How about that new intro, eh? Hope you learned something new from this tutorial! Be sure to tag me in the work you create - I love seeing what you put together! :)
When you set your render sample count to 2000 I felt pain. If you change your integrator in the Render Properties tab to "Branched Path Tracing", you can manually change the sub-sample size, meaning you can isolate the amount of samples that go into volumes and other things from the rest of your scene. The numbers in each sub sample box are the multipliers, by default they are all 1, if you had your render samples set to 300 but your volume multiplier to 4, that would mean that the final render would render 4 times the amount of samples to volumes without affecting all the other areas. My explanation might have been a little confusing but you can always just type Blender Branched Path Tracing into your browser of choice and get a better explanation on what it does. Don't know if you knew this, I certainly didn't until not too long ago but its a really easy way to cut down on render time but also get a better result because you can just crank up the volume multiplier to get better results. Also, good job on that render, looks great!
Oh wow this is a fantastic tip! Had no idea you could do this in blender. Stuff like this is muuuuch easier in something like octane or redshift. Good to know it is possible in Blender, too
thank you so much for uploading blender environment tutorials !! these are so so rare and i always wanted to create cool environmental scenes like yours
I absolutely love your tutorials bro HOLY. I've been using blender for a little over a month now and have decided to specialize in environment design. Watching your tutorials is really helping me progress and get better! Thank you : )
Dude following you in instagram was the: Hey here you go all the greatest and easy ideas you need to create a 3D scene with Blender. Keep it up man you are amazing!
16:40 For any others interested in how James achieved the fake caustics effect in his water, I'm not 100% certain, but I am pretty sure that he achieved the effect using this tutorial: *ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-A-R07GaruK0.html**.* The node network looks *very* similar to the node network used in the Blender for Archviz _(not Blender Guru)_ tutorial. I hope this helps others...
@@usefhussain2183 You're most welcome! From my personal experience of using this technique, I'm pretty much 99% certain that this is the exact technique that he is using. Especially having paused on his node setup for the material. I'm not sure why he is so elusive to sharing how he achieved the result, or referring to the same tutorial, but at least we now know! I hope you enjoy this technique and that it enhances your renders. Have fun!
Hi James. Just discovered your channel, really great stuff! (actually a little annoyed at the youtube search and suggestion algorithm for not finding you earlier). Grats on 5K subs, just watch a video from back in September where you said you were psyched for 1k so, nice work! Keep em coming and I'll keep watching, cheers!
The node tree at 16:40 looks *very similar* to the effect achieved in this tutorial... ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-A-R07GaruK0.html
@@jamieedgington7958 Hey no problem at all, I'm happy that it is of use to you. I too have been looking for that caustic effect and have noticed that it hasn't really been described in very much detail at all during James's tutorials. Having completed the tutorial that I mentioned, I am pretty much certain that it is exactly the same process that James has used for his water caustic effect. Have fun!
Thanks for showing us the Quexel part, I couldn't really find anything to help me understand - I find it confusing on the website, there are like 3 programs and some are free some arent and it went over my head.
Again, it looks like he liked your comment without answering the question?? (Closely guarded secret??) Anyway, I'm pretty certain he achieved it with this tutorial... ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-A-R07GaruK0.html
Great tutorial as usual :)) I got some shadows reflecting on the plane image from rocks :( how can I make my image plane not catch any shadows? Thanks again and keep up the good work man! :)
Yup! You can just add the trees or plants into your scene and maneuver them manually. You can also import other assets and use the scatter add-on to scatter them across your scene