Comparing some gameplay elements/details to Crackdown 1 (released in 2007), and also comparing multiplayer destruction to the Gamescom 2015 pre-alpha reveal (starting at 10:27).
@@Pearloryx Funny comment considering the Battlefield series have gone downhill in terms of destructiveness as well, Bad Company 2 was a lot more destructive than their shitty newer BF games.
@@nestormelendez9005 AoM main problem for me is they this cast of characters but they’re inconsequential to the game. They’re just different gameplay mechanics with a few interchangeable lines in a mission rather than fully fleshed our characters of importance to the story. I wish they actually were involved in the story more. Game was fun at least
Well clearly the devs didnt put in any work at all. Plus Microsoft made them release it so i mean they probably woulda kept doing minimal work and delaying it. So eventually it woulda been done at least
Sad thing is that they probably put a lot of money into the development of this game simply by paying for salaries for the whole time it's been delayed. I have no idea what the fuck's happened, but it ain't good.
@@Soul-sv8bi tbf, cyberpunk is much better than this, at least the world building for cyberpunk is good, and the story is ok too, even tho it’s a bug breeding center, it’s still much better than this
@@josuededeus1486 Crackdown 3 isn’t a broken buggy mess of a game. It’s just boring and was overhyped. Cyberpunk was overhyped AND beyond broken at launch.
Crackdown has been a series of downgrades from the start. If you play 2 it's got some severe reductions in quality from 1, 3 is just taking that to insane levels for some reason.
Rule of thumb: any game that takes forever to come out and then all of a sudden a celebrity is involved in the trailers and game (Terry crews, Keanu reeves) Don’t buy it
@@rickro2878 Cyberpunk is very political. It's messages are mostly "big corporations don't care about you" and "The earth will be an unlivable shithole with our current resource usage". Though 2077 doesn't force you to look at its messages any specific way, which is something I respect
They gave up on it due to creative differences That was it If you want to play Scalebound just go play Astral Chain on Switch. They basically took the combat ideas from Scalebound and slapped it on there.
The newer earth defense force games (games with an extremely low budget) have actual building destruction physics that look convincing enough and i bet my testicles that they probably look a lot better than what cd3 has now.
@Tidder T thats true I think its pretty clear they rushed this and removed features just to meet the deadline.. I had it on the series s it was running fine but I uninstalled it because of the crashes so hopefully after a few patches it will be ready to go
Nyogeize nope, days gone is really just hated by games journalists, days gone is actually really good, the E3 gameplay was a scripted mission that you can still do in game, and it’s much better than this bullshit
It's gotten too big now, with the stockholders etc now. I still mostly play 360 era games on my Series X cause they are just flat out better in the gameplay department.
@@nn98b64 I feel that of the 14 games i currently have on my xbox one only three are for that console specifically, and one of them is just a port the rest are xbox and xbox 360 games. They were just better more polished and didn't have so much bs
The original Crackdown represents that amazing time early in the 360 life cycle where developers were really making special, unique, and amazing games. Constantly trying to one up each other while crafting their own thing. It was the like 90s FPS scene on PC. It's such a shame those days seem behind us now. 😕
He was probably told like yea man its a super high tech cutting edge game its gonna be the next big thing. I doubt he gives a shit though, he got his bag and he deserves it
Realtime Worlds (devs of Crackdown 1, but not 2, or 3) even got the tire physics correct, bouncing up and down. This video is shedding new light on how great of a game C1 is. A game I've loved since soon after it came out, 14 gosh darn years ago. EDIT: As this video went on, it became apparent that C1 is a masterpiece.
@@FearlessXL "good" a huge portion of promised features are still not in the game, the story still doesn't have branching paths and it's a generic linear fps with some rpg elements thrown into it. It's closer to Far Cry than to what it was promised to be. Also, there are still lots of bugs, but at least those made the game ironically fun.
I bet the company kept taking assets and other parts like the destructible environment code and used it for other games til all the devs had to work with we're generic nothing asset's that amounted to this shit by the end without any gimmicks or unique features.
I remember getting this game gifted to me by my uncle secretly because he knew my parents were strict with video games. My Xbox was only allowed to be in the living room, so not only was it kinda rare for me to be able to play but even more so crackdown 1. But when on the very rare occasion my luck aligned and I got to play, it felt like doing something illegal, this game was soo god damn good especially for a kid who couldn’t exactly play shooters.
Man I was in love with the way your car would shift through its progressive stages when you got in. I would get in and out just to see the animation again. Crackdown 3 was a crime.
