Godwyn's death was an unfortunate necessity for Ranni's plot to overthrow the Greater Will, but it seems to have had incredibly dire consequences. Song used: Dark Reality - King's Field IV OST
Stagnation is a common focus of Japanese folklore, and stagnant water in particular is often considered to be rife with curses. This makes sense of course, as it was probably partly caused by some observation of the natural health risks of drinking or even just swimming in stagnant water, which is a breeding ground for bacteria and other pathogens. Someone drinking befouled water and dying because of bacteria would have been pretty indistinguishable from a curse or evil spirit causing it. Add in a little folkloric exaggeration and you get the basis for myths.
Unfortunate that a game with so much inspiration from Japanese mythology only has two armor sets that look Japanese in origin. Have you done any digging to see if there were any scrapped NPCs or items with more of an Eastern look?
It is intresting. Because here in Brazil, stagnated water is the perfect place to a mosquito, aedes aegypti, procreate. It transmits diseases like Dengue, Zika and Yellow fever.
Old people back in the day know stuff and told to other people to be careful in such grandios way at it's finest. as long the result is people stay safe, the story telling done it's job indeed and keep pass on to their children and so on.
One of the most interesting theories I've seen about him posits that his appearance popping up everywhere from Deathroot to crabs to Basilisks to the second face is because the Erdtree is kind of glitching out- it's trying to restore him to life, as is its function, but since his soul is uniquely dead, all it's doing is constantly creating dead copies. So since it never successfully restores him, it just keeps on trying, which is why he's growing everywhere.
Great theory. Now I have images of the Greater Will getting frustrated that Marina’s pride and joy is refusing to be revived and just keeps stubbornly trying because it refuses to admit defeat.
That fits nicely with the flaw in the Golden Order that Rogier mentions. Since the Erdtree restores the dead to life because of the absence of destined death, which was removed to create the Golden Order, then what's happening to Godwyn would indeed be a flaw with the Golden Order.
Godwyn’s body being in the roots of the erdtree basically makes his body sprout up in other places the roots reach like a mushroom colony. This is what the deathroots are and why he’s in stormveil as well. You can even see his eyes on some of the larger deathroots near Tibia Mariners and in the Death Touched Catacombs
@@prawngravy18 give me proof it's not true. Because everything he said can be proven by just taking a look at the "deathroot" item description and the root growths in Summonwater village that, as the original commenter says, grow the very same eyes, tendrils and merman like scales found on Godwyns Corpe.
You know when you get a look at his body in the overworld, without all the murk of the deeproot depths in the way, his body is posed in the same way it was in the opening cutscene when the Black Knives were shanking him.
@@mb2001 I like to think that the way the deathblight affects the player, it affects godwyn to a greater and permanent scale. the roots/thorns poking out most definitely are in his body, causing his body to be locked together in that same position, with the roots/thorns preventing any sort of movement
@@georgecostanza712 Frenzied flame is the best ending. Once I seen Godwyns body I realized everything needed to go to get rid of it. I don't even get why rannis ending is the "good" one. May chaos take the world 🙈🔥
Same! I understand why the Basilisks have those same freaky-deaky false eyes now. (Yeah earlier Souls games had false eyes on their basilisks, but it didn't look stylistically like Elden Ring's.)
It took me legit like half an hour to wrap my head around what I was seeing. There’s so many suggestions of coherent shapes; at first I thought it was a giant ant, since his arms point upwards like their feelers.
AGREED. I don’t know what it is about this that seriously resonated with me, but the guys at fromsoft KILLED IT with this design. Chilling and eerie with so many lore implications, it’s just tied together so well.
The creepy thing about Godwyn under Stormveil is the fact that it looks like he "smashed through" the wall. There is debris all over and the hole there isn't a natural cave. Meaning at some point it may have been actively besieging the castle from below. The chamber he is found in is right next to the ocean as well, meaning he may have come up from the depths and broken into the castle, spreading the curse of death which is why all of the soldiers in the castle, as well as the castle walls, are covered in thorns and pock marks.
I dont think it ever molved, just that it grew like moss in concrete. But since it's a huge corpse, that's a lot of mass to suddenly push into the bedrock, I think it's only natural that it would cause some erosion, not to mention the area was already located next a open area in stormveil which would naturally incur more erosion.
The artists, designers, programmers, and modelers or fromsoft are so incredibly talented. I can’t remember the last time that simply a stationary character design was able to send a shiver down my spine, even after seeing it multiple times. Approaching Godwyn’s body in my first playthrough felt absolutely dreadful. The entirety of deeproot depths felt like I was somewhere not meant for me, and viewing Godwyn was as if I had violated some taboo. Nowhere else in games or in other forms of media has given me that kind of feeling before. How all the people at fromsoft manage to provide these experiences game after game is downright legendary
YES!! So many moments come with the "Ope, this looks like a boss fight." or the "Oh crap! this was a boss fight??" But when I first found the deeproot depths I felt like I had found a secret area like in old Playstation games. and when I found Godwyn? For once I DID NOT want to explore. Just seeing it made me feel...unclean and like I needed to just back away slowly...
@@Teyters I think Miyazaki love to use the "Uncanny Valley" , and one of the principe is to give some human form to make it more uncomfortable for our sight. When i first see the face of Godwin in the darkness , i exactly feel what "Uncanny Valley" really seems , and some discomfort take me for no reason, like iwasn't supposed to be here, , i wasn't allow to see that , in a sense, like a frozen forbidding, put here like a witness of an old time .
@@PurpleAppleDrink Probably not, rigor mortis takes a few hours to set in. The knives probably didn't just drop their assassinated target, pick him up and pose with him for hours.
Godwyn's design is so cool. What's more impressive is that they took it a step beyond just being a grotesque face without substance. Given that we see his face on Deathblight crabs and in areas where massive amounts of Deathroot have accumulated, it seems to imply that Godwyn's visage has become that of death itself, wherein all death bears his face.
After watching a few videos about Godwyn's body and revisting this one, it occurs to me that his body may have inverted itself during the transformation. The half Cursemark of Death gouged into his body was on his back as seen in the in-game intro and from the story trailer. But as we can see, his transformed back has no mark on it, while his front is covered in this massive gash extending to his neck with Deathroot coming out. What used to be his back may now be his front. I had interpreted the clamshell-like opening to be his mouth from the Stormveil Castle corpse and given the nose points that way, but it's clear his nose is just pointing the wrong way and the clamshell opening is the top of the head from the hair being there. So it seems that his whole body inverted in a Dead Space-esque body horror manner, his back becoming his chest, the neck bending backwards and the nose being backwards now.
