The fact that a lot of Outer Entity cards are banned/limited is really sad, their artwork is so cool and I would love to see more lovecraftian stuff in yu gi oh
Funny how in the game non spell and trap cards are called "monsters" by definition, but hardly any of them is an actual monster. The Entity arctype is indeed really cool and imo they have one of the best design on the entire game. But gotta feed the weebs with kawai anime waifus instead of actual monsters
@@zeduarte198 don't forget the dragons, warriors and spellcasters. Or another god-darn blue-eyes or dark magician support. Just let them rest in the gy already.
@@tadashinakano219 snake rain would be so broken, but Konami knows how broken that card is and creates Reptiles weaker because of that card in mind imo. I think Konami should just ban snake rain, and try to make reptiles without nerfing them, because snake rain is no longer a legitimate concern.
New Errata term: Envoy of the ended When something was so broken that it had to be nerfed like Chaos emperor dragon so it could actually be playable again.
@@blueiblis250 here to make it easy for you Jester confit to linkuriboh linkuriboh to secure gardna now tribute secure gardna with a level 6 dragon then summon envoy of the end now its effect is online.
Speaking of the anime and Ancient Fairy Dragon, there was a part of that story where AFD was taken prisoner and basically sealed away. And now it basically finds itself in the same kind of "prison" in the real card game.😝
Yet it’s associated Signer is a mere side character alongside her brother even with Spirit World powers. Heck their manga counterparts were better and intimidating.
@@thatman666 Luna didn't even have really have much of a defined archetype either. For being a character that held several important plot factors, she really didn't do much. Heck Leo was basically a better Signer than her before he even got his Mark. (Way later than he actually should have gotten it because of the whole Blackwing popularity giving Crow a Mark first deal)
Funny thing is, its actually nerfed from the anime, where its anime effect was once per turn if its extra linked you can destroy all cards in your opponents hand and burn them for 3k
Still hope they release her Forest and Fairy Tale cards from the manga into the OCG/TCG, besides finally giving Ruka her own deck it's also a deck that has a lot of potential of being good (Forests at least, don't know about her Fairy Tale cards, but they would at least be a nice support for Ancient Fairy/Pixie Dragon.)
@@teddyhaines6613 Carly only dueled twice and she got herself two real decks and even some legacy support. Ruka deserves better than a secondary character...
@@pkmnlover3812 i am more for changing the requirements to something that rockets can summon since its right to make a card unsummonable by the character that used it. though needing 5 cards in the hand can would fix it better than any material change.
@@pkmnlover3812 super late but it would need to be dragon not cyberse, as topologics are literslly meant to be used with rokkets which are all dragons
Crazy how Ancient Fairy Dragon was pretty subpar during my yugioh days. Literally just used as a high defense synchro when in desperate situations. Until broken field spells were released...
in duel links Ancient Fairy Dragon isn’t banned yet because field spells haven’t been powercrept... except for flipping Necrovalley that Blackwing decks are abusing Ancient Fairy Dragon to search
@@secondslash587 they should ban mountain; which is Kaiba's & Mai's skill. Because players are abusing that skill to allow them to search for necro valley using afd; or at least change that skill to make it extremely difficult if not impossible to use necro valley. Then again just make it a lore card; we're only Luna is a allowed to have it due to it being one of a kind. As Kaiba & Mai have no business using it or Blackwings...
Extra link is when you co-linked your link monsters from one extra monster zone to the other extra monster zone. So basically you are allowed to use 2 extra monster zones instead of just one. While co-linked is a state when your 2 or more of link monsters are pointing to each other.
