@@ramza358 When it's used as a throwaway joke, yeah. Nobody is advocating hurting, denying opportunity, or discriminating based on race here. Stop viewing yourself as some anti-racism savior of the planet. Japanese people are plenty capable of standing up for themselves. Fuck off. They don't need your help.
@@ramza358 I'll bite. How is it racist? If there really is no Japanese word for "pacing" than it's just a linguistic fact. If there is a Japanese word for pacing than he's fucking wrong.
@@ramza358 That's not racist. The developers are a Japanese studio, owned by Japanese nationals, who grew up speaking Japanese. Their native language has no word for pacing, thus it's funny that the pacing in the game is so bad. What an extremely flimsy basis to call racist on.
@Bruno Beautiful yes I agree He should remain in the design. Look how Numura creats games like KH , he design and create cool scenes after that he makes a Story that matches that scene. I'll give you some examples : Final Fantasy versus 13 , there were no story written , only those scenes that we all watched on RU-vid. Cool looking characters , doing cool stuff. But why and how are they doing this things ? Even Nomura couldn't figure it out. Another example is Kingdom Hearts secret endings. I hope that you understood what I'm trying to say. His Art style is unique and I love it but as a story teller and a game designer not so much. Example of good story teller and game designer , Kojima , Yuko taro (Niere) , Dark Souls creator I forgot his name. Those can create convoluted Stuff but the story makes sense globaly . But with Testsuya Nomura. The first Kingdom Hearts I played was KH2 on my ps2 , I understood completely what Happened in KH1 and KH COM without even play them at that time. After BBS and DDD things got overcomplicated for nothing . Every one is not dead nor they alive, time traveling..oh boy I'm too old for this now.
@@mrragecage9312 I don't think That Nomura even played the original FF7 on PS1 just look at FF7 Characters in Kingdom hearts they're all edgy. Nomura Designed Them but he doesn't understand their personality let alone the story.
... But not before wearing said face for some "very special alone time". Probably not while wearing a kigurumi and a tutu, but now ya can't stop thinking about THAT can ya?
@Grailsarvas which was inevitable with amount of hype and rumours surrounding it. Tbh I like what I played in the demo and seen in let's plays. Though everytime I hear someone complain about linearity it just makes me roll my eyes, 90% of games are linear, as guess what stories are linear progressions. The ten percent of games not linear are either massive open worlds with little to no actual content or are linear pretending to open world. The moment we have decent open worlds is the moment strong ai becomes a thing in video games and in video game development and full dive vrmmorpg.
@@silenceburns1336 it is, but it isnt... some scenes changed, like jessie, biggs and wedge survived the plate falling, and theres that god awful ending... but yes being just midgar was a major let down...
the fact that it's not the entire story alone is sinful enough, they took the first 5 hours of the original game and stretched them to 30 hours, no wonder it's a shitshow
@@shadow4040 Either they had money troubles while making this and decided to ship what they had or they're trying to milk VII like there's no tomorrow. I'll try to give them the benefit of the doubt... But I don't know....
One of the best illustrations of this awful pacing is the first reactor mission. In the original, you have to get out in 10 minutes; the clock is always running. In this game, you get a choice of 20 or 30 minutes, and menus and cut scenes stop the clock. How's that for tension?
@@SockPupet I think it was PS2 but my recollection was vague when it comes to the PS series. But yeah that time you couldn't really go a day without hearing one side crapping on the other. It was a fun time though it does gets toxic at times.
During the first bombing mission, when Barret joins your “playable team”, you come across gun turrets too high for Cloud to reach with his sword, and he can’t anime jump up to get them, you’re forced to use Barrett’s long range weapon to take them out. I’m like “alright, that’s cool, actual strategy to consider!” Later, when I’m doing side quests for the Slums, I face various enemies either climbing the walls or flying, all as high or higher than the earlier gun turrets, and Barret is no longer in my group. Do I wait until my ATB fills and use long range magic? Why bother...Cloud can now miraculously anime jump to attack them with his sword. Fucking hell, the game can’t even follow its own rules, but people will still praise it as Game of the Millennium.
Right!? like the most strategy i used in FF7R was in the demo sequence. every other boss encounter after was just spamming magic. I think the Boss fight in the demo section i enjoyed, and the airbuster boss fight i enjoyed. that's it.
@@fattiger6957 Nomura sounds like the kind of person who would rewrite pron to have pixelated genitals if it didn't already have them. ghost genitals. I'm surprise cloud wasn't pixelated although that would make it more true to the original.
