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Doom Eternal - Two Years Later 

ShreddedNerd
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29 сен 2024

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Комментарии : 588   
@HiddenSlayer115
@HiddenSlayer115 2 года назад
ID software: learns from his mistakes 343 industries: make the same mistakes
@loomyair
@loomyair 2 года назад
Tries to learn rly
@michaelcrosby7035
@michaelcrosby7035 2 года назад
Dice: makes new mistakes
@Chuked
@Chuked 2 года назад
@@michaelcrosby7035 eh not really, i blame EA not dice.. When dice has the ball.. It goes great like BF1
@COhlen
@COhlen 2 года назад
Tony: learns from his mistakes
@xacterzspectrum5269
@xacterzspectrum5269 2 года назад
play halo infinite lmao
@Psywearebabylon
@Psywearebabylon 2 года назад
It's also proof that you can implement RTX features without reducing the frame rate by much, optimisation is key. Eternals culling technology is fucking amazing. (Ok sure it's what also allows for the insane jumps done when speedrunning but oh well.) What Carmack started with idtech5 and megatextures pushing for maximum VRAM usage (whilst a pain back when RAGE came out is now pretty much the standard. See any ubisoft "HD Texture Pack") bloody well made game :)
@Smallfrye
@Smallfrye Год назад
I agree with a lot, but the enemies spawning in "at random" thing I don't agree with. They're demons, I don't need them to arrive in a ship or have any kind of "believable" entrance. And more importantly, enemy spawns are an essential aspect of gameplay. Having a group of enemies all arrive through a portal or on a ship would make it way too easy to delete them all at once. You can memorize spawns and instant delete enemies anyway, sure. But they aren't grouped up, you have to seek out individual demons and memorize where in the arena they spawn if that's what you want to do.
@ryszakowy
@ryszakowy 3 месяца назад
that was introduced in doom 3 and sometimes they still leave pentagrams burned on the floor
@acecommander1
@acecommander1 2 года назад
I love doom eternal!!! And with that said I agreed with everything you said on this. Very well made and hope they take notes to make the next game even better
@ZacharyHolcomb-xt1bn
@ZacharyHolcomb-xt1bn 4 месяца назад
Doom eternal two years later two years later...
@crimson_godot8611
@crimson_godot8611 11 месяцев назад
I played this game for the first time a year ago on my birthday and I haven’t stopped thinking about it since
@GOOOSE-n6b
@GOOOSE-n6b 8 месяцев назад
Looked up awful doom eternal reviews, found this
@gemigames154
@gemigames154 2 года назад
That voice transition to Mayo was just so chefs kiss
@colinj5291
@colinj5291 4 месяца назад
I don't how old you were in 2004, but Doom 3 sold extremely well and got great reviews. I don't know where got the idea that it was a "misstep" or that id was floundering in those days. Quake 4 and Rage also had decent sales.
@danishdarkstar3250
@danishdarkstar3250 2 года назад
This game is like a mental workout for me, I do need to go out and smell some flowers after I've played for a few hours but it's great keep me sharp and elevated my skills in other games. Good to see mayo in there too
@kevindelima5713
@kevindelima5713 8 месяцев назад
Said exactly what I thought about the story. It ruined Doom 2016 lore, it was clearly not planned from the start and they had to invent something that could extrapolate the story while being even more over the top, but the original 2016 game was fine. It was semi grounded and that was fine. Over the top doesn't mean better, even though that's the theme of the whole Eternal game.
@FyruHawk
@FyruHawk Год назад
Your criticism of a lack of world building was one of the few criticism I had with eternal. In 2016 the lore entries had little quirks written in that made it feel like the facility was a real place, and how that's lacking with eternal. Same with the secrets, how they don't feel as secrety as even in 2016. While I did like the story, your observation of how not great stuff can be ignored easier if you love something is true for me. Plus, I grew up playing cod zombies and five nights at freddy's, so finding meaningful story when there's non presented to you is something that I'm used to. I won't try to claim that it's secretly a masterpiece though, but I don't think it's super terrible. I will say that I do dislike the idea of making Heaven and Hell, well, not truly either of those things. It feels pretty lame, and I hope they don't continue to do that. I could care less about the sci-fi technology side of them, just so long as they GENUINELY are THE HEAVEN and HELL then that's fine to me. (I mean the H.R. Geiger looking Heaven is really cool though.)
@ryancrazyrhino8976
@ryancrazyrhino8976 2 года назад
I have no input on the review I just wanna say the jokes were pretty funny
@johnoconner706
@johnoconner706 2 года назад
they could go with a darker tone and plutonia's efficient gameplay. send doomslayer to the quake universe and battle some new bosses. metroidvania maps with backtracking and secrets etc.
@RUGER5264
@RUGER5264 2 года назад
It could be the year 2097, and doom eternal will still be a legendary game!
@jakcderpa316
@jakcderpa316 2 года назад
This game was such a master class of combat.
@Cenot4ph
@Cenot4ph Год назад
And then proceeds to f it up with the glory kills
@ryzl1178
@ryzl1178 2 года назад
So u talked about Satan not being in the game but isnt Davoth satan?
@kevinkim9620
@kevinkim9620 2 года назад
people think milsims and tactical games are "thinking man's shooters", nah i say its this.
@OnePolishMoFo
@OnePolishMoFo Год назад
Easily one of my favorite games of all time. I'd have to put in the top ten. I do have gripes with it though. Like you said, the story is incoherent. They pull shit out of their ass constantly. I don't play games for story. But when Doom Eternal decided it was gonna have cutscenes and dialogue I'm gonna have to judge it. And I judge it to be a poorly told mess at best. I also wish there were less arenas where you had to kill everything to proceed. I like the switch and key hunt of the old games. I don't want it gone entirely cus it's fun. I just want less of it. It's exhausting. I had to take breaks after every level. And this is super subjective but I'm not fond of the game's soundtrack. It's either too electronic or too djenty. I would have preferred a heavy metal soundtrack.
@loaduscoolclipz5505
@loaduscoolclipz5505 2 года назад
great video. interesting takes i dont agree on, particularly about the worldbuilding and story. but still a very nice in depth analysis.
@AntiJewluminatiDwarf
@AntiJewluminatiDwarf 2 года назад
Its actually incredibly shallow and wreaks of desperation to come across as intelligent. This dude is no doom fan and isnt familiar with any of them (even 2016 ) hell I'd go so far as to say he hasn't actually beat the originals
@elbraguetabierta
@elbraguetabierta Год назад
2016 was better
@TheGrandeCapo
@TheGrandeCapo 2 года назад
Does this game have flaws? Yes Does this game focus on what should be top priority in any game (gameplay)? Definitely Is it one of my favourite shooters? Absolutely
@Harvest133
@Harvest133 22 дня назад
too bad the gameplay is a straight downgrade of Doom 2016 unless you're a sweatie.