As someone who is very new to yugioh, these videos are super interesting, both because they explain why cards are so strong, but also because they talk about the history of the cards in question and why they were so strong at the time, even if they aren’t as strong now (ex. Dark Armed Dragon)
"All women are queens!" "If she B̶̧̭̻̞͍͙̟̟̀̀̆̌̿̍ͅR̴̡̛̦̝̲̤͑̄̎͐̓̾̆̾͑̽̑̒E̶̫̫̼̳͐͂́́͆̃́͝͠͠Ḁ̸̧̡͖͍͙̙̜̩̜̱̭̇̇̍́͑̂̏́̌́͛̈́̌͜ͅT̵̨͕̜̙̰̮͔͈̿̄̊͂̋͝͝H̵͍͕̝̞̙̺͉̟͒͝E̸͚͉̹̐̊̓Ș̸̲͖̗̱͇̺͙̯͌͗̑̅̂, she's an Aza-THOOOOOOOT!!!!" *Duel of the Fates plays in the background*
Similar to not having a battle phase on the first turn, I’ve always thought it would make sense for Konami to change the rules so that you can’t discard from your opponents hand on the first turn. This would help fix a lot of broken cards
Or activate negation effects for the first turn two turns of the duel. So each gets to set up their field without being stopped and then the two full fields battle it out. That be much more fair instead of just stopping players from playing glorified solitaire
AFD was SUPER popular in the sort-of In-between-meta between Lightsworns and Dragon Rulers, around the time that the Dark World Structure deck came out (one of the first structures that became meta-defining just by buying 3 copies) it was thrown into a lot of DW decks along with Fabled Raven and Tour Guide, to cycle through Gates.
I feel like a lot of players in this game share this opinion: "Floodgates should be banned, they're not healthy for the game. Period. But Thunder Dragon Colossus coming off the banlist wouldn't be THAT bad for the game." I have a hard time understanding the duality of that opinion.
i also don't get it, ofr me, thunder collossus should satay banned. sure, it's limited in the OCG, but they have "that grass looks greener" and "maxx c" as unlimited cards, OCG is in a different power level. also floodgates are only a problem, because neraly everydeck likes to add cards from deck to hand, special summon from the extra deck, and special summon from the main deck. floodgate for one of this things can completly ruin a deck, but if power level wasn't this high as it is today, and decks only used one and rarely two of this, floodgate wouldn't be much of a problem.
Honestly I think that's mostly just Thunder Dragon players wanting their boss back since the other Fusion isn't that good. And the deck is kind of dead now.
@@alucard5841 The OCG is different, but in a way that benefits Colossus and Thunder Dragons, not hinder them. Honestly, the difference in the games only bolsters the argument that Colossus can return to 1 in the TCG. It is legal in the OCG, a game who's meta is generally crafted to favor Thunder Dragon as an archetype, since with Maxx C, you can still realistically drop a Colossus and pass, and that's not a bad play under Maxx C. In the TCG, Maxx C doesn't exist and Thunders have to go toe to toe with end boards, and generally speaking, their endboards are good, but far from typical tier 1 and 2 deck endboards. Not to mention, there's a myriad of counters to Colossus nowadays. Nah, I called out Konami for banning it, claiming it was a bad move and time has proven that to be fact. Colossus was never ban worthy and that is solidified.
At this point, I kinda just wanna see them bring Maxx C to one - I’ve complained (read - bitched) a lot about how Special Summon Centric modern YuGiOh is, and the OCG has Maxx C anyway...
"There is a surprisingly little amount of banned Fusion monsters compared to other Extra Deck monster types." I mean, Fusions were mostly balanced thanks to needing 3+ other specific cards to summon - two specific materials and a fusion spell. And then they threw balance out the window with every new summon type after, degrading the game further and further with each new summon type. Synchros only need 1 specific material and 1 or more other generic materials and no spell, XYZ only need 2+ generic materials and no spell, and now Links which sometimes only need a single generic material and no spell. Konami just does not have even the slightest understanding of the phrases "power level" "keeping power creep to a minimum" or "maintaining balance". Games are won or lost solely based on opening hands and the first 1-2 turns now, the only monsters worth running or summoning are ones with omni-negates or other effects that don't target or destroy, since most other monsters have "can't be targeted or destroyed" or some other equally powerful protection on them now-a-days, and the game is nothing but special summon spamming out 2/3 your main deck and half your extra deck within 1 turn. Not to mention the fact that most spell or trap cards are also useless, even archetype specific ones, thanks to the amount of overpowered generic extra deck monsters and the few overpowered generic spells and traps. Also, it's pretty telling how poor a grasp of the idea of a fun or balanced game Konami has when hand trap monsters (one of the least fun aspects of Yu-Gi-Oh with extremely little counter-play) are considered so core to the game that they ban and restrict some of the only ways to stop them. (Azathot, Called to the Grave, etc)
At this point, no one probably plays modern Yu-Gi-Oh! because they're looking for a fair and balanced card game to play. But it is a lot of fun to see how new cards interact with random old ones in broken or other unintended ways.