@@mctow8554 Then again this is the guy who seems physically incapable of letting a spinoff game exist as a non canon story. "EVERYTHING MUST BE CANON! NO EXCEPTIONS!"
@Grailsarvas So frolicking around and spelunking with train yard ghost children. While the actual plot is telling the player and characters that you need to book it to the sector 7 pillar, before Shinra pushes the 3 mile wide hydraulic press. Is not what you'd consider egregious padding and pointless filler?
Venraef Good question. I think something “expires” in gaming when it gets re-used and recycled to the point that the audience is no longer interested. By that definition, FF hasn’t expired yet. But, never forget that stale food is only a little ways off from expiring, and is considered garbage too.
@@yochaiwyss3843 Anyone with half a brain can see at least the plot-device 'whispers' is lazy ass writing, and it seeps everywhere throughout the game. So... tasty? Yeah fucking right.
These past few years we gamers got everything we ever asked for. Kingdom Hearts 3, Shenmue 3, Final Fantasy VII Remake! And they all suuuuuuuuuuuuuuuuuuuck.
I lost interest the day they said it would be released in parts. Hell no. That has never worked. And by the end of the next gen I bet most AAA will be released like that
@CMDR Beamee I think he just wanted a normal experience that is as long as the original and dosent use an insane amount of filler like the remake half of the shit here was mostly put to fill time
The Shinra infiltration sequence is also really shitty. Nobody's captured, no trail of blood leading us back to the corpse of the guy we've been trying to catch since he made an entire sector fall on our friends' heads (who died in the OG but now we're in Disney FF so can't have dead people. In fact even our characters only render people unconscious), nah let's follow Hojo's instructions through a fucking borefest of his labs instead that'll be fun...except it's not. The last stretch of the game overstays its welcome and is so badly designed. The entire situation with president Shinra makes no sense; why is he about to fall? Was it Sephiroth, if not why is he alone? And about to die on his own? What made him threatening in the original was because you were in cuffs with the Turks watching your every move, even Barret couldn't really have a convo with the guy and was pushed aside by Rude. Here? Even with a gun pointed at Barret I felt nothing. Guy's built like the Hulk with a machine gun for a hand, what do you think your puny gun's gonna do when the fucking Valkyrie released about 10k bullets on our party 2 chapters ago? The remake really feels like a blockbuster movie where if I think too much about its plot elements I'll just hate myself for trying to justify why x and y, I just don't understand why it's so badly structured. While we're at it exploration could be fun if we could do what our characters do in cutscenes to interact with the environment instead of being trapped on the floor. Let me jump 20 feet into the air to reach new areas and speedrun through the game if I want. You're in the reactor #5 and can either choose to blitz to the boss without nerfing him and gain less exp (more challenging and viable for speedrunners where they choose what battles to fight instead of following the hallway) or walk through all doors, nerf the boss and gain more levels for casuals. Some mix of Nier Automata's and Assassin's Creed parkour and multi-layered exploration could have made Midgar seem much bigger and immersive than the hallway simulator we got.
Making shinra's infiltration meaningful? Why would you want that when you can spend more time playing dress up with cloud and his waifus. Welcome to the world of Shoujo Anime my friend, where people are shot, maimed and stabbed, lose more then a litre of blood every fight, and still be able to walk it all off. Polygonal waifus are not killed off too early because if they do, the fandom wouldn't be too happy. A logical Interaction with the environment? We can't have that. Just imagine all the programming that they need to do. They need all those programming space and processing power to make the MC's hair sway realistically.
@@wahidpawana424 Truth be told, the fact there's a trophy locked behind obtaining every garment is ridiculous (would have been awesome if it allowed you to then use them through the entire game at least for shits n' giggles), but yeah the game definitely felt like an anime dating simulator but with a lack of substance or any development for said romance. Feels flat to be honest when you compare it to the dialogue we have in other games now, for example the Witcher series and even The last of us (love the acting in both games, story is meh but the dialogue is realistic). I really wanted this game to be the first mature rated FF, would have allowed for actual deaths and a more grounded approach to FF7, its main theme is dealing with loss and here we are with Kingdom Hearts ghosts and Destiny meddling with the plotline, robbing Shinra from any importance (the company feels so underused and irrelevant when Sephiroth appears so early). Also the fans of the OG are mostly even older than I am (I'm 30), I know Square wants to attract newcomers but come on FF is a niche series and I'd rather have a more coherent storyline than perfect looking hair...but as you pointed out I do frankly believe not to be the demographics they wanted to aim at with this game.
