For the Labrynth one: You want to Ash the FIRST Welcome trap they use, whether it's Welcome or Big Welcome. If they use the first one to get Lovely out, then you WON'T be able to respond to the second, because she protects traps from being responded to.
While you can yes, however most lab players I’ve seen usually go chain link 1 welcome, chain link 2 big welcome or vice versa, I’ve never seen anyone deliberately wait for lovely to get summoned first
hilarious how many times people ash my dangers on master duel ... i usually will sit there and wait like i have no play for like 30 seconds and then just activate it again lmao
In magic, we have a saying. Never negate the ramp, negate the spell that needs the ramp to be played. In YuGiOh, adding a specific card to your hand from the deck is basically just like ramp in magic
Always summon and activate your starter when your engine is in hand. Worst case, it’s baited and one less card to deal with, best case..you get another extender.
The skill in using ash blossom comes with understanding and assessing your win condition Say you know the relative chokepoints you mentioned. Usually it's correct not to go for the basic searchers whose targets they may already have in the hand as you mentioned, yes. But what if your hand can't beat the line that ashes the chokepoint but still leads to a weaker board? In that case it's better to gamble on them not having the other card and going for the hopeful turn skip Ash is a complex card that has a lot of utility, and with it, a lot of skill in deciding how to use it
@@Unknown-us3ii It definitely has more skill than Maxx "C" because at the end of the day, it's 1 card for 1 interaction, not the entire turn. Resolving Ash doesn't significantly increase your winrates. There's reason "Ash bait" is often used.
@@raydhen8840 it takes more skill to use a fork than using a spoon, just like it takes more skill to use Ash than using Maxx C... I do agree on that. I don't use either and I exist whenever someone uses those types of crutches on my duels, call me elitist, that's fine.
I just had an opponent I fought in the event waste Ash Blossom my Gamma and I won the match because I was able to stop a chimera search. Good tips on the Ash Blossom/other Negate targets in general.
Hey guys, I forgot to mention in the video that I play exclusively on Master Duel where the banlist and the Meta differs from the TCG. (TCG is outside my budget 😂) A notable example is that Mathmech Circular is legal at 3 copies despite being banned in the TCG. The ranked ladder on Master Duel also uses a Best of 1 format, so no side-decking.
I think prosperity is more situational personally, if you're going second and the opponent goes first then yes ash isn't very valuable against it, but alternatively if you're going first and your opponent is trying to out your board I think digging through 6 cards can be way too valuable for them. I'd suggest ashing prosperity in that instance
Yeah I wrote in the description, and should have mentioned in the video, this video assumes the game state of going second against your opponents opener.
I feel like ashing generic searchers like Prosperity is sometimes completely correct, but only if you make the read that your opponent is on an extremely bricky deck like Floowandereeze. Obviously you don't need to make this read in the TCG with best of 3, but in Master Duel its always a gamble.
yeah, I met the situation when They ashed my pot and then they scoop when I normal robina. it's a gamble anyway because if you don't negate my pot, I can access to advent or map and can play through the ash anyway
It also depends on how many handtraps you opened along with ash... You can afford to blindly hit a pot or generic search if you have another piece of interaction or handtrap but you should be much more conservative when you've only got ash and nothing else...
Naw, against Floo you always hit Robina/Englen to stop them in their tracks. You don't know their hand, and they could be playing every draw and digging card before committing to their normal summon so they have free reign.
Yeah this happens a lot at the moment, Unicorn opener for Snake-Eyes. But yeah my advice is don't Ash Unicorn regardless of what deck your opponent is playing. (Unless it's some niche situation like your opponent having zero cards in hand and nothing else on field).
Lol that's how I bait ppl 😂 me .. oh random kastira card 😂😊 meanwhile I'm running sword soul, DM, or snake eyes. Random Danger Lobo dude be getting them too on 2nd turn 😂yea ash that .use it again 😂
I recently starting making videos also since last month for yugioh. These are the type of videos that made me get into creating my videos. Excellent video! keep it up mate!
Regarding Mathmech, I think Ashing something like Cynet mining can be good if you have something that stops Superfactorial, like a Bystial or Belle. Also, I wouldn't advise to Ash Alembertian when they already have Circular, as the card they are adding is almost surely Diameter, and if they get stopped they are just going to send it with Terahertz during your turn to revive it with the trap, but if they don't have Circular I would 100% Ash Alembertian.
You have no idea how many times I have baited their Ash out by using Gamma, which gave me more advantage than if they saved it for later. Not OPT effects and people who don't read requirements when using Ash go hand in hand. I absolutely agree on Gamma appearing on this video.
Can’t believe you don’t have more subscribers. This was a pretty good video. Can you do one for Ghost Belle and Effect Veiler for the same sort of decks? Thank you!
