I see Saint is playing with Milady again. Perfect, I will be taking my corner chair like a good redditor as I watch Saint use milady for thirty minutes. Just really putting in work.
The shield costs FP, but it's like, 4 FP per throw iirc. So it might as well be free. Which is crazy, because its throwing attack is by far the strongest and best of all the smithscript weapons.
Bro I'm with you 100%, this is probably the most fun I've had in a videogame. I'm running full dex with lightning and wing stance + deflecting hardtear of course. Even started saving sick clips myself!!! So excited to watch the rest of this
You've summed up my thoughts perfectly. ER has so much projectile spam you need a quick ranged attack of your own to make a weapon viable. Smithscript weapons are especially good because of this. I've been enjoying the great katana with storm blade, that one is my overall favorite weapon now.
To be fair they kinda hit the necessary ones. The faith one, the infusible one with low stat reqs, and the cringe one that's near impossible to make work in pvp.
@@SoI_Badguytrue, but I hope Fromsoft adds more of them in their next souls game. I really just want them to turn the bastard sword into a light greatsword. I love the milady, but I am an absolute sucker for crossguards. Not only that, people besides me would actually use it.
Wish there were more weapons in the new categories in general. There's only 1-3 weapons in each new category. At least having 3-5 in each would be better
I really like piercing fang on my milady, cuz if you get someone in your multiple swings, and they've just started to escape, it's perfect chase. Combine that with a millicent's and/or rotten winged, and the piercing fang is killer. Now imagine that with deflecting, shard of alex, and the shield of night.
Light greatsword is the perfect pure melee machine. Offensive pressure, range, and speed to manage your battles and put your opponent on the defensive. To address the lackluster first r1 thrust, I use the crouch attack - it's a fast sweep and a chasedown mixup, but requires you to be a lot closer than the standing r1 (where the latter runs into issues anyway). For ashes of war, spinning slash is slept on against poise. For milady, it puts your opponent in a 50:50. If they panic roll expecting the follow up, punish with r2. If they wait for the r2, punish with the follow up. If you know they'll swing out of stun, back up and spin slash them again, or use another of the several spacing tools lgs has. It also serves as a fast combo attack functioning similarly to wing stance r1, good for wakeups with the activation speed to whiff punish without needing to get into a stance. I love the dual wield moveset, which actually chains into and out of the 1h, unlike every other weapon in the game. Just disappointed Rellana's twin blades don't have a block, imagine that with deflecting hardtear.
I feel pretty much exactly the same way, haven’t been able to put it down since the DLC dropped, and especially after the patch. I lol’d at complaining about the versatility making it hard to decide on how to build around it, I felt that so hard it’s a struggle every time I turn on the game. Something that isn’t well known about LGS is it can take unique advantage of the Twinblade Talisman in a way that no other weapon class can, turning a mostly useless talisman into a powerhouse. All of the LGS movesets (especially powerstance) have the ability to do a combo ending attack nearly at will, if you know what attacks allow you to chain into the combo finishing moves. This gives you a whopping 40% damage increase on the combo finisher attacks, which can easily be triggered in as few as 1 or 2 prerequisite attacks in the chain - as opposed to say, twinblades which take 4 or 5 attacks to reach a combo finishing move and thus making it nearly impossible to land. Follow up chain attacks with the LGS can be delayed slightly while still allowing the animations to chain together, which allows for mixups, roll catches and overall mind games in neutral. This combined with the multi hit talismans and physick can do absurd damage with the combo finishing moves, which are overall not very hard to land, especially compared to every other weapon class. It makes for a powerful and interesting setup for the weapon, even if it’s slightly more complicated than usual.
I like dual wielding Mildays and putting piercing fang or sword dance on the offhand weapon, wing stance on main hand. It feels like having 3 ashes of war at the ready with no swapping required, it's incredible.
I like pairing this with one of the dueling shields with the default ash on them. You get the rush down with milady, good guard counters and shield pokes all rolled into one setup.
