Friends List is full, I shall now be cycling out all people who have "Creamer" "Discharge" or other such profile quotes in order to get in new people. Then, eventually, I shall only have people whose profile quotes I actually laughed at. Godspeed.
never thought I'd change "You won't sway me with that look, Meursault" with base id, but here I am with "You're late. Counted to All In and you still didn't come" as a nod to me hitting pity for magic bullet outis. Game gave me literally everyone else but her.
@@Aceleo209 I mean knowing that the literary reference is that the magic bullets that never miss, with the caveat that some are under the devil's influence, primarily that a key character is dealt a death by the protagonist unwittingly shooting one of the devil's rounds.
Poise was actually already reworked. It used to be hilariously useless because each poise potency gave only a 1% chance to crit so poise focused characters like Kurokumo Rodya only had like, a 5% chance of doing anything.
Given that a bunch of burn EGO gifts were updated to include 'unique burns', so, it feels like things are being future proofed for more IDs that set up special effects on burn going off. So, odds are we'll see another unique burn that multiplies damage down the line, plus maybe some that apply debuffs based on burn potency.
The fact that Limbus’ (honestly very blatant) attempt at “forcing” players to roll is still leagues above standard gacha game fare is pretty impressive. I think a lot of Limbus players don’t realize just how good we have it, because I can tell you from experience that things can be much, *much* worse. Of course, that doesn’t mean it’s not worth criticizing, since it’s still predatory by design, but it’s also worth pointing out that, for a gacha game, Limbus is unfathomably generous. Granted, that’s not a very high bar, and the monetization model is far from ideal, but I seriously believe that it making as much money as it does from the season passes is helping a ton with ensuring a better overall experience for most players.
It's a bit worrying, seeing how this resembles other gacha games where 'essential' characters are locked behind the gacha. If the system works well, they might balance the game around Walpurgisnacht events and only release otherwise useless archetypes that require the 'pay to win' characters. Still not too big of a problem, since other good teams like charge are available to the general player pool, but this can also change in the future with stuff that would basically require specific archetypes. It's not great as is, but it could definitely be a lot worse. Remains to be seen whether they'll keep it at this level or make things even worse. Seems more unfair towards new players that would spend their free lunacy on standard banners because they don't know any better and get goaded into buying stuff because they'll get locked out for half a year otherwise.
Well, I can't nitpick the pronunciation of Teth, He, and Waw for this video, so I'm going to have to nitpick the pronunciation of Walpurgisnacht and Der Freischutz. And despite having literally lived in Germany, I have zero idea how to pronounce them, so go off king.
the pronunciation is literal... the "W" is less like pronouncing "Wall" more like a hard "V", like if you try pronounce too hard "Valor"... but the rest is preety accurate Der Freischütz is also okay... the biggest difference on his pronounciation an the actual pronounciation can be boiled down to accent... as the "Frei" part usually sound like you are half-snoring with your throat... but that's beeing TOO nitpicky overall, EGOO did his pronounciation homework :3
Pretty sure dark flame IS just a long about way of what you described but better S2 at 7 bullets literally do 7*99 damage next turn. Not to mention it stack withS3 that inflict it current turn
I wonder what effect this video will have on the ESGOO Effect. Will this video channel the right extradimensional energies to somehow cause a solution to appear within the next 30 days? AGAIN?
Almost took them 30 days. It's a bit more but we not only got the two exact id's ESGOO asked for in the other burn video, they are actually really good.