I still like ashing Unicorn, I can afford the 1 extra deck rip, and most of the times if they don't have an extender they just lose there. In the cases where you don't ash, they can add Birth instead and go birth into Fenrir into Shangrila or something and it's still bad. Of course, they also might not matter if they already hard drew into Theosis
I'm 2 seconds in and I really am hoping you don't give away the danger monsters... because I love it when ppl ash my danger mothman or chupa and then I activate it again because it's not a hard once per turn. Lol only the sent to the grave is a hard once per turn. Edit 4:15 seconds in and you mention Dangers... damn....and you mentioned my deck of choice dark worlds. Big damn.
I often find that when I Ash Cynet Mining, they already have Circular or another way to search it. But yeah either way a single Ash Blossom usually isn't enough against Mathmech.
@@OvercastYGO yeah ash simply does nothing to average mathemech hand. See when I ash the circular then they search the trap with the alumbertian and vice-versa. If they just have one normal summonable card in their hand they can summon terrahertz send diameter to grave that way. You only stop them from sending aggregator to the grave that is just one interruption.
I recently made a video about Snake Eyes which includes a section on when to use hand traps. I'm planning on doing similar videos for other archetypes in the future.
I know in HERO decks, to Imperm/veiler the Vyon since it has the effect to send a hero to GY and also banish one from grave to get poly. I think most guides would say to use negates on monsters with two effects. Like even Unicorn in this video, since it has two effects
I always see people trying to Ash Flower Cardian Cherry Blossom with Curtain, which is a complete waste, unless they want to special summon her from the GY as a tuner with Dark Bug or Motivating Captain.
cynet mining isn't being played just for mathmech. it can be used for any cyberse deck. mathmech hasn't really been a deck since the circular ban anyway
I forgot to mention in the video that I play exclusively on Master Duel where Circular is legal at 3 copies - whilst other cyberse decks don't see much play at the moment.
If you play Dinos, your Oviraptor is gonna get Ash'd, but there are other things you can try like the True Kings, Scrap or maybe Dinowrestler stuff I play Dinos and Cubics. Cubics lose to one Ash especially if Crimson Nova isn't in hand
to add to this, i have been ashed in over ten games in the last couple days while activating my danger! monsters... you can just activate them again if they get blossomed and it does literally nothing. you're welcome. Just got to the point in the video where Danger! monsters were mentioned, figured they weren't used enough to have them mentioned so good on that shit.
Prosperity is kinda hard to decide, because there's always a possibility that your opponent might dig a call by or a crossout. Yes prosperity isn't a huge bonus in card economy, however it isn't his strengh, his strengh is to dig for the card that will matter for the rest of the duel
New subscriber here. Thanks for this vid. Hope i can reach master soon. I always end in diamond or platinum coz cant grind always. I only have 2decks, hero and cyber dragon 😅😅😅
Thanks, Yeah you need quite a bit of free time to reach Masters as well as a good deck and skill level. I'm no expert on Cyber Dragons but from what I've seen, it can be a strong blind going second deck.
I disagree with pot of prosperity if it's a post side deck scenario and you went first. I like ashing the prosperity since if you set up is your typical monster board, they could use prosperity to dig for the exact counter to your board. Ex. feather duster or drnm. I used to hold it until I got destroyed by feather duster in my two backrow since I could easily just used ash to saved my 2 disruptions.
It is worth noting on lubelion that the other main deck that plays it is dragon link, which commonly runs gamma. Ashing lubelion can make matters much worse if they have gamma. Gamma can be worth ashing when going second, because they will probably summon a monster soon and turn off their own gamma.
if its turn one you will probably kill the Enemy by Ashing Arianna because she can already search in turn one wich is very important and for getting the traps cards that special summon big Monsters wich is why i dont think Arianna should be on this List
I included it here because both traps are three-ofs in Master Duel and the TCG, so there is a high chance they will already have at least one of them in hand.
I send nunu to the graveyard. Ash blossom nulls the effect, resulting it going to the graveyard. I summon nunu immediately afterward. My opponent quits
“If they’re playing lubellion, they’re probably on branded” No? Even if this video was made pre-April banlist, bystials were run in plenty of synchro variants, including runick Bystial. If it’s post banlist, I shouldn’t even have to tell you about bystial thunder or even just running lubellion because you have bystials in deck and wanted extra draws
Imo cynet mining is a decent ash, if they are going second cyberse can kill so easily and circular won’t be stopped by just ash so praying that don’t already have circular is the best bet personally
It depends. Ash is hit or miss card these days. Most card have follow up these days. You Ash Branded Fusion? Fusion Deployment or Cartesia still could do follow up. You Ash the S.E Ash? they still got Kirin for follow up. This is why card like Effect Veiler and Infinite impermanence come to play these days unless you could at least do 2 interuption to your opponent you could assume opponent have another board to play.
