Is it just me or does the blacksmith not really change as you upgrade it, it looks like they didn't really put any thought into the design to make it match each Town Hall even slightly
Yeah it also holds ores and there’s no sign of any storage. Makes me think even more this was just another money grab inching us to pay to progress being the only way to catch up
@@Boblob27you see, we can steal resources from every buildings with a visual storage, but we cant steal ores, so logically the storage that hold ores is keep well hidden somewhere so that we cant steal it.
It doesnt really change according to Town Halls because it only has like 5 levels and unlocks at th8 so it would look out of date by the time u reach th14 or th15
But now you don't have to level the hero to upgrade the skills. Skills take 0 time to upgrade. The only thing they have ever needed to do is make heros and outs avail while upgrading like troops
@@SoulTwinky you get enough through clan games, not to mention they aren’t an active ability for your heroes. They also usually relate to resources that you are very accessible (elixir, gold, de).
@@MrWolf-ln1gi but they're tied to either gems or limited time events. All in all, people are overreacting about the new system, even though the only difference is the fact that there's a new currency. The game is easier now than ever, and hero equipment only adds to the progression and fun of Clash of Clans
It'll have to be the times if anything. Allowing people to war while heros are upgrading would effectively make the book of heros useless. And supercell isnt gonna throw away that money.
i’m not going to lie, the ores and equipment and all that really killed the game for me. i think one of the biggest issues is that if you miss an equipment from an event, it’ll eventually sold later for 1500 gems. i think it’s really scummy to lock a core gameplay mechanic behind such a large gem wall.
It wouldn't be such a big deal if epic equipments weren't objectively better than common. Eventually, higher rarity equipment will completely outclass lower rarities making them useless, forcing you to indulge in the expensive high rarity equipment.
1500 is not much dude.Furthermore they are not compulsory to have. You can still 3 star bases without gauntlet and and probably will without other upcoming epic equipment. For people like they don't matter. Just farm and max out
i think they should compress the hero level... like from 95 reduce it to 20... that way we will have 1 or 2 new levels of heros for each townhall and it will help the players use the heroes easily... yeah they can increase the hero prices and time and also the hero book price (1500 gems
My biggest issue with the ores is besides the limited ways to acquire them, during CWL they don't drop double the amount even though you only get 1 attack. Similarly, during star bonus events only the loot gets the multiplier and not the ores. Seems very short sighted.
In wars you get 2 attacks, after a prep day. Normal wars take around 2 days, so you get 2 amounts of ores for 2 days which is 1 ore amount per day. CWL is the same , 1 ore amount per day, as the next prep day happens during the current war.
Think about it like this though, reg war takes 2 days, 1 prep then war day. You get around 2k of the blue ores. Thats 1k per day, same as cwl becaue you war everyday. We are doing side wars in a different clan so now Im averaging 3k per day, thats with the daily bonus included.
A completely free to play player can max a piece of equipment in roughly a month, it really doesn't need to be faster than that. If upgrading equipment got any faster, then the progression would be ruined and everyone would lose motivation to play the game
Thia is probably artificial Scarcity and will most likely be adjusted in the future. I think once TH16 is Complete, They will adjust those Ore bonuses properly. The Artificial scarcity is so that they can cash in on the Whales/Pro players.
@@randall517 harder for lower town halls though, unless I, a th10 want to push into high champion or titan I am only getting around 450 from star bonus. My clan does wars twice a week with me earning around 900 if I win both attacks and we only win the war about 50/50. I am making only around 4500 a week or 650 a day on average. The cost to max all of the gear that I use to level 12 for me is 31200 which means it will take almost seven weeks of constant warring and collecting star bonus everyday which also grinding for trophies to star in my league. If I was a bit more casual this could easily take months .
For me a good way to fix this problem is that for all 5 heroes upgrade you get a good amount of ores so that you can *at least* upgrade 1, 2 equipment so that we still keep the old system of 5 heroes levels = 1 level of capacity
I like this, though I would instead, on every 5th level, give a token for a free upgrade. They just need to make a magical item for that, or make items like we have where it fills your storage. Things like this would be perfect to help us out with the upgrades, and could be mixed into hero upgrades, as you mentioned. Still though, they should really just make heros usable in war when upgrading, even if it's not everywhere, at least that would solve pretty much the entire issue.
