I discuss the merits of Detroit: Become Human as an interactive storytelling device in this video. 0:00 Introduction 3:30 Initial Thoughts 9:03 Gameplay 12:28 Premise 17:18 Conner 20:00 Kara 23:11 Markus 25:41 Final Thoughts
Hey everyone! There are a few movie references I've snuck in here, see if you can find them. If you're interested in listening to me on a podcast I was just on EFAP's 100th anniversary which you can watch here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-GBwthFqAR6o.html& 0:00 Introduction 3:30 Initial Thoughts 9:03 Gameplay 12:28 Premise 17:18 Conner 20:00 Kara 23:11 Markus 25:41 Final Thoughts
Would love to see a video with the serious topic discussed on EFAP. I think it could help a lot of people. Family/Friends/Happiness is whats important in life, not chasing the last cent. The parts talking about passion were also wonderful. Tonald seems to be such a deep/kind person..
SamWallace Art I know David cage loves to go on to make new IP’s and isn’t a fan of sequels but honestly I think he would benefit greatly from creating another Detroit game that focuses all on Connor and Hank investigating crimes. Connor was easily the most interesting and enjoyable character to play and everybody that I heard of wanted more of him.
Detroit Become Human is supposed to be less of a "game" and more of an "interactive *Movie* " being played out that you're along for the ride. And you know what, I'm ok with that. It's a darn fun movie. So by that standard I'm way ok with there being less real time gameplay and just being interactive cutscenes.
The concept of an interactive movie is interesting, ive seen some a few in netflix but they’re okay. It would be nice seeing more, depending on the genre and concept.
Wouldn't it still make it a game though? I feel like going out of our ways to distinguish these things from each other and kind of bring down these experiences to a "not games" standard prevents us from reaching potentials games can have. I don't know, that's how I think of it at least.
@@connorp3764 It still is a game yes. the general people feel that games *must* have open world and constant gameplay. but that is not the case. Heck way long ago games used to be point and click adventures and they were still considered games. Why can't Detroit Become human be one then.
@@pyguy7 yeah, that's sort of my thinking. I feel like the medium is going through some really shitty growing pains as the "nerdy gamer" culture when it was first a pretty niche platform and modern mainstream gaming are absolutely refusing to coexist. I really don't know why and when it will end, but I think we're somewhat getting there with more mainstream games against this like Detroit and debatably death stranding, but I honestly don't know.
With that logic though, doesn't that make visual novels interactive movies? I get your point but you have to remember just because you don't get the kick ass and stuff doesn't make it less of a game.
Forgot to mention “Until Dawn”. Everything you do has an effect throughout the game and the characters can die at any moment based on the player’s decisions
@@egbelanh what are you talking about? If you like choice, until dawn give you much more choice and consequence than the Detroit. Even the "sequel" Man of medan was superior in that regard.
@@egbelanh I disagree with you. Until Dawn have some many different outcomes that you would surprised that are in the game. Until Dawn is second to Detroit to be honest.
I LOVE until dawn so much. I just hope their studio gets their shit together and make another game like it. Little hope and mandan weren’t good in the least. Hopefully the one they’re working on rn will be good. Though I thought the multiplayer in littl hope was a good idea.
I feel like one issue with this video is the complete non-mention of the visual novel genre which has been perpetuating true choice for over 2 decades now
Zipper Man Yeah, a lot of people think ill of them, but it's funny watching how even some basic VNs have more of a consecuence for your actions than Telltale games xD
VNs, great as they are, have always been a niche. Given that they are produced almost exclusively in Japan, they are readily perceived in the West as "weeb shit" and easily dismissed. I don't believe Lord Tonald (long may he reign) has an interest in Anime or Manga, so I wouldn't be surprised if he doesn't really know that the genre exists. If he sees this comment, I'd strongly recommend Stein's;Gate as an entry to the genre - all the deep philosophical and science-fiction themes of games like Detroit: Become Human, and more.
Fantastic video. You're definitely correct, Detroit Become Human is much more of an experience than a game, but without it being a game, it wouldn't work, and I loved every single second of said experience. I played through it three times and wound up with three wildly different endings, so it's safe to say that this video is easily the fairest review of the game on RU-vid. Thanks again for coming on EFAP 100 and may The Don bless you.