You can't see Godwyn's back in-game without cheats so part of me wonders if they just didn't put the mark there because they didn't want anyone seeing his back
The second body beneath the castle supports this! Not only is it in the position shown in the cutscene of his death (commented by another person; they mentioned the big one we see is in the position immediately BEFORE he was killed) but also it shows modelled pectorals and what looks to be the rest of a chest in a position which would imply his head was backward.
He still has a mouth under that weird button nose looking central eye looking thing if you look closely. He looks like a fuckin gingerbread man alien that you can turn upside down to see a squid kraken clam second face
Something that makes this all the more tragic and visceral is the fact that he kind of looks like a waterlogged corpse (during early-ish stages of rot) as well. The sickly ruddy color on bare bits of flesh, the awkward bulged torso that looks kinda distended, the heavily wrinkled/pruney looking skin on various parts of his still-human body - even the eyes looking like their swelling out slightly. What really freaks me out is that, knowing this, these visual details also seamlessly fade into him turning into some kind of fish man, like he's transforming into a complete contradiction of his current state - something that didn't properly "die", and has been in such a state for so long that is now trying to adapt to it... Which just adds to how wrong and perverse it all feels and looks.
You might be on to something, as you see similar things occur with Undead in Dark Souls. Closest comparison would be in DS2 with the Shrine of Amana, the Lizardmen (or Amana Aberration) are Hollows that lived underwater for an extended period of time (due to them being pacified), and adapted, gaining aquatic features.
I'm guessing Fromsoft is going to make him a variant of a new god that rose from the depths of the abyss (DS 1-3 theme) corrupting the tree. Like with some of the other gods, Godwin would be found from the deeper parts of the earth.
Pretty genius of from to go into meticulous detail with his design, only to shroud him with darkness. It's like they're playing in on the "horrifying because you can only imagine what you can't see" but they also just straight up designed this gtoesque horror
to be honest the one beneath storm veil castle is terrifying, theres an unnamed bloodstain down there that shows someone dying of Death Blight without the tendrils.
Can't help but feel sorry for him. I'm inclined to believe (and hope) that he's not "suffering" (at least as we understand it) due to his soul being dead.
After fias battle we enter his dream so he is at the very least still somewhat conscious the lichdrahon dedicated the rest of his life trying to fight off godwyns deathblight before he too suffered the same fate.
The crabs in the moat aboveground nearby also have his face on their back, and the big one has several and the water spit even procs Death. It's quite possible that he's infecting them, too. The crabs in Raya Lucaria are covered in Glintstones and there's apparently a Sleep Crab near a St. Trina's Lily, so it seems that crabs take on what they eat. Which means that Godwyn's corpse has infected the ground around Leyndell, maybe even more. Altus could go rotten with thorns at any minute.
It's the same for Stormveil, its implied the castle is overrun with some affliction but not entirely sure what, and it may be something more sinister (on the shield infected with thorns). Its clear after discovering the body that Stormveil is overrun with Death and the landscape itself is crumbling. So we know Death just just infect people but the land itself, so you're most likely correct is seems leyndell is destined to fall to the Death curse.
I encountered the sleep crab in my first play through. I can’t remember where it was located, though. I had actually assumed all crabs inflicted sleep from that point on.
I think the creepiest thing about Godwyn is how his head, which many have noticed to be clam-shaped, appears to be split in half down from the top of his head to the bottom, meaning his face could just be a shell for something far more horrifying underneath.
I think that's his mouth, given that his whole face seems to have inverted somehow. However that doesn't exclude the possibility of something horrible crawling out of it.
Entering in the arena where Godwyn is rotting is one the most nerve chilling moments in the entire game, as I was anticipating the his corpse will soon start moving towards me, almost disappointed it didn't in the end.
TBH, the most terrifying thing about his design is that he is not a boss. Not matter how fearsome he was, if we could kill him over and over again, watching videos of people soloing him lvl 1 without items, no hit, no summons, no magic, he would eventually just become another boss. But being a silent presence of something bigger devouring everything else, including himself, when there is nothing we can do to stop it, is much more threatening. There wasn't even any reason for him to be murdered in the first place over other demigods. Everything about his character is sad and bizarre end it will continue to be this way.
I think he was specifically targeted because he was the goldenboy of the golden order he was heavily favored by Marika and cherished by all so Ranni probably thought it would be an extra slight to murder him as opposed to say godrick who no one really cares about
Tarnished Archeologist theorized that Ranni was next in line to take Marika’s place and Godwin next Elden Lord. Super fascinating theory about how the next god must be a female who will be literally birthing new life, fathered by the elden lord (yeah, I know this doesn’t really work for non-male player characters), but does make sense if you notice Marika has a spear through her womb, and all 3 empyrions are women, or have a female other half. When Ranni says “I would not be controlled by that thing” she may have actually been talking about her physical body, since its only use would be for the womb after her arranged marriage to Godwin. Super interesting! Still…. It wasn’t Godwins fault. Still feel bad for him.
@@collincaperton6718 Well yeah, characters speak of them as a little boy, but he's also St.Trina, which is .... confusing. Also, Mohg kidnapping Miquella makes more sense when you consider that somehow... he/they/she have some ability to have children in some form. I think Mohg knows this, but it's not working because... he's attempting to make himself the lord and consort to Miquella, when he really needs to figure out how to accesss St.Trina... Hopefully the DLC will give us some more info on this whole weird thing! If it ever comes out. :/
Interesting to note that if you use Mimic's Veil near Godwyn's body, you would transform into a basilisk, which shares similar features with Godwyn's "mutations"
Which would ALSO explain why basilisks are able to use death blight; They must have some sort of innate connection to Those Who Live In Death, possibly even being direct offshoots of Godwyn's body. The fact that the basilisks appear to be reptilian/aquatic type creatures, combined with the existence of the Tibia Mariners, definitely suggests an intrinsic link between undeath in Elden Ring and the aquatic.
Godwyn’s face always struck me more as a fungal growth than clam like. It makes sense because of the relationship between fungus and decay and how it often grows on the sides of trees much like the Great Tree Godwyn is intertwined with.
shelf fungus can look pretty clam like. I also thought, in the stagnant water of the depths, maybe a clam consumed his head, and in eternal undeath, they fused together over time. However, the fungus angle makes more sense with appearance at Stormveil. Mycelial networks can stretch over vast distances and replicate similar structures.
yeah good point. when i look at it now i can see it how it has multiple clam-shaped layers too it, so more like a fungus rather than a single layered clamshell.
If that’s the design intention, how do you explain the fishtail? I concede that it could be a combination of sealife and fungus, but that also doesn’t connect satisfactorily with Zullie’s explanation of the folklore and common themes.