Well, I would argue syncro monsters were actually one of the least powercreeping summon types. Because lets call them as what they are, Extra Deck Rituals. Only differences is, you use a tuner monster instead of a ritual spell, and you have to exactly match the level instead of "X or higher total level" of rituals. Syncros arent too far from the very first game balance.
one could assume konami keeps making cards more powerful so competitive players would continue buying new stuff. not that this makes it any better. i just replay my old yu-gi-oh video games for when the game was at its peak imo
yugioh domnfall started when it choosed power creep instead of set rotation. i don't play magic, but i tried to learn it last year, i was actually surprised by how simple the game is, given it's age. i enjoy the mechanics of extra deck (except pendulum) they serve to flavor the game and make some creative archtypes possible, like sky striker. also like graveyard effects, it's cool to have decks that aren't affraid of destroying their own cards. the real problem is when we can do 5+ effects on the same turn, if the game was balanced around 5 effects as being the very maximum you can use in a turn, with few execptions, it would be fun to play.
Even at 'once per duel', there were (and probably still are) ways to rip your opponent's whole hand out that only need to use each effect once. Short of nuking the effect to make the card virtually worthless, there's no way to reasonably balance it.
Once per duel wouldn't be enough, especially since Smoke Grenade is banworthy and it's both more difficult to use and it only gets rid of one card. I honestly can't think of a good way to balance Gumblar.
@@MultiStormify well one thing to compare about that is Smoke Grenade let you look at your Opponent’s Hand and Discard 1, whereas Gunblar is at random. Actually a fix I would give is make your Opponent chose the cards they pitch so it might give them advantage too.
Even that is too good, I feel. Any effect that discards or banishes cards from the hand should be eradicated It's simply way too much advantage for the player that goes first (I am looking straight at you Royal Tribute).
DuelLogs, a guy known for finding good arguments to why cards are and must stay banned, even he thinks Colossus is kind of okay. Yup, Colossus is turning into the next Stratos indeed. XD
We all know that the Banlist where he was banned was to harsh and that Konami just wanted to kill all of the Meta Decks. Heck they even banned Electrumite because of Endymion and killed True Draco even though they were Tier 2 at best.
@@IyoMaestro And Miragestallio, Engage and Harp Horror. Engage I can at least see, because it basically became an inherent plus 1 for decks who ran a SS engine. But Mirage, Harp and Colossus can easily come back to 1.
A friend of mine played Sky Striker and my Colossus couldn't stay on the field for more than two turns. The effect can be negated pretty easily, especially nowadays
I just love that ancient fairy dragon look like the good version of the barian rank up force. Like I’m imagining that it gave it power to the xyz temporarily and overtime when link became a thing it soon took back that power because it’s modern. *Lillie wears a cross between Luna and Rio outfit*
hey i just wanted to say these videos are really well produced and fascinating and i really appreciate the work you put into this channel's content!! it's calming to listen to and i love hearing about card interactions
I was so inspired by your Chaos Draft that I tried to do one myself. I eagerly chose MX Saber, and didn't realize it was banned until it was too late...
Well, I suppose they could take it a step further with Gumblar by turning him from "Once per turn" to "Once per duel." Gumblar would only ever be able to take two cards from your opponent during one duel. His intended effect stays in place, and it's not nearly as abusable. Of course, anyone is free to point out the flaws in this idea. It was just a quick one off the top of my head 😅
M-X-Saber Invoker was also used commonly in Madolche decks as well to easily bring out Messengelato as he is a warrior type and needs to be special summoned in order to use his search effect. I used it for years in MR3 decks and even in early MR4 decks before Petting came out.
What? Going into azathot on your 5th summon wins you the game. Shutting down handtraps on your turn is just too easy. Ofc its a big problem. Like wdym. This card will never get powercrept. 2 level 4s on board is so easy for most decks
"thunder collossus is limited in the OCG" yeah, but the powercreep in there is a lot higher, they also have "maxx c" and "that grass looks greener". if thunder collossus wasn't that good of a flood gate, it could be unbanned, and maybe even unlimited.