Yeah. I agree with both. Somewhat. I just cannot bring myself to see these types of... media as games. Or to categorize it at all. It doesnt feel as a game really, but neither as a movie or a show. It's just the uncanny valley of the modern entertainment industry looking for its place in it.
@@RED_Theory038 Yeah, yeah for sure. That's what I implied; it needs imo a new category indeed. That's what probably hurts the most with some people, 'gamers' I shal call them. I saw IH streams and some others, where the person playing starts trashing it a bit or not taking it as seriously because of, well, it not really being a game in the traditional sense of the word. It would help those games a lot to stop calling themselves games. People might like 'Lite game', interactive show/series, something like that. And then there are games sitting on the fence, really, like TLOU2, which rings some bells for me (apart from the story, pacing and all the other problems).
@@RED_Theory038 But at that point, frankly if you think about it, you get into the problem that games that are called RPG have not a sinlge drop of the vial of role-playing etc. And that can be an infinately deep rabbit hole. So I dunno is what am sayin...
@@radimnechut519 What bothers me, as far as games calling themselves RPGs, is when they take all the wrong lessons of what makes a compelling RPG. Games like Assassins Creed: Odyssey come to mind, where before in the series it would most definitely be an stealth action game, then the devs think adding in arbitrary stat numbers, a loot system filled with junk, dissatisfying filler side quests to pad out the game, damage sponge enemies, etc. makes it an RPG.
@@vanavoid8869 How does that even happen? Do you have to have low relationship with her? Cuz Kara and Alice both survive always when I do the River ending
I hope so desperately that we get another game with the investigation mechanics from Connor's sections. Especially being able to plan out the fight before executing it. It's super cool and I almost feel like it's wasted in a game that has no other good gameplay mechanics.
@Curly Que I don't know enough about game design to disagree, so my only argument is that maybe video games shouldn't be so story driven. They are called GAMES, so the GAMEplay should take precedent, I think. Besides the fact that the story is not that interesting, anyway. (in my humble opinion.)
@@GippyHappy I think it's fair if you prefer games where the gameplay takes precedent. But games can exist on a spectrum from very story-driven to pure gameplay-focused. There also exists a middle ground of games where both gameplay and story/decision making are important (i.e. rpg shooter games like Mass Effect, or something like The Last of US). Some of these more story-focused games, like Quantic Dream's material, like Curly Que mentioned, diverge from traditional gameplay and focus on being interactive stories, with the main gameplay element being the ability to make decisions in the story. A space for these interactive movie-type games should still exist, as they offer a different experience than movies on their own. Being able to control a widely branching storyline with many possibilities is a riveting experience for many players. Perhaps story-driven games just aren't to your taste (and again, that's perfectly fair if you don't like it), but there are many people out there that enjoy these types of games. However I do agree with you that it would be cool to have a game with the investigation mechanics from Connor's sections, and the mechanism of preplanning fights, I also enjoyed that aspect. Also agree with you that the story in Detroit Become Human isn't the best, and is a bit generic. Although I think what the story excels at is its character writing (i.e. the Connor and Hank dynamics) more so than its plot.
@@MondayMorningMist I think a story is cool, but at some point the story takes over and it become less "video game" and more "interactive story" or "movie where you press buttons sometimes". I honestly feel like they should be in a separate category. Like I can watch a let's play or no commentary version of Detroit or other games like it and not feel like I missed anything, but I get more personal satisfaction out of playing games myself when the actual gameplay is fun. You know? Different strokes and all that, just my personal opinion. I just think the word "game" is getting stretched in this instance. I said game too many times
Connor was the best storyline, in my opinion (I believe it is the popular one). Probably because he feels like the most interesting and the one that goes through the most character growth (partially depending on the route you take). It might also be a bonus that he has the storyline that is farthest away from the questionable allegory for civil rights.
The most messed up Kara fail state is in "Stormy Night". If you don't become a deviant and obey Todd, he'll go up and kill his daughter and then you, blaming you for her death.
You praise the fighting animation and I imagine it's because of it's cool matrix style cinematic feel, but have you considered that if the developers made this this game to be more of a traditional game with the usual fighting game mechanics interactivity it would lose that aspect of the fights in favour of fighting that would look more like the arkham games or something else?
