Surprised you didn't mention in the propaganda section that one line from the battletome that goes "every Mortek Guard is a walking mass grave", because that's one of the most metal descriptions ever.
You all probably dont give a shit but does someone know a trick to get back into an Instagram account? I somehow forgot the account password. I would appreciate any tips you can offer me.
@Lian Dario I really appreciate your reply. I found the site thru google and im trying it out now. I see it takes quite some time so I will reply here later when my account password hopefully is recovered.
There is something great about your videos. From the creepy but some how really cool opening music, the use of cool art work and relevant and often funny pictures, a witty script, good jokes, all delivered with that smooth deep voice. I'm actually really looking forward to this series, these are my favorite of your videos as I'm not actually a player, but I love the hobby and painting, and I like knowing the background to each army and more about the lore and characters. If I ever do start playing hopefully these videos will have helped me choose.
They look and feel like race of Liches - living skeletons, usually basic skeleton undeads portrayed with red light eyes but here i didn't see it being a thing.
Cant wait until you do Vampire counts....sorry i mean legions of nagash. Iv had undead since 4th edition fantasy, love the vampire style they used to have access to for options of blender lords, monster choppers or ultimate summoning necromancers. Its one of the reasons AOS ruined the game for me, the lack of options the game gives you with adjusting your lords and heroes to your own style. I find your fun and informative videos drawing me back to trying the game again, just because i love the whole aesthetic and fluff of the game in general. Fantasy has always been my preference over scifi, but my mates play 40k now as we all moved from AOS at the same time.
@@HeyWoah Also, I think you mentioned that guard can have 2+ save if they are in P.E. and by Katakros, but they don't get both buffs. They can only have a 2+ save if they are sitting in cover. Otherwise great video!
Looks like a roster with absolutely abysmal variety outside of characters, but I'm new to this so I might have weird expectations! Like the vid style though
OBR is the type of army that has a solid core of Mortek Guard, but then it's all the other stuff that changes around like harvestors vs crawlers, katakros vs nagash vs archon vs a bunch of smaller heroes, etc.
As I promised in a previous video: God-like Mortek Guard. The setup is simple, get a block of 40 Mortek Guard, put Two Gothizzar Harvesters behind them making sure that both are within 3" of at least 15-18 Mortek. Deploy a Liege Kavalos 11" from the front row of Mortek and put this death star into Petrifex Elite. Then just walk straight, keeping formation (even if it means skipping the charge phase with them). The Battletome and the FAQ didn't change the Gothizzar's rule, so when a model dies within 3" BOTH of them will proc their heals. On a 4+ resurrecting a Mortek Guard, but you get to roll two diece each time. Against three bloodthirsters, I lost 1 model. After your opponent froze up from witnessing this, it's your turn. Before nominating a unit to fight with, apply buffs: Bludgeon for +1 rend, and Endless Duty for +1 attack. Pile in and melt away all three bloodthirsters. I got 9 Mortek within range for each daemon, then I rolled official GW dice and overkilled two of them, the third failed just enough saves to go down. Then I replayed this whole scenario three times, losing 1-3 Mortek Guard tops, and failing to kill one of the daemons, even when I used cheap chinese dice (technically Not weighted...). I wanted to bring this to a GT to show it to the world, but Nurgle messed it up -_-
What do you mean the Harvester rule"didn't change"? It most certainly did change with the FAQ. Here it was before: "Roll a dice each time a model is slain within 3" of this model." and after the FAQ: "Page 109 - Gothizzar Harvester, Bone Harvest Change the first sentence of the rule to: ‘Roll a dice each time a model is slain within 3" of any models with this ability.’ " The important change here being "any models". No longer is it each model. You clearly do not get to roll a dice per Harvester after this FAQ. The whole reason it had to be FAQ'd in the first place was because people were using multiple Harvesters.
@@Ldizzle41 I'm not a native british-english speaker, to me both sentences mean the same thing. dies within 3" of this model dies within 3" of any model I'm not trying to be sarcastic when I ask: Can you explain the difference?
@@BurpAtTheMoon Not a problem! To be honest the problem lies more with GW's wording than your own interpretation of the rules. They are known to be unclear, even by English native standards. This is also compounded by the fact that they have a select phrasing depending on what they are trying to say. With this in mind, whenever GW use the "Any model" phrasing, it is to mean that this ability works once when 1 or more models with this ability are within range and so it is inclusive of all warscrolls in range. Say you have two Harvesters within range. Harvester 1 uses the ability and you note two harvesters are in range and you roll your 4+. If you try to say "hey Harvester 2 gets to roll too", then, unfortunately, that's not the case as Harvester 2 was "counted" when Harvester 1 used its ability. I hope that makes sense, as it is a hard one to explain really. You see this sometime with command abilities too (from any faction), where it will say "any models with this command ability that are in range" or something like that. On the other hand "this model" tends to mean that each warscroll can use this ability.