I like how Godwyn's mermaid features, combined with the death of his soul, are a reference to some of our mermaid folklore (that is, that they are soulless).
I fell to my death in stormveil while streaming with a friend and we were laughing until I hit the ground and was on the godwyn face. At which point we said "WHAT THE HECK IS THAT"
I remember when I saw Godwyn's body for the first time, it was so degenerated and mutated that at first I didn't find any humanoid shapes in it, for me it was just a background for the surroundings. And then I heard from Fia that she would "lie down" with the prince of death to conceive a child with him, that is, a mending rune. I was wondering what the hell she was talking about, the Prince of Death? Does she mean Godwyn? That guy from the trailer? Well, I don't see him anywhere. And suddenly I looked at the fish tail and I think it's quite a funny tree root. Then I started looking up slowly, and quickly realized that the Prince of Death was watching me all the time, with his cold, dead eyes...
Apparently his body is also contorted in a way that mimics the map of the lands between itself. As his influence spreads throughout the world, in a way so too does the world influence him in a way. Such is the case for parasites.
It’s really scary when you think about the power of Godywn’s influence. The deathroots in Faram Azula, proves that his influence transcends time and space. That’s nuts.
Another thing to mention: In Welsh mythology, bodies of water were considered to be portals to the otherworld. Welsh myth definitely had influence on the game, else you won't have a character with a "dd" in his name pronounced "th".
It’s also pretty interesting that his body position is eerily similar to that during the opening cutscene when he’s being killed. Almost like he was unceremoniously dumped, hidden away.
It's explicitly stated that he was given a royal burial directly beneath the Erdtree in Leyndell, so the Black Knives didn't just chuck his body somewhere. But like Zullie points out, only his soul was killed, not his Body. So I wonder if maybe in his half-dead state, his body tried to shift and mirror its last moments of life?
I like to imagine that some of the characters (like Godwyn or Radagon) are Eldritch entities that take human forms to be among other people in the lands between. But when Godwyn got murdered, instead of keeping his human appearance, his corpse returned to its real, horrifying, nightmarish, mind shattering form. In the cinematic trailer, after Godwyn's assassination you can see black liquid pouring out of his revulsing eye, maybe that could be a hint towards that
@@FilmAcolyteReturns maybe godrick was part of the conspiracy of the night of black knives, maybe godwyn's kind spirit yearns for his last descendant and that thing manifested in response to that, my theory its that stormveil was his home, or his domain, he could had inhereted it from godfrey, certainly he could be the stormcaller that the church near leyndell its made in honor to, which also would made him even a more worthy heir to stormveil
@@Neroh01 actually that does make a bit of sense. the demigods having "true" forms that they keep hidden away, to avoid destroying the minds of those who see it. and since the demigods you kill weren't killed with the rune of death, and just killed normally, their bodies die and thus can't revert, but since godwyn's soul was killed, and his body lived, it reverted to its' true, mind breaking form.
One of the creepiest moments in my gaming history is definitely when I first entered Prince of death arena down in deeproot Depths, didn't know what to expect as I was walking towards it the first time
first time I buffed up on my first run bc I expected Godwyn to jump at me. then when Fia's champions showed up I let out the biggest "oh FUCK off" ever 😂 Fortissax kinda made up for it tho ig
Same, Deeproot Depths was awesome. Too bad the boss fights were so uninspired... I do really like Fortissax as a boss fight but at the end of the day he's just another Ancient Dragon with a few new moves.
A super creepy moment I had on my first playthrough was I fell off an upper tower in Stormveil into a pit and I ended up landing right in front of the Godwyn face down there. I just stared in silence as my game faded out having no idea what I just saw. I didn't even find the path down there normally on my first visit so for awhile I assumed I'd found something I wasn't supposed to see.
As I learned from JoJo's "Last Train Home" ending, in Shinto religion the living and the dead are separated by a river. Godywn is half-undying and is thus stuck in this river, resulting in his increasingly aquatic features. The Tibia Mariner may also be explained by this phenomenon.
The tibia is also one of a pair of bones, the larger one in the lower leg. Kind of implies tibia mariners are like charon and take people down the larger side of the river, if that makes any sense.
The Sanzu! That was my first thought after watching the video, too! He is endlessly caught in the river that should, but never will, lead him to true death - and he's been trapped in this river for so long that the part of him that is still alive, his physical body, has begun to take an aquatic shape.
another mythos that has ties between death and water is that of greek and roman mythology, with the many rivers of the underworld, such as the Styx and Lethe. It's actually got an interesting real world connection, not just within japanese mythology
When you think about it, you start to see the same source of inspiration in so many japanese video games. Think about the Final Fantasy series, how many of the titles feature a "river" or "stream" of souls or life energy as a central part of the plot? And how all the troubles come from some villain blocking or hijacking said stream?
"It is said that this pustule came from the visage of the Prince of Death, he who used to be called Godwyn. As First Dead of the demigods, it's said he's buried deep under the capital, at the Erdtree's roots." - Prince of Death's Pustule, where a pimple or blister that seemingly are appearing on the roots of the erdtree, and if we look closer at the item, has actually THREE different faces of godwyn on it, implying that these pustules take on the visage of godwyn - an dmight suggest the face of godwyn under stormvielle is merely a massively pustule resembling his face
@@zachoshark no, no godwyn doesnt have three faces, the item "prince of death's pustule" has three faces if you look carefully at it. The reason he grew so big is because he was killed by the black knives but only received half the rune of death (ranni has the other half) - godwyn was killed in soul but not in body, while ranni was killed in body but not in soul, hence why godwyn's corpse kept growing and growing while ranni's real dead body is on the divine tower of liurna and now inhabits a doll which mimics her mentor "the snow witch"
@@zachoshark No, Godwyn's body is still the twisted mermaid beneath the Capital. The "face" in Stormveil is rather a massive knot of Deathroot, twisted in his image due to the spread of undeath's corruption through the Greattree's roots. Everywhere that the Rune of Death touches, Godwyn's features appear - his eyes, nostrils and hair on crabs, more eyes on larger knots in the Mariner-infested villages and so forth.
You have to remember that this is no longer Godwyn. This is the Prince of Death, a physical manifestation of a fragment of Destined Death that was used to kill Godwyn's soul. He stopped being Godwyn when he was assassinated and his soul was destroyed. This is Destined Death incarnate. If you want to know why his body now looks like this, it's because this is what Destined Death (perhaps even death as a concept) apparently looks like. For all intents and purposes, Godwyn is long-dead. Even Fia can only restore him as the Prince of Death, and she 'gives birth' to the Mending Rune of the Prince of Death, not Godwyn the Golden.