Yeah, it would. I think that's his point, despite how well made the fight choreography is, it's not supposed to happen if you want to let the player well, play. I can't really see it that way since I'm a DBH fangirl but I kind of get his point.
My problem with dbh was probably how forced the north love was, thought they could atleast have simon as an option, they have most of the same interactions, I just really disliked north lmao
@Abigail Pritchard yeahh I heard that too, people think its cause homophobia And bruh i literally tried so hard to not have to romance north and it still happened cause i didnt want her to hate me, Simon would have been a wayy better option or even just the choice not to be with her without hate, or if you go the violent route be with north and if you go the peaceful route go with Simon idk
Criminally under-rated game. Played it twice also (second time purposely going opposite to my initial game) and it was fantastic 👌. I cant wait to see what Cage does with PS5
Honestly this game was soo good I want a sequel, I feel they need to keep the characters as charismatic and engaging like Connot and Hank, one of the things I love of Breaking Bad and BCS its that almost all the characters are amazing
@@justanotherblackwhitemicke7817 I would love a sequel. it’s never really said if they could gain freedom long term or if it’s temporary. I would like to see Connor and Hanks relationship grow as well as Kara and her little family. But since there’s multiple endings i don’t think it’ll happen
@@justanotherblackwhitemicke7817 i would love one, but it doesn’t really seem possible. Theres too many different choices and endings a player could have had. And if they blew up Detroit there really cant he a sequel. It would have to be an update that adds onto the already existing choices the player made
@@justanotherblackwhitemicke7817 It should never have one. It's a great game, but part of the appeal to the endings is that there is no *real* ending. You choose what happens, and those characters are people you control. What happens is up to you, and to make a sequel would rob that from the player
The point you made about missing entire portions of the game is so true. I didnt even know the recycling center level was a part of the game until my third playthrough. I was so surprised to see that literally an entire section can get cut out if your choices dictate it
@Milena Shvedova ahhh I so agree with all your points!!! Your whole reply is very well written and I just loved how you talked about the characters and game! I especially agree with your stance on north I found her approach towards situations understandable but not something I agree with (I get how she can come off as annoying but I'm guessing the fans annoyance of her is more targeted on her being in a romantic relationship with Markus). And while Detroit: Become human has A LOT of flaws I cant help but adore all the other aspects of the game (I hate david cage tho ugh). I even found myself gaining a liking towards the antagonists (accepts for todd, zlatko, and Amanda). Agent perkins isnt the best character personality wise but he's a character im infatuated with because of his actions I really want to see more of him and more fan content of him. While the ✨Gavin✨ train is super cool he's a little over-hyped but that isnt a bad thing I love what the fans have done with his character. That goes for the RK900 as well! Im glad there's people with similar feelings towards the game as me :D (im going to be honest tho im mostly sticking around because I made an original character for the game and she's become my comfort character that I can't get over 😅)
@Milena Shvedova Right! Not many abusers are humanized in media and I liked seeing that scene in the game and I appreciate the fact that they didn't make todd go "Alice I'm so sorry let's go home and start all over daddy loves you :))" and everything is all fine and dandy. We got to see a man move on and alice be in a happier and safer place in the end which is wonderful! I really hope todd got help afterwards.
about two weeks ago i downloaded and played detroit become human for the first time ever, i had watched jacksepticeye and pewdiepie play it in the past so i assumed that playing it would have the same affect as watching someone them play it. i was wrong, i think i played for nearly 20 hours in two days. for the first time in several weeks i wasn’t obsessing over disturbing thoughts and i felt ok, i don’t know how bad those obsessions would’ve gotten if i hadn’t played it. despite its flaws, i’ve never had such an experience playing a game. even the soundtrack fucking slaps dude. ok peace
@@eyesightmorelikeballsight7895 im so glad Detroit: Become human was able to do that for you! My experience isn't the same as yours but it's similar, I made an Original Character for D:bh and the character has helped me immensely getting over tough times. I used to be in a really negative set of mind and cry at night a lot but that soon changed when I replaced it all with my character I was always thinking about her and how I can change and make her story better and How'd she interact with other characters and now my negative thoughts arent always their and I can sleep easy.
