To be honest I thought Midir didn't have eyes. Besides never being close enough to tell, I assumed from his name being Darkeater that be was always in the abyss and maybe didn't need them...
@@archangelgabriel8493 Well, it makes sense that he'd have eyes, since he's one of the direct descendants of the ancient dragons, raised by the gods to obliviously serve as their attack dog/warden over the Ringed City. He wasn't born in the abyss and the changes that he went through after consuming the abyss for so long wouldn't have been that prominent.
Im starting to notice a trend where every boss has a large and tiny version of themselves. There is Gael, nameless and now midir. I wonder if maybe kalameet is the same or maybe some other bosses this is definitely interesting. I need to come up with a list
I'm just a little unclear on when exactly Midir switches to the smaller model... When you come out to the bridge fight, is that already the small model?
@@adamwestlund4750 i believe so. The larger model seems to ne used fot specticle. They want him to seem big but when he's flying around, he would look much smaller so they blow up his model. Same with nameless king on the story king
@@captaindonut5240 only in the cutscene to showcase him getting bigger in relation to the stage. ornstein has a giant version of his model used for the actual combat encounter
And they said From stopped caring about cohesive world layout after DS1! Midir falling from the bridge directly into his boss room is such a great detail, and gives a great connection between Midir's "Abyss" boss arena and the Abyssal Swamp where the Locusts are.
„From stopped caring about cohesive world layout after DS1“ excuse me people that actually believe this, may I remind you of Hollow Town (forgot the name) -> Farron Swamp -> Catacombs???
this is level design, not world design. world design would be how all these individual levels connect. like, the cathedral of the deep is well connected and full of shortcuts, but it only directly connects to one other level - the road of sacrifices.
I love how even when he's just levitating, hidden and waiting for his queue to enter, Midir is fully animated every step of the way, no teleportation or T-posing
Midir flying around Ringed City reminds me of the Hellkite Dragon in DS1 and it's badass af. I love the idea of a "roaming boss", something I'm sure we'll see more of in Elden Ring since it's open world EDIIT: called it! (Lansseax, Adula, Farum Azula Dragon, etc.)
Fun fact: apparently there were going to be roaming bosses in Bloodborne's chalice dungeons. But the they dropped the idea. So they've been working on that since 2015.
@@Blackspidy619 what do mean "was"? There's still is, there just really rare but if your lucky enough you can find some yourself, I've come across Pthumerian elders, and even watchdogs of the old lords walking around. The crazy bastards put the watchdog in the massive open room filled with oil...needless to say I didn't explore down there...
They do appear in chalice dungeons but they don't truly roam like midir, they are just placed there like normal enemies. Which is a shame because I can totally imagine cleric beast with several encounters before his actual boss fight in yharnam.
It probably works so well because his legs are long enough that you don't spend too much time close to his head, and the size difference doesn't occur to you unless you're making a direct comparison.
I had the smallest inkling. It’s more about the size of his head. Same with Nameless because I felt his weapon was bigger in phase 1. But without confirmation, me and likely a whole lot of players just dismissed it. I thought it was just my mind playing tricks on me.
@@felipecosta-kv2fx I mean, it's not only Midir has really small eyes. It's a trend in almost every ancient dragon we see during the series. Kalameet has small eyes, Stone Dragon has small eyes, Ancient Dragon(DS2) has small eyes and Midir. It's a feature of Ancient Dragons.
Absolutely love this dragon to death. The fact this guy literally feeds on darkness for just pure nourishment and how he's a ancient one just makes him so badass in my book.
If it’s possible to load the angels, pilgrim grub and locusts at the same time, maybe you could compare similar design details. Seems to me the grubs praying to the angels have more in common with the locusts than the angels do.
@@elliottstokes3917 Yes, you are correct. The everlasting dragon has 4 wings. Being he's the only actually immortal dragon you find, we can clearly say archdragons have 4 wings
@@Commander7th Yo, holy shit, I never really noticed. He's gotta be powerful lorewise if he's got 4 wings and 3 tails. Too bad in gameplay he was easier to kill than the skeletons in the Catacombs.
The dragons are really cool in DS for a lot of reasons. In DS1, a game about slowly unraveling the conspiracy and hidden sins of the Gwyn Cult, the dragons are shown as oppressors righteously struck down by the Gods. In reality, its not until the player wanders into this very tucked away area, Ash Lake, that you realize the truth. The dragons are not oppressors, but a path of grace and elegance. They were slaughtered by Gwyn in order to cement his power. This revelation that the pantheon of Lordran has been built on a sin is similar to the old Roman myth, and how Rome was founded on blood. We see the diseased underbelly of Lordran in Blighttown, the folly of their hubris in the Demon Ruins, Lost Izalith, and their decay in numerous areas, but the Everlasting Dragon’s peaceful existence in Ash Lake is the final damning evidence that puts together the puzzle for good; the Dragons were killed in a powergrab, and Gwyn’s order has vilified them as yet another lie in his religion. It works double that Ash Lake is essentially the deepest place in Dark Souls. Lordran is literally built on top of this cardinal sin and crime.
