wait so if you have a flagship and you build extra place for 50% more cannons and you make it 50% more durable upon being captured it losses all extra cannons and becomes smaller ...... nice logic paradox
"You see when the Gomez was captured, the English sailors couldn't read the Portuguese instruction manual and so they just replaced the Portuguese ships parts with English ship parts and set sail (without realising the flagship would lose its bonuses)." - Sir Francis Drake
@@jamesexplainsmath Makes sense since the flagship has the manual of the country's language and these abilities would've been used at the enemy's favor if shown, maybe it could also be something learned during training or as a secret to make sure that even those who understand the language of the country where it was built would be widespread to everyone.
@@okbro3524 I mean, I've played almost a thousand hours of EU4 and I'm fairly good at it- but I've never had more than 2 enemy captured flagships at any given time- Besides its not like you can calculate what bonuses the ai will build the ships with, making stacking the same bonuses unreliable at best.
I quickly get tons of flagships when I play naval-island-only pirates. Its a shame. They are just regular ships with a fancy color to remind you they once were something special
i did a byzantium campaign a while ago, but i remember having like 5 different captured fladships, i had like one from Spain, Mameluks, Naples, Venice and France
To me, pride of the fleet should be a giant galleon, not a carved log (trade ships) nor log with cannons (galleys). [Italian traders and Barbary pirates disliked this comment]
@@poldi2233 True, if it's meant to represent the country it might as well be glorious, flagship officers is the bonus that I always use since it makes admirals better by inspiring admirals and creating a successful generation of sailors.
@@Rullino32 I tend to use durability so I don't lose it, engagement width or morale and mass load cannons. Sometimes I will swap cannons for trade power if money is more important than naval power.
With Lions of the North DLC, Sweden will get a flagship with random bonuses as a mission reward, even if you already have built yourself a flagship earlier. So technically, Sweden can have 2 flagships with bonuses.
It's useful to show that you're the best on naval warfare and even more if you enact the piratical reform "Bounty hunting" since you can get gold and many other things out of it, you'd get less if you break them, you'd be better off using the "Prize hunting" naval doctrine for more loot out of flagships since pirate Republics aren't that wealthy, or at least not at the start.
I was playing as the playing as the Netherlands with an economy so strong I was like 40 heavy ships over force limit and making 50 ducats. By the end of the game I had about 10 flagships in my fleet