One thing I feel is kind of interesting/funny, is that, before Der Outis' existence, one could argue Liu Ishmael was a bandaid fix to Burn. Though unlike Der Outis, who's a bandaid fix to Burn as a mechanic, Liu Ish was a bandaid fix to Burn ID design. It can be easy to forget, but pre uptie-IV, before they got burn-based coin power increases, all the Liu IDs had unforgivably bad clashing (Greg's best was 12 and Sault's was 14). Liu Ish was the first Burn ID, bar N Clair, who meaningfully rewarded Burn stacking and could clash due to her coin power boosts. Even N Clair arguably wasn't ideal, given his negative sanity nature meant sometimes he couldn't afford to clash, something Ish didn't suffer from. The fact that the 2 most recent Burn IDs have both been hard bandaid fixes at the time, with Liu Ish being followed by a massive drought of Burn IDs, I wonder if PM is either at a loss or just uninterested in fleshing Burn out more. I could just be doomering over a coincidence though.
My guess is that part of it is also that burn has way fewer faction options than the other statuses. Like, charge has W and K corp, tremor has LCCB and Molar, and bleed has just a crapton of factions that represent it. Burn? Only Liu, really. And i guess Stigma Workshop, assuming they become relevant in Limbus anytime soon.
@@funninoriginal6054we’ll likely see more burn content with ryoshu’s canto and the PEAK crying children philip EGO .5 event which is totally real you gotta trust me
Oh man, this is hilarius to see after Philip's ID announcement for Sinclair And this will probably happen for Xiao's eventual ID release also a walpurgis night ID Burn is forever locked behind walpurgis night
Honestly, I hope they make more burn IDs that are similar to Meursault in that it spread fire, essentially make the "niche" of burn being the AOE application of it, each only needs to get a few count to keep going, and it would give a distinct identity to burn as a satus effect, that along with the whole "coin power" thing which they seem pretty set on considering uptie 4 of the liu's and Der Outis. I would make them neat, while having rupture and co be more the "single target kings". Not to mention while I cant remember where in limbus company they talked about this, i remember it being brought up that the reason why the Liu association likes fire is because its useful for group fights since enemies would spread it to eachother, so there's even a lore reason to have it the "Group debuff."
Man, just passing by as a new limbus player, your content is amazing, a shame i could not get otis but even so, your content been helping me to keep up with the game and enjoy myself playing it, thank you for your videos and hope to see more of them, peace.
the new outis is the real definition of band-aid fix, without her, burn wouldn't be as reliable, you already even talked about it. I'm not in any position to think about how burn could be fixed in a sensical matter, although.. we DO need more burn IDs, even if its a SINGLE id, something that you dont have to OVERLY rely , like freischutz outis. Plus, in my opinion, since the only burn ids we have are OLD, i feel like some of their power is locked behind UP4, i feel like dedicating hundreds of thread and shards on the uptying of burn identities isn't as rewarding , since burn is well, bad without outis, and if you don't have her, you're better off not building a burn based team at all
The problem is that we only have 3 burn units that are strong on field on their own merits: liush, der freishutz, and nclair. Liusault is ok, but he is carried by egos. Hong liu does his job better off field than on field, and liu gregor is a tragedy. Burn has some incredible egos, but aside from ardor blossom star and both capotes, none of the egos are on sinners that work with burn, with ryoshu being the biggest offender with 4mf *and* FFTF. Don soup is rime shank power level, but has 0 units that can use it. Rodion fourth match flame is a very nice add as is effervescent corrosion (large aoe that gives plenty of tremor count for capote stacking) yi sang 4mf with hongliu passive can potentially provide 10/2 in 5 AOE kick starting your entire team. But none of them have units that actually work in burn.
I feel like the easiest way to fix band aid units would be to add more IDs/EGO that have similar effects. For example, since we are possibly getting another sinking ID for Yi Sang in the form of Dieci, I kinda want Dieci Hong Lu to inflict sinking deluge so that way you can choose to either use dual deluge with Yi Sang + Hong Lu, or go for a more sinking buildup support reliant on 1 deluge using Dieci Yi Sang. They could do something for other status effects in the form of IDs or EGO. For example, what if we get an EGO based on that Der Frieschutz aberration that inflicts a wrath element version of dark flame. This would make dark flame not feel as exclusive and give more variety for team building.