Dark Souls always had my favorite dragon fights. Usually in games I get the feeling that the dragon is pulling their punches for the sake of the hero, but in Midir’s fight I actually get the impression he’s making full use of his abilities.
I really appreciate the thought that went into this, they actually have him moving from location to location including into his final boss room rather than just clipping him from one place to another
I'd hazard a guess that the reason for the "flying model" is so that Midir can look large and intimidating even from a distance. The boss version would be too small from far away.
Here's a few suggestion for DS2/SotFS: -Where's Pate/Creighton when they talk to you after the trapped chest? -Are invisible Hollows/Butterflies actually invisible or teleports in when you hit the shadows? -Can you kill the Assassin's hanging from the Fexile Sentry boss room ceiling from outside? -How fast can Darkdriver Grandahl race? -What does Gavlaan looks like? -Top 5 enemies with the most broken Hitboxes -Will Bloodborne 2 comes out before Half-Life 3? -Is Otzdarva actually Not Otzdarva? So many mysteries
Yes, all of these would be great to answer. In case anyone's curious, the assassin's hanging from the Flexile Sentry boss room ceiling only show up in NG+. In the original Dark Souls 2 that was the only way to farm the Shadow Set and the Shadow Dagger. They were really painful and tedious to farm but it was worth it. Now in SOTFS it's easier but also slightly more tedious because when they despawn after killing them enough times you would then have to joint the Covenant of Champions to be able to keep farming them. While you're in the Covenant of Champions all enemies and bosses are tougher (have more hp and do more damage) so it makes farming them riskier.
Along with Vaati, Garden of eyes, BonfireVN, Ray Dhimitri(maybe), and the Pruld; you Zullie, are the best that has happened to the Soulsborne series. Thank you so much for your work.
Love Dragons to a fault, and Midir has been one of my favorite Dragons to date. These are all so neat, that idle pose behind the tower is actually super interesting. Seems so cozy for an eternal vigil.
@@Ontarianmm from Midir's soul description "Midir, descendant of Archdragons, was raised by the gods, and owing to *HIS* immortality was given a duty to eternally battle the dark, a duty that *HE* would never forget, even after the gods perished."
adding to this. can you find out how far from fillianore the pygmy lord thrones appear. i'm curious to see where they would be in the non-destroyed ringed city. some people say they're in the isolated tower we never visit but the tower is present behind Gael's arena .
You get ported to a new map. Gael isn't anywhere but once the cutscene plays and we're moved there **is** the cutscene version of him placed in the tower.
@@amintron You would have thought that like the Untended Graves the two locations would overlap but I guess not because someone would have caught that by now and made a video.
@@KarmaSpaz12 they don't need to overlap. you could just measure how far it is from the church to the pygmy lords and then apply that to the other map. with all of these debug tool surely someone could do that.
They call her Pointyhat Zullie, of the Four Witches of Gwyn. Heir of the ancient dragonslayer Hawkeye Gough. Her only weakness is that, despite her unmatched aiming abilities, she is so impregnated with magic power that her arrows become illusory, and thus faze through her adversaries. Good thing that this usually at least manages to scare them :D
Midir is one of my most favorite fictional dragons ever. He's so cool to look at and the way he fights and flies is awesome. His design is spectacular. AND HE HAS EYES 😄
If I might have a request: I love boss Gael's first phase animations, especially how he walks/runs on all fours with a sword in hand and I always wondered if those animations could be used on the player character as a mod or something.
If somehow you stop him moving from the start of the grave area he does a big zoom around to the next part when ready, I have a clip of it actually and it’s great
Gravity: Midir, you should fall down if you hang from a cliff like this Midir: No, you're not my mom! >:( Ashen one on the bridge: You can call me mommy
From what I remember I believe Midir was an Ancient Dragon that was taken from birth and trained to devour the Abyss to keep it in check at the Ringed City, since it's where the Pygmy lords were sent to after the war.
He couldn't use any of his normal army because beings of light are especially vulnerable to the influence of dark (source: Elizabeth's dialogue regarding Artorias). Whereas a direct descendant of the immortal dragons who originally had no souls would be far more suited to consuming it.
I find it interesting that they bothered to out him into a starting position, then run him through a wake up animation, rather than having him ready to go from the start
0:51 "no hitbox and cant take damage" but what if you kill him in console commands like you did in that DS1 video? is it even possible? (fyi i don't know if thats even a "feature" in DS3)
Being able to watch Midir navigate the map/ environment like this is so amazing. I swear he's a technical marvel for these games. Also, there are TWO Midir models?? I never knew that! The head on the larger one is (obviously) more detailed, and the snout looks slightly broader and with the teeth, far more crocodilian compared to the boss fight version. Even his sized up eye looks crocodillian! Interesting!
Some of this stuff is really fascinating, like special effects stuff you’d never think about until you watch a behind the scenes video. It all seems so natural when it happens.
The crossed arms makes me realize that Midir has a strangely humanoid body. Instead of being built like a quadraped, he's like a man down on all fours.