EarFarce4 uhhh have you even seen game of thrones..... cause if not you need to before you say she can just make more and if you have god you must not have actually payed too much attention not to sound rude
@@calica4589 1)Two different universes. 2)Dragons lay multiple eggs meaning she can afford to lose a couple. 3)Worst case, she lays another clutch. Why do you think young mothers are flippant about their children?
Hey brother... I’m a huge DA fan... played all of them. With that being said... I came back to Inquisition after 200+ hours invested. I’m tired of being a support/tactical player that involves the whole group and everything. It makes the game fun but I want a damn op SOLO build where I don’t need no one with me lol This video was made in 2017 and bro... holy shit... Level 20 and I’m fkn everything up! Absolutely great video, great build, great presence on the mic. Like, you’re actually speaking to us as if were in the same party rather then act like we don’t know shit about the game. Appreciate you bro 🤘🏻
You've made me go from a Knight-enchanter mage to an Artificer archer. I've had the opportunity to demolish not one, not two, but three dragons so far with this build. I enjoyed the detailed look into your build. However, I think it would be beneficial to show yourself building your load-out. And as satisfying it is to see you demolish that dragon on nightmare, what about the groups of the enemies in the game? You say its a solo nightmare character, but we only see you defeat a dragon that's unaware of it's impending death. I am aware that I will not get a response, but it's something for people to think about when looking up other videos. Great and fun build, detailed for boss damage.
For those confused on how he got so many skill points, get the fine tools deft hands perk and get the amulet of power in crestwood. Next go to skyhold and dupe the amulet of power using the storage chest exploit as many times as you wish. Bam infinite skill points.
Am watching this in 2023 thinking if 200% dmg from leading shot will stack together with the knifes that add dmg every shot. The combo would be leaping shot randomly before the fight, throw knives, make duplicats and leaping shot
If you do the Skyhold Chest glitch, as soone as you clear Crestwood and get Deft Tools you can build this at level 12-13. It breaks the game, easy....then again I run a Support/Off-Tank Viv and Tank Blackwall.
I came up with a similar build. I feel like my build is better. I don't invest with guard on hit for this build, I use toxic cloud skill + lost in the mist so i can permanently have 3 stacks of elusive. I'm literally invulnerable when I use this with the stealth from leaping shot. Without the guard on hit, you have another fade touched material slot! And I don't use throwing blades or shadow strike. What's the point in using these when you can use leaping shot/elemental mines? Both these skills give you back all your cool downs and give you full stamina if you play the build correctly. And leaping shot does more damage than throwing blades/shadow strike. Also, I prefer hook and tackle to get into the enemies face because the range on it is insane but that doesn't matter cuz evade works fine. It's cool seeing people also saw the potential the artificer had!!! Cool video(:
I understand that rogue doesn't necessarily need "guard on hit" since you can practically kill them before they even reach you and shadow strike only adds 5 additional hits. I'm wondering which fade touched masterworks would you put in your equipments? A bow, the armor, and assuming the upgrades + helmet and you can potentially get up to 5, so what would be the best options for Art Archer?
@@bagusimamastungkara248 I'm on my second playthrough and that's what I have plus the 75% stealth movement, quite great to whoosh in and teleport a critter out onto a trap/mine field as an artificer. Thanks man for the reply
Question: I decided to test out this build using Cheat Engine and Trainers to create a character with the exact equipment, build, bonuses, stats and unlimited skill points, just to make sure I bought "every" skill. In other words, I reproduced this video's build and weapons (except I even used a Superb Dragon Rune). I went into this fight with everything the same and never came near to the damage being dished out in this video. Not even close. So, how are two of the exact same builds, with the exception of even using a more damaging rune, not even close to the same performance? And this seems to be true for all these types of videos showing 7-10 second kills of the Highland Ravager. Most people don't show the actual gear, because it might look fishy, but this showed even the gear and I know it should be at least "NEAR" the same performance, but wildly lower. How is that possible? I did this test on Nightmare, Hard and normal difficulty, just to be fair. Not even close. Can someone please explain how that is possible?