If youre having trouble with 3 people wailing on you with milady run it with Endure and godskin swaddling cloth. I think the lighr greatsword procs godskin swaddling cloths heal on hit faster than any other weapon.
I feel the difficulty with getting in between lasers! I remind everybody that there are consumables out there that scale to every build, use them. Also be ready to hard swap to a mobility weapon. I use a blink bolt Epeé for fast distance coverage on the ash and running r2
me thinks the milady grab box issue is most likely another fromsoft technical change oversight. it's very well possible when making the weapon that they didn't apply the changes they made to backstabs for light greatswords in the game files.
My thoughts exactly, just like the poise damage values. they probably built the DLC weapons on a base game pre-patch framework. thing is that everybody noticed the poise stuff immediately, but only backstab addicts like Saint are gonna notice the grab box being wonky for this and likely other weapons so it feels like more of an issue that needs more attention brought to it so it gets fixed.
something I noticed with milady while going for backstabs (at least on xbox one) is that the first hit of your light attack chain when one-handing your weapon gets ZERO pivot potential. unlike every other weapon in the game, once you commit to an R1 you cannot change your direction until the animation ends or you perform another swing. from all the DLC weapons I've tested this only applies to the light greatswords, only applies when one-handed (you can pivot just fine 2 handed), and only on the FIRST hit of your light attack chain. it's such a weirdly specific detail that I can't possibly believe it's intentional.
I just watched your lothric knight sword video and it’s insane how much your content has changed. 8 years ago you were complaining about the opponent hitting for half your health in a 3-hit combo, and now look at us. Lasers
I tried this sword yesterday on livestream, and I gotta say, it feels goofy as hell. I'm trying to like it but it's just awkward to use. I also think it's more of a dueling sword and isn't great for invasions in Elden Ring. It is still very cool though. It was a good idea but it needs some adjustment I think.
I feel the same. I loved it at first, but I don't really like being locked into these multi hits for nearly every attack. I also don't like the thrusts at all. Very narrow hitbox in very weird places, to me. On something like a Nagakiba or a Zweihander, it's easier to choose when you thrust. Still as much as it's not necessarily for me, I really like the direction of this weapon's design. It feels weighty. There's momentum, and the delay where you can go into a third attack later than you can with other weapons feels amazing. There's even seemingly a visual indicator via the animation itself where you can see the position of the sword and the character that tells you (and the opponent) that the 3rd attack in the pattern is available. Seems like there are several moves like this in the chain, and you can sort of keep chaining by doing heavies or something. I hope to see more stuff like this in the future and maybe less lasers.
I love the weapon hate how I have to use it one handed or two handed, and because of the two handed talisman i have to swap based on which one i feel like otherwise it hurts knowing im just throwing 10% free damage out the window I've adopted quickstep with it so I don't need to worry about shard of alexander or if i have parry missing out on offense, and it flows very very well with the moveset My favorite thing right now is similar to curved greatswords where I try to predict the opponent, backstep a second or so in advance, and then whiff punish their attack I read with a fast distance closer, it feels super stylish to use this thing all the time
I really love the magic in this game, but I hate the way other players mindlessly utilize it. Its turned me off to the point that im back to using sword and board. That or DS3 builds like Vordt. Storm blade is so nice to keep in the back pocket, but I'm eyeballing that smith script spear now, too. These weapons can be pretty annoyong, as well, but ive enjoyed fighting Kratos and shit over another star shower cock goblin. People will always play in the most disappointing ways, but I've been pleasantly surprised with the dlc creativity. My man Fire Lord Ozai was eating with these new Mesmer spells for example. I fought him before in the arena, and seeing him with kung fu moves was great. Hopefully this means From is gonna spend more time and energy on melee forbthe next go around.
