Yeah, it is a joke from Id that is carried from 1993 to present, when you kill the cyberdemon in doom 2016 you get an achieviment called "Shoot it until it dies"
Lights off, volume on high, used to make me shit myself at the point where he turned up on PlayStation 1 Doom... Going from dead silence to that hellish roar
+Ryan Antczak Yes, but it looks terrible though. I was expecting an updated version of the original design, complete with cybernetic right leg. Instead we got a giant moose complete with antlers ffs! lol
+Lee Ames Ain't that the truth. The other monster designs looks cool, but the Cyberdemon feels like prank from the designers. I don't know what they were thinking.
Yeah in the Super Gore Nest master level you fight 5 at the same time and then after you kill 3 of them Archvilles spawn in so you fight 2 Cyberdemons and 3 Archvilles at the same time
There's something kind of hypnotic about the way Doom and Doom 2 were put together. As enjoyable as Doom 2016 is it still doesn't quite do what these ones did.
CYBERDEMON? BIG DEAL! HES SLIM PICKIN'! RIP AND TEAR RIP AND TEAR RIP AND TEAR.. YOU ARE HUGE! THAT MEANS YOU HAVE HUGE GUTS! RIP AND TEAR YOUR HUGE GUTS!
me_too_thanks yeah...in a much smaller enclosed space. I guess they put him in early to hold player attention and get you excited for the next episode.
Cyber demon is immune to splash damage which means your rockets only do a fraction of their usual damage. Plasma and the shotgun would have been way more effective!
I wonder why they keep screwing up the design of the cyberdemon for the new doom games? The newest one looks like a samurai with the funny looking horns on his forehead. This looks like a demon.
The one thing that pisses me off in this level is that there are lost souls. They just make the level more annoying and were probably there for that reason. The only cool thing about them is that they make this level possible on pacifist mode.
This comment likely will never be seen, but yes the PS version was the best out of all as far as sounds, light sourcing, and just overall creepiness, same goes for Final Doom on the PS, the only console to get FD. I bought Doom brand new in 1996, and yes game may be well dated, but it is still lots of fun to play through again. Doesn't hold a candle to the newer FPS's as far as graphics but its all about nostalgia. I hadn't touched my PS1 or PS2 consoles in almost a decade and started playing PS Doom again abt a week ago casually as lots of other things to take my time, I still love the puzzles, backtracking and finding all of the secrets, up to level 14 right now.
Rocket launcher is probably the worst weapon to have saved for this boss. I hate that is the only form of ammo that level really provides, when the cyberdemon is immune to the bulk of the damage done by the launcher
Palsma autorifle, super shot gun, and BFG are all much better choices. SSG is really slow, and it requires some intense strafing to use effectively and the rate of fire may make it weaker though, but my time playing frag matches leads me to believe that a SSG to the face is more effective at killing enemies than a rocket launcher, but that just may be due to the shot happening almost instantly. The reload may make it weaker if the first blast does not seal the deal.... But plasma does win, for certain. I just like using SSG for everything because it makes the game a lot more intense, and I like living on the edge. I also enjoy chainsawing mancubuses. Mancubi.
Kraedi The Super Shotgun wasn't in the first game. The Plasma Gun still isn't powerful enough. The BFG has a shooting delay, making it hard to actually hit the enemy.
Not very much. Admittedly, I had Doom 2 growing up so my knowledge of 'Doom' was tainted by the availability of weapons in that game. I have played through Doom a couple of times, but not in this decade. Overall I've played a lot of Doom, but a significant portion of my time was spent playing through MegaWads like AV and Memento Mori, etc. Had I taken the time to actually research my claims a year ago, I would have at least realize the potency of the rocket launcher without splash damage. The SSG takes 20 very fun to land direct hits to take down a cyberdemon. The BFG takes 3 well-timed direct hits, which also consume a large amount of ammo. Plasma autorifle takes 180 shots on average, but its very hard to aim while dodging rockets. Rocket launcher takes 46 shots. The first two are arguably better, but since they are not available and rocket ammo is plenty, it is hands down the best choice.
@VulgarViscera i giving u challange to u do kill Cyberdemon with fist...There is help Fist: 1,090,909 punches over 6 Days, 7 Hours, 30 Minutes, and 54 Seconds.
You know, that never even occurred to me. Spent so of my time with fast monsters that I didn't notice. Probably right. I'm just glad I discovered ports so I could turn some features on without the others. Really hated how, with my play style (nightmare skill, but slow and leisurely with lots of infighting), I always kept forgetting the boss I killed and it would come back, and half the time I'm right where it was last XD If it was a level that triggered an exit on boss death it wasn't such an issue. But once I started on the later versions (Doom 2, Final Doom) where you can have multiple bosses on a level or you have to actually find an exit rather than expect one once the boss dies, that's where my play style came back to bite me. Fun times.
Yup, that's why I love ports. Using Zandronum currently (well before my PC died and left me without Doom) and it's a lovely feeling when I untick the "monsters respawn like Nightmare" box lol. I love having loads of baddies but not having them sneak up on me from a spot I cleared already due to respawn. Bad enough when you play a slaughter map that doesn't have a crap ton of Archviles, add Archviles AND nightmare respawn? No thank you. Nope. I'm good. XD
Not trying to say the video was bad. But maybe it was a bug that cause the demon to stay in that room the whole time? It could have been easier if you restarted the level and recorded when it would come out so it wouldn't be as hard.
Cyberdemon had a bad habit (like most of the AI) of taking the shortest route to the player a lot. This means if you go on the other side of the room, structure..etc, more often than not the baddie would get "stuck" trying to go through walls or small doors in order to use the shortest path. Even though they would be able to leave at anytime, they would stick to what they were doing until the player stayed in a spot long enough for the AI to "figure a way out" of wherever it was XD Useful if you needed to trap a bunch of dudes in a room with a switch/trigger sealing door.
No joke on the SNES version i once used a pistol and killed him. With the control pad i could get close and miss the rockets LOL! took ages! Wasted youth.......?????
Don't know about console versions, but with a port on the PC version, you can tick a setting to "randomize pitch". I do it so not everything sounds exactly the same.
@@DrazaKhan I know it now, it's because the modern console ports are based on the BFG Edition which has an exaggerated pitch randomiser (I find it ear-grating)
+VulgarViscera .. was only a question. it just looked strange to me because im so used to playin ultra violence. started new doom on ultra violence. could have been a mistake tho 😒