It could be simply elixir or dark elixir. It would be way simpler. We really did not need or want any sort of new currency. Those gems are extremely annoying
Yeah so uneccesary we now have Reg gold Reg elixir Dark elixir Capital gold Builder gold Builder elixir League medals Raid medals Shiny ore Starry ore Glowy ore Not including the Sweet elixir Sour elixir
yeah i feel like they definitely should have kept it at 1 new ore, maybe 2 at most. 3 is way too much. and i agree just using elixer or DE would have been a lot better. that way the players who want to grind can just farm it, it isnt limited in this way to only star bonus/war
In all honesty i think they are great. People are now truly incentivised to A do wars and B be higher in Trophies as they are the only way to get the ores
honestly the equipment should have still been tied to hero levels since there still is a reason to upgrade them and you still can mess around with different combinations
@@kingdomofgenevamapping Since you said that "equipment should have *bold*still*bold* been tied to hero levels" I assumed you meant that hero upgrades should be needed despite the need of ores to upgrade equipment. I think the way it is now is better than what you propose since now the most important part of upgrading heroes is under a currency that is faster obtainable and doesn't have any upgrade time.
i also think its a good idea to maybe implement ores into the builder base star bonus so people will play it more. I have no reason to play it anymore because I already got the 6th builder. I only play it when im waiting for troops to train or just bored
i think they should compress the hero level... like from 95 reduce it to 20... that way we will have 1 or 2 new levels of heros for each townhall and it will help the players use the heroes easily... yeah they can increase the hero prices and time and also the hero book price (1500 gems
@@martial-guy_235that won’t work, people have spent too much time and money getting those hero’s up 95 levels. Also it would only take like 18 books at th 16. Which would make you buy less books and supercell loses money.
There are a couple changes that I believe would help with this -Reward people with ores for upgrading heroes (Already upgraded heroes would automatically receive the ores) -Make the original equipment only upgradable by heroes levels (how it originally was) That would would make it more likely to upgrade heroes since almost every attack includes one of the original equipment for each hero -Similar to 2 but maybe make every piece be able to reach a certain level depending on hero levels -Not let the hero potion make your heroes max depending on your town hall, maybe instead of 5 levels increase it to 10 levels per hero Other side things that can be done -Make a Star potion for the home base - Be able to purchase ore with raid medals
@@user-xb7ir7uk8x The potion was barely changed to give max hero levels depending on your town hall level. It was just 5 levels before… so the better buff option would have been to increase 10 levels per hero which would still make the user have a need to upgrade heroes.
@@DarthLaker24 it would be only usefull for th14 and 15 since the have only 5-10 levels of hero and pets And you still need to upgrade the heroes lvl to push-farm
That update was great. We just get too small amount of ores to upgrade equipment. We should get some from just attacking bases and it would be enought. Also putting ores in raid medals shop is important.
The current issue with ores is 2 fold. The first issue is the lack of which you can receive from cwl, clan wars, and attacks. If we look at best case scenario for a month. You're a th16, your in Legends League, you war every day including cwl. If you war every day for 30 days besides the 7 days for cwl then do regular wars on top of doing Legend league 3 star bonuses. You'd get on average if you win all wars. For LL you'd make 30,000 shiny and 1,620 glowy. Cwl will net you 7,532 shiny, 266 Glowy, and 35 stary. Regular wars is basically the same as cwl 2 attacks taking 2 days. Giving a total of 30,128 shiny, 1064 glowy, and 140 stary. For a grand total over a full month you'd get 67,660 Shiny, 2950 glowy, and 175 stary ore on average if we won every war. What does it cost to upgrade 1 equipment from 1 to 18. 27260 shiny ore, & 1920 glowy ore, or 36860 gems ($270) to max a single equipment from 1 to 18. What about epic equipment you might ask. 56060 shiny ore, 3720 glowy ore, and 480 stary ore; or 91460 gems ($660) You will never get enough stary ore to keep up with new epic equipment if it drops even every 3 months for new epic equipment. The bottleneck is the glowly ore really because you will have an abundance of shiny but never enough glowly or stary. In addition you need to be online every day for at the very least 6 months to upgrade the 6 "new" hero equipments not to mention the 8 "old" hero equipments that should already be at lv 15.
lvl 18 for the epic equipment is prettymuch good enough the part above it is really endgame and doesnt give u asmany stats but yeah after 18 the stary or amounts are kinda insane
@@BabyKnxckzcouldn’t agree more. People act like you have to, or even it’s wise, to upgrade every piece of equipment. Be selective and upgrade what gives you the best bang for your buck and you’ll be fine. For starters, absolutely do not waste ore on every single common equipment. Maybe pick one common equipment per hero and then save up for their epic. Problem mostly solved.