I actually feel that the outcome chart they show you at the end of each chapter-is a genius way to encourage replaying the game. Like yeah the big paths you could easily deduce to the A or B choice you were given in that chapter. But it’s those tiny branches that show up all over major story beats that just make you wonder “oh what was that” or “wait what did I miss” or “OMG I did miss a dialogue option”. It strikes that curiosity in your brain that makes you wonder what you missed. I genuinely find it to be a genius strategy to encourage people to do multiple playthroughs
18:29 I completely agree. You could really feel the tension between his orders and the (subjectively) more empathetic or reasonable choices that contradict his orders. And the tension was really felt at moments that you couldn’t quite tell what’s right or wrong.
I absolutely LOVED playing as Connor. He is definitely my favourite character, and the relationship dynamic between Hank and Connor is so heartwarming. They start by being cold and distant to one another to friends and I love that sort of relationship progression in all kinds of media. I also really love how choices actually have consequences. I adore this game. If anyone is questioning whether they should play it, YES, YOU DEFINITELY SHOULD!!
I absolutely love Connor. Not just his character but how I relate to him. Being controlled by cyberlife to do their dirty work, struggling with his relationship with hank, his fear of failing at the beginning. These kinda play out in my own life as well and I just love playing as Connor
@@thatwoofle4432 When you think about it, Connor was only made to cover Cyberlife's ass. I'm so glad we were given the storyline option of him deviating. I've never seen a relationship like Hank and Connor's in a video game before and it's so refreshing and intriguing to see.
Connor killed Hank in my first play through. Then he killed Marcus and his girlfriend ending the robot uprising. Then he got replaced by a upgraded Connor. What a shitshow.
"There's nothing less interactive than watching a cool fight scene play out than kick the guys' ass yourself" And yet there's nothing more *Awesome* looking, than watching a cool fight scene play out than kick the guys' ass yourself. It's cinematic vs interactiveness/gameplay. Honestly I'm GLAD we watch Connor kick ass in a CUTSCENE than watch someone personally perform moves to beat them up manually and here's why: Cinematography. A well toned cutscene will always be more enjoyable and pleasing to watch as a viewing experience because the camera is purposefully designed for each shot for the most dynamic and exciting viewpoints. basically it's well crafted. Give control fully to the player and the camera will never be as intimate or well tuned. They tend to be more haphazard in order to follow the player (this is not always the case but usually it is). It can be almost as cool to watch, but never actually matches the same cinematic experience as watching a finely tuned cutscene with shots placed with specific purpose. I'm GLAD the Conner fight scenes are "Scenes" and not gameplay. It looks way cooler. It just wouldnt be as cool if they weren't. You have to ask yourself if you really honestly think giving control to the player would net as cool a cinematic as those fight scenes.
the qte fight sequences are probably my favourite part of the game, and real gameplay would never match the level of catharsis you get, especially in markus' riot fight scenes. i didnt feel like it was less interactive either, i felt like the result of the fight depended on my performance in the qte, which is ultimately what matters in a story game about different choices and outcomes
The timestamps. The introspection. The reference to haze of bong smoke. "EFAP's 100th Anniversary" link in the pinned comment. This is perfection, Tonald. Your wisdom is deep, and your content is great.
While I like this video, I believe that a lot of things regarding Detroit's story are done better with games like Nier: Automata, and in terms of general writing, visual novels have done a lot more of what Cage has tried, but did it better.
Agreed, but that's not to say that it's not refreshing to see Western game designers taking a crack at the same core concepts. I don't really like Cage's works (played a bit of Beyond and Heavy Rain) by default, but there's so much potential in gaming as an interactive storytelling medium worth exploring.
Nier Automata is just a weird trippy ass game. Detroit become human is grounded much more in reality and even though a lot of writing is heavy-handed it’s the most easily understood. Nier has that anime style eccentricity to it that alienates a large part of gamers who don’t necessarily find appeal in the eccentric anime aesthetic. Both games have their strengths, but Detroit is more generally accessible to mainstream audiences.