I don't think they should give sinking deluge to another ID since after Regret Faust took Yi Sang's AoE gimmick (There's also technically Shi Heathcliff but who uses Shi Heathcliff?) it's the only thing that sets him apart despite being the big story related ID of the season similar to N Sinclair. Also, sinking deluge is too good so having the option to get it off multiple times a turn would just completely break the game. I don't think there's a problem with releasing bandaid IDs like Spicebush Yi Sang. The main issue is that some of them are Walpurgis Night exclusive.
@@Mr.Stizblee AoE was inevitably going to be on other IDs eventually, no one has a monopoly on that. I do agree that Sinking Deluge is pretty much Spicebush's gimmick though same way Dark Flame is Der Outis' or Dimensional Rift is exclusive to Dimension Shredder/W Corp Yi Sang (Fits thematically). I can see Dieci have a gimmick regarding their insight stacks though, like maybe insight boosts sinking damage they do.
@@freshlymemed5680 while I do agree AoE was going to be given to other IDs, it is also one of Spicebush's primary gimmicks so I was a bit frustrated that they quickly released another ID that can make much better use of it since I think Spicebush was supposed to be the big ID of the season similar to N Sinclair and hopefully Captain Ishmael. Spicebush is definitely a very good ID, but his AoE is hard to utilize, sinking deluge requires sinking support from his teammates, and his clashing values aren't the best (9 on skill one is painful) so he ended up being overshadowed easily compared to N Sinclair who is completely busted no matter team he's on by some of the other good season 2 IDs to the point it created this crazy obsession with the idea we'd eventually get Farmwatch as the big season 2 ID.
Great video to watch during my final work break. Whenever I think of bandaid solutions I think of Dead By Daylight because while I didn’t play it was fun to listen to lore and details. Disclaimer I will say Limbus is in a much better state with this one because the solution is give burn, or other things really, more units or more unique ways for it to do something with a kit and its single player, as opposed to an online only game. Thaf being said I do want to tall about a noticeable thong from the time and some details. A lot of the time there a killer would come out to fix some problem that was caused by survivors being too strong in some regard, but would also bring they're own set of problems and not address the problem with the other killers, just make it not a problem with those. One case I remember is when the Oni came he came with a perk that made the Legion, an at the time trash killer(s), unstoppable. Withoit going into too many details the survivor was forced to get hit and go down or try and run and have a time tick down and go down from a status called mangled wound (or something similar) which should tick down in a chase. I don't think Limbus is going down the band-aid path too hard since the solutions are incredibly simple but I can see the conern just from looking at other games.
I do think burn consumption, like in Faust’s 9:2 EGO, will be a thing in the future for burn IDs. Dark Flame could very well become the enabler for burn damage, but being able to consume burn potency for other effects, whether for defense level down or some other kind of boost, could be the way forward for other burn IDs to make themselves useful in a way that doesn’t just overlap Dark Flame’s function.
Maybe they could go into making burn more of crowd control damage? Cause the Lui association does deal with fighting multiple enemies, but also quite a few ego gifts and mainly lui mersault spread burn to multiple enemies.
You aren't wrong about Otis being the only current source of Dark flame, but as time passes I am confident we will see other sinners either get the ego or ID in the future.
[Copium Detected] Lab_1: "What's the purity?" Lab_3: "Processed. Irregularities removed with a remaining of 0.05% with a margin of error of .04%." Lab_2: You don't mean it's that, really?" Lab_1: "Cross analysis confirmed here as well. 99.91% pure copium."
I can easily see a "spend 1 count to proc burn" to happen at some point, even if that is just a "burn burst". tbh, i really wanna see more Liu Identities or even a pyromaniac to get burn looking better... like a Fahrenheit 451 reference maybe? Would make sense since all the characters are from books, basically personifying them and having "firemen" burn them, that's the story in a nutshell.