Discovering deeproot while I was following Ranni's questline and coming across this corpse, then checking the map to see that he was indeed right beneath the erdtree was one of the greatest moments I've ever experienced in a game
I've first seen this "baby body" in Stormveil after falling from the rooftops right into the underground, and I thought there's going to be a bossfight with that creepy head. Luckily it was just a tree spirit
@@trubetskoy4395 dude I had the same experience I fell to my death and saw the face which creeped me tf out and then right as my death screen was about to fade I saw the tree spirit. I didn’t know what those were at that point though so I thought it was some crazy boss move or something and shit myself it was awesome
One thing I'm curious about regarding godwyn is whether or not he's conscious. Is he aware of what's happening or, without a soul. Is he more like a tree that just sort of grows and spreads without thinking?
Maybe halfway? In the Dark Souls trilogy and Demon's Souls losing your souls didn't mean dying but it meant going mad, mindless, those who live in death are also mad and attack the player, however, Godwyin's body shows's no signs of life at all, he grows and spreads through the roots of the Erdtree to the entirity of the lands between.
I think he's like a tree- we have lots of thematic connections between the demigods and plants. And he's literally tree-like in several ways, like how he's the source of the Deathroot
If you attack Fia, you are attacked by vengeful spirits (the same from Rancor spells) and she says "Godwyn, is that you?", implying she isn't the one casting the spell. I think it's fair to believe his body is alive in some sense.
Godwyn's legs are never actually seen, even in the prologue where he's shown being murdered. You see his back and the assassins holding him up by the arms, but his waist is covered in that wrap, and what's beyond it is obscured. Perhaps he always had the fish tail? His brothers were omens, so having some crucible influence on all the kids via his father wouldn't be entirely farfetched. To be fair, I do think you see his arms and there are no fins there, but perhaps the metastasis of the death blight just kicks up his crucible DNA and runs rampant with it. It could explain why the fish tail still looks pretty normal but the rest of his flesh is just warped - i.e. the fish tail wasn't caused by the death blight.
The first connection, when seeing his transformation to a mermaid, that came to my mind, was Hans Christian Andersons 'Little Mermaid', where the mermaids are also said to have no soul and can't enter heaven just like Godwyn, whose soul died and can't return to the Erdtree.
You've mentioned this 'stagnant water' theme is present in Bloodborne, Sekiro, and now Elden Ring, but it's also in one more place: Dark Souls III. "The Deep" as a concept was always pretty ambiguous, but things associated with The Deep are all decaying, rotted, or in some ways decrepit. Deep-related flavour text in the game often refers to 'dregs' of things, for instance. And of course in real life the deep sea is a scary place full of weird monstrosities, so it fits!
And “dregs” are specifically the sediments at the bottom of a still water-for example the bits of grape or barley that settle out of poorly filtered wine/beer are dregs. Or the dead crap that sinks to the bottom of an ocean or swamp.
Well, the deep probably has less to do with 'stagnation' and more to do with 'abandonment' or 'lostness'. It's not the stagnant water itself , but rather, it refers to how refuse and the trash can eventually fall to the bottom of the ocean that were once just normal objects on ships that didn't even dip below the water. Falling such a long way puts you under massive pressure that twists and contorts most things, and living things take on the forms of monsters (by normal standards) just to survive the extreme depths. That's why you can see the familiar settings of the world in the dreg heap, but also wholly alien things as well. The deep and the dregs are all stated to be 'heavy' as well as the souls of humanity taking on 'hard physical form' (you can even refer to DS1 for this, as the dark flame was a physical attack, reminiscent of the soul). The common theme with anything referring to the deep is how things sink to the bottom and settle on a proverbial layer of dense human dregs. Spells connected to the dregs drudge them up to seek humanity. In the most simply way I can think of, the dregs are the 'fall of humanity' in a literal sense, and what we see in DSIII is after humanity has descended to the point of no return. Everything is stripped away except for the hard, dense soul of man. It's not because the soul can survive, but probably because everything else has been crushed, eaten, or torn away by the forces around it. And, of course, there is no fire in the deep. Perhaps, not just humanity, but the deep represents the whole world falling into an dark, black, sunless ocean. Without a proper age of dark to properly reset things, that is the new, unnatural, course the world is taking.
I don’t know if there’s any lore to answer this but does no one else find it odd that Godwyn in found at the base of the Erdtree in deep root depths? The lore of elden ring claims that great warriors are granted a special burial tradition: to be laid to rest directly at the root of the Erdtree. At first it seems like he may have been granted a warriors funeral and laid to rest directly at the Erdtree’s roots, however he is still bent over with his arms held up in the same position as when he was being killed. We know that’s not how he died however because we can see shots in game or in the trailers with him lying dead on the ground. Why would he be at the root of the Erdtree in the same position as he was when he was killed, presumably in his chambers?
Possible theories aside, the addition of King's Field's Dark Reality sets the tone of the video extremely well It fits the sad and creepy destiny that Godwyn, seemingly one of the most kind hearted of demigods (Aside of Miquella) unfairly suffered at the hands of Ranni.
@@fallenknight3016 SPOILERS: From what I remember she orchestrated the stealing of the rune of death and the disruption of the golden order. She would not allow herself to be a vessel through which the will controlled the world. While perhaps selfish in initial reasoning her choice ultimately allows, should you complete it and choose her ending, the possibility of freedom from fickle deities and a golden will/order that determines your fate. Therin returning such choice and destiny to your own hands spiriting away the powers and beings as much as she is able from the lands between even so much as removing herself away so no one may have to face such a choice as being ruled by such power with no ability to contradict or stand against it.
@@fallenknight3016 She enabled his death by stealing a fragment of Destined Death and crafting the Black Knife. She wanted to be free from the Two Fingers and the Greater Will by slaying her Empyrean flesh. Since she never mentions Godwyn, it is most likely she does not give a shit about him or Godfrey's lineage. Godwyn was a part of the Golden Order and Ranni, who wants of overthrow them, has literally no reasons to care about him at all. In fact, his death was perhaps convenient for her.