@@FantasistSymphony to be really honest. It's less about bringing new fans. Its more about selling merch to older fans who actually have money to buy. This feels like reading an action tagged manga that slowly pushes into the harem and ecchi tag.
@@FantasistSymphony They waited far too long with this remake. The OG fans like myself have stopped caring about this a long time ago. Around "Advent Children" era. This "Remake" just adds insult to injury and leaves me hard pressed to remember why I liked the Original so much in the first place.
My love started and ended with the 16 bit era. The pacing of FF7 soured me on the game and FF8's frustrating mechanics turned me off in a big way. Sometimes simplicity and restraint works best.
@@moretestmorebreast7654 I actually do like it a lot, but I consider that one an outlier compared to the other post 16 bit era. I think it's the last FF game I actually wholeheartedly enjoyed.
Worst thing about this game personally is how Sephiroth is handled. He shows up right after the first dungeon, he's constantly appearing left and right smugly, probably says more in just this one part than he did in the entire original game and says a bunch of stuff that really makes no sense unless you played the original game. Plus, not only is there a battle with him while One Winged Angel is playing in the background, involves his unique smash bros mechanic, the goddamn meteor is used during the last part, but there's a nod to the actual final battle of the original game almost right after. So... What are they supposed to do with him in the later parts? The whole two other games that he's gonna appear in? There's a whole checklist of things that Sephiroth can do in an FF7 remake and the only boxes that don't have check are "actually get the black materia from cloud", "Flashback and town slaughtering sequence" and "have his Bizzaro/Safer battle".
You left out that he kills Barret for no reason (only for the guy to get revived through some spirit because it wasn't "his time", or some BS). In the original, everybody remembers the horrific scene of the president impaled with the iconic sword, and there's your real antagonist (who understandably has motivations against Shinra). In the remake, the president is defeated and humiliated by the party. Oh, and before this, in the first mission, they show Shinra watching the party, and the explosion doesn't seem to do much. Shinra then takes over like some false flag operation and totally destroys the reactor; it's bizarre and unnecessary, compared to the original plot. In the remake, the player goes on believing Avalanche wasn't really responsible. That was actually a very important point in the original, because the group and especially Barret copes with questions of whether they were ever doing the right thing.
It's not even the first disk, it's the first FIVE HOURS! I checked myself by replaying the original next to the remake and I was baffled. Leaving Midgard is not even the halfway point of disk 1, that's Cosmo Canion. To say the remake is full of filler is a serious understatement and y dread at the thought of just how many parts this 'game' is going to be. (If they don't abandon it outright)
Prediction: 4 piece game that they forcefully make you buy the ultimate collection to just for the game to feel like half of what it's supposed to and all of the extras I would question anyone would go the extra mile of paying the extra $30 to $70 for when I have seen games bundle similar shit in their ultimate packages for way less.
Yeah, it feels like they tried to make the characters more "organic" and modern, but some deliveries and lines just felt off. Story got Nomura'd to high hell, Combat became weird ,and nostalgia goggles are on full blast.
Nomura is a massive hack, from direction/development to art design the man utterly sucks, Yoshitaka Amano was a better art/character designer and Hironobu Sakaguchi was a far better director.
@Malique Kawabata like the scene before the final fights where instead of "HeY aSsHoLe!" Barrett and Aerith have a brief interaction that pretty much states that the Sephiroth at the Highway is not the same Sephiroth that was at the Shinra Building?
I'm glad I don't hold the original in such high regard because it means I'm not blinded and can see what they got wrong in this remake. Not a fan at all of the inclusion of the Whispers
We should call this what it is: a reboot. A comically bad reboot at that. The demo was not really representative of the game and instead meant to convince fans who wanted FF7 that it wasn't a radically different game. It's like Squeenix knew it was trash and just needed to throw in some false advertising in hopes to cash out on pre-orders.
Ive been saying it all along - it's just a bait and switch, cash grab. It's no coincidence that they released this sorry ass "remake" just months before PS5 comes out.