The funniest thing about this is that it's never really been remedied for ANY status, the IDs have just been inflicting crazier and crazier statuses / effects for the statuses. Honestly, in terms of power creep, theres probably going to be a point where the 99 potency and count cap on statuses is just way too limiting for how high the healthbars get, which is either going to need to be accounted for in terms of game design, or they'll just make even crazier IDs. Probably the latter because that's just money for PM
Y’know what, I think they need to buff the IDs more than the statuses. One of my favourite examples is BL Yi Sang. He thrives in Poise because his count does not drop so easily unlike every other Poise unit. He also deals +70% more crit damage on his Skill 3 and Counter and gains extra clash power, but that’s about it. He doesn’t have much in his kit to make him a good fix for Poise. Sure, he fixes Poise, but that’s just the issue with maintaining it, not the lack of rewarding damage. I mean look at the Pequod Sang. He may not keep his count, but with the amount of damage and bleed he deals on a consecutive Skill 2 critical, it balances out.
I am reasonably confident we’re gonna see another burn unit this season, because I find it difficult believing that they would print Faust 9:2 without planning to release a burn ID with at least a smidge of gluttony since the team doesn’t generate it at all. Sinclair’s lifetime stew is still waiting on that drop of gluttony to get a spot on the burn teams as their access to generating more gloom envy and pride.
The main reason I hope (and think) frei will not be 100% unique in applying dark flame (or more specifically something similar), is that they seem to be preparing for unique burn and/or bleed statuses. Because of this, I hope to see other versions of it, that do their own thing. Otherwise I agree with you. I also hope we get unique statuses for other teams, but hopefully not purely for walp. Also, why isn't dimensional rift unique rupture I will never know
Unfortunately you can't bring supports to some content (notably the Mirror Dungeon) and I really hope they change that Good video, valid criticism of Walpurgis, the first time it was announced I believe the community knew that this is how it was going to be... But something I do want to say is that there is a chance that Dark Flame isn't exclusive to the ID Something I've been wanting to see for a while are more meaningful EGOs, and ones that apply these rarer, more powerful status effects would be nice to see (not that burn needs more EGOs) But yeah, part of what makes this situation more unfortunate is that the game still doesn't feel like it has enough ID, especially because the old ones aren't great and uptie 4 wasn't the fix most of them needed, I'm overall content with the direction of the game and I look forward to seeing how the situation develops
I love playing burn and even more so Liu section, but, I don't even feel the power of dark flame honestly, since Outis applies it next turn in every skill, it takes at least a few turns to get an okay amount to even trigger. Honestly, just give us Xiao ID, she'll be the savior of Burn that we really need.
6:05 I feel that screenshot. it took me 137 pulls to get Outis which was painful for me as a F2P. I was scrambling to complete MD to get the extra lunacy
An interesring solution could be that when a walpurgisnacht item becomes shardable it becomes shardable at any time, however outside of walpurgis their sharding cost is doubled or more. Makes it possible for players to get what they want and provides an opportunity for more spending.
Great video as usual. You singlehandedly make some of the best limbus content on youtube and I hope you keep it up. Only criticism I have is when discussing status effects, please bring up EGO gifts. Watching people get tribalistic about status effects is like watching two backstreet rats argue over which trashcan is safer. I feel like a lot of new players or people who took a break from limbus are coming back and don't understand the history of status effects and just parrot what you say. Burn has some of the best bang for your buck ego gifts, and though clearing boss fights with burn pre-magic bullet outis was more challenging than any other build, clearing human fights is a breeze with burn and thats why I run it when I want to efficiently farm MDs.
I think while it does suck that she will be gone for 3 months at least by the time she rolls around again she will be boxable. Some gacha usually make you wait almost a year for a rate up so you have to go by other means. I think im more upset that, how they said it was going to be the announcers would be not in the shop so they truly might be more limited then the IDs. mainly sucks because I had to choose between malkuth or outis and malkuth as it seemed was more limited. I guess ill see when the banner ends if i couldve gotten her through paid lunacy or not.
