Fact: the farlands still exist in later versions, they’re just farther away. There’s been a mod so that you can go 2^64 blocks out(>1000 light years). This means you can find the farlands again. Also, in early versions of the game, there’s a fartherlands, >1,000,000,000 blocks out, but still technically reachable. However, without the mod, the game crashes if 2^32 blocks out is loaded. And at 2^35, chunk overwriting happens, and the game freezes.
@@rubrown1397 The Farther Lands are caused by selector noise overflowing. Floating point errors do however cause the gradual detail loss of the diagonal lines beginning (coincidentally) exactly where the Fartherer Lands were purported to spawn.
@@ryanmaher531 Infinity is not a thing, its just the biggest number a program can handle (2^1024) that turns out into INF or NaN The number itself is around: 1.7852755613305e+308
I love how the first appearance of farlands actually a big wall, then it got holes on it. Finally its gone and become the semi transparsnt world border
10:20 The most satisfying and beautiful to look at, this is probably the best farlands phase structure without visual glitches happens it's just so peaceful to live in
About the Glitch in the first footage: Old minecraft render was completely bugged at long distances due to Floating point issues, so going that far was a seizure. Even the first version of optifine (b1.7.3) had this problem later on.
10:16 I have heard of and seen the farlands in minecraft. Heard about the stonelands, but that version...not until I watched this recently. Fascinating
21:42 Many doubles were changed back to floats in that version, most likely because the developers didn't expect players to actually travel that far out. 24:40 I remember hearing in a video made in Alpha 1.2.2 that the save system made 9 million and beyond unplayable. I'm curious as to why, and how Beta 1.2 fixed it. However, I also remember a video made in an Alpha version showing 12,550,800 with no problems.
By June 24, 2010, it seems that Far Lands became what we know today. Prior to that date, Far Lands are much thicker, especially the April 20th version.
I once got myself there, using and old program for I dont remember what version, fps where shit (because my PC back then sucked) still it was pretty amazing, I hadn't never heard about this of the ''Far Lands'' and I had just gotten the file from some forum. 10:18 this is how they looked, game graphics look like they were back then, I still remember getting myself onto some weird adventure fantasies just because of how cool it looked, I tried to tell a lot of my friends but they didn't believe me until I showed them! so we were all together exploring the damn lands. Still the game started to crash a lot after we got far enough for problems to start being actual PROBLEMS, the far you would get the worse it would be (specially on my super potato 3000 of a PC I had) so I eventually lost both patience and interest... but it is still a great story to tell!
It is incredible to see how minecraft could break in such a way that this kind of thing does, until going to the definitive end of 64 bist where no computer is possible to endure it.
Well, actually no. The Perlin Noise Overflow is what generates far lands, the structure can be random its just a visual effect of this issue, the InfDev far lands was one type of effect, while the Pre-alpha-beta one was another type. And 2 things can make the game go unstable (In LAG category) - Sand and gravel falling (Happens in Alpha and Beta Far lands) - Crappy Optimization (Any Old MC Version)
Why dose nobody talk about this but I remember as a kid if I made a flat world on mobile and the game update the unrended chunks would turn into a massive far lands looking thing but on top was just a regular over world I never understood why it did this
Nothing interesting, there's just a flat covered with stone generates until 2147483647, and after 2147483647 the world is just cut off, and some chunks that are close to this point are not rendering.
Yeah, there's a mod called 64 bit for Minecraft 1.2.5, it will turn Minecraft from 32 bit to 64 bit, so you can travel beyond 2,147,483,647 with this mod. But after 4.5 Quadrillion meters it's will be unplayable and the movement is jittery like in Minecraft Bedrock beyond 8,338,608 meters.
I have the Infdev 20100227-2 and I downloaded it from wiki fandom(link: minecraft.fandom.com/ru/wiki/Infdev_20100227-2 ), I don't have the infdev 20100227-1 because it's lost, nobody found it still.
@@blixergirl9629 go to %appdata%.minecraft.versions then create the new folder with name "inf-20100227" and place the jar there, create text document there and paste Json text in text document, then change name to "inf-20100227" and the file type of the text document to "json".
Ye, they aren't removed they just got moved from 12 million to 54 Quadrillion but far lands mod moves far lands from 54 Quadrillion to 12 million back.
@@farlandsinvestigator4604 on 1.18 test build, the far lands generate atleast 128x the distance of original far lands distance(more than 1.6b blocks) but it is back at 53.905qa blocks on 1.18-1.19 again.
Dato curioso: exixten las farlands originales en bedrock menos en xbox que esta el skidrill pero en la 1.18 las han removido completamente ahora el ruido perling es capaz de llegar tanto en bedrock como en java a la cordenada 30.000.000
a and the far lands of 1.19 will be in 122,677,409,899,120,998,676,123,456,125,778,789,889,900,901,998,999,100 wiil be like lits o glitc or if you o ther you game crahhs and your compeetor mad be like screm of die and you will go ther mojag is not what i will spect