@@themage1016 most people probably won't pick up on something that meta, even if it makes sence, and even if it does, it's still a slap in the face to those who played the original FF7 and wanted to see a remake... And by remake, I mean an actual remake with the same story, just updated graphics and gameplay for the modern age
Something you didn't mention was that this game was originally outsourced to be remade but was so poorly managed that it was brought in house. I'd be interested to see what the contracted studios would have done with it.
@Dizzy Gear I still find it hard to wrap my head around the fact that the same company that made Dragon Quest XI, one of the best AAA jrpgs this generation, can't make a halfway decent FF game and haven't done so in 20 years.
@Fat Tiger I actually have the answer to that. Square Enix does not make Dragon Quest. Yuji Horii and Armor Project do. Enix has only ever published the game, a publishing deal that carried over once it merged with Square. Isn’t it funny how Dragon Quest manages to be a solid series by sticking to its roots away from the development influences of its publisher, while Final Fantasy languishes under Square by throwing every idea at the wall to see what sticks? And by “funny”, I mean painfully sad :(
@@battlinjoe2592 I didn't know that. I guess I assumed SquareEnix had the same control over DQ as they do FF. They still own the DQ IP, right? Or does it belong to Yuji Horii?
@Fat Tiger Square Enix technically owns the IP of Dragon Quest, but the original publishing deal formulated with Enix p much meant that Yuji Horii has 100% control over the development process of the game. Unless Horii asks them for direct help, they can’t affect the creative development of the titles in any way, and they wouldn’t since Dragon Quest is such a sacred franchise in Japan.
Country is burning and have rent-a-mobs outside my home sitting here with my projectile launcher of peace... Razor pissing off the Weebs gives us light in the darkness.
@Manannan anam Right. I'm a hardcore weeb and I haven't even played the game. It just feels calculated, like a Marvel movie ticking off checkboxes for maximum sale revenue rather than embracing its unique identity.
Remakes, seems to always enlarge the egos of those making it. Thinking their new idea might improve upon the original ten-fold. When reality sets in though, it's a screeching contest. There better be a free Big tits Tifa DLC, when it somehow comes to PC. High Seas or otherwise.
What’s really disappointing is that Square Enix have already done a great updated rerelease of one of their other properties; Star Ocean. Aside from shoehorning Welch Vineyard into places she had no business being, they were still faithful updates of the originals.
@Jimmy De'Souza Your comment is one big contradiction bruh. You end with "can't see why you guys complaining", while the answer is straight up in the beginning of your own reply. It's straight forward and obvious, either you're oblivious or disingenuous on purpose. Also been proven, they were reduced because of interference from intern "advice" by an editorial "ethics" section. Also take that "realistic style" out of here. Barrett is still one big meatball of muscles, and Male characters are still their archetypes galore. Only the female characters have been wokified or even turned into feminists (Aerith - see footage).
The ending felt like an insult. Like the whispers of fate where the fans wanting to play ff7. And the game says yall are the bad guys now kill em. Heh now theres no continuity or story. This just became kingdom hearts 4.
The KH4 comment sounds about right. In KH3, it was pretty much all Disney hardly having anything to do with the plot and the ultimate confrontation between light and darkness, with final fantasy references barely sprinkled in there.
Exactly it’s as if the devs are like “these are the fans who want the same story retold. Look how much they’re resistant to change! Stuck in the past, whiny losers!” It felt like Nomura & Co. straight spat on my face. Made even better by how the original story is so much better.
I'm over it. Have been for years. I played FF VII back in the 90's and still play it every few years. They've teased us repeatedly with the idea of a "remake" over and over again, just to pull the carrot on a stick back. This feels the same. The gameplay was there, the story was there, the characters were there. All you had to do was not fuck it up, and you failed. I'll catch this in the discount bin at Walmart.
@@beircheartaghaistin2332 That's my point. They literally had a blueprint to print money and they decided to change just about everything for no real reason.
I wouldnt even buy any of their newer stuff used at this point. Got a used copy of x/x2 for the switch...and i was locked out of the download file for ffx2 with no explaination. They are building a vandetta against the resale market. And their games suck...sad story.
Yeah me too I agree. I played the remake and bought it shortly after release as a deal combo with the PS4 (otherwise may not have a PS4) I got a reasonable deal, but I am not playing the game a 2nd time. It's a shame as to be honest the battle system is not that bad ( they may make improvements in next titles also) and the game itself, up to the bit before the highway battle (end of midgar section) is to be honest superb, I'd say borderline 10/10. However.... The ending change to story and probable subsequent change to the story going forwards... makes it a 1/10. Because of the story change at the end it is an appalling game. If you get it dirt cheap, I advise strongly to just turn the game off once you beat the truck at the end of the highway. After that, the only thing that made me not fall into sudden depression was that Square said they weren't changing the story. It is THE most stupid thing ANY game developer has done in the HISTORY of gaming. And I count this against even terrible art houses.