And then we got one fucking burn ID for the entirety of the season 4. Thank you for the burn / rupture support Project Moon (i know it isnt over yet there are just 0 IDs that make sense to be burn at all)
@@isaacbatgamer9958 seriously, I would say burn and then rupture are by far the two worst statuses in terms of support as of now. The only reason I put rupture above burn is that it's an actually good status which makes up for it having horrible IDs and you can at least fill more of a team with rupture IDs than you can with burn IDs
your friend code is the first time i have ever seen "this user currently has too many requests" which i didnt even know was a thing. which is really fucking funny
I remember getting in the game because my friends were yalling at me for not getting in a while and I did a 10 pull for walpurgisnacht and got both units in that summon and the outis actually helped my team so much pairing rlly well with stuff like grip sinclair
Want to give ya some hope about dark flame, as like curently in the mirror dungeons we have witnessed some abnormalities that may too be able to inflict that same status, that being "Hole-in-the-man" and"Der Schütze"(this one may be the most likely contender as being a aberration of der freichutz). So i strongly belief that dark flame as a concept may be reintroduced in an EGO possibly at some point in the future. And who knows we have too seen the blue fires of ciggarettes on the Indigo Elder and Warp Ryoshu, so maybe we may get a Blue flame status similar to dark flame with a different effect in the future too, and it being an ID. And finally, the mansion of heath's chapter teaser looks like with flames around it, mayhaps this may be a hint at how season 4 will be the season to bring burn IDs into the game the same way with poise for season 3 and tremor for season 2(
I feel it's important that you mentioned how every Mersault id is now gonna be balanced around regret. I've been bummed out about that ever before Regret came out, Screloose Wallop consequently caused a simlar conondrum since you could just bump Mersault's damage with it, so no ID could ever do solid numbers by their own. It makes me think that Mersault won't be getting a pure DPS unit in pratically ever. It's interesting that his biggest points in the game are also the worst part about him. Best EGO in the game? Hell yeah! Now go, get yourself yet another id with above average stagger threshold and below average coin rolls
I am so fucking sorry new little guy you should probably have opted into a different team like for now it's good if you have all the shards but burn support is so fucking bad
I had the same idea and am a burn truther and even if you get moutis and philclair and Liu Ishy/ Rodya you HAVE to run at least two shitty burn 2 stars and that probably won't change for until a while into canto 7 and it's broken my tiny little heart
Hook Hong Lu is probably the best Walpurgisnacht ID in terms of importance to a team while taking into account the whole limited nature of the event. He's good in bleed teams and is generally an optimal pick, but if you don't have him then Tingtang or even Kurokumo if you're desperate can replace him on the team. And in some cases like the envy/bleed hybrid Hook Lu is worse than Tingtang, part of this is because he's a 00 while the 000s just naturally end up being stronger and more team defining, since Lantern Don is similar though Rupture was generally doing fine before her.
Dear Mr. ESGOO, please stop saying Walpurgisnacht. It sounds like you are saying Walpurgisschnackt. It's fine simply shortening it down to Walpurgis. Please shorten it down. Walpurgisnight also works. As for Der Freischütz, Freischütz sounds correct, but your "Der" sounds like a "Dur". The English word "dare" is closer to the correct pronunciation. As always, thank you for your hard work on making Limbus Company content. Best Regards, a German
I felt something kinda similar when they released the lv40 Thread nodes. All of the nodes have fairly good sin weaknesses for the respective boss fight, like the Fairy Gentleman being weak to sloth and STNOWC being weak to wrath, which were both one of their original weaknesses and fit to their character concept as a weakness they'd likely have. But then you have monday's node which is the Drifting Fox, who's now fatal to Lust, even though absolutely nothing about the Fox is related to lust. I couldn't figure out why it was suddenly changed to Lust when there would have been so many better Abnos to give the Lust-weakness to especially given that it's entire gimmick was sanity loss which is better tied to gloom, but then it hit me. NFaust. NFaust has a SP restoring passive reliant on lust skills, she has a teamwide sanity restore on-kill with her S3(and the fox has lots of cheap trash units to kill), and the fox even deals almost exclusively slash damage, which is the thing she's weak to. I feel like they chose to make the Fox the Lust thread day because if they didn't, whatever would have been lust would have been made way too easy by Nfaust's sanity restoring abilities unless it also had a ton of SP draining gimmicks.