Imo, the real problem is Predaplant Anaconda. It has generic link materials (2 Effect monsters), and has a pseudo-ignoring summoning condition, as it only copies the fusion effect (Red Eyes Fusion prevents you from summoning other monsters the same turn it activates); like Halqifibrax, the card was made during Master Rule 4 in the OCG, and was released in the TCG when Master Rule 5 was enabled. Mentioned by Duellogs, Konami doesn't like to ban newly released cards, which is why the mentioned 2 are not banned yet (ex. OG Firewall Dragon was banned a year after it was released).
@@thepoweroftheweed2215 makes me wonder if Drytrons abusing Herald of Orange Light will ever get it limited since it does both counter Handtraps and IS the Handtrap
18:40 that's not an extra link, that's a co-link. An extra link is when you have 5 monsters all co-linked using both extra monster zones, informally known as a u-link because it looks like a u.
Personally, I feel the same way, but I don't play meta, I just know things about it from videos, and I do still play yugioh. I think a big problem is that Konami likes to play it safe with the banlist, even if perhaps too safe, like how Yata-Garasu is still banned. The other problem is that AFD is just a terraforming of steroids, and that card got limited. That being said, AFD is definitely one of the weaker extra-deck monsters on the banlist, and might get limited if Konami wants to finally release some support for it.
Colossus would be just fine at 1. The mistake effect is good, but what made it worse was that you could summon out 3 on turn 1. Although looking back, thunder dragon was really never the best deck even at its best
Very true. Orcust, sky striker and Salamangreat were all better in their prime during the time thunder was at its strongest. Colossus can come back to 1 and nothing would change except thunder players like myself will be happy
Fuck no. Colossus is fucking broken and should not come back unless it has the restrictions suggested in this video. The only reason it's still allowed in ocg is because ocg is control centric.
@@isaiah8770 oh I have a perfect grasp on the concept. It's abhorrent and a waste of fucking time. But back to colossus, the card is broken. You only need one card to bring it out, a one sided deck lock down is completely unfair no matter how you look at it, and the protection effect is absurdly powerful because it triggers every card in the archetype which in turn feeds back in to the protection effect! Nothing about this card was ever fair. The only people that want this stupid card back are degenerate meta cheats like you that played the damn thing.
@@dustinvance243 well that last sentence explains to me the type of person you are. But unfortunately i never played it, i played against it, and it wasn’t all that impressive. There’s no deck in the meta that this deck blows out or really even puts up a huge fight against if colossus is at 1. And just because it used to kill the table 500 decks that you play on edopro, doesn’t mean that its suddenly going to dominate the meta. You wanna know why? Cuz at full power this deck still wasn’t winning ycs’s, and was at best the 2nd or 3rd best deck in its format as i already said. And with just one colossus, it ain’t gonna do anything crazy.
So just so that I can understand this properly: The game became so fast and hectic due to how powerful new cards were that Handtraps were introduced to balance it out a bit, a horrible idea as most agree but at least it allows us to get to a turn 3 and 4 instead if every duel being decided by the second turn. And then when one card showed the fault in that system, they banned it. Yep, that prett much summarized Konami's balancing philosohpy, does it not?
I swear some cards could come off the banlist and they wouldn't be that big of a problem but kunami likes to keep them there on principle such as Victory Dragon or Thunder Dragon Colossus and to top it off Red Reboot was recently banned which was the only hand trap to counter trap cards 😑
@@malareon Not particularly. It's effect is broken during those turns but otherwise fine afterwards, so letting it not be used during the point it's broken fixes the card.
Hey brother, nothing but love here, but extra linked is, to my understanding, when you have link monsters in each extra monster zone. When two link monsters are pointing to each other, they are considered colinked. When a link monster's arrow just points to another monster, it is considered linked.
For Gunblar, all you need to do is make it so both of its effects are ignition effects, or effects that only work during your turn. That way the card stays the way it was intended without running it to the ground
Linkuriboh is a card effect that SS, so the first Gumblar errata you suggested would prevent players from using its effect during the opponent's turn. In fact, I can't think of a single SS you can perform on the opponent's turn without activating a card effect. No need for the second errata. This also means that you would need 5 Built-In SS mechanics (pretty much your entire hand) to bring Gumblar out and use its effect turn 1, making it almost unplayable unless you're willing to wait until the next turn, which by then telegraphs your plan to the opponent to get rid of it or put their hand onto the field. Activating the effect the following turn would also prevent you from doing anything else that turn as well... so big OOF. I think the only reasonable fix is to drop the discarding to 1 max for it's non-extra link effect, then maybe have it only during your turn (the last bit is just to prevent easy hand loops from those pesky water decks). I would avoid changing its materials, since that changes the design for the "Topologic" archetype in that they're suppose to be generic powerhouses for all decks to use. Inb4 this is never read.