Godwyn takea the cake on these "post-shattering fates" the gods had, like, radahn became a husk of himself, godrick started the grafting hunts, radagon fused with marika, but godwyn became something else entirely, a totally unrecognizable corpse that sprung miles taller than he was when he died, and even then, his existance was so putrid, so vile, it cursed the lands between with a new godlike presence that only spreads death and putrification
@@xeibei4804 Its been a minute since I last saw it but I remember there being something either an item or a dialog somewhere that confirms that they always were the same entity
@@stuffbuyer The take I had was that, before her ascension to godhood, marika/radagon was a singular entity that could take the form of male or female (attributed to the alchemical REBUS, half man, half woman) and that her new power was so great, she was able to give life to some of the desires and wants in the body of a man outside of the direct control of the greater will, something she quickly recognized as being more malevolent than good. They became two bodies that shared a soul and a goal. Everything that happens in the lore is directly attributable to Marika's desire to end her connection to the greater will. Every step allowed Radagon, who had flourished and become even more powerful on his own, to draw closer to lend her the power to shatter the elden ring, but the plan didn't work the way they expected, and they were then forced back into a complete and whole body and this time under the complete control of the greater will.
@@derricktitley3784 Radagon and Marika, although of the same being, were not of the same mind. In the opening cinematic, we see an image of Marika shattering the Elden Ring, followed by a very similar image of Radagon (distinguishable by his red hair), trying to mend it. It also seems that Radagon did not leave Rennala entirely of his own volition, as he left his Beast Companion (The Red Wolf of Radagon) behind to protect her, as well as his Greater Rune (which Rennala uses to rebirth her students, and the player).
His arms and tail are pretty close to the ones on Basilisks, and the way his body in Stormveil is positioned also kind of reflects them. I'm not sure if he's turning into a Basilisk, or if Basilisks are images of him, but there seems to be some sort of connection. Edit: and that's not even mentioning that Basilisks literally have his eyes.
Maybe the Basilisks are a direct result of his corruption of the Erdtree’s roots. They spew mist that kills you in the same fashion as Godwyn appears, which means they’re tied to Deathroot. Given that fact, they couldn’t have existed before Godwyn was killed and buried, meaning they’re probably some kind of offspring of his corpse/the roots themselves
I don't know why this came back to me, but I remember hearing a long time ago that clams can usually tell when water becomes polluted. I wonder if in some strange way Godwyn's supposed to be like some representation of the end of the Golden Age. Might also explain the deathblight. Nothing but death and disease can run through stagnant water. Do admit this could just be me reaching though. Lol. Awesome video as always!
Godwyns corpse reminds me of the Junji Ito short story, the one with the little girl afflicted by the doll disease, which slowly turns the body stiff and wooden, like a doll. Her parents refuse to euthanize her, and instead keep her around, intending to keep her body around as a doll forever. But the disease does not stop progressing at the point where the body just looks like a doll, and the final page she has transformed into a bizarre, horrifying corpse that doesn't even look like a doll anymore. Similarly, godwyns corpse isn't just some zombie or skeleton, but an insane out of left field transformation into a deformed merman.
@@luka_unleashed307 I mean… I just really hate fighting Friede so I find it hard to like fighting here haha. I actually look forward to fighting Gael every time tho.
@@andrewdetuncq3959 Friede is definitely more fun fight than Malenia, playing hide and seek in 1st phase that satisfaction when you find her and invisibility is gone and whack her 3-4 times before she can recover is simply unmatched
Judging by the two Talismans, his face popping up upon the roots of the eurd tree and elsewhere in the world upon roots, it's clear he's a sort of infection, much like a mushroom. The first Talisman, you see his eyes taking form. However, on the second, you see multiple faces, showing that it's fully matured. Prince of Death's Pustule Talisman: It is said that this pustule came from the visage of the Prince of Death, he who used to be called Godwyn. As First Dead of the demigods, it's said he's buried deep under the capital, at the Erdtree's roots. Prince of Death's Cyst Talisman: It is said that this cyst came from the corrupted visage of one unable to die a true Death. Indeed, it comes from the Prince of Death, scion of the golden bough and First of the Dead among the demigods.
I had always assumed the "real" corpse is the one we see in deeproot depths, and the one under stormveil is his infection corrupting the roots and soil of the lands between. Deeproot Depths in general looks a lot like a collection of churches and mausoleums that house the remains of the most important deceased; I guess Godwyn would be no exception.
@@envoyofrot7046 It's especially interesting if you consider Godwyn appearing there, infecting Stormveil, precisely because it's his youngest heir's castle, Godrick. Maybe he's even "withering" Godrick himself.
I remember falling off something in Stormveil castle and as my body hits the bottom and I die I see THIS at the bottom. That event left quite an impression.
I really hope Godwyn gets more time in the spotlight in DLC. For someone so core to the backstory of the entire game, very little is known about him, or what he has become
@@OldGunter both really but more character, was there a particular reason Ranni chose to slay Godwyn or was he just a means to an end for her. I'm also curious to see the end result of his transformation, or is his place underground the end for him. Plus fighting him as an eldrich boss creature would be pretty cool.
If I were to hazard a guess, we will likely have a DLC that in some form or another makes us experience the Night of Black Knives. This might be literal time travel, like Oolacile in DS1 or, what I consider more likely, a dream recreation created by Miquella. Aside from being one of the incidents that set everything else in motion, it would provide amble opportunity to give us a better look at Godwyn and Marika, as well as Ranni's potential motivations for targeting Godwyn and of course maybe more relevantly, let us fight Godwyn.
My grandma used to say: “There are three kinds of people: The living, the dead, and those that are at sea” the sea is such a great and unpredictable force of nature means that you are never safe, never truly alive or dead when sailing. Godwyn seems to be in a similar situation, being dead but not really. Him becoming more fish like in a ways is like he now is in an uncertain state, he now is a force of nature.
I know there’s no hint to it being connected, but I find it interesting that his two full siblings also each have animalistic traits. They of course are omens so morgotts tail and mohgs wings are likely tied to that, but I do still think it’s it’s interesting that all of marika and godfreys children ended up with animalistic traits one way or another
Everyone seems to think that the fish tail is part of his Deathroot mutation because they think Godwyn was a regular human but that can't be the case since Godwyn was conceived during Godfrey's reign as Elden Lord aka the Crucible. The Crucible is what malformed Morgott and Mohg into Omens. I don't see why Godwyn wouldn't have been affected by it as well. Godwyn didn't mutate into a fish person, he was born a merman and THEN mutated into whatever this is. Also something to keep in mind is that we NEVER see Godwyn's legs in any of the cinematics. They are always completely covered. In fact in one of the shots where the black knives are assassinating him, his "legs" look oddly deflated almost as if there is a fish tail in place instead of human legs.
@theobell2002 the crucible has long since been a thing of the past since marikas reign and the golden order the crucible still has slight nfluence in the world that's why some people get cursed as omen but it has nothing to do with marika and Godfrey it can happen to anyone.