I think the best way to balance the hero upgrades is to make it reward ore upon completion and maybe like a certain milestones you get more of the rarer ores. Either that or they just have to flat out reduce the time and cost for each upgrade level cuz you don't get anything remotely worth the investment, or they need to make it so you can use the hero at the previous level during war attacks like how you can use the buildings that are upgrading for your war defenses. They have made it so that the hero potion boosts heroes to the town hall max instead of + 5 so they basically buffed rushing heroes since you can get enough hero potions through raid metals to cover three wars a week, and it's not like wars are the biggest way to get ores as the daily bonus gives you more per day but having the extra income from wars is necessary. I definitely think they were trying to boost the popularity of normal wars cuz I bet most clans just do cwl and nothing else so this makes it so that clans are always going to be spinning up wars which will improve the matchmaking but they didn't think about all the consequences it would have on the game economy. If they really wanted to buff the popularity of something they should have added the ores to the builder base considering the battle machine and battle copter will probably get equipment eventually as well, and with builder hall 11 coming out soon maybe they could add either three new collectors or just combine them somehow into like a multi resource collector
the war part isn't a huge issue as there are plenty of clans that don't care about basic wars and don't care whether or not ur heros are upgrading. only time it does if u want to participate is in clan war league. The only thing i don't really like about these new resources is that there are only 2 ways to acquire them for free. On top of that one of the ways heavily depends on winning clan wars and if u lose u get less than half u would of gotten by winning. A lot of time gating and a lot of relying on others to get this resource effectively
@@Trathien- honestly if u have atleast one hero with right equipment as i have done it plenty of times i’ve gotten 3 stars with the appropriate army its actually just more dependent on how active ur clan is in traditional war and if u can get 2 stars even it’s fine in traditional cw
@@Trathien- but yet again too reliant on others in order to get something for free especially that risky as relying on dozens of people to take their part is just a really cheap
@@_Unknownium_ As long as you have the warden in most cases, it is still possible to triple because he’s the most important hero. That said still a little cheap or supercell to do.
I think something to really consider though too is that we know CoC recently expanded their dev team, and as a result they'll likely place some focus on expanding the world and game by trying new things. They have the people that allows the time for experimentation. Maybe we're simply in an early phase of a concept that had initial release oversights and simply needs to be better fleshed out to help everyone's capability for smooth progression. That said, I agree with everything mentioned in this vid but I just wanted to voice that possibility.
He meant we have 1 of bare minimum 4... one of them is out, sure, but its only 1/4th of the amount we will get at the very least, and likely we will end up with more than one per hero
I think they should incorporate the upgrades of heros into the blacksmith as well which will allow us to use them even when upgrading. Also getting rid of book of heros is a better idea imo. Also we need more ores. They can just give us more ores from clan wars and star bonus to mitigate the problem of insufficient ores.
For me updating heroes would be great if you got some huge bonus of ores every 5 levels maybe even reduce time or make them completely usable so their update would be like walls, instant with some small bonus for big price but after a while it would add up, i dont know why they didnt keep this mechanism of updating skill/equipment of heroes as you reach new +5 level, especially when lower townhalls dont have any bonus from previous levels of heros skills and even those who has they dont have much ores to update those new equipments to usable form for their townhall
The thing is quite simple: F2P or average player cannot depend on heroes and power potions for ever because raid medals are more useful for builder and lab potions due to massive time and costs reduction(same for CWL medals except in few cases where buying hammers is a better choice) . Even if you use potions to have a max offence, your skill cannot be boosted by a potion so if you are not able to attack and score high destruction you are doing worse than stay at you current level without rushing. You need to have high level heroes otherwise high level defenses knock them down in seconds. So to short things up if you have pretty strong heroes you can do as much wars as possible to gain ores and max out few strategic equipments. (Eternal tome at 1st place) otherwise I think it's better to upgrade heroes and doing only CWL once a month to balance out between heroes level and equipment one and if you are used to buy gold pass or you buy it often it's even better due to books, bigger banks and even more reductions. Right now ores are a concept like in royale so totally pay to win also time wise is better to upgrade heroes at hight levels.