I think all of these cards except Gunblar can be changed a bit easier to fix their issues: 1. Colossus - If they just made the Summon of Colossus by its secondary condition a HOPT, that would completely make the card balanced because the issue of the card was always being able to summon multiple in 1 turn. 2. Ancient Fairy Dragon - Actually there is a MUCH easier way to fix this card then any HOPT. Just require that your Opponent has a card in their Field Zone to activate the effect to destroy all Field Spells. That way it’s effect more or less is a OPT as it’s not a Quick Effect and your Opponent shouldn’t be dumb enough to put another Field Spell in play while Ancient Fairy is on the field. 3. M-X Saber Invoker - This doesn’t need to require X-Sabers, but I think 2 Level 3 EARTH Warrior or Beast-Warrior monsters would go a far way to fix the card. The issue with Invoker is the decks that abuse the card the most usually didn’t need to burn the deck’s actual resources to make it. So with that, they now would have to have to either find an engine that fits those conditions or use their decks’ resources and can’t drop it freely. 4. For Azathot, just make the condition to turn off effects be “When this card is Xyz Summoned, except by a card effect” and that basically fixes the actual problem the card has. The Naryla thing isn’t really an issue IMO, that was actually a case of Tier 2 deck trying to stay relevant after being neutered. The issue with Azathot is it makes it harder to be able to print RUM cards without them accidentally letting any deck use Azathot, so when that’s gone there is no problem.
Can someone please explain to me why Ancient Fairy Dragon‘s effects are soft once per turn and how they would be written if they were hard once per turn?
The card would have the added text "you can only use each effect of "Ancient Fairy Dragon" once per turn." That's all. If it just says "once per turn" without listing the card name, that means the effect can be used once per turn per copy of the card you have on the field, so if you summon multiples or recycle the same one, you can use the same effect multiple times that turn. If it lists the card name while giving the once-per-turn stipulation, that means that you can use the effect only once no matter how many copies you have and how many times you summon them. Hope that makes sense.
"You can only use the effect of this card once per turn" is a soft once per turn, and means you can use the effect once per copy out. "You can only use the effect of *specific card name here* once per turn" means you can only use ome copy of that card per turn
@@peteryanes9339 Don't be a condescending prick if someone is new to, or unfamiliar with, the game. We all got told what these terms meant for the first time once.
@@peteryanes9339 Seriously? Padding your ego at the expense of someone with a legitimate question? If you have nothing useful to say in response to a serious question, kindly say nothing at all. Hopefully you didn't have anyone like yourself lampooning your questions when you were learning. This game has a steep learning curve and doesn't always have the most straightforward rulings.
Wasn't Azathot also being used in the Lunalight deck at the time to just turn off interaction? I think it had some other random uses but the rank up magic was probably the worst offender.
At the very least I used it in Lunalight. You could very easily get it out with Kaleidochick, and because you can't really respond to Kaleidochick outside of a few select cards, it made the deck really resilient to interaction. That deck was crazy. Very few things actually shut your turn down because of Kaleidochick sending as cost. You needed Ghost Ogre or Gamma to get rid of Kaleidochick and nobody plays the former to begin with and weren't playing Gamma at the time. It also wasn't a guarantee because Lunalights have a ridiculously strong resurrect spell. Droll was a pain but even then you could typically play through it depending on your hand. I miss that deck so damn much but I can understand how it was a little frustrating.
The only way to fix gumblar is to have ot be 3+ effect monsters with different names and ban linkuriboh as well. A complete retrain that only works going first and only discards one on summon would be safer
I think, for Topologic Gumblar Dragon, better to slap another restriction for any of its effects like slapping in "You can only use this effect if your opponent's hand cards are 6 or less" or something like that. Or give it some kind of ridiculous cost to activate it, like banishing 10 cards face down from your deck at the usage of either effect.
Topologic Gunblar dragon might be fixed by given both of the effects a shared once per duel effect. So the player has to choose which of the effects is gonna be used, and after that effect resolves it's basically a vanilla link monster.