@@theobell2002also Godwyn fought dragons I'm not saying he couldn't do that with a mermaid tail but like really try to picture how he could've done that. Like do you see large bodies of water around lyendel? (where this battle took place)
There's a theme of of sea or aquatic life in general throughout the entire game. Many larger enemies are animals that are usually aquatic (the giant crabs and lobsters, the land octopuses, and the squirts which seem to be some type of mollusk). There is of course Godwyn's corpse and the Tibia Mariners mentioned in the video. And it's something that struck me about Caelid when I first found it. Caelid is basically a giant coral reef. There are many giant, squishy, (presumably) organic structures that litter Caelid that are basically land coral. Not to mention how the kindred of rot look like giant shrimp. Since the Rot isn't the only thing associated with this "Land Sea Life", and how things like flowers and butterflies are also associated with Rot, it might be a trend with the outer gods in general, similar to how Bloodborne associates its gods with sea life as a reference to Lovecraft. Another example is how the Elden Beast is similar to a whale, or other aquatic mammals, for instance. It might also just be a reference to how the ocean is basically the birthplace for all other forms of life.
Fun fact for ya the land squirts are based off tunicates or sea squirts, which actually aren't mollusks but very primitive chordates making them more closely related to us than mollusks.
the big organic structures of caelid are fungi, scarlet rot its basically a fungal infection, so caelid its literally on shrooms, the kindred are more like hermit crabs mixed with centipedes, looks almost like they wear a shell on their heads i think thats because best conditions for fungi are humid ones, and the rot also liquifies and makes swamps, so the kindred of rot its adapted to live in the conditios that suit rot and that the rot brings, and for the elden beast i think they wanted to go for a primeval/alien kinda vibe, and that for us land mammals its always gonna resemble acuatic lifeforms, visually its more like a cluster of stars, there is a galaxy that its very reminiscent of the form of the elden beast
Just as Malenia becomes a true, mortal manifestation of an outer god that is a rival of the Greater Will and its mortal god (Marika), perhaps Godwyn is a manifestation of an outer god of uneath that is similarly trying to gain influence, as the former does with the scarlet rot. What, I wonder, exactly is Fia trying to get us to do by introducing her rune of undeath (not the same as the rune of death that Maliketh guards; I suspect this may be a weakness of the localization) to the golden order? Form a collaboration between the two? No undead creatures ever speak to us or so much as stand idly by; they all attack on sight. Yet, she acts like they're being oppressed. I don't understand.
Also note the similarities between Godwyn's cursed body, the knotted roots sometimes found in catacombs, and the deathroot item you find on specific enemies like Tibia Mariners. The knotted mass of root like structers are especially interesting. They have feathery tendrils similar to Godwyn's hair, and clouded, slitted "eyes" that resemble Godwyn's own.
The Godwyn under stormveil isn’t the only one. it’s actually implied that they grow, with deathroot being it’s first stage, just as the erdtree influences plant life Godwyns cursed corpse at its roots also brings forth cursed plant life.
The Erdtree is effectively a parasitic organism that came from space, which is fed by corpses that its roots absorb. Before the Erdtree, the bodies of the dead where burned up with Ghostflame by the Deathbirds, but this stopped when the Golden Order took over and bound the rune of Death, so that the corpses of the dead could be used to feed the Erdtree. The roots are trying to absorb Godwyn’s body, but because Ranni split the power of Death to kill her body and his soul, his body is still alive. It looks like his body is acting like a cancer, spreading through the roots of the Erdtree and leading to unwanted growths. These growths form the Deathroot and lead to Those who Live in Death, as the blighted roots are unable to properly absorb their bodies and souls.
The basilisk also resemble Godwyn’s lower half and spew Deathblight. So I’m pretty sure he’s the one who spawns them, or at the very least is becoming one in some way.
It actually says somewhere that deathroot originated from Godwyns corpse and spread through the greatree roots i think. Or maybe erdtree roots. One of the trees. That's how it popped up around the lands between. Then those who came in contact with the deathroot would become those who live in death. I was thinking that those that come in contact with the death root may not only be beings walking the lands, but those already dead buried under the ground. You see a lot if corpses rise from the ground near gravestones so perhaps the deathroot came in contact with them.
The varying concepts of death in the lore of this game confuse me as to the nature of our role in gameplay. Are we actually killing any of the demigods? Their souls would be reabsorbed into the erdtree, no? That is, until we claim the power of the elden ring for ourselves (ending depending ofc.) The nature of rebirth of souls in this game is a unique and more in depth system but harder to keep track of as opposed to the souls games. Perhaps these twisted forms of Godwyn are the erdtree's failure to reform him, since there is no soul to infuse into his corporeal body, hence the spread of deathroot and blight. Perhaps I'm incorrect, and the rebirth only applies to us tarnished souls. But, maybe godwyn's assassination "tarnished" him in a similar fashion... Idk. Thanks for the illuminating content as always
Yeah you're correct on the part of the Erdtree trying to revive him. You see another corpse of him in Stormveil and you see eyes on the trees where Tibia Mariners roam
I love the little detail that the thorns of the vines throughout his body look like insect wings, like all the flies surrounding his carcass are being generated from it. It's like the Aristotelian theory of spontaneous generation, where rotting flesh will create flies and other pestilent creatures. It's also consistent with the idea of Godwyn signifying "life in death."
It's amazing how much details they have gathered in litreally each and everything in the game. Thanks to you, we can see more of it, me and I believe many others wouldve simply missed all these things. This game is beautiful and thank you for making it more appealing.
I saw the face of Godwyn underneath Stormveil as a sort of “infection” of Deathroot in the Erdtree that was spreading along its roots, taking the form of growths in the shape of his face. I don’t believe it’s a second Godwyn, as 1.) the eyes are hollow and almost look like seed pods, and 2.) it’s just missing a lot of the details like clothing and hair that the one underneath the Erdtree has. If it’s a previous iteration of his design, it doesn’t make sense that it is also present in the world.
Instead of an infection, would it not be possible for it to be a result of Godrick’s grafting experiments. Maybe when he fled from the capital he brought with him a piece of Godwin, a demigod that is very close to the idea of Godfrey. Maybe after settling in limgrave, Godrick found out the small part started growing and decided to leave it in the depths of the castle, where it would not be able to be a danger while still allowing easy access to it for experiments
This infection take is pretty much exactly how I interpreted it as well. As an aside, stumbling upon the face underneath Stormveil is generally my favourite moment of the entire game, as it's the best example in Elden Ring of the horror slant aesthetic that defines so many of the Souls games.
Maybe it was like a test subject. Like, look man we do not know if this s**t is going to work so let's test it with some random guy to see if it works. I mean it would be embarrasing doing everything to the end stab him and not killing him.