@ihbupontyne
@ihbupontyne 2 года назад
gotta be one of the best games of all time. Purely innovates in almost every way from the first game. Apart from snapmap, everything is better imo
@TheJoviLovi
@TheJoviLovi 2 года назад
Eternal is the only AAA title I accept since Modern Warfare 3
@TemporalKnight
@TemporalKnight 2 года назад
I just wish it at had the darker, atmospheric tone that 2016 had. Everything else is perfect.
@xx_amongus_xx6987
@xx_amongus_xx6987 2 года назад
@@TemporalKnight There is hope yet for Quake reboot...
@pAWNproductionsDE
@pAWNproductionsDE 2 года назад
@@TemporalKnight I'd agree. Doom 2016 had a much more interesting art style, level design, and tone, but pretty much everything else was outclassed by Eternal
@TemporalKnight
@TemporalKnight 2 года назад
@@xx_amongus_xx6987 That would be a dream come true. A reboot of the original Quake done in the style of Doom 2016 would be awesome!
@underthemayo
@underthemayo 2 года назад
Man I've been waiting so long to say this... *clear throat* YOU JUST WANT EVERYTHING TO BE HALO!!!!
@Saeedfr8416
@Saeedfr8416 2 года назад
You just want everything to be doom and get mad when something doesn't have a glory kill type system
@AParticularlyConcernedCitizen
@AParticularlyConcernedCitizen 2 года назад
Nah man I'd prefer it if everything was like Turok 2.
@doomtouch5119
@doomtouch5119 2 года назад
@@Saeedfr8416 Everyone wants video games to be like their favorite video game. Now, there is a shared truth. Doom Eternal is one of the few good fps of the last few years that have been published.
@underthemayo
@underthemayo 2 года назад
@@AParticularlyConcernedCitizen I'd be down for a year of Turok clones.
@AParticularlyConcernedCitizen
@AParticularlyConcernedCitizen 2 года назад
@@underthemayo Massive mazes with completely nonsensical level design and enemy types that barely fit whatsoever, but the gunplay is so good none of that even matters.
@Al-rs2rr
@Al-rs2rr Год назад
It's August 31 2023. I M 68 years old and just completed Doom Eternal. That was the most nerve racking, piss me off everyday game I have ever played (tho I haven't played many). But when I was able to beat some of the more difficult bosses it was just so damned satisfying. Beating Kahn Maykr was the hardest for me. The bitch kicked my ass for a month. Absolutely loved this game.
@jackcalkins4232
@jackcalkins4232 3 месяца назад
That’s awesome man!
@se7en910
@se7en910 3 месяца назад
GG
@sneedweaver
@sneedweaver 2 месяца назад
nice
@typickoopakid
@typickoopakid 2 года назад
Doom Eternal gave me mechanics I never knew I wanted but I fell in love with. It's such a unique mix of a shooter and a fighting/action game with all the fast combos you can pull off on enemies. This game is a masterpiece for the combat alone and it's one of favorite games of all time.
@saisameer8771
@saisameer8771 2 года назад
2 years already? Damn! These 2 years went by real fast.
@aninfinitemindofmusicandreams
@aninfinitemindofmusicandreams 2 года назад
Damn right. It feels like only a short few months ago that this game released and I immediately downloaded it. I had finished Doom 2016 right before it came out. Almost feels like time has sped up somehow
@KaroxNightshade
@KaroxNightshade 2 года назад
Dark Souls III has been out longer currently than Dark Souls had when it first came out Feel old yet?
@pagnedaman3777
@pagnedaman3777 2 года назад
Yeah fr. I remember eternal came out on the first day that I started working from home and i was so excited for that. Amazing how quickly the time has passed.
@jeanlundi2141
@jeanlundi2141 Год назад
Time IS accelerating.
@TheJoviLovi
@TheJoviLovi 2 года назад
Doom Eternal is exactly what an FPS should be nowadays. -Has better mechanics and cleaner and better ways to express the level design -More and more enemies to fight and unique and interesting bosses -Not so complicated story (this one is up to interpretation) -Loads of customization options -DoomSlayer I love Eternal and I've played since March 2020. I absolutely adore ID for bringing us this release and I think it's aged well, still loads of content online to watch for this game and I hold this game close to my heart :3 Hoping you see this Shredded
@stinkyfartguyofficial
@stinkyfartguyofficial 2 года назад
it's the ultimate video game to me the plot is goofy, the music is kickass, and the mechanics are really tight it was a blast to playthrough on day 1 and 100 percent later with all the DLC
@TheJoviLovi
@TheJoviLovi 2 года назад
@Bob Duckington More enemies adds variety into combat and limited ammo gave you real choices what to do in those combat loops. I dunno about you but I enjoyed chainsawing
@hounsdjentlow3074
@hounsdjentlow3074 2 года назад
@Bob Duckington to be fair ive never felt like i needed to buy cosmetic dlc because theres plenty to unlock in campaign, also beleive the enemy varity in eternal is top notch. I bought it on launch and still adore it
@343ishill
@343ishill 2 года назад
@Bob Duckington If every FPS was Half Life, we wouldn't have masterpieces like Halo, Doom, Quake, Cod, etc. Complaining about fodder enemies is like complaining about grunts in Titanfall 2 or Halo. Locked into an animation? Like doing a finisher in Apex to refill shields? Or being forced to play in a certain way like retreating behind cover to generate shields in Halo? Do you also complain about picking up weapons in the sandbox which have limited ammo ala Halo? Do you say Cod forces you to use specific guns due to the loadout system? Goofy customization? How does player expression through customization detract from tour enjoyment? My point is FPS games aren't a one size fits all. Mechanics that work in Half Life won't work in Doom and vice versa. Nevermind that different subgenres of FPS set out to achieve different player experiences.
@TheJoviLovi
@TheJoviLovi 2 года назад
@@343ishill Lmao love the username and pfp I'm glad you stood up and continued my conversation, I simply wanted a good input on a game which has impacted me. I love games like Halo, Doom and CoD, I've slowly moved from Halo and CoD a bit but still love them both. This game showed me what I always wanted an FPS to be; bloody brutal and intense, I'm excited for ID's new releases and I don't like it when you get forced to do certain things in a specific way. This is another reason Minecraft works so well
@DreamyAileen
@DreamyAileen 2 года назад
I know we all like to sing Hugo's praises, and he's certainly earned it, but let's not forget about Marty Stratton -- Game Director of Doom 2016 and Executive Producer of Doom Eternal. I think Marty was just as instrumental to the revival of Doom as Hugo
@yames8801
@yames8801 2 года назад
Marty Stratton is underrated and a goat.