The remake part one does not even cover the first disc. It covers about one third of OG disc one. Disc One ended with Aerith's Death. That's more or less the halfway point of the game.
It covers about 4-6 hours of the og game. They turned it into the hobbit trilogy of video games. And almost everything they added to pad it to 40 hours sucks ass. When SquareEnix announced it would be episodic, I called them out for it. But shills the internet over came out of the woodwork to tell me FF7's story is 'too big to be told in 1 game'. This first part has proved that argument to be total bs. There's rpgs out there with 100+ hours of content and Square has a problem remaking a 50 hour jrpg into a single game? Yeah right. The whole episodic scheme was just to bilk more money out of gamers.
@@fattiger6957 That is exactly what that was. They plan to nickel-and-dime players for chunks of a really shit interactive movie that they likely won't finish.
@@JP-ww5vz *A dungeon. They are all very similar. The ES games have always had those lazy non-designed dungeons. Don't get me started about the dungeons in Morrowind named after Pokemons. That is some good immersion, m-mh. Only Hodd Toward can get away with soulless, mass-produced content like that.
@@JP-ww5vz true, though the dungeons are linear, at least the leveling system are straightforward enough. In most 3D era FF, they would go out of their way to either make leveling up complicated (e.g FF8 punishing players for leveling, FFX requiring you to grind spheres to earn your stat) or give you an illusion that it is overcomplicated by making graphically heavy UI (the crystarium in FF13 and probably FF7R). For the latter, i felt like the developer spend way too much time on the UI then making the pace of the game consistant.
@@CecilTheDarkKnight234 Those teams probably had a limited budget and knew how to plan things out accordingly. The FF teams are allowed to blow ridiculous amount of time and money on feature creep. There is no good reason why this game or FFXV (or KH3) needed to take this long to make. Platinum Games, a much smaller studio, can bang out much better games in a few years while Square is lucky to finish a game in a decade.
The justifications being made for the ending and themes in particular are disturbing particularly by people in their 20's, I thought you were supposed to develop taste as you grew, FFVII the original even now in 2020 still hits on a level even the best parts of this remake fail to do so, its all so considered and not overblown, the midi soundtrack actually feels more grandeur to scenes than the often noise of the remake. It seems the normie loved FFVII back then for different reasons entirely to my own, and the development team went to flanderize those elements rather than develop the less obvious ones. God I hate gaming now.
And that's why I stick to Nintendo. Not all the Switch games are perfect obviously (I still hate how Pokemon Shield turned out), but you've got actually good games to play such as Splatoon 2, BotW, Mario Odyssey, Smash Ultimate, Monster Hunter Gen Ultimate, Fire Emblem 3 Houses, etc. At least for the most part Nintendo actually delivers on making a full game and not piecemeal-ing it.
As soon as Square announced it was going to be a multiple episode installment game, I gave up and had no interest. As it was a very bad sign, mainly the lets milk fans in the most awful way possible for all the money they have. That said, also knew they wouldn't keep the story intact and would try to change it, no one is going to buy 3+ games for a story they already know. It showed all signs it was going to be an awful mesh-mash of, "Improvements" which reeked of bad reboot not remake. My gut is now telling me FFVII remake will not get finished, it will be a rushed out the door game to get it over with or they will just abandon it due to bad sales.
Same here I knew this remake was a red flag so avoided it! The original game was good, but this remake has a toxic fan base and I’m beginning to dislike and abhor it! They have been pandering with FFVII for very long time this game is why square Enix refuse to progress. Anyway I’ll play Final Fantasy XVI. I hope you support FFXVI
THANK YOU. No one was talking about how Aeris CONSTANTLY has to remind you that she was strong, and she didn't need you to protect her, and she was modern, and didn't need no man, and please protect me, and I swear now! It didn't help that her voice actress was like " A modern Aeris for a modern time!" I was afraid I was just being too overly sensitive about it.
