The challenge Jagex has with gearing is allowing healthy space to grow player power through gear, items, prayers etc without invalidating older content. Just look at how world of warcraft did the vertical power scaling from expansion to expansion: the current state of the game is a theme-park experience where you can 1 hit most old content that used to take a full team of skilled raiders. I hope OSRS never turns into a game where it's only worth doing the current content and everything else is trivialized by current gear. Thanks for the video Kaoz!
its different (and good) in wow's case, because there would simply not be enough people who want to farm the old raids, it would be impossible to get old mounts/tmog etc. I do agree though in OSRS's case that it should not go that direction.
So long as they buff things like crush for gargoyles and don't nerf things like whip on gargoyles. I like the idea of more gear having more use but so long as it doesn't turn into early rs3's "you HAVE to bring x style here or you'll be useless"
Weakness changes to ranged and magic feels great, having a water/fire based spell be roughly the same thing against a fire giant, for example, feels a bit odd... They just need to be a bit careful with not nerfing things to the ground or making something way too powerful - I'm fine with "bring this weapon to this boss and you will have an easier time", but "without this weapon, you can't do s*** " isn't very fun. RSN PepsysSoul
I really don't like the idea of needing to swap weapons and attack styles all the time like they seem to want us to do. I also don't like that it's never obvious and you need to look up everything in the wiki. rsn: drlux
I think something that might be nice for agility is giving shortcuts and obstacles a significant experience bonus the first time you do them each 15 or 30mins. So you don't gain anything if you repeatedly did it, but say you are doing blue drags in taverley dungeon, you take 15mins a run so you can get some passive agility experience while doing slayer or getting bones/hides etc. Im thinking 1000xp or more per bonus xp. I also wouldn't mind something like those boots we had in leagues. Maybe roll the bonus into the explorers ring and grant 10xp per diary tier and 50 at elite. I hope they don't actually alter the current defence of monsters in the game but rather just make it so they are weaker to the specific type. So what we currently have won't change output wise but if we can use the right item we will actually be better. Otherwise this could hurt the mid game where we may only have 1 really good ranged weapon and can't afford another upgrade in a different class of ranged weapon. This is mostly for more normal enemies, higher content they could alter more with.
Honestly we all knew this was coming. I’m surprised it took this long for a large combat rebalance to be considered. I am cautiously optimistic about the proposal. So far, I don’t have any major issues with the proposed changes. RSN Nox Lion
How do you feel about granite mining seemingly being the cap on any future mining method? " Love it or hate it, 3-ticking granite or gems will still be the go-to if you're looking to really maximise your gains." I always feel weird about having lvl 45 skilling methods being the best training methods. It's the same way I feel about teaks. I would rather them nerf the tick manipulation and allow for actual high level skilling methods being the highest xp since that makes the most sense to me every time I think about it. Especially since mining is supposed to be about gaining resources, but you're not really resource gathering doing mining the most efficiently
@@halloymcalvin Sounds like you're saying that's never going to happen because that's how it's been in the past and a specific community will say no to anything that.... makes more sense?
I look forward the changes for combat. Its not like a complete fundamental overhaul like EoC was, but it will (and already has) given more choices to take on other mobs Rsn: DWI Enjoyer
Thanks for the synopsis I never bother to read the blogs! Your videos have lots of engagement, keep it up! Update vids are good they save us all lots of reading time
Good, im tired of wearing the same gear for everything, But this brings one problem that jagex needs to not overlook. More Scenarios -> More items -> more bank space needed.
Slight ironman request if they do add weaknesses, I hope the dragon sword is made obtainable. Zhasta is basically the first viable stab weapon you can reasonably get and thats a pain if your not a group iron.
Yeah what he said, leaf bladed sword ain’t bad. Hasta is 1/126 I think it’s not that hard to get, if you have a regular crystal bow you can get at least 20-30 kills an hour if you can learn how to be a nerd and do the efficient 4/5/8:0 methods with the bug abuse feature.