early game you wouldn't get as much (obviously) but then you wouldn't get that dragon early game anyway. it's all about crafting the right gear and making sure you use the right material for it. and then you only just stack and work it out how to get the best out of what you make for the build you want. I won't talk about passives, abilities etc. the video is there for that. But I could say how to craft with what to get as close as the character's gear as possible. If that's not what you were asking, well... MY BAD xD and i apologize for the rambling. Beyond crafting it's all about using the right rings, amulets, etc. As an artificer i'd always go for critical chance rings, obviously. The rogue helmet you get from The Descent (the dwarven one) isn't a bad choice, although i don't do much helmets. Look it up online i'm sure people have suggestions. At 4:00 you can see the weapon used, which is 24 metal for damage, then all offense leather. on all three slots for offense leather, he favored materials that buffs up crit damage + crit chance. Same with the grip, I would assume. I believe his bow goes something along the lines of Dragon Bone for metal (166damage/188DPS) & Tier 3 for leathers. Just putting craggy skin on the leather slots (or any Tier 3 leather that give Crit damage), and you get the 60% critical damage shown up there. Works with Lurker Scales, too. Now for the rest of it. You can have a grip upgrade on that bow. That'll be for the crit chance. If you use the Thick Longbow Grip (offense leathers), and use great bear hides on both slots (18 total for the upgrade) you end up with the 32% shown above. Add the rune, and you've got a monstrous killing tool. Getting the CC is all about build mechanics, but you've got the means to do it and get used to what works for your gameplay. As for the armor, the best for archers is probably the superior or sturdy prowler armor. the schematic for superior seems to be sold by the hissing wastes merchant, but i have yet to get it (or be lucky with random T3 loot) so i'm using the sturdy, which uses a few less mats and thus don't quite reach the amounts above. but close enough. Armor & utility with leathers and defense with some metal. All rounded up, and allowing for max DEX. To reach something close to the armor shown above, one example would be: Dragon Scales (Tier 4) for armor rating (261), Snoufleur skin/lurker scales/great bear hide for right & left hand side leathers (they give dexterity), and volcanic aurum/dawnstone (gives max health) for the base armor. Add a "prowler armor arms" upgrade, with either snoufleur skin/lurker scales/great bear hide for extra dexterity & snoufleur skin (or similar) for the cold resistance. For the legs, i'd go with hunter coat legs, same mats as above to get dexterity & extra health. I've never personnaly understood the difference, but i've always found that favoring Dexterity is preferable when playing an archer. Cunning would be more for DW. Now don't ask why, I wouldn't be able to specify xD The potion she (the character) drinks right before the fight buffs up damage input and you can find the recipe following the "Glowing Key" side quest on Apostate's Landing (Storm Coast). Find the house, find the locked door, locate the rebel mage + kill him and go back to the locked door to find what's behind and the recipe in a chest. Don't forget to upgrade it for better damage output. The character is also an artificer, which has some great passives in and of itself. That plus the duplication exploit to dupe Inquisitor's amulet of power and you can have as many passives as you wish. Whichever way you'd wanna play it. OP seems to make use of the duplication exploit, so you might want to look into that too, that allows for as many points as one wishes to be put into passives, etc. all of which can help stack up CC.
w..wow 0.0 thanks for breaking it down ^^ i just started playing it about a week ago, how ever i wasnt really confused about his gear, i have the same armor and armor upgrades and actually the bow i am using is better with 36% critical chance, and 63% critical damage bonus. The reason i am confused is because: my character is a higher lvl than him, and my gear is slightly better, and i have basically the same dex and cunning as him, i have 101 dex, and 53 cunning, i am a lvl 27 rn what i dont get is how he has so much critical chance and critical damage, rn i am using 2 rings that increase my critical chance 10% for each ring, and i still have lower critical chance than him, and if i used the rings he is using, i would still have lower critical damage bonus also so it really confuses me that, i have the same stats as him, slightly better gear than him, and i am a higher lvl, and his crit and critical damage is a lot more than i have, that what confuses me @.@ and i wish i knew why. It makes no sense to me (Edit) also i just relised he has higher attack% even tho with my gear, instead of having on my armor +100 stamina / - 50% stamina regeneration i have +10% attack / -50% healing bonus and i have the same amulet he has, im just getting more confused lol i forgot to mention that i have all the passive upgrades that increases damage, crit damage/chance etc. i dont want to use this duplicationexploit you mentioned, and i dont really feel like i need it also, i dont think i would see much of a difference if i did also since i already have all the usefull passives
Dude... I haven't played DA:I in well over a year, got it on a deal (full game + all DLCs etc), started it, got to Skyhold then stopped for whatever reason Started it back up again at the weekend and I've been so hooked, been googling various things to try and refresh my memory on all the systems etc and help me steer my archer in a direction that I'll enjoy playing for the rest of the game, then I found this damn video. Looks so fun and I'm beyond stoked to now just outright ABUSE the game with this broke af build - Thank you, Namaste
@@AKisHerceg I get probs use Energy Barrage to proc the hidden blades but what do you substitute the other two skills for? Fadestep aaaaaaaaaaaaaaaand something else??