@@HorkSupreme Cloud finally will finally remember how strong Aeris is at the city of the acients... *Hey is that Seph jumping down with an katana? Gotto protect Aeri- No i can't! she is a strong independent women she will deal with it*
@Grailsarvas You want to explain yourself or just continue being condescending? Because there was no nuance in Aeris's character. They punch you with her new modern feminism in the face...over and over and over. Sometimes in EVERY BATTLE having her constantly remind you that 'She is a strong woman!" Tifa, on the other hand, reminds you exactly once, when its important. And Tifa is a FAR stronger character than Aeris overall in this remake in so far as development and characterization goes.
@Grailsarvas Contrarians are usually less biased and more reliable than the legions of sniveling, slurping shills. Who blanket praise nearly every triple A game these companies give a free review copy of said game too. These people have no business even plaguing the rest of us with their biased, prejudicial opinions!
I love how the devs used the whispers to complain about their creativity being hampered. First, its a remake, you dont really have much room for creativity. Second, using said "creativity" to complain about not being able to be creative is not creativity nor even original. They set the entire plot on fire to riot against 23 years of fandom. Well... they at least lost me, after 23 years, im fucking done with square.
Plus, why are they complaining about creativity when they made the dementor knockoffs in the first place? All they had to do was copy and paste the original game.
The pacing of this game was absolutely atrocious. The original 7 may not have been the second coming of Christ, but it had good pacing and a straightforward storyline. The pacing in the remake was terrible and the additions were mind-numbingly horrible. We don’t care about the Dementor knock-offs. Just keep the game the same as it was. The fans fell in love with the original for a reason. It seems to me that Square (read: Nomura) took everything that the fans loved and threw it in a blender until it was incoherent. I feel bad for the big fans because they just got tricked in one of the cruelest ways possible.
@Digital_Curiosities The Active Time System was great. It made fights incredibly tactical as you had to plan your next moves. There's a reason Persona kept this turn based system and that is because it's fantastic. The materia was also absolutely brilliant with the unlimited combos you can put together.
@Digital_Curiosities the active time battle system is designed so that it you don't attack the enemy they will attack you. It's not supposed to allow different characters to attack quicker than others, it's just a change from the "you attack, then I attack, then you attack, then I attack" system of old FF's. That's why you have to be tactical with your choices as the enemy will not wait for you. I'm not saying it's an JRPG like Final Fantasy Tactics or Vandal Hearts, that's a different genres entirely. The fact you aren't aware of any combos the materia system suggests to me that you really haven't played it much as you don't know what you're talking about there. Allow me to explain. So obviously you have your basic type such as Fire-All which casts Fire on all enemies, but what if you also had Fire-Quandra Magic on the same character? Now they cast fire on all enemies four times. But why stop there? You could have Fire also paired with Magic Counter and then they character will automatically attack with Fire four times on every enemy when they are attacked. Give that person the cover materia too then they will counter attack every move with four for attacks on every enemy. However they will cost a lot of MP so how about also combining Fire with MP Absorb? So not only is that character counter attacking every attack with four fire attacks on every enemy but they are regaining MP every time. The combos on this game are endless. I just thought of that one off the top of my head.
The Everyday Spider-Guy Nojima is the original scenario writer for FFVII and remake, he also wrote most of the compilation of FFVII including 2 novels. He was also on the team that created FF1. It’s interesting what you can learn by reading things that people write.
@@frederickmueller8687 Eh... sorta. Four people wrote it, Kazushige Nojima Yoshinori Kitase Tetsuya Nomura Hironobu Sakaguchi wrote original. Which explains why Cloud is legit cool character in PS1 version. Would not surprise me if Sakaguchi influence was still there of what a Final Fantasy is supposed to feel like, which made this game work
If you would have told 12 year old me that one day FF7 would be remade for the PS5 and that after getting out of Midgar, I will think the remake is straight garbage...... I wouldn't have believed you. FF7 remake was a vapid and hollow experience. Great video man
Yes, surprisingly I didn't enjoy any of it. Despite it being my favourite FF. I'm not blind to all the flaws of this remake. I think the sidequests were probably the worst ever in any game I've ever played
"identity politics crisis" FTFY, and I heartily agree. Got a whole backlog of games I bought on STEAM prior to 2016 that I haven't played. Very few new titles are worth purchasing.
@MrNahual2099 Wouldn't it be cool if Id released a mod where all the demons were turned into SJWs? Imagine the pants pissing and "rheeing". I'd happily pay a $100 for that DLC.
