I actually saw that Dog V-Tuber on twitch doing this last week. He has the stick inputs on his screen and I noticed every wake up he was holding 2 buttons and since then I've been trying to implement it too.
Yeah I use the victrix like a mini hitbox map the back buttons to directions the extra back buttons really help out on pad espically since it have 4. Can also adjust how far the joystick moves
I also came up with this method of preventing the kara FD counter hit after getting sick of it. Unfortunately my fingers refuse to do it in the heat of battle and I get counter hit anyway, lol.
The first step of overwriting old muscle memory or acquiring brand new ones is noticing after that you didn't do it. The second step is noticing that you intended to do it and still didn't do it. And between step 2 and actually doing it semi-regularly there's at least a couple more stages of totally fwupping the execution in different, confidence-ruining ways. It is totally normal though.
To this day, I'm still trying to unlearn the habit of tapping FD in blockstrings to conserve some meter (and start tapping down-back instead). In +R it's really easy because you can just use the RC macro for FD. In Xrd there's YRC, so I got used to an FD macro instead. And then Strive took it away for a long time, and just I replaced it with the dash macro. Now there's 3 macros and 5 buttons, so it's getting kind of uncomfortable on keyboard, and I haven't found a new button layout yet.
As a keyboard guy who just got into strive, the keyboard layout that made to sense was this: Sdf for left, down, right Spacebar for jump (if the spacebar is bad, I would switch to B) E for dash, cause you can't hold down while running Jkl; for punch, kick, dust, and roman cancel Uio for slash, heavy-slash, and FD
Im pretty comfortable using my layout: Wasd for movement (w jump) Shift for RC Spacer for dash HUIOP for KPSHD L for FD I hold my right hand at an angle and play on a laptop built in keyboard but ive gotten so used to it i use this layout for other games sometimes (all fgs but also for example hollow knight) Edit: also, i hold my right hand fingers at huio and use my pinky for dust and (sometimes ring finger also) for FD
I'm late to the party but here we go with layout: WASD - movement NUM8 - Punch NUM4 - Kick NUM5 - Slash NUM6 - Heavy Slash Left Shift - Dash Ctrl - Burst E - Dust F - Roman Cancel Space - Faultless Defence
FD macro is also a pain on my shiokenstar style mixbox. Kinda regretting going for the 24mm button layout now, it's harder to accidentally hit other buttons with the 30mm ones, but also harder to get mileage out of stuff by my right pinkie XD
I feel like the biggest problem with FD macro on box/stick is that you have to move your fingers to touch it when GG already occupies a ton of button. Adding one extra button that you need to move one of your fingers to press to 6 buttons is way more mentally consuming then just pressing a combination of 2.
With the Vitrix controller review, i personally would love to know how you feel about the dpad and how easy, tough, or squishy the conductive rubber feels underneath the pad. I've developed a MEAN callus on my left thumb playing +R on 3 HORIs the past 2 years and am in desperate need of a dpad upgrade.
i use a hori fight commander and I do have two buttons free to potentially FD macro, but just don't like how it feels. so I still use the old way and I still get counter hit for kara FD, but maybe now I'll try just holding the button to reduce the chances it happens.
Yeah I noticed this first time when instead of ibfd I was getting ib all the time. Holding 2 buttons before wakeup or during true blockstring was a saving grace
Back buttons for my DS4 were the best thing I bought all around. Back buttons should be the standard. My only question with most Controller reviews is how good the Dpads are.
This. It boggles my mind that pads designed specifically for FGs don't even have them by default. Even with the standard amount of buttons S and L buttons would be way more comfortable to press if they move the S button to the paddles.