What I think burn needs is 2 more Liu ids, one of which will be another director that should have a group passive, like Ninclair with Ncliff or Seven Heath. What I think would be interesting for Liu Director passive is: "If 4 or more surviving allies are from Liu, *all units deal bonus dmg with their skills for every ammount of burn on target* ". This was inspired by some of the passives from Ruina. And this dmg will also be flat dmg to ids. I think a cap for this will need to be, but this will also make burn something in between rupture and fragility. And, since burn is already easy to manage, this would prob work really well, and with Bullet Outis may have a possibility to be the best team to destroy bosses. I find that bleed amd burn work worse and worse the more enemies you face, but that would not really matter? I don't know, I ain't the best balancer guy, and maybe if pm implemented what I said that would make burn the best status effect. But yknow what? I think it deserves it. Well, maybe it does not deserve to be the best, but still. Also, remember how I said we need 2 Liu ids? Second one SHOULD BE RYOSHU. She already has 2 strong burn egos, she NEEDS some id that will work with burn and not turn it into burn/bleed comp. I also think she should be similar to what Liu section 2 members have been in Ruina: single coin attacker that also should use that card "Burning flash" (I don't remember how it is called), and have a passive that specifically buffs the dmg and burn application of single coin skills. I really just wanna see more reuses. And more single-coin ids, cuz for now we only have base Ishmael and G Outis, which I will never use.
I think we’ll be okay since pmoon is already prepping for custom archetype buffs like dark flame. And I’m still rooting for cool things from ruins like Sanguine Desire infinite bleed or Hugging Fire, Sitting on Brushwood making burn into new better tremor. I think our lack of ids will hopefully just get better with time especially since we have factions who specialize in debug types (dieci/ncorp for sinking/bleed)
I honestly can not agree with calling it a band aid, saying that adding new mechanics to status is a band aid fix would just devolve into calling... everything a band aid fix? New sinking ID? Just a band aid, we need more/better And if you call it a band aid only because of it being walpurgisnacht, it's not a band aid, it's just... profitable for them
Imo Limbus has one of THE most generous gacha systems in the entire market, so locking some of the best characters behind a seasonal event is completely understandable for me. Even that seasonal event refreshes like every 3 months, which is crazy compared to other gachas that can have gaps of 6-12 months between limited character reruns. Also, seasonal events can be really satisfying just by their nature. Sure, new players who don't have Walpurgis IDs when they start the game will feel frustrated, but that frustration can be rebound as satisfaction when they eventually get the ID by saving up lunacy or shards. In other words, you're playing a game of resource management outside of actual gameplay, which can be a lot of fun if you know what you're doing (or you could not participate in this game by dumping a lot of money but hey that's their decision to make).
Honestly, I was hoping that we got stuff like old liu from library of ruina. Like raising stagger threshold equal to burn or like more dangerous idea of "do x damage equal to burn" when enemy is hit or lose clash. I really do hope we see stuff like emotional turb and fervent emotions considering emotion coins dont exist. Also something to note is Ahab boss fight has stuff that applies burn equal to bleed or similar effects, hopefully we geting something fun with her but then again liu ishmael....