@@rainyatsu4588 I agree that Automata can be off-putting for people who don't like or care about anime, and it does have its moments especially early on, but it's not just weird nonsense throughout the entire game. Saying that it has no deeper meaning or emotional resonance with the audience is just not true. Automata is a great game with a beautiful story, I just think it's a harder initial sell than Detroit (haven't played or watched Detroit so I can't compare the two, but I'm saying not to brush Automata off as nothing but a weird anime game for weebs)
I don't understand how people can consider "point and click" and "puzzle" games, games but always has an issue with calling story based choice games, "games". It not trying to be every action adventure game. It's trying to be a playable movie where the gameplay is making choices
I know I’m totally biased but I loved the gameplay lol I’m not great at video games and I felt like I actually had a fair shot, whereas if there were other elements added idk if I would’ve felt comfortable enough to play it. It’s unfortunate it’s not like a setting or something added to a harder level but I do love that the gameplay is just pressing buttons!! Aha
One of my biggest annoyances with Detroit is that they went and made Alice an android, it really cheapens one of the core (initial) elements of Kara's story, that being whether a human and android could come to care for and even love one another.
Because like I said, it completely destroys what was the most intriguing part of Kara's story, the idea of an Android and human developing this truly genuine maternal like relationship, learning to love one another as family etc. Alice being an android completely removed all of those questions and their complexity. Of course two androids are going to be able to care about and love one another, we already see that, the interesting thing to explore is whether, and how, a human and Android can. That's what initially hooked me on Kara's story and what left me feeling so annoyed.
Boi, you can't really hate life is strange that much due to how unique it is. I never would of thought of a superpower choose your own adventure game about bending time itself.
No it doesn't. The game makes it painfully clear after the first few sections what choices are "right" or "wrong". The lessos of this game are that of "dont be racist" and "never play "chose your own adventure" games". You either get a good ending, or you get a bad ending. Nothing seems like a hard choice when if you chose what the game obviously shows as the "moraly right" choice and always get the "good" ending out of the situation. The scene in which markus has to either shoot his ally or leave him to potentially get information extracted from him should have ended poorly if you chose the "morally right" choice. This game has a 6 year olds understanding of what a civil rights movement is and barely lets you get to see why people think poorly of androids and their cause. Nothing about this game is a lesson or changes you unless you're a 1st grader who hasn't figured out what slavery is yet.
Todd, the drugged out alcoholic, reminds me of the veteran dilemma. Many on drugs or left penniless because they were used til no longer needed then forgotten.
22:50 segregating androids part made sense to me. They are all standing and you wouldn't want for a toster to take a sitting space in public transport. They are basically loaded into luggage hatch.
Great analysis. It's an interesting point about injecting more 'gamey' types of gameplay in certain segments. I know this style of game isn't for everyone, but I think asking for a cover shooter during a firefight is wanting the game to be something its not. Anyway, I've played through Detroit a few times and I'm still seeing clips in this video I had no idea existed. Detroit Become Human is quite simply the best choice-based game ever made.
I've seen a play through some time ago and your review revived my interest for this game. Thank you for this well balanced and thoughtful review/analysis!
FINALLY a youtube video that doesn't hate on Quantic Dreams game. Seems like entire world hates them yet they still keep making these games. I enjoy the interactive movie type of games so I love these, especially Beyond which seems to be the least popular but imho the most interesting and emotional.
mostly, i was all the way there with you, but that little diatribe about "victimization" and ""females"" really dragged down the video for me. i'd recommend you not take such a strong stance on a topic you don't seem to have the best grasp on.
Yeah I had to grimace through that part. He doesn’t seem to understand that women being put in that position in the first place is part of the problem, regardless of whether the characters have the power to kill their oppressors. Kara was the original android who broke her programming. She should have had more impact and influence on the overarching narrative and had Markus’ role as Ra9. So why was Kara’s narrative limited to being a maid in a domestic abuse setting and being a mother? Why was every other female character of note a sex worker (the Traceys and North), a child, a villain, or a magical black woman (a stereotype that has a long history with racism)? Don’t get me wrong, I thoroughly enjoyed this game. But that doesn’t mean I won’t acknowledge its flaws and point it out, hoping someone out there is listening, hoping that other properties like this improve on these criticisms in the future.
Yeah, I wanted to point this out as well! It is a prominent problem in David Cage's stories - women are put into these situations waaaaay more than men, to the point where you start to question if that's the only struggle Cage knows to put female characters through
@@zjm6931 Exactly. She was so removed from the overarching narrative, literally nothing she does affects it. Meanwhile, Markus and Connor's story affects her massively. Their story pretty much dictates whether Kara and Alice have a truly good ending. In the video, he says "oh why are people complaining, look she can kill her abuser", but in reality, Kara is the most powerless character in the game. She can only depend on the actions of others (specifically men) to determine her fate. And this is yet another trope that women in fiction are constantly being put in, which normalizes this narrative and makes it so people don't even question it because they're so used to it.