How are ores pay to win? You get them for free for actually playing the key aspects of the game (trophy pushing and clan wars). A single days star bonus in legends costs 1270 gems, thats like 10$. A single war win nets like 20$ of ores. If you want to skip an entire month of playing you actually are looking at paying 600$. Noone besides the big whales is gonna do this and even most content creators havent gemmed all their equipment.
I understand that the upgrading of heroes feels kinda underwhelming now but other than that it’s really good. I think this update is great and that people should be happy about change in such an old game, it’s just so hard for people to be happy now
People are complaining about the 1500 gems but gems in coc are way easier to get than many people realize. You will be able to get that amount in 3-4 months easy f2p just through regular game play
I love that you started to make videos longer than 8 mins, i don’t know if you read my comment a few vids ago but it may be a coincidence that I asked that you make them longer since they initially felt like cash grabs feeding off the popularity of the update
Yeah…you aren’t a smart kid are you…why tf would he make a cash grab 8 minute video. 10 is the literal least you can do for a cash grab. Educate yourself please.
Glad to see I'm m not the only one seeing this problem. I was wondering when people were gonna speak up about it. Especially with the starry ore. I play casually, so I'm always opted out of clan wars.
I leveled my base to TH14 and maxed all heros and troops completely f2p. Working on TH15 now. The game has gotten wayyy better every year for f2p. No army cost was a game changer, because before that, i never used any good armies especially dark elixir troops because I needed resources for upgrading. Raid shop was also great, and it's hard to tell cause all my equipment was given lvl 15, but the new system should be better for f2p because you can now increase the power of all heros partially without putting them down for upgrade. The key as always is, you have to play the game. Clan wars, CWL, raids, multiplayer attacks....
If you start upgrading the equipment at townhall 8 like usual, you'll find yourself maxing your equipment easily. It's just hard because it got added to th8, and people who are way higher now have to catch up multiple townhalls worth of equipment upgrades. It's like if they suddenly released a new hero in the future that you can get access to at th15, but then you start crying about it because you have like 40 levels of catching up because you're a th17. Why can't people just think before complaining? Even if you participate in 0 wars due to hero upgrades, you'll still have a fairly easy time leveling up your equipment, as long as you try to stay at higher leagues than usual for your townhall level.
I've been saying since I started playing a year ago, the heor upgrade time should max out at 1.5-2 days or just let you use the heros while they are upgrading but double their recovery time (same as upgrading barracks) basically not being able to use my archer queen at all since I've gotten her over 6 months ago is ridiculous.
Maybe somewhere in the middle would make all players feel better? Retain the items and the heros being separate, no need to roll back their work. What they can do to pivot is tie the original items to the heros level, leaving those unable to be leveled with ores and every 5th hero level you get the next rank of their ability like it was before. This way you can still have the heros level matter being tied to two items that will keep up with them and if you want to swap then you only need to level half the amount of items.
the only problem here is that the trophy economy is broken. When I pushed back to champion on my th9 most of the bases I found would give 3 trophies per 3 star. Especially townhalls at equal level or th10. Mostly I had to attack th11's which are ofc impossible to 3 star, and really hard to 1 star (for a th9). Hoping that I could find a base where 1-2 stars would give me 10-20 trophies (often just getting 5-7 trophies). Okay, all fine and dandy right? NO! When I got attacked I would lose 40-50 trophies, so I had to attack 5-10 attacks just to BREAK EVEN... And I have a lot more time to spend than most people. Let's not even talk about losing like 30+ trophies if I fail to get a star on a th11. Because of this, I only had time to push trophies during the halloween event, with broken troops, and I had to play during classes. This needs to be fixed, because attacking cassually. It's genuinely hard for a th9 to break out of gold/crystal... that's AWEFUL. And because of this, the ores I can get are sooo limmited unless I nolife the game to an unreal extent, and that's unacceptable for a mobile game.
I think everytime you upgrade your heroes you still level up the originak gears/abilities and only thoes so it allows you to have a reason to upgrade heroes and allows you to usee your ores on the new equipments for the heroes
Two simple solutions for these problems: Make heros available during attacks while upgrading (they can still be disabled for defense while upgrading) and make the ores available for purchase with raid medals as an easier way to obtain them for free to play players, as well as make them a part of the win attack bonus that players get for winning an attack.