@Thonato420
@Thonato420 Год назад
I wish he stayed like that without thst reddit shit 💀
@DreamyAileen
@DreamyAileen Год назад
@@Thonato420 Yeah this comment aged like milk
@sideways198
@sideways198 Год назад
What a beautifully aged comment
@BerryDeLajt
@BerryDeLajt Год назад
@@yames8801 Yeah, no.
@midsnacker
@midsnacker Год назад
Unpopular opinion: I actually thought Doom 2016 had a better soundtrack than Doom Eternal.
@ryszakowy
@ryszakowy 3 месяца назад
that's actually a normal opinion
@ananon5771
@ananon5771 2 года назад
great video,even when you criticized the game (even in ways i wasn't 100% on),you did it for very good reasons that made it feel like you understood the game. though another problem is that the lack of modding tools puts very hash limits on mods,which is why im probably going to wait a few years and hope for a breakthrough,like when DOOM 2 got its source code. (i swear i typed this part before you mentioned source code). that will probably be when DOOM eternal modding gets good,like DOOM 2 megawads post alien vendetta (before it,DOOM megawads most where just good-ok,after,they where consistently great). also small correction,the GPL has actually no problems with commercial use,you just have to give source code that's still open under the GPL at no extra cost to whoever buys it (though the assets are fair game to keep under a closed license). its weird to explain,but look at how a recent shooter,WRATH,has its source on github, that i even was able to build myself and use with the paid game assets like it was already native to linux.
@TheJoviLovi
@TheJoviLovi 2 года назад
I remember all those boomers when the game released hated on the game because it was giving satanic imagery :P
@AntiJewluminatiDwarf
@AntiJewluminatiDwarf 2 года назад
Ironically the original quake is way more satanic and even has the one stage with a depiction of an upside down jesus on the cross. They wouldn't know that tho since they attack what's most popular
@donovan6320
@donovan6320 2 года назад
Not just whoever buys it. Anyone who requests it.
@ananon5771
@ananon5771 2 года назад
@@donovan6320 no,its anyone whoever gets distributed a copy.
@fuckso2342
@fuckso2342 2 года назад
The id team did talk about making the id tech 7 more mod friendly back in e3 2019 but since then they have been quiet. I really hope they eventually release some mod tools because the community for this game is still hungry for content. Modders without tools are currently making a 3 player co-op its sick. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-xy28q_uxb3k.html
@OneFreePhysicist
@OneFreePhysicist 2 года назад
Surprised how much we're on the same page with this. Doom 2016 was remarkably consistent for what it was, like Half-Life. But Eternal went into a very self-masturbatory route, and the immersion and world-building suffered greatly.
@UsingGorillaLogic
@UsingGorillaLogic 2 года назад
Doom eternal to me can be best described as being the Super Mario of Shooters. Not just because Doom is the grand daddy but because it has a focus on linear but well crafted design that teaches the player how to have fun with the systems. It stands out and I understand both the massive praise it gets and the distaste from others. Personally it isn't my kind of game but I have to commend the craftsmanship.
@bertrhons6009
@bertrhons6009 2 года назад
Its more Metroid Prime and Quake imo but whatever.
@Canalbiruta
@Canalbiruta Год назад
Is pretty much the style id was founded on. They were always fans of nintendo ead design philosophy in their games, to the point they remade super mario bros 3 on pc.
@metronome8471
@metronome8471 6 месяцев назад
Wall climbing is definitely super Mario world.
@mcsquared5005
@mcsquared5005 2 года назад
Great video/recap dude! Doom eternal is my favorite game. It's gameplay is all I care about. Master levels are so fun to play. I've never played a single player game this much or for this long. Watching clips of my game play from a year ago just makes me cringe from how bad I was(I had beaten the core game, dlc 1&2 and the master levels on ultra night mare at that point n thought I was pretty good) It makes me realize how much better Ive gotten since that point. its similar to an instrument in the way that practice makes you get smoother, faster and more advanced. rewarded the more you put into it. I would pay ID software 60$ again just to get a master level version for each of the remaining levels made. They're the only options that are fun/challenging anymore and even then I have to self impose restrictions.
@nomadicstrength
@nomadicstrength 2 года назад
Meanwhile I'm happy I survived Tara Nabad master level on Hurt Me Plenty.
@InnuendoXP
@InnuendoXP 2 года назад
On the engine being open sourced - I can assure you that the engineers & programmers are not the reason for it being closed off. The business end will jealously guard any perceived technical advantage they have to their competitors - but programmers are fully aware of how dependent their whole field is on what is basically information communism. There are only so many ways to solve a problem, and putting a patent on code seems about as absurd as putting a patent on the laws of physics. Patenting doesn't stimulate innovation in this field, if anything it holds the medium back as everyone else needs to contrive less optimal solutions when the wheel has already been invented just to stay out of a court room.
@necrosteel5013
@necrosteel5013 2 года назад
I wouldn't call open source sharing communism by any stretch. Communism as a political ideology has been exclusively regarding the sharing of material resources and they are certainly not above banning and confiscating both info and goods to keep it that way. I say this because I see communist apologists use the internet as an example of communism working when they themselves have zero respect for the actual people who actually make any of it. I do agree that nothing but good comes from open source work of a digital nature, because it isn't restricted by limited supply nor is there any insentive (unless it transgresses on some moral boundary which again is popular with both communist and theologians) to stop it. That which is unlimited needs no political framework, for there is no need of a question of how to manage something virtually unlimited only how best can it be used to achieve a goal.
@banes4908
@banes4908 2 года назад
I remember Marty Stratton did say in an e3 2019 interview that they made id tech 7 more open than the previous version of the engine and that they had modders in mind when developing the engine. He said stay tuned on the not to distant future after the games release. Unfortunately their hasn't been any word on modding yet and every time someone asks Hugo about modding he shuts down the question saying he cannot comment on modding. I really hope some business head scumbag is not cocking blocking mod support.
@bates631
@bates631 2 года назад
@@banes4908 They did say there is one more major update they have in store for us. Fingers crossed.
@xan42O
@xan42O Год назад
​@@necrosteel5013communism is good.
@necrosteel5013
@necrosteel5013 Год назад
@@xan42O for totalitarian scumbags who don't understand logistics, yes. It is good system for anyone who wishes to learn the hard way that arbitrarily stealing from people because you deemed they had too much is a recipe for disaster. I hate the current ultra rich folks too and I understand something has to be done about them, but I am of the opinion that the rich have a moral problem more than resources being the cause and I am also well aware that you can't fight them by changing the system because simply put, your enemy has more resources than you do, knows how to use things more than you do and this has more sway than you do. Communism never solved problems, it only made the rich relocate and wait it out while the poorest torn apart the people just above them.