Good video. I do think having more game play integrated into it would be awesome. However I have noticed it has given a lot of "non typical gamers" a chance to play a video game that isn't so overwhelming; my mom being one 😅
I like the minimalist input. I specifically set the controls on easy because I don't want to have to do anything. I just want to watch a movie where I control the development. That's what quantic dream provides. The game is already huge in size as it is to cover all the diverging stories. To add action game elements would not only be unreasonably high memory but also require a whole new game engine to compensate. The uncharted games you are so fond of are horrible in comparison. You are dangled this amazing story but it's held just out of reach by constantly punching you in the face with clunky assassin's creed 2 controls. I wish the uncharted games took a page from David Cage's book and strip down their controls to the basics. Something more akin to the shooting in telltale's the walking dead.
"I'm not some pretentious wannabe game designer that's searching for existentialism through a haze of bong smoke." - Lord Tonald Loke, Our Savior you were amazing on efap!
Late to the party but here's my 2 cents. 1) i actually liked being forced along for the ride rather than having to play out more of their actions. It prevents me from changing my mind partway through an action and since there's multiple characters, i'm seeing their personalities instead of playing them all as an extention of me. 2) i watched the first 10 mins or so of gameplay to see if i would like it, then played it through before watching someone else play it. It's honestly fascinating to get the reasoning behind people's choices in the game. As connor, i looked at every piece of evidence and got outside as soon as possible. My friend was used to having all the time in the world to play games and so scoured every inch of the rooms and so ended up not making it outside in time. 3) except for marcus, i felt my decisions were natural to me based on my knowledge of the characters and story so far. As connor on the roof, i chose to leave hank and connor gave the exact same reasoning i had thought of. As my choices kept compounding and i learned more, the choices i would have made always seemed to be an option and i could keep making them, regardless of whether that would be the right or wrong path. As kara i was so intent on keeping the kid safe that i refused to pay attention to all the signs pointing out that she was also an android and so had to come to terms with it when kara did, too. I was fully invested in their stories because we grew together. Marcus was just kinda there for plot filler, it felt like. 4) i had problems with replayability because i played it based on my own logic first and any playthrough after was me forcing myself to choose a different route. I have a hard time with games with both peaceful and renegade routes since i tend to just go for one and then never go back to try the other
Detroit Become Human is a very very special game, there’s genuinely nothing like it in my opinion. the characters are so well made, voice acted, casted, just everything about the game is made so well. It’s just so refreshing to have a game that does something different & new in a very deep & beautiful storyline. Connor & Hank is top tier.
This is a really good video. It touches on all the aspects. The technically lackluster gameplay but the amazing choice gameplay, along with the well written story.
This game is definitely for me.. I've played twice and I also saw the "Kara" short when it released way before the game, and I've always been totally obsessed with the whole concept, I love it 💙
I gotta say, Tonald's voice and cadence have a pleasantly hypnotic quality. In this video especially, he sounds very natural and genuine, as if he was just having a conversation with you. Keep up the good work, man!
This is great! You are right that there is something there, but in my opinion the constraints of the gameplay always feels like it holds back the overall package.
I've listened to your contribution to EFAP 100 no less than 10 times now, and your passion, transparency, and sincerity still move me. I may even look forward to Downward Thrust vids more than EFAP vids. *gasps in Rags*
Ever since I played Metal Gear, I never saw games as being an expirience as a bad thing. Sure, some people may not like it, but look at it like a movie, but better. It's all about expectations
Really would love to see The las of us get this same sort of treatment when you play the sequel, from your comments on EFAP it sounds like you have a lot of passion for the original. Thank you for your appearance on EFAP 100. can’t wait to see your next video have been loving your content.
I was unaware of those David Cage quotes on game design itself, and find them right on the money. It's frustrating though because I think the actual plot of the stories he tells are pretty hackneyed despite their unique settings and dressings. But Detroit really does feel like it's approaching that level of 'Well, if I'm going to have to play movie games, I guess I'd like them to be like this at least'. And I think the Connor and Hank story was, again despite being a bit cliche, really fun.