I think removing the inability to use heroes in attacks while they’re being upgraded and maybe reduce their costs by at least 25% but preferably over 50% would solve some of the big issues this update brought along. ATM I can basically only upgrade my heroes for 2 and a half outta the 4 weeks of every month (for CWL). If I do upgrade them then I earn even less ores from regular clan wars because we’re more likely to lose. I do like the idea of ores being obtained from builder base bonuses and I personally think even the raid capital should be included in this. You get a certain amount of ores based on how many attacks you do each weekend + the league your clan is in or the amount of damage your clan does. Or even just adding them to the raid medal shop. (I just want more people to do raid weekend 😭)
I agree with you, my friend, or should come from all game modes. That way it incentivizes you to play all game modes to speed up progression in the home village, because all game modes should tie back into the home village. In the builder base specifically does not do that very well anymore. And just to be clear I am a big fan of the builder base, but it feels separate from the rest of the game.
Actually it is a problem that can be easily solved. As BDLegend rightly said, with the heroes potions now raise them to the maximum of your TH, so you go to clan war all the time until you have a large amount to have all the common and epic ones at level 18. Once you have done that, start improving the heroes, because even if you have them low level, with a potion you can raise them to lvl 80-95 in case you are TH14-16, and with the medals of the capital you can buy potions for the 7 days of CWL, saving the whole month that you are raising the heroes.
ive beein doing heroless wars for most of the time it kinda sucks bcs you cant do qc stuff or other strats that require the heros wich is les funn but deff works for farming ores@@vanessaxoax7646
I really do hate the fact that it's kinda a must now to play in clan wars I've not been very active the last few months but its kinda like a daily routine to empty my collectors, do maybe one attack and upgrade when i got the ressources Now it sucks even more since upgrading my heroes is worth nothing and i don't have the resources to upgrade my equipment
the best way to fix this issue is lowering the upgrade times for heroes and allowing them to be used while upgrading (just like troops) and boost the ammount of ores you get
They should reduce the cost of hero upgrade (dark elixir) and have more ways to obtain ores such as raid weekend, normal attacks, or even special events
Ores would be completely fine in my opinion if they reduced the time for upgrading heroes. No reason to keep the original upgrade times if they’re going to lock most of the stats away in something else
I don’t think that the amount of ores you get is too limited since I could already upgrade the new epic equipment to lvl 12 by just doing a few attacks every couple days, so changing that would just lead to everyone having every hero ability maxed out in like a month but I do agree, that hero upgrade have been made much worse
The problem that always was is that heros are unusable for a week when you upgrade them. Ores just make this issue much worse. I have lvl 90 hero’s and I’m treating them as walls now and saving them for last as the gear is just more op
yeah currently hero levels are trash, they cost so much for little value and one thing people judge your progressions is hero levels so having them low restricts you from cwl. they need to change the cost and especially the time and currently it's very much very needed to make sure everyone will upgrade their heroes. if changes not made it's actually cheaper to buy hero potions in the shop for war
there a few issues that needs to be addressed firstly atleast the base abilities of the should have been attached to the hero upgrades and additional equipments withe the blacksmith atleast that gives a purpose to upgrade the heroes and secondly the cwl i have recently seen rushed players with decent defenses rushing to 16 with hero potion giving them max heroes so no way to stop them with def as u had mentioned in the rushig video up th level use potion and up the equipment.
the beauty of coc was when you didnt play for like some years you could come back and just start grinding again and still eventually unlock every new thing….. but with the equipments now not anymore once miss the event and then the offer for gems you cant get it anymore🤮
I agree with a lot of others here. There needs to be some correlation between hero level and equipment. A multiplier onto the gears effects based on the previous hero +5 lvl system could be a good compromise that keeps a similar feel while allowing you to use any equipment.
Could be pretty easy to fix, make ores in the raid/league medal shops and to the Builder Base Starbonus. And to fix the Heros they should remove the Hero upgrading time or make them usable while upgrading, but that would make hero books useless so they should remove the upgrade time completely.
All of this is mitigated when Hero Potions are accounted for. They now max your heros for you townhall Level and you can ALWAYS get enough of them from raid weekends to participate in every war and CWL attack and have max Heros. So this update actually made progression much much friendlier, because hero levels now don't really matter, so you can always have them up and use them + still upgrade the equipment via the ores you get.