I feel that, there's so much potential in spells. You could mix things up, catch people off guard with combos, roll catch, have ranged and up close damage options, area denial, pretty much everything is available with magic. Or you could sit back and fire 20 night comets and watch people roll for 30 seconds. It's unfortunate that what works for PvE is what most people rely on in PvP. You'd hope after the 5th dodge they'd realise it doesn't work, but never seem to. Then you meet that one awesome spell slinger and all is forgiven lol
I love using the deflecting hardtear, but 90% of the time I end up getting poise broken in the guard counter if I'm not using a colossal weapon, but then the guard counter becomes just a slow ass R2. I want to love guard countering, but can't.
this weapon probably has issues backstabbing people because all these new weapon classes were part of a supposed DLC that should have released by the time of patch 1.07 that would just add weapons to the base game map and instead that DLC was apparently combined with SotE in the end. That's supposed to be the reason why the poise damage was so bad. Backstabs were buffed in like patch 1.09 or patch 1.10 so maybe it's that issue all over again.
you’ve perfectly captured the frustrating feeling of playing this weapon at level 60 (i got it legit, by myself, get off). when you can actually *fight* it’s incredible and the weapon clearly has a high skill ceiling. buuuuuuuuut - it’s rare that you don’t spend 10 minutes just rolling lasers from overleveled phantoms, potentially getting annihilated by a laser from lag/lat or something. milady definitely shines in the arena, or when you can use other, “meaner” tools to eliminate the laser boys.
Move to seamless co-op invasions. No over leveled phantoms! Matchmaking is based off the highest RL in the lobby. Getting instant invasions at the moment at RL 137
Does the Deflecting Tear buff the follow-through hit after the charged R2 block for the Carian Knight/Lazuli Sword? Or is it just conventional guard counters?
yeah it's quite frustrating. so many amazing things, yet as usual, the achilles heel is PVP balance. this DLC, even more than the base game, just disregards PVP. it's not just that they added a bunch of completely busted, brainless ranged options and particle hell ashes of war (the same stuff that plagued the base game for 2 years) to round out gankers' existing collections, while expecting us to compete with dark souls weapons. they also put an invader spawn node inside a tree. a fookin tree. not only that, but they shipped 3 patches, some pretty big, and none of them fixed the notorious "Belurat Inner Tree" spawn location. something that would take an engineer like 5 minutes tops, they either put it on the backlog or somehow aren't aware of it lol.
Not really anymore since they fixed the poise damage. Prior to that cragblade was great because the thing would basically never stagger people. The damage buff is probably still good and I imagine with multi hits it would shred pve bosses.
The buffs should affect the entire weapon class correct? So also Renallas twin blades, and the ash of war etc. Also congrats thats the first Rakash double loop parry I've seen.
Wait who are you dude you're actually cracked!!! You didn't get invited to the Twitch Rivals Tournament but you'd probably take it. Those parries are unseeable
At the 15 minuite mark I had to watch that parry 3 times to see it. You standing r2'd knew the guy would r1 spam and caught him in a frame trap with parry. Yeah you're actually the best player objectively speaking.
Hahaha you literally tried to roll through a jumping attack and one frame parry curve swords on the r1 spam. No one on your channel is gonna know this or anyone on the internet but you are the actual Elden Lord.
Okay ladder climb into the r1 spam with 1 frame parry on the second hit while actively losing life. I dont even know what to call that...nobody does that. And you 1 frame parry a greatsword r2 while casually walking forward. Are you sure you're human? What a second 1 frame parry back to back on the next guy? I would actually think you are cheating.
I'm really trying to like the LGS class, as on paper its just my cup of tea, but I dont know. They feel too overdone with all their double hit heavies and I dislike its thrustingsword-like light attacks. But, we didnt get our straight sword with 2h thrusting R2 so I'm coping by trying to like the LGS class, lol. I remain a straightsword + square off enjoyer
Elden ring invasions would be alot more fun if there weren't so many spells and weapon art spam. Too bad light greatswords weren't in any other souls games with better pvp.