@@Ldizzle41 Thank you very much! It's clear now, and I realised that I have seen similar rules in Fleasheater Courts, when they summon new units, before it was FAQ'd. Still, the second part of my comment still stands, Mortek Guard can deal an insane amount of damage, with buffs :)
@@BurpAtTheMoon You're welcome! And you are definitely right, the Mortek Guard will still hit like a truck and you will lose what, less than a handful of Mortek Guard more? I like to run two units of 20 guard, one group with a boneshaper, one with a Harvester and someone like Katakros and / or Arkhan to basically rez 3-6 guys with the Harvester and 6-9 on the other group with the boneshaper (if I even lost that many).
What's so bad about it? I think GW did a brilliant job of making a unique skeleton army when the very concept has been done to death (pun absolutely intended). When you say cartoony, I immediately think Gloomspite Gitz...
@@HeyWoah Ah Wisconsin, that explains it. Not trying to be a pronunciation nazi, but it drives me nuts when non-Brits do the osh thing lol. Listen to the GW dudes speak, no one does it. Great summary btw, your delivery is very clear.
@@MrMephistoMori Ah I knew someone would show up with that "clever" comment. We add words to our vocabulary all the time, doesn't mean they shouldn't be properly pronounced. Nagash is a very simple word to say, trying to say it in a British accent is what bugs me. And yes, I am allowed to be annoyed by things.
He does not reward the just though. He wants everyone and everything to be tortured like the nighthaunt or ground into powder to form ossiarchs. He barely tolerates independent undead like the Soulblights, and spends a lot of time tormenting them as well. He takes his role as God of the Dead seriously in that he wants complete omnicide and silence but for screaming and pleading mercy from everyone and everything for defying him once any infinite amount of time ago... Slaanesh explicitly is torn between salivating and admiring Nagash's insanity and ego, and detesting the absence of thought and sensation he represents; even Khorne is a more-interesting conversational partner, since hate is at least living and exciting, and any given melee *could* be fun from a Slaanesh perspective.
Coming from you, Settra... Great King, the Imperishable, Khemrikhara, The Great King of Nehekhara, King of Kings, Opener of the Way, Wielder of the Divine Flame, Punisher of Nomads, The Great Unifier, Commander of the Golden Legion, Sacred of Appearance, Bringer of Light, Father of Hawks, Builder of Cities, Protector of the Two Worlds, Keeper of the Hours, Chosen of Ptra, High Steward of the Horizon, Sailor of the Great Vitae, Sentinel of the Two Realms, The Undisputed, Begetter of the Begat, Scourge of the Faithless, Carrion-feeder, First of the Charnel Valley, Rider of the Sacred Chariot, Vanquisher of Vermin, Champion of the Death Arena, Mighty Lion of the Infinite Desert, Emperor of the Shifting Sands, He Who Holds The Sceptre, Great Hawk Of The Heavens, Arch-Sultan of Atalan, Waker of the Hierotitan, Monarch of the Sky, Majestic Emperor of the Shifting Sands, Champion of the Desert Gods, Breaker of the Ogre Clans, Builder of the Great Pyramid, Terror of the Living, Master of the Never-Ending Horizon, Master of the Necropolises, Taker of Souls, Tyrant to the Foolish, Bearer of Ptra's Holy Blade, Scion of Usirian, Scion of Nehek, The Great, Chaser of Nightmares, Keeper of the Royal Herat, Founder of the Mortuary Cult, Banisher of the Grand Hierophant, High Lord Admiral of the Deathfleets, Guardian of the Charnal Pass, Tamer of the Liche King, Unliving Jackal Lord, Dismisser of the Warrior Queen, Charioteer of the Gods, He Who Does Not Serve, Slayer off Reddittras, Scarab Purger, Favoured of Usirian, Player of the Great Game, Liberator of Life, Lord Sand, Wrangler of Scorpions, Emperor of the Dunes, Eternal Sovereign of Khemri's Legions, Seneschal of the Great Sandy Desert, Curserer of the Living, Regent of the Eastern Mountains, Warden of the Eternal Necropolis, Herald of all Heralds, Caller of the Bitter Wind, God-Tamer, Master of the Mortis River, Guardian of the Dead, Great Keeper of the Obelisks, Deacon of the Ash River, Belated of Wakers, General of the Mighty Frame, Summoner of Sandstorms, Master of all Necrotects, Prince of Dust, Tyrant of Araby, Purger of the Greenskin Breathers, Killer of the False God's Champions, Tyrant of the Gold Dunes, Golden Bone Lord, Avenger of the Dead, Carrion Master, Eternal Warden of Nehek's Lands, Breaker of Djaf's Bonds... and many, many more... I find your comment amusing.