@@MadSupra354 Crackdown 3 looks like fortnite esk or some plastic clean world Crackdown 1 is trying to look like GTA aka more gritty/realistic. It's preference but i like 1 better
Nah they'll be just fine and put into developing the next piece of hot garbage they want to make money off of. People never get what they actually deserve especially in the gaming industry.
I do honestly feel bad for the people behind this game, it feels like there's something happened that we didn't know, they probably laid out some employees or the employees who had a great vision with this game left for some reason.
actually the story behind why they removed the "destruction feature" is pretty interesting. At first they had the computation for the destruction happen at a server at Microsoft but later on they realized the cost of maintaining the server was way to expensive so they scrapped the idea and instead downgraded the game to pooper mode.
@@asukifolxfer7375 That's not the issue. MS is not going to give resources to a small game franchise like Crackdown. Every game has a budget and cost/analysis.
@DamageIncM i think you're exaggerating here buddy, did u know that ps3 has game graphics that's exactly like ps4 but in only in 720p with lower textures? I doubt it lol
this is modern day gaming in general, hardware limitations made game devs strive to make games better through how you interact with the world instead of it being a realism contest like it is now
Well I understand some static elements, but yeah, this is why I loved the Bad Company games. Enemies in a house? Level it with artillery. Enemies in a ditch? Artillery Helicopter hovering as dudes fast rope out the side? A R T I L L E R Y
More something like 2005-2015 but yep. The golden age before full corporatization of our industry and politics in games. A time when people were hired only because of their competence and their only focus was to make the best gameplay. I know not 100% but c'mon... Compare to now??
What we get are disguised betas, instead of finished products, all because the inner-politics of game developers bend over to marketing and share-holders instead of actually respecting the actual consumers.
@@InVinoVeratas Crack down 3 looks like Microsoft reset the game development at the end of 2017 because they couldn' t make that thing to run in a Xbox one, so they just managed to make an Alpha of what the the concept of the game is, maybe going as far as a prealpha in the first half of 2018 so Microsoft doubled down on em, countinuing the development would have been a lost of money, so they told em "ok add the story and make the online mode, we are shipping it like that", and this is the final result
+Epic Savage Gamer One'd wish it looked like that pre-alpha footage though. More like, it's bad if your pre-alpha footage looks more final than your final product!
@@avoidthis3912 Its good for a 360 launch title. Not an involved game though. A good afternoon collectathon-esque open world futuristic gang holocaust simulator. Its alright but you can tell its almost 15 years old
To me Crackdown 3 is one of the saddest games of all time, historically. It was a punching bag for three weeks then everyone moved on. It's a dried drop of jism on a footnote of the history of AAA catastrophes.
I can't imagine being a developer for FIVE YEARS and this is what you put out. That's a huge portion of your life just gone. EDIT: By gone I mean they now have to put "Developer for 5 years for Crackdown 3" on their resume.
@@skateredhmg09 this game wasn't broken just overhyped We crackdown fans thought the next gen Crackdown would change open world. But all we got was other open world game like the previous games Cyberpunk2077 is pure amateur game desing I got it on pc i stil get glitches and millions of graphic glitches Game play is extremely repetitive i done that hacking mini game about 1 million times
What a shitshow this turned into. What even happened between 2 and 3? We had a sequel plot set up and nothing was done with it, what happened to the story with the ruthless expansionist Agency and the potential we’d be playing as a Cell agent to finally take down the Director and maybe even the agent we played as in 2? It feels like it was just ditched for a generic “Down with corporatism, up with liberty!” Plotline. I watched the movie version of 3 and was just scratching my head wondering wtf this new choice in art style was, airships, neon light armor, energy weapons and a predictable story? What gives? I was already assuming by that this TerraNova (or whatever they’re called) to be either an ally or rival to the Agency that you’d be sent in to assist with the rebels or remove so the Agency could take the city for themselves. But no, you’re ambushed by the generic super weapon (chimera), regenerated by Echo, she **DOESN’T** remove your Agency tracker chip, and when the Director gets back into contact with you, he’s surprisingly cooperative with the resistance, even though he should rightly know they’ll be an issue in the future, and it ends on a sappy note about hope for a better future, rather than the Director playing Echo like the overly trusting novice she is, using her to get as much public support for the Agency as possible, and then calling the highest authority members of the Militia to a private meeting where the Agent flawlessly executes them, then make up an elaborate coverup about it being a terror attack by the last remnants of TerraNova, making it easy to enforce the Agency’s will upon the people of this new city. There, I just came up with a plot point that keeps true to the Agency’s real personality.