They should make it so ALL ores can get obtained from clan games as well,it’s only once a month for a week but the very first level of the blacksmith can already hold 10000 shiny ore so it shouldn’t be a problem to make a tier 5 reward like 3000 shiny ore,600-800 glowy ore, or 20-25 (maybe more) stary ore,it wouldn’t be huge but it would be a good first step to making it more achievable to free 2 play players along with encouraging higher participation with clan games since in my experience some clans still struggle with getting higher participation in them especially when we have the rewards up to 75000
i think they should now compress the hero level... like from 95 reduce it to 20... that way we will have 1 or 2 new levels of heros for each townhall and it will help the players use the heroes easily... yeah they can increase the hero prices and time and also the hero book price (1500 gems)
This would be a horrible solution, you have to consider the people that have put thousands of builder hours into upgrading their heroes. It would be all in vain.
this happens everytime a new th drops. The past th levels get time and cost reductions. But still i think it is a bit too drastic, maybe like compress into half like the current 90 to 45@@jee213_
There’s nothing wrong with the ores. I love that no one can just max them all out overnight. I think it will also have ppl think twice about rushing. Forces ppl to go into war more too. I remember being in clans where our like #1 would attack their #20. I think there will be less of that too, given that the amount of ores you get depends on the strength of the base. It’s the hero upgrade mess that needs to be fixed, ores are fine.
They will probably have to balance it by nerfing Hero Equipment Upgrading, aside from being limited by the level of the blacksmith to upgrade an equipment it also needs a requirement for specific level of heroes, example for a level 8 Eternal tome, Warden must be at level 40, something like that.
They should treat Hero upgrade like troop upgrade, or the revamped barrack and spell factory upgrade. 1. Either war would have a different system that would allow Heroes be always available, just like how war base has everything always available. I mean it was unfair to begin with, for the offence side. 2. Can use hero while in upgrade with a greater healing time, though I think the previous idea is much better.
They should decrease upgrade timers for heros. Im doing good because my clan is chill about upgrading heros during war with the exception of cwl because more is on the line there. But right now there's little reason to upgrade the warden when his main use is the eternal tome and now thats separate. Im going to upgrade my royal champion and king normally but try to use books and hammers of heros specifically for the queen and warden
I agree, i was excited with new abilities of the heroes but i really hated the addition of 3 new currencies. I have really continued upgrading my heroes because im around maxing them in th14, and i thought that upgrading the heroes would also improve the abilities. I havent really payed that much of attention to the new abilities, but between them and unlocking the epic equipment only by a specific period or event is really shitty. I have a feeling those abilities are gonna be OP and the full idea of equipment should be variety on strategies, but it seem they are trying to make it more pay to win. I love the idea of variety but make it accesible. We dont need to duplicate the currencies just for them.
The game is pay to progress, not pay 2 win. Also i dont get your complaint about the new currency. Its free to get by playing key aspects of the game (wars and leagues) and actually its gem pricing is awful. Noone in their right mind is going to spend 50$ on a single level of equipment.
I am in titan 1 I get most of my shiny and glowy ore from normal attacks but I get starry ores only from clan war which is not a big problem because I am leader of lvl 12 clan so I think those who are at high leagues and high level clans this update is beneficial to them (also I am a free to play player) my tip to succes in clash of clans is just stay in a clan for high time then start a new clan with low requirements then you can be successful after few months my clan was a success after starting 7 clans so I think its a bit risky also
$ on top of that the hero potion gives anyone any hero from lvl 1 to max which is unfair to those of us who were grinding from the beginning to lvl up heroes
Upgrading heros should give enough ores to upgrade an equipment at least at pace with the heroes level. Not just the original equipment but enough if not more to maybe pass some extra stuff to another base.
take like 60% of the dark elixir cost out of hero upgrades and distribute it to the blacksmith upgrades. also make it so that the heroes can be used while being upgraded, but the equipment cannot, also the equipments now have medium length upgrade times (day or two), and finally, cut down on the number of hero upgrades, consolidate 5 levels into 1, while increasing the price and keeping the overall stats the same. max queen after the change would have same stats, but be only 19 upgrades instead of 95, with each upgrade costing 5x as much (while also having the reduction from most of the cost being shifted to the equipments), and also make it so that each hero upgrade takes 1 week max, so we get a significant total reduction to time spent upgrading heroes also make it so warden equipments upgrade with elixir unlike the other heroes in keeping with the normal upgrading thing
Imo they should make a mine for the ores like the gem mine For example if u reach a townhall in builder hall then u unlock a mine that the more it gets upgraded the more ores it produces while unlocking other ones
I m a casual rushed th 14 player in legend 4900 didnt sign up for the league , i get 2000 shiny ore every 2 days from bonus and around 1500 shiny ore from 1 war , Which gives me a total of 10500 shiny ores in 6 days ( 3 wars +6 bonus) as only doing 2 to 4 attacks daily thats it . With these many ores i can get any equipment about 5 levels , you can calculate glowy ores yourself as it requires about 50% more time to acquire for the level upgrades Tip: Day 1 Do only 4 stars in bonus Day 2: get 1200 raid medals Buy 3 hero potion and 3 power potion and 3 training potion. Every 2nd day do attack in war with max level heroes and troops and , the use the training potion to get your army fast and get 6 stars for 2 bonus(after your 2nd bonus has become active) with max level army as it will be boosted within that 1 hour., so a total of only 4 attacks on 2nd day with max level and only 2 attacks with 2 stars on the first day . This will give you an efficient use of the potions
my problem is if an equipment gets nerfed or a better one is introduced, all your progress leveling the old equipment is gone. Your hard earned ores can be gone in a patch notice.