Awesome, I think you summed up what I was looking for with the idea that you're a boss fight in army form, a punishing force that will hit you with the metaphorical stick when you're out of step, looking forward to the list building and the WP (why play) for Fyreslayers and Maggot kin.
**GHB2020 Update: Most notably petrifex no longer gives +1 armor, it's now the offensive choice for sub-faction (due to rend), while mortis praetorians is the defensive choice.
Should note as well that the praetorians command ability is only once per match. Would be the new auto include otherwise, but now it's more or less just a toss up between null myriad or neo-petrifex unless you're running katakros.
Got some of these guys from the Feast of Bones box and this video kinda proves through analysis that while I think they're definitely a cool army, they're not specifically for me. Great video though!
Crematorians' burst ability would actually be amazing on Gnoblars in Gutbusters. Call it something like "Junk Runt" can flavor it as Gnoblars strap suicide bombs on the tiniest Gnoblars. Would be a much better rework for their Trap ability they already have.
I had to fix something! I misspoke from my notes on a rule, and I want these vids to be correct, even if it cost me an early spike in views for the metrics.
Thanks my dude! I'm considering start collecting dok and going temple nest but these guys are tickling my fancy. Are these hard to paint? Good hobby army? I atleast like their lore, units and mortarch so far and no other death army is doing it for me
The accentuated textures and grooves in their details take washes and drybrushing really well - should be fine for new painters learning some of the basic tricks. Paradoxically, it's big open areas that can be killer (like big banners and lots of flesh, neither of which OBR has much of besides the Obelisk).
@@HeyWoah awesome thanks HW. You make a great point! ATM base coat, wash and drybrush for my plague bearers, nurglings and pox walkers (before detail begins) has been great. Now that's pretty clear when you mention it that's already something to consider. My main goal is really practicing those techniques for now and move onto finer detail abit later. Cheers and keep up the great content. Thoroughly enjoying this series 👍
Honestly my second least favorite faction...I know AOS is over the top High Fantasy, but they just push it waaaay to far here. Visually they look so advanced as to fit into a Sci Fi aesthetic. Compare them to the bone constructs of the old Tomb Kings. They had a Frankenstein vibe, home made and custom...these new constructs look like they came out of some automotive style assembly line. Designs layed out by some CAD computer guy. Imo they don't even look like they're made of bone. It only works on the eye because they are painted bone colors and you are explicitly told in the fluff they are bone. Look at the legs of any of the units, paint it metalic or yellow...it'll literally look like some kind of sci fi armor. Also, the mounts for special characters are so over designed (so many elements) that they resemble nothing and end up as 'generic evil aligned monster'. Compare the old Maanfred on mount to the new one. Same goes for Archaon. Twisted mutated war horse turns into ???? /end rant, happy wargaming.
I disagree. A lot of the other pieces look quite distinctively boney. I mean, there's the giant bones acting as the arms for the catapult of the Crawler, and a lot of the bigger models like the Liege's mount and the central part of the Nexus have big distressed skulls on their limbs. The Kavalos horses in general have spines for tails, and the thighs of the Guards seem to be based on ribs. The idea behind the OBR isn't that they're just a Frankenstein's Monster of random bones, but rather there's some order to their design. There is actual standardization in the designs of each dude for reasons other than just being modelling kits - they're the elite phalanx of the God of the Dead, not a normal necromancer's undead levy, and Nagash has far more resources (read: bone) than the Tomb Kings of old could probably have hoped to achieve. That's why he can afford to build them out of a hodgepodge of souls and fossils. That's why they look so uniform. That's why they're so tanky. Besides they're supersoldier skeletons and who wouldn't find that badass?
@@ctb3335 Some look like bone. Some. Alot of what you mentioned could be said for Space Marines. As in they have bone ornamentation, skulls here and there. My point is especially strong for the lower limbs. And yes, "standardization of designs" is not something I want in undead fantasy. Assembly lines belong to Modernity and scifi. Krull was badass. The previewed mounted skeleton knight as well. Also (and I guess this is fairly subjective) the non-descript mounts for Nagash' lieutenants you didn't defend...like you said 'access to souls and fossils' which sounds cool, but what the hell kind of fossil is that? They would be way cooler on an old fashioned zombie or skeletal dragon, or even some other beast like one from Ogres or Lizardmen.
Completely disagree, aos models in general look way better to me and i love the detail. And OB look factorymade because they kinda .... are? Also i like the obvious nods to Necrons. I will use Bloodrider Modells instead of the OB cav though, and might modify the riders a bit.