I think a neat idea with burn, especially for abno fights, is to have burn bleed out to other parts once you hit 99 potency. Basically making your burn just move around more. I know it might be a BIT much, but yknow, it would help with how it's kinda weird on abno fights
Liu Ishmael with Blossom Star + Outis + the occasional usage of Ryoshu’s Match Flame EGO is a heavenly lineup for me. Also Gripclair since he has burn but I like using Cinqlair more.
I just tested a burn team against some Thread bosses and it went surprisingly well, aside from clashing power I imagine burn can become a very powerful staple of MD as long as we get more IDs. So far only charge and rupture are self sufficient but the latter still depends on EGO gifts most of the time.
Poise is in a good place too, the only issue with it is that two of the best ID for it belong to Yi Sang (Blade lineage for team generation, Pequod for huge burst damage) , which is kinda sad. (it is truely self sufficient too, I farmed the Christmas event with a poise team made up of Pequod Yi Sang and Heathcliff with an optional 3rd poise character to a great success)
I run burn in md hard a lot and ive been running them forever and clash power is always horrible and i even take out a liu for the healing chef ryoshu. Now theres more straight damage it’s gotten easier to get to 5-10 at least
The one problem I have with support ids is that you can't use them on mirror dungeon where they feel the most needed. Like running a burn team outside of mirror dungeon doesn't feel that impactful or useful and certainly not as fun if you get the funnier burn gifts. Plus md is the content that most people play so it's really weird that you can't use supports there
I’m gonna gamble on project moon actually being big brain here and they, in the future, will add more id’s just like outis with a status that’s just like dark flame but different to fit the charter and this also helps so that you can’t go to bat shit crazy stacking burn and dark flame but hey that’s just a theory
Well this makes me feel a little bit better about getting her and then building a burn team I only just started playing this game and for a minute I've got a little worried I screwed it up and built a absolutely horrible team
While I still think Liu Ishmael is the core of a burn team a lot more than MB Outis (after all, outside of EGO spam, you need someone to apply the burn, not to mention her extremely consistent clashing), but I get the point. I choose to believe, however, that these IDs represent a sort of fundamental change in how to design IDs for the status in the future. It'd be cool if tremor was focused on additional debuffing along with the pop to really make it feel like your enemies are "off balance", and if Burn IDs were able to rally around consistent clashing and damage thanks to being afforded big coin bonuses. I also think it's just a symptom of needing more (good) IDs, since I definitely DON'T feel like bleed or rupture need the Walpurgis IDs. They certainly help, but there are plenty of other viable alternatives you could run with just the units in the game right now, especially since the "Unique Bleed" change
We are now 2 for 2 on burn ids in walpers that make burn more reliable… finally BURN COUNT on a skill that’s not a skill 3, and is totally unconditional it JUST happens on hit and you just need to get dawnclair… pain peko
Thoughts an opinions on this for burn to make them more viable instead of locking majority of the archetype's power behind a walpurgisnacht ID: A new effect called "Combustion", essentially it behaves similarly to Spicebush Yi Sang's sinking deluge. It consumes the burn multiplying the potency by the count to deal burst damage. One of burn's problems is how slowly it deals it's damage and this feels like this could be a nice work around that thematic to Liu ID's. We could make the burst effect deal wrath damage in order to fit abit more aswell as add some sorta balance being halved by wrath resistant enemies but doubly effective vs wrath weak enemies.
Technically, there is a simple, yet, complicated solution. On their own - status effects are just status effects. They do little stuff (Like poise on units that don't have poise in their skill descriptions, it's just a 20% damage buff with small chance), or outright nothing (Charge without any support passives that depend on charge). And let it be so. Instead, how about overhauling each and every ID that is using this status effect in particular? For example, every poise unit will do something on crit, be it generic damage increase or something funny, like "On crit: give 3 protection to your ally with slowest speed and inflict 3 bind to skill target". For burn - release an id that will do stuff like "On hit, if target has burn, give final power to 2 allies with smallest amount of HP (1 final power per 20 burn on target)" and so on. It looks to me that PM decided that they will not change status effects on their own, but rather release IDs and mechanics that use these status effects to do cool stuff. And judging by solutions that PM is making right now with all of these new ids, i think i am correct in my thoughts. However, this means that eventually, every old ID should be overhauled. But hey, all of the old IDs should be overhauled anyways. Hell, i am even ready to present a whole list of EVERY id and how would i personally changed them. I just love creating wall of texts
First time hearing about Limbus Company gameplay... I winder if Switch could get a port -- 3:16 And I just took Light Psychic Damage and rolled Sanity...