@MrNahual2099 Deus Ex is great, Human Rev and Mankind Divided can lick my sack, they Bioshocked 'em. The staff at the FPS company making the boss fights for Human Rev never played Deus Ex, that's why they screwed the pooch so hard.
@@TheHazeKiller u play on classic mode or something? Play that shit on normal. There is some skill required. However the amount of times u flinch, and try to roll and its delayed so u get hit out of a move anyways is so annoying. Then bashing guys with a sword doesnt make them flinch half the time when they r standing straight with a pea shooter. Very dumb decisions on the mechanics there.
Original FF7 Disk 1 had more than just Midgar section. This 2020 release part 1 only stuck its nose as far as leaving Midgar, among useless fillers it had. Let that sink it.
The amount of praise this game has gotten shows that youtube gaming channels have gotten just as bad as the IGNs and Gamespots of the world. Once people started calling them "youtube influencers" it became pretty obvious
Well, no...FF7 Remake 1.11 You Are (Not) Alone doesn't comprise the 1st disc of the original game. It comprises the 1st 3 hours of the 1st disc. And by the end of the 40 hour play time, BOY does it feel like it.
Also nomura and his writers couldn’t make a good story to save their life honestly anyone expecting plot from the guy who did kingdom hearts is bum strainingly stupid.
@@dragonknightleader1 The only good parts was when you got to pal around with the Disney characters. The Nomura plot crap really weighed the game down, with the nonsensical world building, the belief that convoluted plot = good plot and the inconsistencies. I just wanted to help Tron liberate his system with Genie's help. The Nobodies and Heartless (which are terribly explained) can rot for all I care.
KH1 to KH2 was fine and it arguablely should of ended there with birth by sleep being the start of a new arc/ Saga, but no, everything has to be connected to each other, to the point Nomoura was once worried no one would care for aqua because she wasn't connected to other charicters And don't get me started on the mobile games...
Animation unlimited I understand he plays things up so he tends to exaggerate and be sarcastic. I understand he’s an entertainer, there is both criticism mixed with comedy. That should be obvious, and your free to disagree with him. I played 60 hours worth of the game so I understand what he’s criticizing, I didn’t agree with everything he said either
@CobraKyle I get that mindset for Spoony, he turned out to be an unstable individual to put it mildly! But Alpha, I seem to remember him in a far better more down to Earth sort of way! Even though being quite a bit of an angry boi he never came across as too much of a, shall we say self centered person. TBH I don't even know what happened to him! Did he retire or what?
Oh FF7. I’ve tried to get into this sub-series of the FF franchise for years. And while I like the characters and the style, nothing about the FF7 Remake’s development was honest. From SquEnix’s lazy development method of how they’re making it (or not making it), to the slipshod story that overcomplicates itself with a tired fate/destiny plot that would’ve been far better done with actual player choices to how the game would progress.
@@jamesmiller5331 What made Sephiroth terrifying in the original was how little you knew and saw of him. Now they seem to have shoehorned him into this Midgar game in so many weird scenes.
@Grailsarvas I prefer Kuja, Golbez, or Caius Ballad. Sephiroth in the original game is a spooky phantom and like someone said what little you know or see of him is actually the scary part especially because after his psychotic breath through he becomes a completely different person. Some people are saying that the version we meet in the game is the one from Advent Children and that his goal from the original game has basically change. He might actually be a good guy or have some other new motive that conflicts with the Sephiroth that should be in the North Crater. What made Caius Ballad a good villain is that every bad thing he did he did for a person he cared about. His immortality and seeing his friend die and reincarnate over and over again drove him to want to end time and the world all together. Where as Sephiroth motives are completly selfish. He's trying to please an alien he calls his mother when his real mother is Vicentes wife. Jenova is a lovecracraft alien monster with tits and has no personality or motive other then consumption. If they do go with the good guy Sephiroth rought that will make him a better villain and character.
Grailsarvas Yeah, I don't think what Razor showed (or Terran) was particularly strong proof that she was hyper feminist or anything either. My only point was that, yes her saying "I don't need no man" in that scene, in so many words, may have been used as a joke but she was still saying it unironically at the time, hence her personality was different to some degree. Of course, you could reasonably argue about her meaning since she doesn't directly say that as well.
@Grailsarvas You mean that she wasn't all huffy about it but was actually kind of teasing Cloud with her rhetoric, in other words, not actually being obnoxious?