Suggestion: top 10 cards to receive the most errattas. A lot of people dont know how many times some cards have been erratta'd. Example: Necrovalley has been erratta'd 7X
Since the extra link effect of gumblar isn't the problem (if it becomes, then the rest of extra link must be cyberse/dragon monsters), I think that the other effect make it that the special summoned monster that this card points to must be on the opponent's field (by your opponent owned card, if it's really necessary avoid knightmare corrupor iblee or token summon shenanigans) +mirrorjade like restriction (activable once every 2 turns)
Looking back at Azathot, wouldn't a simpler solution to fixing the card be to change it's rank to something awkward like 12? That would probably kill off the rank up strat.
My thoughts on how to balance these cards with Errata's: 1) Probably, nerf the protection effect... make it so you banish the cards face-down, and cut it so that it can't protect itself from what Titan can't protect itself from... if it needs more, I would start aiming for either the lockdown effect or it's ease of access. 2) Hard once per turn... if that isn't enough, then delay the search part of the effect to the end phase. 3) I guess, negate the effects of the summoned monster and make it so you can't activate the effects of any card of the summoned monster's name that turn? 4) ... make it so that the convoluted amount of Xyz materials is needed for the monster stopping effect in addition to the board wiping effect? After all, that effect is the one that needs nerfing. 5) It's the hand wiping effect here..... Hmm, make it so that it has to be 1 card at a time instead of up to 2 at a time (but you still have to pay 2 of your cards to use it). Also, Banish the cards from your hand (face-down) so Phoenix Blade can't endlessly recycle itself as fodder.
Hand looping will always be strong. I don't know what you think will happen that the card wouldn't be broken anymore but if the game gets faster and more cards get added Gumblar just becomes easier to summon, the effects get easier to trigger and it is getting easier to OTK the opponent on the following turn and you could protect your board more easily too. Cards like Forceful Sentury only got better over the years and will only get better in the future. Even Trishula is still limited and that's a card from 2011. The only saving grace could be that there could be more counters to these kind of cards but just because there are counters doesn't make the card any less unfair. Maybe if there would be even more good grave effects the card would be less effective but this would help the Gumblar player too, so that probably wouldn't do anything. At most, something big like a rule change could make a difference.
Simple fix for topologic gumblar dragon: instead of you discarding cards from your hand now you must banish them facedown and the effect can only be used durning your turn.
For M-X-Saber Invoker, they could change its materials to be 2 level 3 EARTH monsters. They could probably instantly unban it overnight if they did that considering how much it worked for Goyo Guardian
As someone coming from MTG, what's a good resource for learning the game? Like going over turn steps, spell speed, when the player has 'priority', how cards are played/set, how effects(like flip) work, extra deck monster stuff, etc. Ideally one that uses MTG terms to describe stuff.
the rule book is usually a good start, most simulators have puzzles and ruling duels to help people learn, but yeah read the rulebook and go from there
You could try making topological gumblar dragon’s affect only be able to be activated in the main phase 2? That way it always can only happen on the second turn of the game, and after both players have gotten to play to some degree
Maybe giving Gumblar both a "you can only use this effect on your turn" and "during the turn you activate this effect you can't make your opponent discard cards, except by Topologic Gumblar Dragon" would fix it, since it would actually encourage doing extralink to take away 4 cards from your opponent, always leaving them with 2 cards to do their plays, it's broken, but much more difficult to set up
Once per duel restrictions aren't good when the effect is so broken getting it off only once is enough, and discarding 2 cards from the opponent's hand is definitely that kind of effect. The part about being a zone Gumblar points to, instead of any Link monster, is a good idea though.
What about if you restrict the link arrow area effect to be only activated on the owners standby phase and the cards from the owners hand are banished, while the opponent only discards?
gumblar could restrict you from adding cards to your hand, this way it's a fair trade, you lose two cards, and your opponet also loses 2. also those chave their graveyard effects negated
Make Topologic Gumblar's effects can only be activated once while it is face-up on the field besides it's hard once per turn restriction, and/or change the discarding effect, so you need to discard monsters instead of random cards with another restriction which make any discarded monster's effect cannot be activated, or make each of it's effect once per duel.