@ja-nathen
@ja-nathen 2 года назад
Seriously my favourite game ever. You did a great job of describing all of my critiques with the game like the slightly over cartoony look and lack of an immersive world. Also, I like how to mentioned that you don’t have to play the way the game wants you to play, cause personally I don’t like doing all those crazy weapon swaps, I just play a little slower (mainly cause I’m on console)
@peanutgallery4
@peanutgallery4 2 года назад
Fun fact: my brother is currently attempting a shotgun-only run and he's actually progressed far into the game, even says it's easier than his first playthrough. It's only Hurt Me Plenty, but still cool that the game allows you to play that way
@fuckso2342
@fuckso2342 2 года назад
Yea people really overexaggerate that the game forces a certain play style or that its too rigid. Its been insanely baffling to read. The game is actually very flexible. This is my favorite video from Mayo because he does into detail on the games real design philosophy. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-6cS9XSGSzgE.html
@CompleteAnimation
@CompleteAnimation 2 года назад
15:27 Hugo Martin said that many of the shortcomings you addressed in these DLC levels came down to developing them during lockdown. They had to seriously reduce the scope of the project to make it feasible to actually make.
@neighbourhoodmusician
@neighbourhoodmusician 2 года назад
Interesting point about the story. I remember being disappointed in Eternal's story compared to the simpler but more atmosphere-heavy presentation of 2016. The more mythical and horror-oriented version of hell was more compelling. I DO think that people engage with the story because the game is good and not the other way round. Taking all the horror out of Eternal was a disappointment and the sci-fi was a bit generic. I also think that you're entirely correc that they can't push this formula any further. It would just bring diminishing returns with it. The DLC (especially the second one) is proof of that.
@Schmancy114
@Schmancy114 2 года назад
considering doom started with innovating the shooter fps genre. its def what they did with eternal.
@neighbourhoodmusician
@neighbourhoodmusician 2 года назад
@@Schmancy114 Exactly, gameplay-wise. It would be foolish to repeat themselves. The story felt like it wasn't innovating, it felt a bit Marvel-ised.
@ExValeFor
@ExValeFor 2 года назад
Yeah the story is the main thing that was a big miss for me as well, and I just don't get when people seem to want the opposite. It feels very self-centered, like they've convinced themselves that the lore of the ancient gods, the Seraphim, the Sentinels and the Maykrs is super duper omega cool... ...but it isn't. The actual idea they propose, I'm totally on board with it, because the 'christian' slant of doom is something I never liked very much at all. But it was just straight up bland and boring, yet it acted like it was entitled to your amazement. I don't even mind it in theory, it's just generic, being presented as if your jaw is meant to be flying off your face a mach speed. Instead I just wonder why we're back to Doom 2 Mancubi when they had a new design in 2016, and if 2016 was even canon, with how irrelevant its story and lore seem to be.
@toooydoeur
@toooydoeur Год назад
Imagine caring about the story in doom lmao, the story I 2016 is medicore at best
@toooydoeur
@toooydoeur Год назад
@@ExValeFor probably because the mancubi design in eternal is WAY better
@christiangottsacker6932
@christiangottsacker6932 2 года назад
I actually agree with you on most things. I however just pretended the story was a hardcore 80s movie like big trouble, but with tons of murder.
@AntiJewluminatiDwarf
@AntiJewluminatiDwarf 2 года назад
He's the type who'd raise issue no matter what was done. Complains when there's little to no story given or would say it's a convoluted mess when it goes in depth. His entire shtick or gimmick on youtube is being contrary to the general consensus . He attempts to frame it as one of those cringey video essay type things and trysbto hard to be some kind of deep intellectual. He sounds nice and goes through great effort to not sound like a dick but make no mistake that is what he's doing lol
@capmcrunch8591
@capmcrunch8591 2 года назад
@@AntiJewluminatiDwarf Dude it's no mystery Eternal's story is shit coming off of 2016.
@bertrhons6009
@bertrhons6009 2 года назад
@@capmcrunch8591 Imagine actually thinking Doom 2016 story is better written lol. Both games have close to identical ridiculous 1980s movie plots. Doom 2016 was just more contained to Mars and Hell.
@capmcrunch8591
@capmcrunch8591 2 года назад
@@bertrhons6009 Show don't tell. 2016 gave a simple story and it worked, Eternal goes by the logic more = better. Of course, I'm explaining this to a mouth breather so I'm wasting my time.
@fuckso2342
@fuckso2342 2 года назад
@@capmcrunch8591 Doom 2016 story is the opposite of simple. Its insanely convoluted. The only difference was it told the story in a more Half Life 1 approach while Eternal did it in a more God of War 3 way. Doom 2016 also had plenty of moments of pure telling. Did you forget the game had multiple unskippable exposition dumps that lock in a room with either Samuel Hayden or Olivia pierce? At least in Eternal you can skip any cutscene.
@schizoid_mindset7598
@schizoid_mindset7598 Год назад
Doom 2016 multiplayer really was underrated. Its a shame they ditched it for Eternal. I would have probably stuck around Eternal more if it had multiplayer.
@ryszakowy
@ryszakowy 3 месяца назад
and snapmap thing that has people playing till this day was completely ditched
@Splarkszter
@Splarkszter Год назад
i was really sad whe ni found out that doom eternal didn't have an slayer vs slayer mode. there's a clone on Roblox called 'Hell Reaver Arena' and it's really fun to play. Wish doom eternal had something like that. It feels a quakeish with doom skin and it's really fun.
@Thonato420
@Thonato420 Год назад
Whoever the devs are that made this game in roblox, holy shit they are talented af, can't wait for more content to come from that game
@SolantisA
@SolantisA 2 года назад
To be honest... If Doom was made in a way where the Slayer run around quoting passages from the Bible while flinging around incense burners and sprinkling holy water everywhere... then it would have been a Warhammer 40k spinoff lol
@potato_dbd
@potato_dbd 2 года назад
The game came out at the perfect time. When everyone was giving up on games, and stuck inside.. it's like, God himself has brought this game to us. This game means a lot to a lot of people, including myself.
@judgementkazzy7172
@judgementkazzy7172 Год назад
I didnt like Eternal too much, it was far too colorful and betrays the color palette and art style of all previous entries and the story was sloppily put together and just turned DOOM guy into a Marvel character but my biggest gripe is the glory kills has far too few variations than 2016 and are nowhere near as gory, in 2016 you are ripping off demons arms and beating them to death with it but in Eternal the majority of glory kills is just you stabbing the demons in the head with your wrist blade.
@lachousalle31
@lachousalle31 2 года назад
2 years later and I'm still discovering fun new ways to take out the Marauder. A few days ago I discovered I can stun him with the precision bolt and then swap to the combat shotgun and spray him with full auto while he's faltered.
@amadeusagripino6862
@amadeusagripino6862 Год назад
I always went conservative on them with the Super Shotty-Ballista-Super Shotty. Never though about using the Full Auto Shotgun, gonna try it today.
