Lol I can make everything sound as interesting as you did: This game - Two people staring at a screen pressing buttons, pff, wooww. . Basketball - A bunch of people running around... yaay . Soccer - A bunch of people running around... yaay . Football - A bunch of people running around... yaay . Movies - People staring at a screen in the dark, pff, wooww . Paintball - People looking around and squeezing their fingers, nicee . NASCAR - People sitting while looking at a screen and moving their arms, wooo .
Hands down the best Cyrax in the world. His execution was absolutely amazing and he dealt with Kabal's zoning incredibly well. I think we can all agree...thank God it wasn't Kung Lao again.
Well, he did win a tournament that's considered to be the best fighting game players in the world. Plus, I've never seen anyone capable of pulling those resets off in an actual match. Anyone can do it in practice mode, sure. However, there are moments where he literally moves his character a couple of inches to ensure that the combos connect flawlessly and made small adjustments to his movement each time. If there are better players, they sure aren't well known.
@@duckjab1117lol y’all not pro level so y’all shouldn’t even be replying 😂once y’all up there with the big dawgs then y’all can talk about execution. Online and actual tournaments with pros are two different things😑
Idk, you had the clear top tiers like kabal, cage, kenshi, kung Lao, and sonya, rogue options like cyrax, then the rest were kinda mid to garbo by comparison. DJT is doing a great job as cyrax but I’d say it’s more because of solid play, fundamentals, and execution rather than the character’s tool kit.
@@mechlord-emperor9682I love mkx. I honestly was better in mkx but imo mk9 is soooo good. Better than mkx. Enjoying mk1 but mk9 is special. Love how fast mk9 is.
The Cyrax player looks like someone I'd love to play a few matches against and learn some sick stuff from. The Kabal on the other hand looks like someone I'd straight up pass up for another game.
@@Sinrix I imagine you do. As someone who enjoys taking home a championship Reo probably enjoys not getting most of his health deleted trying to play a combo game against a character who's better at it.
I have to say that it takes way more effort to perfect Kabal than Cyrax, although I like both characters equally. I don't know how Reo's fingers didn't fall off sometime in the middle of those rounds.
I mean, Kabal does not need to exercise patience because he always have projectile spam, this way he deals chip damage while he slowly reads his opponent, which get easier and easier because the pressure makes people rage and panic, this way, Kabal players don't need "mental fortitude" as much as other characters, because he has an option that covers it all (you can even combo out of air projectile). On top of this, the one against Kabal needs a lot of mental fortitude to outplay Kabal's zoning. But indeed, Kabal's executions are the price to pay for this.
@@redram7252don't know if you still need that info, but it's done by pressing the button of the direction that is opposite to where your character is facing (for example if Kabal is facing to the right while dashing, you have to press left in order to cancel it) and block simultaneously while using nomad dash. In order to execute these constant dash cancels like Reo did on melee range, you have to be very quick yet extremely precise on your inputs, it requires an incredible sense of rhythm and timing to perform consistently.
@@thatonepersonwhoeatscheese7348 Just asking because they are few who still play, but what platform do you play? I play PC and recently i been motivated to play again. But there's not many good players around on PC from my experience. You only find these russians and zoners with shit connection and its not to fun to play against.
I hate zoning but people ask yourself this question. Do you really want to get beat every time in close kombat? No matter how much you try Cyrax always beats Kabal in close quarters. That's why it's better to zone until you see your opportunity to start up a combo.
Freerf245 Actually I do. This guy playing Kabal is top tier player for the character. Kabal doesn't have much options for close quarter combat unlike Cyrax. So please do explain how Kabal beats Cyrax in close quarters when they are being used by the best players there can possibly be.
One interesting thing I noticed is that stage impacts the outcome of the fight much more than you'd think. The rooftop is a large stage which benefits Kabal more since he's a zoning character. For a rushdown type like Cyrax and some others, The Pit is much more suitable.
@@Kikayocha The fuck you talking about bro. He's right. Players used to change the map to the one favouring his character after a loss. It was a standard thing to do. You clearly have no fucking brain and I hope after 2 years you maybe grew a braincell.
If you use the word spam you are not a fighting game player plain and simple. This is textbook zoning from reo. I've been a Cyrax main since day 1, ain't no fuckin way you want Cyrax up close when he deals near 100% combos with one bar of meter. To the untrained eye of a stupid fighting game scub, this is spam. To a fighting game player, this is gtfo away from me zoning. You don't get to pick Zangief in SF4 and then bitch when no one comes near you and tries everything in their power to keep you away.
You'd spam too if you were up against this cyrax. Up close, this guy could do 90% damage when his combo wasn't broken with meter (he did it atleast 3 times in the video lol).
