Even if tghe meta is wrong with their understanding. Having better information would actually allow people to understand why, generally, a meta can or cannot matter. And help fix the game when some weapons are just poorly implemented. Go figure. @@pirx9798
Its 7 if you have less my plasma gun is like 60% thermal resistance and I think I get 7 shots. I have one thats 57 and I hated how it felt even thought it might not be that big of a difference.
PSA for zealot: Power weapons and heavy swords have dodge distance and limit on the defence stat because they have no mobility stat. That makes your defence actually important. Also applies to Ogryn for some weapons.
I liked this format very much! Fantastic information and insight with minimal cursing and belittling of my skill level, haha. I’m in my 40s so it did get to me sometimes. Keep it up, Tanner, I enjoy your content. And thank you for all the effort and work you put into educating us.
Came across this video randomly while searching for more information on the "ShowMeRealWeaponStats" mod. This is by far the most informative video I've come across for stat information on what actually matters.
Hey man. Still watching these videos that are still relevant nowadays. Hope to see some more Darktide content in the future, however much LShark pisses us off. Heard you say you aren't doing well and I know you are the type to not take flattery and praise well, but you put out good content and I hope to hear more from you.
Are there enough blessing/talent options that negate the need for high bars on certain weapons to warrant covering? I know Uncanny Strikes completely negates the need for a good penetration roll on weapons that can reasonably expect to have 5 stacks at all times like knife and force sword. The difference in damage vs carapace between an 80 damage 80 pen knife at full stacks and a 80 damage 40 pen knife at full stacks is
Yeah like on some Staff builds on Psyker, Flurry Blessing increases Charge Speed, so 80 modifier isn't that necessary. On Axes which I would say needs Brutal Momentum as they have no Cleave do not need the modifier that increases Cleave as it grants basically nothing anyway. Other examples of course
Mobility for knife/laspistol is godtier so I can mop up the plasteel drops on the map while my random teammates are busy tripping over eachother to compete for the most killing blows on most elites up until they overextend and don't know how to handle 4 crushers that they aggroed at the same time.
Well damn, I've been Purgatusing wrong this whole time too. I thought Damage was the dump stat because the damage spread was so small and that applied to the initial damage on application.
Hey Tanner, thanks a lot for you content! Can you clear something regarding gun psyker? I don't seem to understand how to deal with Crushers. Even 1 is requiring almost a whole mag, and when there is a pack of them - it's a nightmare to deal with. Their armor makes them really tough to break with MK5 on gun psyker build. Any tips on how to deal with them?
@@sturmmagnunstein1008 thanks for advice! It's really risky to go melee against pack of crushers, Tanner hinself said it. Also, in his Gun Psyker video, he advises again brain burst. And brain burst doesn't even oneshot them, unbuffed does around half of their health in 1 hit :(
It should be noted, much like how some damage stats give additional modifiers, other stats also aren't all the same. For instance, Defence on the Heavy Sword is not a dump stat, as it also affects your dodges. I'm also not sure how impactful Warp Resistance is on Force Swords, since their power-up isn't generally something I spam too much when using it (and getting to high peril for the extra power and toughness damage resistance has other benefits). Not sure if it reduces gain from Scrier's Gaze or Kinetic Deflection, but if it does, that certainly gives it more value. PS. Sorry if you see this twice, accidentally commented on the wrong video at first, ha.
As far as i know Toughness works as a percentage reduction to incoming damage when it isnt full. For example if i have 50% toughness an incoming hit doing 100 damage is gonna do 50% damage. This is why many people gravitate having high toughness over health, as they see bleedthrough damage as a natural part of gameplay, and reducing it is a key in taking less overall damage. There are exceptional attacks that can absolutely destroy you even if your toughness is full, though. A crusher or maulers overhead cannot be blocked entirely, and you will take toughness and health damage even when youre looking at the attacker when blocking.
This is the content we need and also yesterday someone in chat was talking about that robot dude and i said yeah hes a liar and someone in chat said tanner ftw so you out here getting love from the community😂
Could you be convinced to perhaps make some min/maxed 'roleplay' builds? For instance, a flamer wielding, sister of battle type of zealot set up might not be the MOST optimal playstyle, but with your in depth knowledge of the game perhaps you could make it *not terrible* for more casual players. Or maybe a deathkorps kriegsman hellbore lasgun build, or a commissar build. There *are* RP builds out there, but like you've mentioned in some of your videos, it doesn't always seem like people playtest the builds they make videos about. You seem like a trustworthy source of good info.
15:40 Having 1.66s charge rate instead of 1.90s is barely a 13% improvement, not a 30% improvement as you mention. Still an important stat, but not in the scale you describe.
@@petitblanc7343why does that mod even exist? The 81-100% stats are locked until Red Weapons or whatever they have planned in the future, so it isn't real stats
@@fiveforbitingDo you mean the Inspect Stats numbers specifically so like shows the up to 80% damage value instead of 100%? Cus then yeah that would make sense, but the Bar slider is just whatever to me
15:40 Uhh 1.66 seconds is ~14% faster than 1.9 seconds, or another way to look at it is that 80% charge rate is ~87% of the time needed to charge compared to 0%
You dont show the percentage so its hard to tell a numerical difference in the quell speed, but it ticks down 9 times in the first test and 8 times in the second, implying each tick of quelling is doing 12.5% more, at least, as it looks like the last chunk of the 80% test was less than a full tick. Now if you do 142.86 ÷ 126.58 that is 1.128 So 12.8% better, consistent with the 8 ticks vs 9 ticks mentioned above. So that stat isnt bugged and seems bang on with your test to where you would expect it to be. I would say that while a full quell has a trivial difference in time taken, partial quells and tap-quelling would see that full 12.8% bonus, which also grants toughness etc etc so makes a fairly decent difference.
If I were to guess: - Their survivability is broken: free wounds, free toughness. - ranged weapons almost have no way to use them skillfully, its either extremely faceroll, or RNG (ie. the reason he hates shotguns) - 80% of the cover in maps is too small to use (offset by the survivability, but it basically says: you can be dumb playing this, no skill required) - weapon pool is about half of other classes, so combos are less varied - they're not edgy enough (personal cosmetic preference)
@@petitblanc7343 To top it off, it's SO SLOW. You cannot escape if anything goes wrong, your stamina regen delay is also stupidly long that it's difficult to block for extended period of time and you're kinda forced to stand and fight in bad situations. While you do have unique tools for such cases, this is also where you start getting netted and pounced, and no amount of durability will help if you found yourself snared. From my very shallow and likely wrong understanding of the class, you're pretty much supposed to take Thunderous on your club then take Batter to smack anything in your melee range. But it just feels like a good portion of the talent tree just encourage you to exchange hits with enemies which is a very questionable design choice. At some point, extra health just stops being helpful and the poor mobility becomes the biggest limiting factor of your gameplay.
I miss your warframe content. Sad to see you’ve deleted your videos. I hate gaz with a burning passion for what he did to you. I’m sure you’re gonna mock me for still playing warframe but your content helped me grow as a player immensely. Your impact on that community is still felt by some.
bro has a moment and leaves the darktide discords and deletes his own but keeps posting darktide content to make sure the idiots in the lfg discord are proved wrong