@SheolAbaddonus666
@SheolAbaddonus666 Год назад
I really like the way the marauder looks. He looks like he's straight from a war metal album cover.
@vampiricpig1392
@vampiricpig1392 Год назад
You're the only reviewer I've heard mention the way heaven and hell were handled. It's always reeeeeally bothered me cuz when they're just aliens..... Then they're not really scary or anything, they're just another life form rather than something truly pure evil like demons and devils should be. It makes the lore super lame and I stopped paying attention at all to the story cuz I just hated that I remember watching Sandy Peterson watch doom eternal footage and he was also mentioning how the 'demons' looked like aliens now and he seemed to not enjoy that either
@Spiderella3959
@Spiderella3959 2 года назад
The lack of enemies being right there with you on the levels is due to how the game handles ai's. As far as l can remember, the game engine can only process 15 instances of ai doing things at once, which is represented by those "incidental" encounters when demons *are* loaded in in advance. There's only a couple of them between the actual waves, otherwise the engine just doesn't exactly work as intended
@odin175lorenz5
@odin175lorenz5 Год назад
Ehm No. Look at mods and master Levels. Doom 2016 yes but Not Doom Eternal with ID Tech 7
@djerk2138
@djerk2138 Год назад
yes but obviously this dumb reviewer is so entitled 😂
@mrbigglezworth42
@mrbigglezworth42 Год назад
I really did love Doom Eternal, but there is always one bugbear with it that I think mad man Marty took the wrong lesson from Doom 2016. I couldn't give less of a shit about a "backstory" to a Doom game, so have legit cutscenes that are outside the point of view of the visor and thus separate from the player I think was a step in the wrong direction. Doom 2016 took the right approach I think to a story for Doom. Off to the side, not important, and Doom guy is right there with us in that he doesn't care WHY there are demons, only that there are and there shouldn't be.
@jonwallace6204
@jonwallace6204 2 года назад
Okay, I want to play your vision of Wolfenstein. Mancubus Flying Geurring, Tank Monster Rommel, Megaphone Geobbles as the penultimate boss right before mecha Hitler.
@ryszakowy
@ryszakowy 3 месяца назад
i'd jsut like to remind you that we did fight hitler in mecha suit
@KellsKats
@KellsKats 2 года назад
Honestly the only criticism you have that I whole heartedly agree with is the Hell not actually being Hell thing. I had never really thought about it because the lore never really bothered me and I actually like Samuel Hayden and VEGA a lot… but yeah why did they turn it into Aliens? I mean the way they did it is still very much heaven and hell because they created everything. But not in the traditional surface level sense. They added a ton of lore that yeah, makes it very alien. It’s a good point. They really should have just kept it simple and had the final boss be Satan instead of some guy named Dave. Although I do like the parallel they tried to make with him and the Doom Slayer I guess. Yeah I suppose the biggest issue with this games story would be the tone. It’s trying to be bad ass but a lot of times it comes off as like ass hole bad ass rather than actually being bad ass. Unlike Doom (2016) where the Doom Slayer is actually badass in gameplay and story.
@christiancountryboyilovejesus
@christiancountryboyilovejesus 2 года назад
Personally as a Christian I really like your idea of fighting real demons and Satan himself at the end of the game. And I think that would be a lot more Christian than the science fiction angels, aliens and faults gods we got in the Doom Eternal story. God bless us all.
@jairoeternal8760
@jairoeternal8760 2 года назад
this has to be the most fair, honest, eloquently crtiqued review of doom eternal.
@AntiJewluminatiDwarf
@AntiJewluminatiDwarf 2 года назад
Don't mistake eloquent for honest or accurate man.....if you give alot of what he said thought or look into it for yourself he's very clearly contrary for the sake of it and contradicts himself on more than one occasion particularly when "bashing" or "criticizing" an element from eternal he'll say "should have done it like the classics" when they absolutely did not do what he said..... He also gives himself away pretty badly when he lets it be known that be thinks eternal is a "power fantasy of leading the human resistance" . He never played the originals much less 2016 lmao. And no he doesn't wish it was that power fantasy he states it as if that's something the devs were going around telling people. He really misses the mark on everyway . He's just a good speaker nothing more
@warmpond
@warmpond 2 года назад
I heavily agree with your stance on the story and the 'controversies' of heaven and hell. The huge missed opportunities to fully explore the dark lords of hell as mentioned in 2016 doom; and the truely demonic depictions of hell and it's dwellers.
@heejincider4905
@heejincider4905 2 года назад
The story is stupid and over the top and super bad ass. Stupid power fantasy stuff to support the feeling of being a God. You even said it yourself, "its about how friggin awesome you are." Sounds like id software succeeded in the story department then...
@cartersmith4081
@cartersmith4081 2 года назад
It's genuinely amazing; despite playing games with nearly five times as much content, I have more hours in doom eternal than any game. This is because the combat loop is just so satisfying, and supports so much creativity
@hounsdjentlow3074
@hounsdjentlow3074 2 года назад
Shout out to the mayo man for the awesome cameo love his video essays !
@AntiJewluminatiDwarf
@AntiJewluminatiDwarf 2 года назад
Both of these guys (actually just about every essay maker) really just don't know what they're talking about 90% of the time and contradict themselves, also they love to be contrary to get those "controversial clicks" and it's all dressed up with this poorly veiled attempt at being an intelligent intellectual when they either flat out use words incorrectly or use them when they are way WAY unnecessary (overcomplicating things to again come across as smart to people)
@ysurf
@ysurf Год назад
@@AntiJewluminatiDwarf that’s 99% of video essay RU-vidrs, including the ones you love, pretentious blowhards who people take way too seriously
@PixelMurder
@PixelMurder 2 года назад
I play games since 35 years, but this was one of the most impressive improvements of a brand, with no technical generation change involved. From good to amazing, without losing any feature. Another one was Mass Effect 2, but it was just from mediocre to good in shooting and graphics, and it lost many features on the way. They needed to do it to sell more of it. But nobody asked for a big change in DOOM, that's why it was so surprising. BTW: I loved the Marauder, probably because I'm not a game journalist :)
@This-is-a-commentt
@This-is-a-commentt 4 месяца назад
Can’t wait for “doom eternal-2 years later-2 years later”
18 дней назад
It should be happening these days, looking forward to it also :)
@mattheusspoo
@mattheusspoo 2 года назад
i don't think doom guy wouldnt fit leading a army of sentinels, he always worked alone and always will
@ryszakowy
@ryszakowy 3 месяца назад
doomguy was a marine, plenty of teamwork there
@mattheusspoo
@mattheusspoo 3 месяца назад
@@ryszakowy "was" is the key. He have gone thru literally hell multiple times and he didnt fought demons in his time as marine lol.