I mean, looking at your example, if you Ash Branded Fusion and they have Cartesia, do you understand how much value you prevented them from getting because of Branded Fusion? Like, just because one handtrap doesn't completely stop your opponent from playing, that doesn't mean it wasn't an amazing help. I just think your standarts are a little too high haha
@@erbinha_1234 its help yes. But if you assume today Branded couldnt do anything beside Branded Fusion-ing their ways through Ash you couldnt be more wrong. This is not 2021. Even a Single follow up from Nadir Servant could end you in Gimmick Puppet Lock state. Yes Branded is always on High Standard in competitive scene. Even if you limit the Branded Fusion into 1. They always find their way.
I would add to the list the pendulum effect of all Igknight, the activation is not hard once per turn. Despite Igknight is not that popular I used them for a while until the Infernoble support, I cant count how many times people wasted their Ash on that 😂
There are some deck even if it is ashed or not it doesn't matter The example of rescue ace is what it conveys If you ash Hydrant they wont search but can emergency But the other can be true that they search Turbulance instead and you are fucked later For pot of 6 I suggest ash it since if they grab called or crossout, it is just dead too anyway except you think this is fine and I gonna let it Mathmech is other example, no matter what, they will assemble more monsters anyway, either Cynet resolves or the Xyz resolves if Cynet do exists
It's hard for me to say for certain as I play exclusively on Master Duel so don't have much experience side-decking. Maybe if your opponents is going second on game 2 and they've likely sided in a bunch of boardbreakers then it could be an exception to what I said in the video.
@@OvercastYGO Still thanks for the reply! And I agree, especially factoring in the possibility the opponent can have sided hard-counter measures . For example Lancea against Gren Maju or Kaijus against a deck which mainly relies on a towers, like Cyberse relying on Darkfluid
@@OvercastYGO If my opponent is going first post side and they use prosperity for 6 I am ashing that, the odds are way too big they dig into a blowout card that might lose me the duel on the spot.
well. Ash doesn't affected in cyberse deck too much. I mean, they still can full combo you withouth 2-3 hand trap in your hand. That deck just a 1 card combo deck and they can start a new combo with any card in their hand. Only maxx C can stop them
Glad you found it helpful! Moving from Platinum to Diamond is where you start having to properly understand the Meta decks and how to beat their standard lines.
@@OvercastYGO ok. However even if branded lost is on the field, fallen of albaz effect gets negated by ash. Not sure if branded fusion also gets negated
It is hilarious how quick most people are to activate this card. People be scary. I for one have never really been a fan of Ash blossom. I have never used it in any deck. I have 4 of them but dont use them. I feel they are overrated and I believe and allowing my opponent to play whatever they want that way when I win I would have beaten them at thier best. Anybody can win when they constantly negate your opponents cards. I'm just old school and I still win at least 75% of the time
I play almost fully on Master Duel where Maxx C is legal at 3 copies. So Ash Blossom is near enough mandatory as it is an Out to Maxx C. I don't play the TCG, too expensive, but I'm assuming Ash Blossom is cutable for other hand traps - or boardbreakers in your case.
Disagree with never using Ash on Arianna. Waiting for the Welcome Trap actually carries more risk because youre letting them get their furniture into rotation and it risks getting punished by Rollback or the Unchained engine. Good players in TCG who are familiar with the match up will use Ash on Arianna, and it's even better to do in Master Duel with the reduced consistency of the deck.
Ashing ariana is a miss or hit, if they already have all cards in their hand you just wasting ash but if the card in their hand is only ariana then you have a good ash, so yeah saving it for big welcome is better
@@Kiriemy If their hand already has all the engine pieces they need, your Ash was going to be mediocre anyway. It's more likely that they don't have that much yet, so Ash on Arianna will be more likely to slow them down and less likely to play into Rollback or Unchained engine.
I just be baiting people 😂 i be using random shi 😂. In sword soul I make sure to keep it cute n simple Barrone 😌 so I don't get nibiru after my Chixao .
Although Invoked has fallen out of the meta as an engine, I'd still want to add another contender to the list in Magical Meltdown. As an ex-S.I.D player, having ppl Ash my Magical Meltdown while I already had Aleister in my hand is literally a free Invocation search. Always, ALWAYS Ash the Aleister, and not Magical Meltdown.
Do Invoked players only run one invocation? I guess it can be bricky if you don't have the Aleister that searches it anyways, but is it really that much more likely for them to have Aleister and not Invocation than to have Invocation and not Aleister?
@@styckykeys2200 The ratios that I used to run are 2 Invocation, 3 Aleister and 1 Magical Meltdown, since running 2 Invocation lets you not waste Aleister's Normal Summon if you already have 1 Invocation in your starting hand. The extra copy can also serve as discard fodder for Mechaba if you want to negate spell. As for your second question, with 3 Aleister, 1-2 Meltdown and 1 Terraforming, yeah, it is most likely to have the man than the fusion spell he searches.