I don't think Voidwaker needs to be obliterated like they want it to be. There are plenty of decent special weapons even if they only do damage or reduce defense. Even outside of ToA the dragon dagger has one of the highest potential special damage caps but the only reason it's not used is because it has awful accuracy. I think it's around 400 damage is the max? 50 dmg x 8 hits with your full spec bar
RSN Don Perrillo. I think everything sounds really good. I'm all up for more horizontal changes. I think having weaknesses against different damage types should make more weapons more reliable. I think it is a decrement to the game when there is always one best in slot that applies for the majority of encounters (this applies to armour too).
Yeah there are so many useless weapons would be nice to have a reason to use maces and battle-axes etc more often and give more reasons to use attack spells other than the highest one available to you
@@kennysung5068 Because it’s not an intended mechanic. It’s essentially an exploit used by shitty pkers to abuse the combat level system to farm green dragon bots after they realize they can’t kill players anyway.
@@crazykhespar8487 an argument could be made for skillers because it’s not affecting other players in anyway I suppose, but it’s still not considered an intended mechanic regardless.
Occult definitely does not need a nerf, the shadow is the only thing that makes it “overpowered”. Nerf the shadow or make your pvm content better. Its easy to acquire the occult as a drop so it’s a cheaper item for the great benefits you receive from it. This item is not the problem.
I think the other angle is that the Occult by itself is more powerful than some ancestral pieces. Ancestral coming from a raid while occult coming from a slayer monster. I disagree with the change as well but I get why they are nerfing it.
@@dsesin7 i think at that point though you have to take into account the requirement set to obtain the occult as well. 93 slayer is not an easy feat. Hoping they keep these factors in mind is all.
Think the improvement to range and magic attack strategies based on the new defence stats will be the most important change overall. Will affect the most players. RSN OSRS tag; - TimeLoup
I really like how they're handling the game's balance at the moment. They've balanced the power increases very well so far, they still feel significant but not to the point of smothering all the old content like in other mmos. I just hope the proposed changes to enemy resistances dont become too much of a hard requirement. As long as switching between 3 attack styles and resistances doesnt become switching between 9 im cool with it
A lot of focus on items I'll never afford in a million years without buying gold. Sure hope they don't nerf that neck too badly (500k) and assign its damage bonus to something obscenely, stupifyingly expensive like ancestral (388.8m) or I won't be able to do several mid-level bosses anymore. Hell, the only reason I have *any* gold to my name was when they adjusted BP and added that Nex crossbow, which indirectly caused my 4m ranged shield to suddenly be worth 30m. Sold that and I actually have gold now. Just not enough to buy a unique high end weapon for every single boss I attempt.
There's a lot of info in this video that I didn't know anything about. A lot of good changes and some that I'm not so stoked for. We'll see how it plays out. RSN: Knight Rider
I think I'm too broke for me to be too concerned about the fang vs scythe debate lmao, but overall I think NOT HITTING ZEROS as often on enemies where I shouldn't be will be great. RSN: PoniThePoni
RSN: Shibamcdripn I think the NPC defences and weaknesses can be a breath of fresh air for the game, possibly nerfing the late game weapons. Crush weapons/armor def need a buff, maybe increased dps against armored mobs/sarachnis. Scythe is simply too costly to be used regularly for a melee weapon.
I agree. The poll system is a gateway for people who are mentally stuck in 2007 to hold the game hostage. They erroneously believe that the poll system protects them from EOC 2.0 and MTX but the truth is if Jagex wanted to add it they could and there would be no poll. The poll is a courtesy, not a right, and sadly it's being hijacked by nay sayers to keep progressive content out of the game in favor of a nostalgia factor that was lost long ago.
just a bunch of contrarians who still play and enjoy the content that does pass anyways. at least as the game gets older, those that are 07 purists are less likely to stick around as their pure 07 content is limited.
@DkKobaADV yeah here's hoping. I've been playing Runescape since 06. I've got a maxed character in RS3 and a high level account in OSRS and I can say without a doubt that I wouldn't play either game if they didn't add new features and content to the game over time.
The polls are being hijacked by nay sayers? In which reality ? Yours ? Every single poll question since 2018 or something passes with flying colours . I feel your rant is about the prayerbook . Even that PASSED the poll , it was scrapped by Jagex .