Upgrading the heroes was already quite flustrating above th 12 because they are really the most op troops for attacking, even with 1 hero down it's basically impossible now to score 3 stars against a th 15. Equipment is a really refreshing and cool feature making attacking a bit easier but the accumulation of ores are definitely a problem that need to be solved. Hero upgrade time is also getting a bit out of hand when the max level is almost 100. I think it's good punishing rushed th-s because it's ruining the gameplay for both ends. Limiting the th upgrades to a certain average levels of defensive towers would be a great solution.
I think it’s really stupid that upgrading my hero’s is basically pointless besides the hp boosts. The fact that no matter how much I upgrade my hero’s, it won’t ever matter to their abilities again. This update was a cool idea, but the game suffered because of it.
I feel they should add a new district to the clan capital in which there will be an ore mine as clan capital does not provide any help with getting ores.
Things that must be added to make ores ab it more accessible: 1) If there is a X2 or X4 star bonus event, give the multiplier to the ores as well not just the loot. 2) Add a new clan perk to give 20% more ores in wars. 3) Add ores to the free rewards in the season challenges
If they want to do a big change there is just a simple change they can do that is letting heroes be usable while upgrading Laziest fix for them but if they dont want to do it they will have to do major changes or players will keep complaining
Remove hero upgrade time all together so that it allows players to continue to participate in war especially since the hero upgrades are less valuable now or alternatively allow players to buy hero books with raid medals
Make the OG equipment get upgraded w the heroes and it solves the issue! F2P players can just use default equipment and ores will be for all other equipment
For the ores i dont really see an issue ive been able to upgrade the abiliys fairly quick, but i also am permawaring just without heros bcs im in a smaller clan where noone really has all his heros up all the time
I’m not going to write off the game over a mechanic that’s just over a month old. I agree t could become a problem, but they did offset some of that by allowing hero and troop potions to max out levels base on the th level and not just the lab or +5 for heroes. The only thing I believe they could do to help ores for regular gameplay is include it in star bonus events. This last 2x Star bonus, the ores didn’t double. I know they also have 2x or 4x Star bonus multipliers when you upgrade to a new TH level. (Can’t remember which one. Those could help too if the ores multiplied as well. Also, I don’t see a complete issue with the new system. I will say that maybe they could give ores for those weekly events that usually gives you potions. Maybe they can start giving ores. Or, they can put ores in the Gold pass progression like they eventually did Capital Gold. Or they can run a 2-day event once a month with an ore multiplier for two days. You have to gain 30stars to complete the event for a set number of ores. They have options. Imma wait and see.
Making equipment levels depend on the hero levels would help give those upgrades their value back. Still, hero upgrades should become faster or cheaper now given that their abilities have been pulled out
We need: tokens to get a free equipment upgrade, some new way to obtain ores, and either a price reduction on equipment upgrades or a way to passively farm them, like a gem mine (would be cool if it was in the builder base tbh). To solve the hero upgrade issue: I loved others ideas to get ore per upgrade of a hero (though I think it should give an upgrade token for a free upgrade or something). Make hero levels take way less time and cost like has been suggested forever. Make heros able to be used while upgrading. Even if it's just in war, just so long as it's not such a restriction. Or just hero upgrades instant... it would be easy to level them way too fast, but it would solve every issue anyone has ever had with them.