I’m glad i subscribed. As you talked about choice, I thought about morality in gaming. Some games make you feel bad for the outcomes but there was no way to prevent it, while what you present seems like you can feel good or bad and that’s on you. Can’t speak about story quality myself because I didn’t play the game, but that factor of “you create your effect by creating the cause” is amazing
Great video Tonald. Detroit was one of my favorite games, so it’s cool to hear you talk about it. I don’t know if it’s your type of game, but I’d love to see a video from you about Persona 5/Persona 5 Royal.
Everything you said about wanting to make the game some kind of action shooter are completely wrong. Not every game has to be uncharted. I love Uncharted but tbh the game style is incredibly generic, and the "action" scenes usually feel long and drawn out and detract from the story, which, in the later games, is increasingly the reason to play the game. I'm not saying I would take the action out of Uncharted, like I said I love those games, but it's refreshing to have a game that's different. Homogeneity is one of the worst things in the game industry today.
i enjoyed the video, but that bit on the "females" in dbh was kinda ehh to me. i think there is a point to be made on how trope-y the female characters are in this game. the main female character's personality revolves around her being motherly, while markus and connor get the grand world-altering storyline. sure, she can fight back against her abuser, but the criticism is more the fact that female characters are always subject to these stories. alice is a child and thus has little agency. north is The Love Interest and is once again another female character who has experienced sexual abuse. the tracys are another two characters who have experienced sexual abuse. we get not one but two of the Wise Magical Black Woman trope (and one's a villian!). besides that there's.... the little girl in the prologue?? That One Female Cop??? chloe???
This is a really good and fair look at this game. You outlined really well the things that I found disappointing and good about it, and the editing was pretty slick. I respect the time it would've taken to put this together. Well done, Tonald, well done. Rock on, man.
"You just press buttons" 😬. I know what you mean but you should have reworked that sentence. Like "Its just a quick time event" or something. All video games are "you just press buttons".
It was the first game of this type I had played. I loved the game, it had some overly generic parts but overall the story and characters really got me invested. Kara was my favorite of the three, I liked how she was just caught up in all the madness and had little control over the events of the game.
It's amazing how Once upon a time the white samurai was our enemy but dew to the total Chad skill of cooking for the best of the best he became our lord and last but not least The fabled EFAP 100 in all its power has made Tonald our friend! Great video LT keep up the quality, long live the long man and may the Don be with you 👍
19:47 An interesting concept that I'll always feel was a missed opportunity was having Leo, Simon's son, become the 3rd playable character after Markus gets shot and presumably killed. It not only grants a human perspective to the game but also gives better build-up/payoff for Markus and Jericho by keeping them in the background until the final act of the story, where their actions and behavior can be determined based on the choices you make as Connor, Kara, and especially Leo. Markus' story is fine but it always felt like giving the player full control over the resistance diminished the scope/impact of Jericho and undermined the entire structure of the game, aka making choices that both directly and indirectly influence the rest of the story.
Hey man, nice video, I just wanted to say thanks for coming onto the EFAP podcast. I really enjoyed your chat with Mauler, Rags, Wolf and Fringy. Alot of the things you said, about your life and philosophy was captivating. I really hope you come back on the podcast again.
I love this game but I also have issues with the storytelling of the game. Truly the best, most satisfying endings come from when you play the pacifist route which are in my opinion also just kinda unrealistic and utopianist. What I find unrealistic is that the social change part of the story IS black and white. You choose peaceful and all the humans are like oh maybe they do have feelings. You choose to fight and all the humans leave Detroit and androids take over, they're seen as THE ENEMY. Real-life is always grey and even movements that were largely peaceful still had violence within them.
there's so much different outcomes, i started the game 2 months ago and i still accidentally spoil myself on scenes i haven't come across because the different roads are so vast. my brother bought the game for me and there's times when i hesitate to play it because i'm so overwhelmed by what i can do and what can happen. i want to talk about the game with fans, but i stop myself everytime because then i remember that they know all possible moments in the game and i don't. so i'm just stuck in this bog right now lol.
See, I really like all main characters, but at least for me, a connor game, where you could focus on the dystopian buddy-cop and deviant hunting plots would be amazing. I would actually cheer when a “connor scene” began, mainly because of the great characters and amazing pace. A whole game of that would be a buy for me, I am sure.