As fun as Der fuckican'tspell Outis is, especially with her AOE, locking her behind Walpurgis is definitely a shame, and I hope we get more burn ID's in the future. Hell, I was thinking of something like an "overheat" mechanic, or self burn in order to inflict more burn, or something like that. Also day 1 of asking ESGOO to have a limbus sona so we can see "him" in more videos
Looking at the release, obviously PM wants to gatekeep the status effects. Aside from Sinking and Charge, every status effects are not good enough to run a comp. Not to mention that Sinking is just their mistake of overbuffing Rimeshank. Next, the claim about 'the fix to the status effect comes from event IDs'. Sure, just look at Boat Ish, she is the only one who does not destroy your Sinking Count in any of her abilities. Even Boat Sinclair can stack an absurd amount of Tremor Count on the enemies, thus fixing the Tremor Count problem, and Molar Outis gives unique mechanic to Tremor team. Event IDs become a core for any team, and other IDs are just their support (except Rimeshank, it is just overbuffed).
My main problem is when people aply "fixes" to DoT effects like burn they feel the need to make it something like "Hellfire", "Dark fire", "Frollo goes Gamer Mode" and other "fire but better" sort of status effects. Looking at you, Elden Ring. I don't want black/purple/green fire cringe bullshit, I want actual fire to not be a tickle.
PM really messed up with making Charge IDs do way too much damage with little investment or cost. Everything that does damage will immediatly be compared to them and without something like Sinking Deluge, Dark Flame, or special additions to Burst Tremor they dont't keep up. N Sin has caused the exact same problem with Sinclair and even with Cinqclair rolling 20s in clashes he still falls behind N Sin's max damage potential.
The funny part is, before the Outis ID dropped, not even a few days before it, i was discussing ideas on what kind of Burn ID would be helpful to a team to make it really viable, and Schutz Outis was eerily similar to the idea. Anyone wanna hear it?
This is another result of locking basic status usage behind having a full team of heavily invested units. A new player simply won't be able to understand the fun of something like bleed or rupture because using them in meaningful content is almost impossible for a team that isn't expressly build around it. (I also think that's it's a little messed up that uptie 4 is basically a requirement too, considering that it costs so much in terms of resources. Having to focus grind for multiple days just to uptie one ID is bs.)
You sly bastard im subscribing, but wouldnt it fix burn by dealing aoe dmg base on count? Like 2 burn count equal to atk weight of 2? Or it can be the reverse as in every burn count used will gain 1 atk weight, basically like how fire will spread and as for tremor wouldnt it be cool to have trigger bust prevent an enemy to attack that very turn, like in human fights the lower the enemy has 2 slot and 2 of your teammates are attaking, 1 has speed 7 while the other only has 1 if the one with 7 speed trigger bust the teammate with 1 speed wont have to clash and get straight to dealing dmg
i get that she's broken but did they HAVE to make gaining magic bullets so SLOW? i want to shoot the gun yet pm deprives me of the sweet 7 weight neectar
Funny... Ive started in the game 5 days ago and i have most of the IDs mentioned on the video, and im halfway of having a burn team i only require 2 more burn IDs
Like always whe are to early to exprince all the fun and combinaciones of each Type of teams still the only relevant the debuff as burn or other type of statu is like in md3 and that is that XD the rest of the game You can play what ever You whant and Is fine