@gjgaming2133
@gjgaming2133 2 года назад
I love doom eternal. Ive beaten everything in ultra nightmare, and moved on to modded stuff like Kaiser Campaign in ultra nightmare
@ChanakyanStudent7971
@ChanakyanStudent7971 2 года назад
I agree Doom eternal has god tier gameplay, but to get that gameplay it sacrificed a lot of things that made doom 2016 great. Its like if you put all the points in the strength build, your character is still probably gonna kick a$$ but at the expense of having a personality or being able to do cool magical stuff.
@KudoRedfox
@KudoRedfox 2 года назад
Doom 2016 is great but Eternal will always have a place in my heart (Other than DLC 2)
@fuckso2342
@fuckso2342 2 года назад
I don't agree at all. The only thing Eternal sacrificed is realism and groundedness which imo doesn't matter because Doom was never about either of those thing until Doom 3 took the series in a new grounded horror direction. Doom Eternal still has a lot of personality in fact its more fun, overtop and memorable game. Doom 2016 takes itself way too seriously and drags on in the last 4 hours of the game.
@mr_jimmmmmmm
@mr_jimmmmmmm Год назад
when you were talking about the power fantasy and were talking about the npc's you said you never got to fight along side them which I wish you could. I know I'm bringing up the whole halo vs doom thing again. But when you first see the scarab in halo 2 and one of the npc's says when I requested reinforcements I wasn't excepting a spartan. that one line made me feel like the most powerful guy in the universe. more powerful than anything in doom.
@whiskeysour1179
@whiskeysour1179 Год назад
Love the Mayo cameo, when you said some people see everything through DE I immediately thought of him XD
@pearljaime2
@pearljaime2 3 месяца назад
Now it's been 2 years since the 2 years past...
@kichu3033
@kichu3033 3 месяца назад
Time flies fast doesn't it
@pearljaime2
@pearljaime2 3 месяца назад
@@kichu3033 that it does
@JoeFilms5420
@JoeFilms5420 2 года назад
I bought Doom and Doom Eternal when they were on sale a couple months ago. Progress in Doom has been slow because when I bought it I was already playing a ton of Halo Infinite plus trying to beat Metal Gear Solid, and by the time I beat MGS I only got halfway through Doom before Elden Ring came out. But it’s one of the most fun games I’ve ever played and I very much look forward to playing Eternal.
@TemporalKnight
@TemporalKnight 2 года назад
If you like Doom 2016 and Halo Infinite, you'll love Eternal.
@QMMarc
@QMMarc 2 года назад
I absolutely agree about the story, i just heavily disliked how retcon-y and masturbatory it was. In 2016 Doom Lad saving the AI came of more as like, his humanity, he was shown to actually care, when Hayden talked about pee-poo saving mankind and Doom Lad looked down at a dead corpse and proceeded to crack his fist, THAT'S GOOD STORY, it's characterization, he's clearly heard it before, he dislikes innocents dying for the ''greater good'', he also tends to keep pets so if you even want to extrapolate that AI acts like a pet in his mind in a way. Doom Eternal took that selfless act of saving an AI just cause he felt it was helpful and not a bastard killing people for their selfish reason into ''Hum actually this AI is a god so of course he saved it, it wasn't selfless at all!'', and that's like, the smallest change that encapsulated all that i hated about the way Eternal handled the story. 2016 was subtle, it was loud but there was a subtlety to it's characterization and granted, the Lore in the menus was terrible, so i can't say i didn't see it coming, but still. Also shoutout to the worst callback I've ever seen in my life with the worst line delivery possible, i didn't want to hear Doom Lad talk, and if he was gonna talk, kinda wish it wasn't delivered like those fake screams you do in your house when you're trying to scream but also not be loud you know the one, everyone has done it.
@danielflorinduta4713
@danielflorinduta4713 3 месяца назад
The video about Doom Eternal two years later - two years later
@tipsy634
@tipsy634 4 месяца назад
Awesome video. This was an incredible game that I think has a legecy that outdoes even the original 2016. Like a death metal version of 2016. Over time I saw lots of people unhappy with the direction Eternal took. I think its fast paced style alienated those who loved 2016 for being a straightforward boomer shooter. My dad didn't finish Eternal because he doesn't like jumping around and messing with the puzzle elements of gameplay. However it created a whole new genre of shooter, with successors like Ultrakill and Turbo Overkill. Unfortunately it's highly unlikely we'll get a new DOOM game of this quality. With everything that's happened at ID and at Microsoft, it seems like DOOM Eternal was lightning in a bottle and we aren't getting a sequel, at least not one that's any decent. And it also won't be coming with Mick Gordon's OST.
@thespacebanana1307
@thespacebanana1307 2 года назад
This game came out right when we first shut down. Time flies when you're in a pandemic lol
@shyguy54321
@shyguy54321 Год назад
Glad to hear some one else point out the lore this game created fucking sucks
@yeahyukerson4511
@yeahyukerson4511 2 года назад
i suck at first person shooters but somehow doom made me competent at them, it had a way of making you feel badass
@mage3690
@mage3690 2 года назад
Having enemies spawn behind you is annoying, ridiculous, nonsensical . . . and I'm going to defend it anyways. Firstly, it fits their design philosophy of forcing you to play the way they want, and to that end, it forces you to be more aware. Second, I recall this happening most often in the Ancient Gods part 1, which is clearly trolling on every level. That entire DLC was the devs just going "so, how can we fuck with the player so hard he rage quits?" Now, you might think "well, that just sounds stupid," but here's why I think it isn't. It's bullshit, yes, but it also creates a greater sense of accomplishment when you either predict it, catch them out, or run through it a second time and just know the spawns. Third, it's funny, which is probably why the devs did it in the first place. Fourth, if they truly only choose a spawn point behind you no matter which direction you're looking, it allows for greater replayability, because you can't just spawn camp everything. I like it, even if I have been trolled pretty hard because of it s couple of times.
@alastor8091
@alastor8091 Год назад
I didn't take you for a /v/ contrairian, holy shit.
@sineadgaming69
@sineadgaming69 Месяц назад
Honestly I like how gamey and not immersive the pickups are, it feels fun and refreshing in a sea of games trying to get you to take them seriously and that feel embarrassed about even being games. Doom Eternal just fully embraces being a video game.