These changes are needed and welcome. There is so much "dead" content in the game as far items and skilling options that it will be nice to see certain things revived. IE. Sq'rking. RSN Murunix
Its strange, people complain about the game being stale and having no content but are completely against any changes that would add nuance or different things to the game.
I really think they are going to take it where we can have more experience with the endgame mechanics at mid game content. That way more players can get to the endgame with some time on the mechanics. Also it would attract more players to the game. RSN SonOfMovich
RSN tintintoes. I think it’s really fun that you will now have to actually prepare to kill some monsters instead of just yoloing the best wep you got. Im 70 slayer so not really powerful/rich tho, so i dont know if ill be able to buy good weapon for all situation but hey, a bond would help that you know wink wink! Hey, great content as always!
RSN S1R_Lag_Alot I like most of these changes. I don't have any major problems with the addition of extra resistances and weaknesses to different kinds of ranged attacks and elemental spells. Putting the ancient magics into the basic elements feels odd, but I understand why they are thinking about doing it. One consequence I assume will happen if the extra ranged, and magic damage types gets passed, is that new enemies will be balanced around players using the correct style, and it will be much harder to kill them if not using the correct style. The problem with powercreep in OSRS, is the 99HP system. In a game like WoW, the health of the players also scales with the damage. If a few expansions later in WoW players are doing 100x damage and have 100x health the game still works. If in OSRS the players are doing 100x damage, and taking 100x damage, it doesn't work.
I think these are all good changes. Although slash without fang is kind of dog without fang for bossing. Jagex gotta buff salad blade or something since they keep making high def bosses where they cant have def reduced. Imagine grinding vardorvis with a whip, it would be horrible. Even fang noodles on it sometimes at high health, high def. RSN: Hanzi7777777
This is why I went to rs3 this game just isn't fun anymore, 1b for a scythe wtf, were adults with jobs and responsibilities families, this is just fucking insane
awesome vid man appreciate the breakdown of the possible coming changes. May have to try and grind to start doing bosses soon just got firecape yesterday! RSN: Thazrix
I like that Jagex are making more QOL changes while keeping the OSRS vibe intact~ RSN: VinnyVenture I am an ironman account and was promised a bond in your previous giveaway but haven't received it yet it's been more than a week now and my previous comment got deleted :( i'm online most of the time~
honestly im so disspointed by the combat changes. combat dosnt feel bad, thing is the fang is good becasue its more accurate. they're going to take that away without providing an alternative. theres a reason no one likes saeldor. its bad. move the double accuracy roll to its slash ferature at least. if they dont slash is going from a 1m whip to saving 1b for a scythe. its going to feel really bad. ranged also is in a good spot plenty of viable weapons and has good progession. why would something be weak to throwing knives but not a crossbow bolt? if they really want to implement weaknesses then just allow 1 weapon type to do a double accuracy roll again. my issue is that hitting zeros SUCKS. im doing a fang duke grind right now and ill hit 4-5 0 in a row at times and that with double accuracy. the elemental changes are pretty sick i wont lie. its just ugh jagex there a bot epidemic, theres neglected skills and dead content. focus on fixing these issues before moving onto an area that dosnt need an overhaul. sorry rant over i just feel like im the only person who sees the issue thatll come from this.
100% support for run energy update if it is happening. This walking simulator need to be changes. Agility does not currently really do much for how long run energy will last.
-Keep the Voidwaker the same in PVM, nerf it for PVP -Fang: remove its passive when used on slash -Glad we're getting "EoC". It adds diversity to combat. RSN: Drez
Lol you named the EXACT two shortcuts i was thinking of. The hydra one really is odd though. Why doesn't it just take you from point A to point B like... literally every other shortcut in the game?😂
Really think rooftop agility should be made more rewarding experience wise and imo decreasing the cost of graceful pieces (200 instead of 260 for example) would really help out early-mid game skillers and people going for the quest cape RSN FazeJosefin
I feel like this game being over 20 years old and still changing and optimizing is amazing as well as the community getting a huge influx of players. It just shows that jagex is at least trying to keep this game a live and has respect for its members and non members a like. Fatherable RSN
... jagex is killing the game... Who comes up with the bladed moon 59 slash we already have a fang problem why create another 1???? And then buff the scythe +15 and call it a day? Lazy af ngl