I feel bad for the entity archetype. It’s a super cool set of cards but one third of them are banned because of their interactions with completely different archetypes. I would love to see them get more support and get norden and azathot off the ban list but that’s probably not going to happen. But a man can dream.
For M-X-Saber I say if you could only summon earth warrior or earth beast-warrior monsters from the extra deck during the turn you use it’s effect (both before and after) would fix it from being abused without overly changing what it can already do
So I've just learned that Phoenix Blade enabled so many degenerate combos (Airblade Turbo, Infernobles, Topologic Gumblar) that it's a surprise they didn't banned yet. Whatever year it is, it just manages to come back with another broken move
If Gumblar required you to special summon to a zone IT pointed to rather than any link monster, that would have helped keep it in check during master rule 4. Not so much now, though.
So in regards to Azathot, you said that keep its original summoning condition would be fine, but that would make it susceptible to be abused by cyber dragons or decks that can fit in cards like cyber dragon, red layer, or any cards that can easily change their level
gumblar is broken but maybe could come back because 1. The combos used with it were pretty much all enabled by Firewall Dragon and 2. with MR5 there is very little upside to a dedicated extra-link strategy.
Topologic Gumblar Dragon was disgusting with Merlantean Hand Loop decks. Banish a card from their hand with Deep Sea Sentry, discard two more with Moulinglacia, knock another two with Topologic, and then when your opponent’s turn started and they got their banished card back, make them discard it with Desert Locust out of Crystron Halqifibrax. Either they start with one card their turn, or you snipe that one too with PSY-Frame Omega 🙌🙌🙌
Um... an Extra Link is where you have Link monsters all pointing at each other in a way where you can use both Extra Monster Zones. What you explained is a Link monster being linked. Also Gunblar is was made Dark Warrior decks exist too.
They could change topologic gumblar dragon so it's first discard effect is activated when it is summoned and the second effect once per turn but it can not be activated the turn it is summoned
If they made a Master Rule change that made it so that you cannot make your opponent discard on turn 1, it would balance a lot of the banned discard cards.
Pls don‘t bring Colossus back Konami... This Card is fckng insane. You can‘t search and get rid of this tower Monster. I hate decks which always have only one extremely powerful card bringing them to the top meta. Just like how it was with Gateaway of the six.
Correction on your proposal about putting a hard once per turn on each of the effects of Ancient Fairy Drag, i suggest even better option, and that is putting a once per duel On Each effect, and using only one of them once per duel, wich means he won't be abke to use both effects at once or each one of them 2 turns in row, only one of them per duel
I think Ancient Fairy Dragon could probably come back at least to 1. Masterplan and Destrudo are banned so you have no easy access to the card anymore and the deck that got the most benefits while looping their field spell is dead. Bad FTK decks shouldn't be a problem either especially if it is at 1 so that you have to jump through a lot more hoops if you wanted to FTK. And a hard once per turn on it's effects should be enough of a fix at the moment if you really want to give it an Errata, especially if there isn't a Meta Deck that could effectively loop the card or if you really want to future proof the card make it so you can only use one of it's effects per turn and only once that turn but I really don't think that an Errata is necessary while the other cards stay banned. Or am I missing something here? Could you please name a deck that could easily make the card in which it would be broken?
I know full well that Thunder Dragon Colossus was banned because that "Nemesys" Thunder monster was coming and so every deck could play Colossus outside it's archetype, that's why.
Colossus is a in a weird place for me. I see why people say it can come back. It shakes up the meta. My biggest problem is that it is very oppressive to rouge decks that can't out it very easily. Sure you can just negate the effect with droplets or imperm, but 1. You won't always have those in hand and 2. They are still very pricey and most people can't afford them. People are already complaining about the game being practically single player, and Colossus feels like that a lot of the time
I always used Ancient Fairy Dragon when it was released in Dragunity to use Dragon Ravine again and was really surprised to see it banned. Now that I'm more active in the game again I definitely understand why, but it was still a shocker, having my friend tell me I can't play Fairy anymore
I'm surprised you didn't go for the Thousand Eyes Restrict comparison over El Shaddoll Construct, considering it's the posterboy of going from banned to powercrept. Guess you wanted something for more modern fans.
Again .....would colossus be so tough if agathot, heroic champ rongo bongo , victory or even newly banned Arise heart were potential opponents? The first roll to go first would be the most heat of the game 😅