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Creating a realistic iris for an eye in ZBrush using FiberMesh 

Pablo Muñoz Gómez
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In this tutorial, I’m going to show you a pretty cool technique to create a detailed eye, more specifically the iris. This is a rather long tutorial as I cover the entire workflow including the creation of texture maps for rendering.
- 0:00 - Intro
- 1:47 - Reference of the Iris
- 4:12 - AAHalf to work with fiberMesh
- 6:43 - Generating FiberMesh with ‘Double off’
- 8:13 - Gravity Variation slider
- 10:49 - What ‘Segments’ do in FiberMesh
- 12:33 - Using Grooming Brushes
- 13:33 - FiberMesh Grooming Kit Link
- 18:50 - Setting up the Collarette and Crypts
- 22:43 - Fixing the Issues with the fibres
- 23:53 - The cool thing about Dynamic SubDiv
- 27:19 - Tips on making more organic Crypts
- 28:31 - Declumper Brush Feature
- 30:22 - Time Lapse on detailing the ciliary zone.
- 32:58 - The front collision tolerance setting
- 37:00 - Using the Inflate Slider
- 38:23 - Subdivision Smoothness
- 41:44 - Sculpting with radial Symmetry.
- 43:07 - Enabling Accucurve and refining the details
- 46:39 - Adding and adjusting colour variation to the Iris
- 50:00 - Converting into Textures
- 51:21 - Creating the albedo colour
- 52:49 - Grabbing the Normal Map
- 53:40 - Extracting the Ambient Occlusion
You can find the Grooming brushes kit I used and mentioned in the video here:
zbrushguides.store/products/f...
Find more about this tutorial and its resources at the ZBGs website:
www.zbrushguides.com/tutorial...
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30 июл 2024

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Комментарии : 14   
@zedbrush
@zedbrush 2 года назад
Another fantastic tutorial and great example of thinking outside the box. Thanks Pablo!.
2 года назад
Glad you liked it!
@michaeldixon3436
@michaeldixon3436 2 года назад
Absolutely incredible and done in a way I’d never have thought of. I’ll definitely be looking to make a few versions of these for myself.
2 года назад
Cheers! glad you find it useful
@noonenoone9836
@noonenoone9836 Год назад
Thanks alot !! i really learnt alot about fibermesh . Also you can use the usual move brush while increasing "Preserve Length" to 100 to not affect the fiber's length
@KRGraphicsCG
@KRGraphicsCG Год назад
This is an incredible tutorial and very timely. I'm working on procedurally created eyes but I will definitely try it this technique for generating irises like this and see how it looks in Unity
Год назад
Glad this helps! I'd love to see the results of the procedural eyes in Uinity, good luck!
@KRGraphicsCG
@KRGraphicsCG Год назад
@ I do have them on my Instagram. It's completely procedural, but I'm tempted to try this ZBrush method. It looks bananas
@EL_N0IR_2201
@EL_N0IR_2201 8 месяцев назад
please don't worry about you're tutorials being too long as long as there full of details and good information there will be people like me that will watch every second and minute i promise, ignore people who say that it is to long those people are not serious about there art or craft, short tutorials are always missing info and that's the worst thing ever. good tutorial.
7 месяцев назад
glad to hear that! cheers.
@GregCalas
@GregCalas 2 года назад
amazing thanks for taking the time to make this
2 года назад
My pleasure!
@user-pl1yf3ke4x
@user-pl1yf3ke4x Год назад
so 4king cool, man, thx!!!
@joydipsarkar9864
@joydipsarkar9864 Год назад
nice
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