Kasperr chad cyrax player spamming the comments calling the pros pussies seven years later. This is the only way he could’ve one against THE beat cyrax player. Cyrax was beyond broken and when youre fighting the beat cyrax player, the only option you have is to keep your distance because you will quite literally get one shot for getting punished.
Me watching the beginning of the fight : why is just throwing shit at him the whole time.. Me after the :50 mark : yea keep shooting at him ..... Honestly i dnt see while people complain after witnessing that. Then they say kabal is boring but the whole time im excited like "Run!! Dont let him touch you" lol this was intense
10 years ago Reo needed to play as P1 because of its quicker frames (still non-fixed imbalance in MK9), the cybersportsman "Perfect Legend" won two EVO tournaments when he was playing as P1. Reo did know the unbalanced advantages of Kabal, but did not know the frame advantages of broken P1.
Gene Scallops In terms of balancing it’s probably the best Mortal Kombat has been, which despite my hate for the game I can admit. It’s really just not nearly as fun.
Ungodly Zoning vs TOD combos this game looks fun and extremely annoying at the same time 9:20 was the most broken pressure I think I’ve ever seen as well damn
I'm sorry but did the newer fighters introduce so many new ppl to the point that comment sections of older iterations result in "Wow so much spam! Spam spam spam! So bad! Trash!" Like bruh...
People who mastered kabals were people who werent good with other players. Literally hos whole model is based off of cancels, spam, and projectiles. Cyrax on the other hand requires timing and a vast knowledge of his combo set to get combos so high, and they have to be input correctly to reset etc
The thing i love about mk9 comp was that everyone was fine with zoning and spamming because they knew that most of the entire roaster had something that can take AN ENTIRE life away or do some stupid shit mkx and 11 is different where mostly everyone is on equal ground as far as the game being (even mkx is still stupid OD lol)
SolidSonicTH The problem is not in the game design. It's in the players. They can usually be grouped into two categories: the casual players (or "Scrubs"), who play the game for fun and enjoy all the different aspects of the game (like me), and the professional players (or "Stop Having Fun Guys"), who play to win and use (or abuse) only the most practically effective (even if boring) techniques and strategies. People of either group tend to each dislike the other for "not playing the game properly" or similar reasons. These two players are in the latter group: they're competing in a tournament, possibly for prizes such as cash or collectible items, so their goal is to defeat each other and win the game, not to entertain the audience. We might not like that they're just using the same techniques over and over again, or that they're not "in character" with respect to their combatants' in-game personalities and fighting styles, but they can endure that disdain if they walk home with the prize at the end of the day.
MasterMetallix Competing is fun, and this gameplay was much more entertaining to watch than two mediocre players playing because of the great skill showcased here. You would have fun if you played like these guys against other good players, you just don't want to put in the work, which is fine.
TheTurtleVillage I respectfully disagree with your opinion. Hard work is for school, for college, for 9-to-5 jobs and responsibilities. This is a game - players should be able to have fun and succeed using strategies that suit their own play styles. The use of strategies such as the ones displayed in this video is not bad in and of itself; the problem is that they render other play styles obsolete and force everyone to "play" the same way. Instead of being a game in which people can explore a variety of options and enjoy different scenes and combinations, the tournament becomes a "job" in which the only way to "succeed" is for people to memorize a single, repetitive task, and the winner is the one who does that one chore best. It's like a job in which personal preference and enjoyment don't matter, where the demand for profit puts speed before quality (notice that many of this video's viewers dislike the players' strategies even if they acknowledge that they themselves would lose to the players, and that the combos are labeled "cheap" and "spam"), and in which a player's effort, enjoyment, practice, and skill count for nothing if he/she doesn't win. Playing against these guys is like playing a game of Rock-Paper-Scissors in which they automatically win if they throw first regardless of what signs we make. I shouldn't have to "put in the work" in order to have fun playing a video game. I can accept that I'm not going to win 100% of the time, but I would prefer to lose in a balanced, close-finish match in which both of us use a variety of techniques and strategies than in a one-sided rout against someone who repeatedly abuses the same tricks over and over again.
This is some of the best fighting game action ever imo. Created before game devs decided to hyper balance everything to the point where many games lost their fun and overall appeal. When too much balance is put into video games, they becomes less like chess and more like checkers. I want another fighting game with broken ass characters and characters like Dan from SF4 that were made to be intentionally bad because honestly that makes a fighting game more fun.
So the character that has a dash that puts him at close range and has two swords is the sober and the one with all the bombs and high tech weaponry is the rushdown? God I love fighting games.