@DAVELAAR666
@DAVELAAR666 6 месяцев назад
Great Review. I think eternal is too arcadey compared to 2026 I play with a colorblind filter in 2016 and it is Much Bloodier and Hellish
@siyzerix
@siyzerix 9 месяцев назад
I gotta disagree with you about ''discovering the mechanics''. For this sort of game, it is important to know exactly what mechanics they want you to use. And there is still discovery to be had when you attempt the harder master levels which will require you to strategize on how to deal with the enemy combinations. Fromsoft does let you ''discover'' mechanics that they hide and trust me, in Elden Ring it is INFURIATING to not have the stance meter of an enemy so I can better assess the risk of attacking them to stance break them. I know its a different genre of game, but like doom eternal its main focus is on combat. And unlike doom eternal, the combat is even more untuned. For example, you clearly move slower than some of the enemies of the game. The optimization is not that great. The game lacks challenge modes, etc. There's frankly dumb technical limitations like 60fps lock, no fov control, etc. And fromsoft did introduce RNG with the bosses and enemies. However, the difference is they feel inconsistent and the general lack of information just adds to the artificial difficulty the game has. Not to mention, fromsoft in Elden Ring does give you more options to fight enemies, but they too clearly have a specific way they want you to play and beat enemies. Difference is the game never tells you about it and then also throws you into enemy combinations which are challenging, like doom eternal. And all you have to do is look at fromsoft to see how NOT to evolve your gameplay. They are taking the combat from sekiro/BB and combining it with dark souls to create situations where you move slower than the enemies you fight and infact, compared to previous games bizarrely lose useful abilities like animation cancel, etc.
@nicholasgrogan856
@nicholasgrogan856 6 месяцев назад
Gameplay should always be way more important than anything else in a GAME. Im tired of MOVIE "games". I jusr wanna play man.
@fernandobarreiro6152
@fernandobarreiro6152 11 месяцев назад
Wow, so you think the platforming has nothing to do with the rest of the game? Like it or no, platforming is an integral part of almost all arenas, and the platforming sections are there to show you how to move during combat! They couldn't be more integral to the game, my friend 🙃 Also, you say that there's satisfaction in discovering a playstyle: well, nothing stops you from doing it, as you can certainly play the game in many different ways. But it seems that you didn't try to find them and were just happy on playing the way the game suggests 🙂 Otherwise, very cool video! Congrats 🙂
@DeezNutz-xi8hu
@DeezNutz-xi8hu Год назад
Gameplay always trumps story, graphics , etc.
@spartanwar1185
@spartanwar1185 Год назад
On the note of rainbow itemts spilling out of enemies Why not just make them all look like argent energy orbs or something? They can still have their own specific values of health and ammo But honestly does it really matter if you can tell exactly what ammo you're getting out of a whole bucket full of it? At this point might as well do what Half Life 2 did with their dynamic crates that give the player what ever it is they're most lacking upon being broken If you're low on health you'll find medkits among other things in the next resource crate you break for example But anywho, i'm glad you made this video I really don't like how Doom Eternal forces you to play the game _their_ way It's why i like games like Halo 3, Halo 3 is renowned for it's sandbox of weapons, it allows you to play it your own way, almost every gun is useful for atleast killing somebody else And don't EVEN get me started on the amazing dual wielding mechanics...
@amadeusagripino6862
@amadeusagripino6862 Год назад
I think iD should do a new Quake and let DOOM rest for some years
@sordieo
@sordieo 2 года назад
I'm probably the only person that hates eternal. 2016 was perfect imo and eternal went too far with innovation
@saaaaaaaaadasda
@saaaaaaaaadasda 2 года назад
I don't think it's nessesarily innovation part, it try to be something like FPS with spectacle action (DMC, Bayonetta) fleur but to me it failed because it doesn't have the same attention and variety in enemies attacks, and there's literally no depth in melee system. They even removed vampire grenade to force you to heal only with glory kills. Weapon-switching is annoying while effective and it basically requires you just to bind it your keys properly and that it, that's your skill mechanic. He moves more slowly than in 2016 but have 2 dodges, which to me feels floaty and don't have any i-frames, i would prefer just 1 but with i-frames or higher distance and it's also not a skillful mechanic. Due to this changes and overall tigher arenas you often can't escape damage on close-mid distance other than moving vertically, you can't destroy enemies projectiles which is bizarre omission to me (you can do that in Doom 3) and you can't crouch, meaning you don't have natural evade option that existed in many other FPS games. In Doom 1, 2 you could outrun your own rockets. Secrets besides upgrades is also felt meaningless, why do i would be happy with extra medkits or armor if i can't overheal myself or can get them directly from zombies that the game secretly spawn behind your back, so you didn't run out of heals and ammo. That's not even mentioning in game weird logic, when you can crush somewhat suspectible walls with your fist, but can't even kill a zombie unless you charge it? Blade that only existing only in glory kills but not in real gameplay? Cacodemon that has a weakness is his 1 eye, but it's only during glory kills and you can't critical hit him in the eye with precise aim, wtf is that? After 2 playthough's i coudn't say that it wasn't fun to play, but what's there else to do? After putting around 50+ hours in DMC and Bayo you only unlocked all difficulties, moves and upgrades and you start to learn to get better at combat with weapons of your choice, in Eternal at the same clocks feels like im already done all that the game could offer to me. What there else to do? Finishing Master levels, that were not even half completed by the time i've fninished Nightmare? Or playing some survival mode that forces me to shoot with specific weapons to take off enemies armor and have more precise platforming?
@kissless5031
@kissless5031 2 года назад
Having to dodge all my drunken father’s hits is just like doom eternal
@rofibhoi9788
@rofibhoi9788 2 года назад
Eternal easily has the greatest combat system of all time. I'd disagree on the DLC part. I think DLC 1 was as well designed as the campaign, Armored Barons from DLC 2 is the best enemy in the game. I actually found the power fantasy and badass nature of the story enjoyable. The fact that it's fully skippable and has great ludonarrative consistency is good. The story is decent at worst within its context. The fact that they somehow connected the entire universe is impressive. The Level Design is excellent overall. The restriction and invisible walls are a limitation for providing a much faster pace of progression. The way the game evolved combat space design is rare in the action game genre. The greatest part about DOOM Eternal is the advanced combat of course. It's basically a fluid FPS with the excellent combat space design of an arena shooter with the depth of a character action game while having excellent enemy design/variety.
@heliax9924
@heliax9924 2 года назад
pretty much cant understand why he found tag 1 and tag2 worse than the base game tag1 has the best boss first off all in the game and the arena design is easily the best tag2 feels a little rushed but hey an 8 out 10 dlc isnt a bad deal right? honestly the final boss off the dlc is the worst part off it easily brings the dlc to 7/10 for me personally
@rofibhoi9788
@rofibhoi9788 2 года назад
@@heliax9924 I'd say Gladiator is the best boss in the game and TAG 1/2 do kinda feel rush but they are very well balanced and very high quality. But they are balanced with the experienced players in mind.