I’m fascinated by the implications of water in Elden ring. Flowing, clean water has the power (if only metaphorically) to quell the Scarlet Rot, which itself is represented by stagnant water. I’m curious to see how the “death-water” fits into that equation
These connections are because pf Japanese belief in a concept called Kegare which appears in Shinto. Kegare means ritual impurity and stagnation. Stagnant water is pretty much the main source of it and running water has the opposite connotation of purifying things. This is also similar to the concept of "the deep" in Dark Souls 3. Which was also based on kegare.
Now that I think about it the “lakes” and ponds in elden ring are extremely low besides it being essential to the gameplay could it be because of the erdtree taking up vast amounts of water from the land?
I think the explanation for his corpse being both below Stormveil Castle and Leyndell is fairly simple: his corpse is growing through the Erdtree/Greattree's roots. If you look close to anything blighted by Death (Deathroot, pustules, creatures infected by Death, ect) you can see not only roots, but fins, even eyes, so it's clear that Godwyn's corpse is growing in parts across all of the Lands Between. Which is metal as fuck.
Yup this was my interpretation as well after seeing the corpse in deeproot depths and the barky face under stormveil. Then i saw the crabs with his face on his back and it basically confirmed it for me that Godwyn's corpse is acting like a fungal parasite to the Erdtree. He's literally sprouting at the surface from the same roots of the Erdtree and bringing the curse of those who live in death with him whenever he surfaces.
Never in my souls career have I serious stopped and didn’t want to keep moving forward. That’s how jarring the body of godwyn was for me. They have some pretty horrifying shit in these games but this one seriously made me question whether or not I really wanted to see what would happen when I got close to it
The body under Stormveil or the one in Deeproot Depths? Because when I saw the Stormveil face I was sprinting away from the Tree Spirit and didn't really care where I ended up, the face was a footnote.
Deeproot depths was trepidatious approach but the fight after was definitely not what I expected and Fia being there kind of made it.... Uh... Make homely. Nothing like hugging under the grotesque manifestation of death
I honestly had no idea wtf I was looking at when I first saw Godwyn. Even now I have difficulty seeing anything resembling humanity in its design. Like it just seemed like a mess of weird shit piled on top of each other initially. Had no idea the guy even had hands until I saw this video.
"Godwyn's unusual form may start to make some sense when viewed as part of a recurring theme." Yeah, the theme that water is fucking freaky and everything that comes out of it is the devil. No wonder you almost always die by stepping into it.
Even the Bible has a hate on for large bodies of water. It's where evil dwells symbolically. The Book of Revelation says after the end times, when all is restored, the "sea will be no more".
@@Exel3nce That’s what makes him so interesting! Some of the very few things we know about him is his unique design and the fact his death has a very important impact on the overall story. There really isn’t too much else outside of speculation but that means his story can still be expanded upon in DLC!
I watched this video like 10 times since you made it, it's one of my favourite on RU-vid. The impression I got is weird especially because of that mix of lore, horror and music
I know this video is an older one, but I'll toss you my two cents nonetheless. Godwyn, when I first found him in the Depths, reminded me of Bahamut. Not the one everyone knows and loves today, the classical Bahamut, the fish which serves as the foundation of the world. It is said to sit at the bottom of existence, and that all else is situated atop its unfathomably massive body. It's mostly just the fish imagery and the fact Godwyn is found among the roots of the Erdtree, but I thought I'd bring it up anyway. Good stuff as always, looking forward to more.
There are Giant Crabs that inflict the Death status effect, and just like Godwyn, they too have patches of golden hair. I recall there being one to the south of the Tibia Mariner near Liurnia's Divine Tower, and another being in the lake where you find Boggard in Altus Plateau.
I will never forget the feeling I had when coming across his corpse underground. I had such an unsettling feeling of dread and terror thinking I was about to fight some horrific beast that would kill me in one strike. Then I breathed a sigh of relief that it was just the newest version of the Gank Squad. And then was absolutely thrilled to fight an awesome dragon boss later.
I’m fairly sure they’d make us fight that thing in this arena later on. After all, it is a stationary model, implying it needs to be removed at some point
This can work in conjunction with the Greek myth of the Ferryman, where the dead had to pay a toll to be carried across the River Styx into the afterlife, otherwise they'd be doomed to travel the world or be stuck in the river itself grasping for life. It's also a part of Dante's The Divine Comedy when he goes into the Inferno and there is a River Styx filled with the souls of those who committed acts of violence against their fellow man. There's also a few myths of ancient civilizations where a certain side of a river is dedicated to the dead solely, and of course various traditions with burial by sea in some fashion. The aquatic theme and undeath could be related in these ways where those corrupted by the state of undeath are more ocean/sea themed to represent the passage of death being equated to crossing bodies of water. If there was ever a DLC where an Undeath Order could be made, I imagine a lot of water themes and aquatic people would be on point.
One of the more bizarre designs in a game full of bizarre designs. Thanks for all the information Zullie! Glad there's a new game for you to snoop around in.
This is trippyyyy, I would NEVER have been able to understand this design if you hadn't moved it into the light and done this free-cam work all around it, so BIG thanks for that!!
Very informative vid Zullie. I was always curious what his whole body looked like and it was always difficult to make out within the forsaken depths. Not only does this help show how literally mangled his body became, it helps with the lore of him becoming the prince of death and the roots of the erdtree becoming tainted with death’s stain.
The thing I find interesting and something very few,if any,point out is that his body didn't move from the picture of his assassination. Perpetually stuck in the same pose as his dying breath as if the roots themselves lifted him into that position since we see him on the ground after the stabbing.
The half-dead Godwyn's design is something that just makes me endlessly curious. It's such an insane look to me that I just want to know everything I can about it. I just can't stop staring at it.
I think one of the most interesting and somewhat horrifying aspects to Godwyn's corpse is that nobody can really explain it. Sure everyone has their theories but nobody can really look at the in-game evidence and give an argument for why he appears as such because the game doesn't act like it knows either. It just seems to be some horror of nature, like there wasn't any purpose or reason, this is just the form he took
Actually, a while ago, a redditor pointed out the obvious similarity between Godwyn's corpse shape, and the shape of the lands between map. Sadly, I can't manage to find the reddit post. Anyway, in order for you to see it, you've got to horizontaly reverse godwyn's body, and compare its shape to the shape of the lands between. You will see that his head = the mountaintops of the giants, his torso = Liurna basically, and his fish tail = caelid and the other lower region of the map (forgot the name). Even his eye = the city of leyndell. Once you see it, it becomes obvious. (The only parts of his body which don't match anything are his two arms). It could be due to the fact that Godwyn's corpse is growing under the ground, and therefore taking the shape of the landscape. It seems like the most plausible theory to me.