@@jordanharkin4641 Fade step plus Winter's grasp with the upgrade that it does 1k% dmg on chilled. Yummy. You could check out my Rift mage vid about it :)
This build shows how balanced this game is... right -_-. Nothing against OP builds, but I can only really see 1 or 2 rogue builds being this OP in the game. Its not enough to simply kill the dragon easily, you have to 1-2 shot him xD?
I counted 48 skill points spent with 11 left to spend. with 59 total skill points available it's nearly impossible to NOT build an OP character. Dragons are too easy at that point and would have much rather prefered seeing the final battle in the Old Temple. I also counted numerous mispronunciations in this video but I don't think they were due to exploits.
That is a really good question is how fast can you be dragon age inclusion now there's another RU-vidr he did it I think within less than three and a half hours.... But there's another question that we should ask ourselves and that is can you beat dragon age just The Inquisitor and nobody else?? Can you imagine how hard it would be to do that and having the difficult level on nightmare it would be almost impossible to do but if people like to challenge I think that's the next step
Tik Tak there’s a I think a bug? Where there’s an inquisitor upgrade amulet in crest wood if you leave one thing in the chest you can use it as many times if you let the chest reset
Don't wanna be that guy but nobody is talking about it but its not pronounced hall but HAIL. I want him to delete this and re upload it just for him to correct the way he is saying that.
So i literally made a build that is an exact copy of yours and its great except for fact im level 30 and you still have 11 more ability points then me at level 23 and ive gotten all the perks and amulits and everything for thebmost points possible
nathan legate how did you get to level 30?! I thought the cap was 27, even with all the DLC. In all my games, I stopped getting xp just before I would have hit level 28.
Hello my good sir. I remember seeing this some time ago, I probably made a comment as well. Anyhow, I figured I’d tell you about the new dragon slayer build! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-GUmQKSr518c.html After seeing a few dragon take downs, I figured I’d give it a shot myself. I didn’t want to do one of the, now, overly done to death Artificer or Tempest builds, so I set out to make an assassin solo build/dragon slayer. I was a little impatient to get it set up, so I didn’t minmax a whole bunch, so I think I could have done more damage with maybe a dragon slaying rune or a focus ability (did not use a focus ability for dragon kill like yours) or a better amulet, but I did deal a mark of death combo higher than the Ravager’s max health (total combo>500k). So... I think I just placed tempest in last place, and made assassin stand on par with the broken af artificer without the use of focus abilities
Thousand cuts and flask of fire was patched ages ago. So now you can't spam thousand cuts which used to be the reason to pick tempest over artificer. Artifcer is so much fun as of 2020.
You can play as anything you want since you could always just switch to whichever party member is using the skill tree you want. My first playthrough on Nightmare, I played as a Champion Warrior for the survivability. Honestly it was no problem.
@@Zephr238 Yeah. Champion is #1 at survivability. And for damage, it has a cool To The Death/Whirlwind combo. But Nightmare (in my opinion) isn't bad at all except maybe some points in the DLC's.