@heliax9924
@heliax9924 2 года назад
@@rofibhoi9788 tag1 didnt feel rushed in my opinion tag2 defenently did tho but yeah i can understand the love for gladiator he is boss simple at first but he has plenty off ways to deal with him but the final boss in tag1 is my favourite it just chalenges you so well it destroyed me first time and pretty sure i had beaten the game on un with no upgrades at that time before tag1 goes to show knowlege is power
@rofibhoi9788
@rofibhoi9788 2 года назад
@@heliax9924 Samur is also good but kinda lacks that advanced level depth honestly. He could use a last 1v1 phase.
@heliax9924
@heliax9924 2 года назад
@@rofibhoi9788 eh i always prefered samur this isnt ultrakill i prefer a boss in a doom game that kicks me on the floor every time but again that is my opinion i never liked trafic light enemys anyway so i am not the the biggest fun off the gladiator the video i saw from you made me love him for sure but i still prefer samur
@DonSpizzo
@DonSpizzo 2 года назад
This was an awesome analysis, pulling out stuff that never gets talked about
@The8thblock
@The8thblock 2 года назад
15:30 yeah but the amount of people who would have bitched that its trying to be call of duty following soldiers around would have been annoying to listen to. also they HAVE to explain everything, because then you get game journalists who winge and complain that its to hard and they hate how the game doesnt tell you anything, despite it literally telling you everything you need to know to succeed. even regular gamers were complaining that they didnt know how to get ammo, or how the marauder was way to hard (first couple times is one thing because you have to get your timing, but still). it litarally says, chainsaw enemies for ammo, wait for his eyes to glow and then shoot him.
@ad8012
@ad8012 4 месяца назад
Eternal is good i love it but people glaze it way to much. 2016 is better on a few aspects and eternal is better on some aspects
@Impalingthorn
@Impalingthorn Год назад
Hell in Doom is fundamentally NOT the Christian Hell. That is why none of that shows up. It is a different interpretation of it based on DND monsters. Not saying your other points don't have merit but this is one that is a bit ignorant to the nature of Doom.
@slyofwar3661
@slyofwar3661 2 года назад
Yeah the new DOOM games are fun but I've gotten tired of them and prefer the 90's classics
@saaaaaaaaadasda
@saaaaaaaaadasda 2 года назад
Classics have soo much content, that you need another live to play all of that :)
@slyofwar3661
@slyofwar3661 2 года назад
Well with cellular de-aging this won't be a problem
@saaaaaaaaadasda
@saaaaaaaaadasda 2 года назад
@@slyofwar3661 Did it can also stop my heart from... stopping xD
@slyofwar3661
@slyofwar3661 2 года назад
@@saaaaaaaaadasda Eh probably just hold out a few decades give or take
@obiwanjustpeekinginonya
@obiwanjustpeekinginonya 2 года назад
Note about the soundtrack: the metal genre that most of the songs fall under is termed djent, which is a modern metal core and progressive metal derivative. It’s name is derived from the sound that the guitars make, which is an incredibly percussive and like you said, very similar to dubstep. Very fun genre, about 15-20 years old now.
@obiwanjustpeekinginonya
@obiwanjustpeekinginonya 2 года назад
Side note, I don’t know if Mick Gordon intended for it to be under that genre, but it seems that due to the low tuned guitars and percussive rhythm, it’s most likely djent, or modern metal core
@lyndonbauer1703
@lyndonbauer1703 Год назад
@@obiwanjustpeekinginonya I think Fredrick Thordendal's collab with Mick on Wolfenstein would've influenced him somewhat... I believe Fredrick purchased the 9-string guitar from Mick that he used on the OST.
@klx6265
@klx6265 Год назад
Thanks for this. I'm off on this tangent now.
@obiwanjustpeekinginonya
@obiwanjustpeekinginonya Год назад
@@klx6265 merry Christmas, enjoy the new music!
@klx6265
@klx6265 Год назад
@@obiwanjustpeekinginonya merry Christmas to you too my friend
@matternot666
@matternot666 Год назад
its so sad the doom 2016 multiplayer was dead within half a year, was disappointed they didnt bring it back for eternal
@Jontohil2
@Jontohil2 2 года назад
Your point about them not making Doom Eternal 2 is something I 100% agree with. If it’s another Doom game or Quake, it needs to be different and fresh. Take the lessons learned from Eternal, and do something new with it. The one thing I want is to keep the philosophy of push forward combat in an FPS, in whatever way they tackle it.
@WeekendGamerTX
@WeekendGamerTX 4 месяца назад
Most people tend to ruin their own fun if they are given options? Really? Also the problem with platforming isn't that it isn't challenging, its just the fact that it exists in a Doom game. I am speaking for myself here, if they completely removed all platforming sections, it would instantly make the game better for me. I am not talking about the traversal mechanics, I am talking about mandatory platforming sections that make this seem more like a Mario game.
@tipsy634
@tipsy634 4 месяца назад
It's true though. Maybe you are an oldschool player who likes to blow through enemies, but limiting the things a player can do causes them to be more creative with the tools available. And lots of people like this, people who are looking for a challenge. Turbo Overkill has a mechanic where in some rooms you can only use one or two weapons. Those can cause me to panic but they're a lot of fun. Girlfriend is playing through Persona 4 and there is a dungeon that forces you to manage your mana because you lose half of it after each battle. Many persona players complain about this dungeon, but she's having more fun with it than any other dungeon because she was looking for the game to challenge her in a new way. As for platforming, the platforming in doom eternal can be complete trash but imo most of it is fine. I love hopping around at high speed. The only parts I hate are the long empty sections on Maykr Homeworld. If more was done to make these scenes interesting, like in Turbo Overkill with how quickly you can zip across the world, then I think it'd bring more value to the gameplay. But doomguy is quite sluggish and limited if you think about it so these platforming sections can feel boring or even tedious. Yeah I fell over a hundred times at a specific jump.
@NeverSaySandwich1
@NeverSaySandwich1 Год назад
The biggest issue with the DLC is that every single encounter through every type of threw enemy in each arena. It got repetitive and frustrating
@bomberdomme7308
@bomberdomme7308 10 месяцев назад
i actually really loved the story. god the creator as an sadist evil only created life to make it suffer. the fallen angel the doom slayer as the messiah...
@mrbri6463
@mrbri6463 3 месяца назад
Well you called it, The Dark Ages is doing a different thing.
@AlexisHernandez-ys9yn
@AlexisHernandez-ys9yn 2 года назад
Doom Eternal is my favorite game of all time! Today, I still playing several hours per week! Best de-stressing therapy!
@John-merman
@John-merman 8 часов назад
i like the game but the only reason i don’t play it is just to much of a clusterfuck for me. the combat is fun and the crazy movement you can pull off is awesome but i don’t have the mental strength to virtually fight horde amongst horde of demons
@JoshuaSouthgate
@JoshuaSouthgate 2 месяца назад
Can't ADS this must be your favorite game
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