Happens to the best of us If you play on PC (or plan to play on xbox) and have an elite style controller (the ones with back paddles) binding L2/L1 to the left paddles is very comfortable. It is probably even more comfortable then using FD macro on stick/hitbox because you don't have to move your fingers around. Also if you don't play FPS games then they are a very good purchase (ironically better because if you play FPS you are far more likely to encounter stick drift and your controller just becomes a cosumable item, which doesn't happens if you play FG (uses pad) or other games (no intense stick movement))
@@obliquelycod I switched from analog to pad just before Strive came out and it made quite the difference. My only issue is missing the goddamned diagonal inputs
I'm guessing the input bug also happens on arcade sticks and hitboxes right? I havent set a macro FD on my snackbox so I guess I so start learn to pressing the 2 buttons first then downback.
What I look for In a review for controllers are durability and longevity. I run through controllers with my stupid hands that think if I press harder I'll attack or block harder
As a pot player, i've been complaining about the input detection/buffer in this game since it came out. I think it's horrible. It often doesn't detect a lot of inputs, or if it does get them, they don't result in the character behavior. Often when doing a pot buster (HCB>FWD), i get FMF...which means it missed half of the inputs entered. i could go on and on... but i wish they'd fix this soon.
You must have incredibly unclean inputs to get forward mega fist then. Back comes out when you press x too early but forward should never come out as you’re moving the stick the wrong way
@@justinsaunders110 the game seems to not be able to take fast inputs. I've watched my buddy try to play this game on Hitbox...and there's no way to have "unclean" inputs with Hitbox...and game just didn't detect some of his inputs. You seem to have to put to certain inputs slower in strive.
@@krissrock hmm...my hitbox has no issues reading HCB forward. I have to do that input for Gios super. Easier to do it on player 2 side than player one. So I would think that is just unclean inputs and not the games fault. But on your point that you have to do certain inputs slower or faster, this is true. On hitbox I can do inputs really fast after another, if. I input the HS immediately after inputting a jump IAD, my kick wont come out. Have to delay it a little. But that kind of thing is in every fighter.
Also the HCB F input (at least for gio) does not have to be timed well. I can either do it extremely fast by sliding my finger across all three directions buttons and than back to forward (which is way faster than can be done on pad) , or do it much slower and it always comes out.
I suffered this issue way back in s1 and still wondering why it hasn't been fixed. I have my fd macro set to L3, since I use the analog stick on pad, as to keep my bumpers freed up for dash and rc macro.
Glad people are talking about the input reader in this game. Shit is dogwater. Constantly misinterpreting, or just flat out not resulting in character action when in older GGs my inputs always felt like I was inputting them. REALLY hope more people bring it up because its a big reason why I stopped playing
i have the same problem using L2 but i think i figured out a way to use it. if i just hold L2 and press back as needed i'm gucci and then i can just let go when i'm on offense, granted it takes time getting used to but it's better than nothing i guess lol
it's Romolla's custom skin - should be under her name on gamebanana if you want it! it's slick af. I believe she's also got similar custom colors on Testament and a few others as well
LT for the FD macro?... yeah not while blocking. I use LT for RC macro anyways. With the Dash macro it made it really easy to learn drift RC. I probably don't need it now but I am used to it and I don't see any downside.
dude, i cannot put more actions on the arcade, anyway maybe that just happend in controller, i never had a problem with S+H FD on my arcade so far (yeah, i use big buttons to FD, sue me)
Best way I found for using the FD macro on was on R2. I then use RC macro on L2 and dash macro on L1. Originally I had RC and dash macros there because it made drift RC easier, but it also freed up a space for the FD macro in a place that is surprisingly acceptable.
I remember when I was learning Brisket and Happy Chaos made me actually use the FD macro because of that very issue when trying to get space. Then I moved to Potemkin and now I just armour through that nonsense so have fallen out of the habit. Not incorporating FD into my arsenal is one of my current weaknesses. The habit is just not settled
i really want to see that opinion video on the victrix controller. but you dont have other reviews to draw from. it would probably be more informative if you just played with it for a bit and sort of talk about things that matter to you as they come up. since you as a player and the things youre trying to do in game are the only real reference point for people in this case.