@@astrumos88 Also the map of the lands between is supposed to resemble Pangaea, could be that his body is taking on a more primordial looking form of that world.
I was gonna say. In the trailer he look about average size for a human. (compared to the assassins who killed him anyway) but how does he turn into a giant fish man is the real question..
After his Erdtree burial, because Godwyn's corpse is a physical body that won't die. As the roots absorbed it, it merged with the tree roots, and is growing all over as Deathroot. Anywhere that Deathroot is growing in Elden Ring, you can see the eyes and other features of Godwyn upon it. Wyndham has a number of places where the Deathroot features are fairly visible and well-lit if you want to check it out. Stormvale Castle is covered in those Deathroot thorns, and another more complete growth of Godwyn's body forming in the crypt (giving you the weaker version of the Prince of Death's talisman to show that it's a growth rather than the original in Deeproot Depths). That one is related to the themes of Grafting, as Godrick is making himself like a tree built of other parts of sacrificed people. This means that pieces of the sacrificed bodies are still alive even after their souls have passed on. It's likely why that thorny corruption started at Stormvale, and why that's where Rogier started investigating, leading to the schism in viewpoint about Those Who Live In Death between himself, Fia, & D.
Something I found interesting was the prominence of ants in Deeproot Depths (kind of a redundant name, now that I think about it, lol). Many species of ants will defend their native stalk by trimming back competitor plants, and it seems these here have been busy doing just that to protect the Erdtree.
Man, I beg for him to become a Final or Secret DLC Boss… His design, lore, and just the thought of what he could do during battle… He would be the most Bloodborne-ish boss in Elden Ring.
I just want the poor guy to be at total rest. He was a cool dude who ended a war by becoming friends with the other side. Then his half sister had him assassinated as part of some insane plan.
With bosses like this, I wish he would have jumpscares and overall ''horror'' to his arena. Imagine when progressing to his boss arena, you get jumpscared, or weird shit starts to happen like reversed controls. Things that actually break the game. On lovecraftian horror level.
I like the idea that Godwyn's soulless husk has gotten caught up in or otherwise jammed up the soul recycling systems of the Erdtree Roots. I do like the idea that Stormveil Godwyn might be the original though since it would contextualize the presence of Dragon Communionists at Stormveil.
What dragon communionists at stormveil and how would his corpse contextualize them? Do you mean the banished knights? Because I think what we're seeing is the opposite of what you think. I'm like 90% banished knights are the original army of limgrave, hence them all having storm based attacks, but only the ones outside of stormveil being into blood or dragon communion
Something I noticed is that Erdtree roots have entwined mummified remains, while Deathroots have entwined skeletons. I like to imagine that the Erdtree feeds on souls leaving bodies, while the Deathroots feed on bodies leaving souls. They are two sides of a coin.
@@Ezekiel_Allium There are banished knights in stormveil dressed in dragon communion robes around their helmets and who use dragon communion seals to cast dragon communion incantations. They are not easy to find without extensive exploration, though. They are mainly on the ramparts, specifically the ones which require some parkour and effort to actually reach.
@@binbows2258 huh, I think I've been where you are talking about but I never noticed them using dragon communion spells. Still doesn't explain why OP thinks they would be contextualized by Godwyn as well
@@Ezekiel_Allium if I'm not mistaken Godwyn basically started all the dragon communion and dragon cult stuff after he befriended Fortissax, so it would make sense that dragon cultists would gather around Godwyn's corspe, as he was pretty important to them
I love how this game mixes the story progression of Dark Souls and Bloodborne in a single game. In all Dark Souls, you start in a quite neutral enviroment, facing weak-looking enemies in extremely mundane enviroments, but as the game progresses, it doesn't take long for you to be exploring insane and magical enviroments, with gorgeous aesthetics and facing gods, kings and epic monsters. You start from the mundane, and climb up to the top to face the rulers of this world and claim your place into the land. In Bloodborne though, you're not exactly in a neutral enviroment from start. Everything has gone to hell and you have to face massive and powerful opponents, giant monsters and very skilled hunters. You're at a high point, really. But as you go further into the hunt, you slowly start to unravel things that are beyond comprehension, and slowly get face weirder and weirder creatures, in terrifying enviroments, with an opressing atmosphere. It's not about proving your worth, is more about learning the truths of the world and coming to the conclusion that you're a nobody and that some stuff are just too big for your mind to process. You start from neutral, but instead of conquering your place higher and higher, you uncover the mysteries going deeper and deeper. Elden Ring somehow manages to mix both of these. You prove yourself time and time again, overcoming the demigods, one by one, the king, the giants, the dragons, you earn your place among the best of the best and the stronger your opponents get, they start to recognise you for getting this far, applauding you for being able to defeat them. But at the same time, something always feels... weird. The cosmic horror of Elden Ring occurs mostly on the background. It's in the enviromental stuff, it starts when you first encounters the underground lake. You slowly start to see how some shit are... just weird. How the stars fall off the sky when you kill Radahn, how Ranni's quest leads you to an underground city with an alien star creature, how Mogh reaches into nothing and pierces an omnipresent being of pure blood, and then you get to the bottom with this shit. What the hell even is Godwyn now? Something happened here, something that shouldn't... be. Elden Beast and the endings (specially Flame of Frenzy) just contribute to that. You basically have all the glory of the epic fantasy and all the weirdness of the cosmic horror. You earn your place among the rulers of the world, but you also get a notion of how little you know about this world and how big the scale of this universe really is. I personally love it.
@@ogiebear8484 look at the description of his spear. It's bizarre to know that, but whenever he reaches his hands and they disappear (look at the animation) he's penetrating the formless mother's flesh, and when he throws blood at you, it's her blood. It's the same thing you do when you use the weapon art, it's one of the creepiest things in the game when you think about it.
The fog that emerges when you conclude this storyline is beginning to make sense - realizing that the curse of undeath and water are somehow intertwined in the Lands Between.
This game takes so much from Celtic mythology (as well as japanese myth of course) but for sure water is really important to Celtic lore. I think they believed water led to the underworld, and there are hundreds of Celtic ritual burials in rivers and bogs.
@@-feonix48-47 isn't there some crazy maelstrom-like swirling storm/whirlpool on the map in the inaccessible portion, where the sea would be near mt gelmir?
@@LolLordy I don’t know for certain but I’ll take your word for it, could also be the cloud in the middle but that’s obviously not a revelation at this point. Exciting regardless