I'm always dumbfounded by the seriousness of the plot/lore analyzers, meticulously judging the narrative structure of sci-fi/fantasy works made for 14 years old kids.
The worst part is that it can be implemented on PC. Hell, even the Frostbite 2 engine showed in Bad Company 2 that massive levels of building destruction can be implemented quite well.
@@Blueshirt38 The level of destruction shown in the convention footage cannot be implemented, not even on the best PCs. Bad Company 2's destruction was nothing compared to what's shown there. A whole city, made up of destructible bullet sized geometry is not possible to run on any current hardware in real time.
Triple A is over. Our only hope is for current genius indie devs to create a new triple A echelon from the ashes. The cycle will continue to burn to ash, but we will get good games whenever the ember is rekindled.
Let me gift you young bird... It's the example of a team that doesn't do shit for years and gets it delayed over and over and over again until big boss(Microsoft) demands it come out Same thing happened to Anthem and EA The team were lazy for 2 years and when EA said no more they order a buffet of Taco bell and the aftermath of that buffet of Taco Bell is the game we were given
I think half the people in the comments don't even realise that this video is comparing Crackdown 1 (2007) and Crackdown 3 (2019), with Crackdown 1 being technologically superior in every way apart from the graphics.
Five years later and the finals achieved exactly what crackdown 3 absolutely failed at doing Took a while, but I am glad someone figured it out and pulled it off with near perfection
I remember everyone complaining about that downgrade and I never understood it. The release version of the game looked just like the version that was shown around the time of gamescom or fall of 2013.
@@shanemickeydeez5155 which game are you talking about? All 3 of the games we're talking about had massive downgrades either graphically or the geography of the map
Watch Dogs downgrade, from what I an remember, was entirely to do with its graphics and how shiny it looked. The gameplay was still all there from the get go. Crackdown 3, on the other hand, is missing primarily the cloud-based destruction that was advertised. Graphically it looks the same (the cartoony look) and is missing features relative to its first game, whereas Watch Dogs was the first game in a series
@@TheVaultDweller-oi9ij that is not the same hunt down the freeman was made by one guy who had no clue what he is doing the Half-Life team had both money and talent.
Hands the coolest detail of Crackdown one and my most memorable is how the Agency vehicles morph into more powerful versions, Wish that weapons did it also
San andreas was waaaaay ahead of it’s time. There are still things you can do on there that you can’t do on gta v. From different fighting styles, gun wielding, player physics, dynamic body weight, etc... it was waaaaaay ahead
@@just_soco2422 Crysis is on another plane entirely. GTA IV still looks good in some areas. I'm talking about one of those loss and forgotten games from that generation, the ones that take up half the bargain bin and you have look up reviews for.
The main thing I take away from this video is the sad fact that there will NEVER be a Crackdown 4. Imagine being Microsoft and canceling Scalebound instead of this stinker. Poor Terry Crews, he deserves a large role in an actual good game.
Looking back on it, it seems like the devs did actually build a fully destructible world then realized that it wouldn't run on consoles and it went into full panic hell.
@@marcosdheleno I’m not defending crackdown 3 I’m just pointing out that your point isn’t entirely true Obviously Just Cause 3 delivers far more, but I never said it didn’t. I just said it doesn’t offer full destruction like you implied
They spent years building a game, then wiped it all away and built another game. That's the typical disaster story, weak leadership and constantly shifting goals lead to an over ambitious project being scrapped in favor of something else, constant turnover until finally some overworked low skill team spurts something out because the publisher has had enough. Then everyone forgets as fast as they can.
One of the things always bothered me most in crackdown 1 was how if you were sprinting full speed you could bump into a civilian and get stopped dead in your tracks, you wouldnt just plow through them.
That game was entirely built around an engine that was built around the idea of environment destruction. If you don't understand why other games don't have it, you sound like the people who wonder why every game since L.A. Noire doesn't have that level of facial animation, totally ignorant to the fact that most of their budget was sunk into that one gimmick.
@@timeshaft5088 they couldn't get the whole cloud thing to work as intended. They had a showcase demo up and running with full destruction at one point, but the whole project had to be hugely pulled back just so they could finally release the damn game
@@lordvague Shame. The cloud server aspect was the only thing keeping my interest (and a lot of other people's too). Now I couldn't care less about this game.