Love it, but also missing two that I think is common enough to be on the list. (1) The buddy system/Dorito stack. This is the Dark Red Triangle that means you need to stack with someone else with the same icon, to quote a google search result; "The buddy system, mini stack, or Dorito markers are red triangles pointing down over a player's head with a small red circle around their feet. This indicator means you need to find someone else with the same maker and stack with them." For example, Forgall in Weeping City of Mhach or Predatory Sight from Asphodelos 2nd Circle. (2) Earthshakers, the unique marker that telegraphs a line/cone aoe on the players with the mark, and they need to direct that incoming attack to the sides (usually) so the group doesnt get nuked. Eden leviathan (i think) or Sephirot or Lakhamu and the final boss in Mhach, Diabolos 2nd part to name a few, and so you can look at what I mean if my description sucks. Notable Mentions: Deep Freeze/Pyretic are also somewhat common (keep moving or, for pyretic, same as acceleration bomb). Pathing AOE and Star-AoE i think is part of the AOE you already have. Just a variation. Floors: Ice floor to slide, shadow that gives heavy/dot if you move, or shifting floor like with that Ant boss in Lunar Subterrane The Spinning Finder icon (like in fall guys, stormblood alliance raid last boss, and a number of others.
Thank you so much for sharing!! 💜I was intending a second video (I didn't want to make this one too long) but you were able to do a great job of confirming for me which ones were important and needed to be included!
Another rare marker usually found in very late-game duties (but also in the newer Thornmarch (Hard) trial rework), Tank Stacks. Red/Pink stack marker with a loud distinct noise, indicating a tank-buster stack hybrid that only tanks can handle.
Some more extra tidbits on mechanics (namely tethers and stacks.) A wavey purple tether is an indication of high damage and debuff that the player must move a certain distance away from the boss to lessen the damage ( indicated when the line becomes straight and thin) orange tethers that are marked on a player should be taken by a tank to soak the damage. Stacks with multiple markers indicate a continue volley and party should remain stacked for the whole thing. Multi stacks indicate the party must split to four to soak the damage (as it will likely apply a few second debuff that WILL instant kill on the second one)
Yes! Thank you so much for sharing! 💜 When I started thinking about it, there were exceptions to most of these (like TG Cid with the orange tether that should go to DPS, and the multi-stacks that people overlap all the time in Labyrinth of Ancients) so I didn't want to exactly open the rabbit hole with some of those details, but in the future, there may be a need for a more detailed video!
For the dice count down and similar atracks, be sure not to let ykur character auto attack either. That will count as moving and trigger the attack. Simply untargeting is enough to stop the auto attack.
Really good guide, but no mention of the difference between orange and red aoes? for anyone wondering, orange aoes calculate the hit when they disappear/the cast bar completes, red aoes calculate the hit according to its animation. to clarify, orange will cause damage if you're standing in it when it fades out, red will cause damage if you're standing where it first appeared when the animation plays. (red = delayed)
Heads up for anyone that doesn't know, you shouldn't listen to the stack marker all the time. Like when fighting Alexander, in my experience it's better to let that one person take the full hit and die cause it seems like he just randomly attacks someone after it and I've yet to see it not kill. So instead of multiple injured people and 1+ dead, just let the 1 person take it even if it's a healer.
You're absolutely right! 💜Especially in ARR/Heavensward there are a LOT of exceptions to these rules. They didn't focus as much on setting one standard back then - so some of these markers even vary dungeon to dungeon. Sometimes the only way to know for sure how something works best is to experience it in game.
I think you missed the white/silver one that's like 3 arrows pointing out. Kinda stack markerish but I think you're supposed too get away as it causes knock back or something. Also for polarity, what are the two supposed to do? Get together or run apart lol
Thank you! 💜 I'll definitely be adding that marker to the next video! And you're right - I added that information on the screen in text, but I regret not adding it to the script. >_< Definitely an opportunity to learn from going forward!
Polarity works like magnets, different symbols attract and similar symbols repel. different = stand apart (pulls you together), same = stand together (pushes you apart)
At 0:55 you cut out the important part at the start. There is often a specific yellow marker that will appear at the feet of the players that are about to be chased by aoes. You can only see it for like half a second on the running player in this video because of how the video was cropped.
You're right! 💜 I tried to turn my camera quickly enough to catch it, but it wasn't placed on the best person in that footage. I shouldn't have settled for it, and should have tried again. It's a learning experience for future videos!
I mean, to be fair, they should be things you learn naturally. I don't think it's a problem that the game doesn't explain every single marker, half the fun is finding out what they do- usually by dying to them