Giraffe Gaming fade touched fusian velvet whatever cloth in EDL, theres a gate up the hill behind the 3rd camp with red templars. Just make a save and keep loading it untill you get the drop, but lurker veil strike from Hissing is more fun imho
Then you royally fucked up something, because I solo'd it with S&S champion in less than 1 min 40 second. If you activate To the Death and you stay close to it(Combat roll and Charging bull), your damage becomes astronomical after the first minute. My last 2 critical hits were 28k and 32k. And S&S champions are the weakest when it comes to damage. I killed it with a two handed sword champion as well, and after 1 minute and staying close, my regular non critical damage was 1.4k-3.3k with Mighty Offense tonic. Champion is the best boss killer warrior, you just need to know how to play with it. The reaver and the templar are fun, but they are so weak next to the champion, it's not even a competition. Not to mention the champion is almost invincible. Outside of JoH dlc, I never had my guard lower than half.
Using a glitch to get more ability points so as to get so many passives to make a character OP isnt that impressive. I have done that with a mage and the mage hit like 43k with a single fire mine easily. i could obliterate anything with ease. But that's for fun. I have made legit rogues that can pretty much do exactly what is shown here WITHOUT the glitch. Because artificer archer is broken as hell.
I love the way you have made your character look just like the Khaleesi. It seems that there is much more potential to OP your characters than in DA:O.
With high enough critical chance, it is (almost) unlimited cuz one skill restores stam per crit and another reduces cool down pet crit. So with Leap Shot, Throwing Blades, and elemental mines, that's a lot of hits, a lot of potential crits, and boom
@@imnotapipe true, after i discovered attack and crit rate even with no rouge/assassin with lower crit dam helps a lot, example my old mage did so sh dam its not even funny, like without group it would be almost like mini boss fight, with new mage i got attack over 80% crit rate 31% and it was enough, also to add to that if u want good dam u need fire tree, with other trees its pointless to get crit, i did use lighting cage to and energy barrage with -1 magic defense upgrade, this was with KE, and damage is good, sisn i upgraded my necromancers gear to he also became so good with dam, with reaver i discovered its enough if u do weapon with 10% stats masterworks so to armor u can put 5 guard on hit, even without armor the 2h sword made my damage a lot better, not using blood, crit build, crit rate 28% + what devour gives, (KE team) also for mage team mates 5 guard on hit are crazy, specially if they have energy barrage and even crazier if its fire mage, example solas ice mage after i gave him guard on hit he never used a hp potion lol, ofc i did gear as good as mine just for myself i didn't add guard on hit, KE was good enough without it :D in lover lvl its frustrating explosive arrow and the multi shot just don't seem to be as good, not that single target skills are, 2bad i cant skip it to like lvl 15 or 16 :D
Nice! While I’ve seen faster kills with tempest, the cool thing about Artificer is that you can keep attacking easier after you use abilities. A little note on hidden blades, the proc can only activate if it is not already active, so while leaping shot should guarantee one hidden blades proc, you’ll only get one before the attack is done. Also, I checked through your stats because I was curious about your build, and you shouldn’t have that much crit damage. At best, you should have 190% crit damage, not 220. Also, your crit chance with your equipment and passives should only be at best 70, more likely 65. I don’t see how those stats were made higher without different equipment. I didn’t look into anything else, but something isn’t quite right. All said, it’s still an impressive dragon takedown. Just the other day I came close to that kind of speed with a 7 second assassin kill, solo NM no trials and no focus against the Highland Ravager. Since my character was level 27, the dragon scaled to that having a total of 410k health. I think my Mark of Death trigger did something like 290k damage, probably over 50k more than I needed to take the dragon out after my initial combo dealt something like 185k damage.
My dual wield artificer has 218% crit damage and 67% crit chance with Varric on the team. This dude has way to many skills though. I don't know if it's cheat or exploit, but it's lame.
It's the artificer. It has a passive skill, that makes everything cooldown faster if you score a critical hit. Leaping shot hits MULTIPLE times, and throwing blades too(let alone Hail of Arrows). And the elemental mines too. All critical, so yeah, basically you have no cooldown with a high crit chance artificer. I killed the Kaltezahn dragon within 9 seconds with constantly spamming throwing blades and nothing else. Because if you bring Varric with you, your cooldown is even faster if you pick that skill on Varric too. If you solo it, you need to use different skills that hit multiple times for the cooldown to work properly. Like the leaping shot and throwing blades combo. Or Spinning blades and Deathblow. One will immediately resets the cooldown on the other. Plus you need to pick the skill that gives you stamina on critical hits. Simple.