed with the forethought and reason you put into planning your cities!
I already liked your video and wrote this comment after 2 minutes, because you started your video greatly lovely! Always loved SimCIty 4 and love Cities: Skylines and i'm happy that we have the mods from the community to build realistic and beautiful dream cities in these games.
Watched a recent Two Dollars Twenty video in whick he mentions creating the illusion of size and scale in his cities. Would love if he made a video dedicated to explaining this. Its something lots of people struggle with. Keep up the good work.
I think you hit all the major points, but I would have mentioned bridges a bit too. Speaking of them, at 5:52, it looks insanely like Boston or New York, which messed with me.
Before this video: No detail, girds and bad traffic flow, nothing but skyscrapers After This Video: Skyscrapers in downtown only, less grids, more detail
Most cities are built before planning though. Historically cities were built incrementally as the population grew, with different neighborhoods planned separately in different eras by different planners with different philosophies and goals.
I like to imagine one day, Rockstar or some other studio will make a game like GTA V but with a option to create our own cities as good (or nearly as good) as you can in City Skylines, if that happens one day, I'm gonna die with happiness lol. I hope I live to see a game like that. I'd love to be able to create all of America but my own version like in THE CREW, or at the very least, MY VERY OWN CITY, that would be THE BEST!