@vanessaxoax7646 for the reason of not everyone hops on every day to get star bonus, a lot of people don't want to participate in war at all, or wouldn't be allowed when heros are down, and also for the fact we are going to be getting new equipment, at least 3 more, probably 5 since royal champ has only 2 items, and none of them have epic equipment other than king. And that's not even including that those stats you mention are likely at high levels (much larger bonuses), might not include upgrading multiple equipment for the same hero (might just be 2 per hero rather than actually all of them), and might just be blatantly incorrect. I'm not sure where you heard it from, so I can't be sure
No, but if it takes them 3 years to even get to max TH they dont need all equipment maxed in 1 year. Also at TH12, commons only can be upgraded to lvl 15 which decreases ore required by a lot already.@@CollateralKaos
I like my clan because theyre pretty chill about wars, you can join a regular war even with all heroes down, as long as you get both attacks in they dont care, in CWL though you must have your heroes up which has led to some mistakes in timing making me buy a hero book for 500 gems, but they let you grind ores without your heroes so its not so bad for me to upgrade heroes before cwl
1. Allow hero to be used while upgrading 2. Compress the time upgrade if hero is lower than townhall level.. So if you're TH 13 and still have lvl 15 BK(th8 lvl), you can just do 1 upgrade and skip a few level.. (1 upgrade for 5 lvl for example)
I feel like a good solution would be to just let you use the heros while upgrading. They've done this to several buildings already. The training barracks, the reserch lab, the spell factories, even the pet house and blacksmith can all be used while upgrading... so why not heros. Defenses are one thing, and theres probably a discussion if those should even be turned off while upgrading, but all the buildings in the game that don't turn off so far when upgading are offensive based buildings for your armies. Heros are part of that offense... so just let us use them
they should definitely lower the cost for hammer of heros to half, its extremely over priced and even though it eliminated the cost of dark elixir, nowadays its not even hard to farm it, dark elixir isnt as valiable as it seems
the problem with clash of clans is that the more quality of life changes and things they add to make the game easier, the more people expect for coc developers to make it even easier than it already gets. the point of the game is to grind and wait patiently for upgrades, and even with the new equipment and pet that was added to make attacking far far easier, people still find something to complain about or ask to be made easier. dude, if ur leaving because of the th16 update, that's actually the worst time to have left 😂 ofc people are gonna see 1500 gems as p2w, but what do you expect? the point of events for epic gear is so that it feels rare and important for you to be active when the events occur. for new players, obviously itll take time to get the gems to afford gears, but u literally don't unlock equipment till th7, u have plenty of time to buy epics. just dislike how part of the community wants the game to be braindead easy. learn to have more patience and grind 😭
The hero equipment just makes it easier for new players, because you can be th 11 with level 9-12 abilities very fast and normally you would have had to level your warden, queen and king very high to have those abilities. Nowdays your heroes can be a little behind and you still can have strong abilities. And you can always switch clans for clanwars when your heroes are down, so you can stay in a good clan, still compete in clanwars and get your ores from daily bonus. It is literally easier and faster than ever and still people are complaining.
The ores are so hard to get, especially starry ores. For some upgrades you need 100 starry ores which takes too long to get. I messaged supercell and all i got was "thanks for your feedback" reply.
Why not instead of reducing time and cost keep it the same as before but make the orignal abilities of the hero still scale with level instead of leveling with ores and only ores should be used for upgrading other abilities. In this way most would not be bothered by the ores as it would not effect the basic gameplay. Others that want to upgrade and use new abilities can upgrade them as they like.
hoping that they add ore mines in builder base or something (clan capital maybe??) so that people can still get equipment resources while upgrading heroes
There should not be any upgrade time for heroes or at least we should be able to use them in between the upgrade time because they are living beings and upgrading them is like traning them and you can still fight while you train
I feel like the fix isn’t the easiest but I wouldn’t mind the season bank to have 5000 of the common ore 500 of the uncommon ore and 50 of the rare ore to aid progression somewhat for F2P
Hero Potion update though.. + upgrading equipment overtime = No downtime on heroes while still upgrading the majority of your heroes stats. I truly think that the leveling of raw heroes will be phased out as this equipment system gets fleshed out.
another point you didn't mention was the sheer AMOUNT of new equipment we got in a single day, ther introduced 6 new pecies all level 1 for us to max. maybe when (and if) we max every peice of equipment for a th level the next won't be so hard and grindy as we will need only 3 level per peice exluding epic ones which is a all another story. I honestly think this is just a big money grab, but it could also be a miscalculation from the dev team, we can only wait and see what happens
They gonna need to add collectors for the ores but even then there’s still a lot of problems a maybe good way to deal with the hero lv’s they can try to compress the lv’s