I completely agree with linearity. When playing through the Remake i couldn't help but think of XIII's eternal hallways. At least THAT trash opened up 20+ hours in. FFVII Remake however, gets MORE linear, with some sparce shitty sidequest stacked "cities" thrown in. This all leads to my biggest problems with the Remakes existence. I'm convinced that if FFXIII was released exactly like this. With the remakes combat, the cities and shitty sidequests then XIII would be considered better than now but still heavily criticised. But because this is a remake of one of the most popular videogame stories of all time, 10/10 despite being riddled with flaws and actively changing the story people wanted to relive. And THAT'S the other kicker here. I argued with people online that they should play the original FIRST because a) its actually complete b) thats the original story that people loved (for better or worse) leading to c) Nomura drastically changed to story to being closer to a AU spinoff/canon AU timeline sequel. But they refused along the lines of "okay boomer. We won't play your old crap because this new crap is pretty. You're just jaded and living in the past". That truly pisses me off the most. The mega fans are even pissed off at the dementors fucking up their precious weeb story but it's somehow still considered " the best FF in years". Newcomers shouldnt even play it because they'll be lost in confusion at Nomuras rendition of FFVII Timewarp Edition but they'll still do it because its the popular new thing out and being reviewed well. So who is this game really for? Its a marginally improved version of XIII, thats uglier somehow, with the legendary story warped and stretched out to a sometimes unrecognisable degree. It's not a good or complete product but because it has a passing resemblance to what people originally like in the 90's 10/10s all around. This industry is fucked. I had fun with the Remake when i was shutting my brain off, but it existing how it is disgusts me on a personal level. Keep fighting the good fight Razor. Travesties like this shouldn't be allowed to come out and the industries current Remake culture needs to die in a shit soaked ditch.
@Grailsarvas That was about 6 hours into the game. In my opinion thats just enough to wait for. And not even the full first disc. *Edit* and like Manannan said exploration is limited and even worse GAMEPLAY is still limited. I love FF9 like a child but i wouldn't pretend it doesn't stink of that incredibly slow buildup. I just think 9 does it better and quicker. *Edit end* Final Fantasy XIII was 20 hours and then it was already two thirds over. This Remake doesn't open up at all. Now unless the next gen systems provide enough power to facilitate those larger spaces while still being pretty enough for "modern standards", which i doubt, i don't think the 2nd part of the Remake will open up either. Not even the long away 3rd part. It all has to do with modern Square Enix and modern JRPG design philosophy. Plus im of the opinion that the entire reason Nomura is changing the storyline so heavily is to justify that the next two (or more?) parts don't follow the old games design anymore. So you might end up never seeing an over world map, just cutscenes and hallways with a couple of large cities thrown in. Now if i'm wrong ill eat my words and enjoy a hopefully decent game. But Square has proven time after time they can not make a FF game anymore WITHOUT going heavily linear and spoon-feeding the story. Look at XV where it was open world UNTIL the plot had to progress then back to the old hallways of before. Especially the 1.0 version. You can discard my opinion if you want. Power to you. But FFVII was a complete product that opened up after 6 hours and the Remake does not reflect any of that.
@Grailsarvas I don't blame you for that hate for open world "see this and do that oooh a shiny" games that Ubisoft popularised. I also can't blame you for preferring linear games or storytelling. The problem is, and the reasons i believe the ps1 era of FF games did so well, is the linearity is well disguised. Not in gameplay sense, no its always slow and tedious to build up on the games battle and RPG mechanics, but you can explore more and experience more without it wasting your time or being a complete hallway. You'll only find things that are mildly important (or even secrets) or some extra dialogue but that can all be skipped too. FF9 has a great example of when you get out of Evil Forest at less than 3 hours in: If you want go straight to the objective no questions asked with NO obvious markers, or explore a most empty small but wide open area that has grinding and more character interactions tucked away. The closest the remake gets to this is with the cities. But they are few and far between, RIDDLED with objective markers, and some of the shitty (mmo like) sidequests are mandatory. You don't even have that simple choice stemming from non diegetic level design anymore. Instead you get longer hallways with more dialogue that you can't reasonably skip, or pointless fluff sidequests that last too long. This is Squares new design philosophy with FF down to a tee. Linear and long without bothering to try and hide it. Also to answer your end question i never wanted that in the first place. Make the game exactly how it was warts and all but prettier and with sparse expanded dialogue and a new action combat system. Even keep the weird old style over world map where Cloud is giant. Tales of Vesperia could do it so why not FF? I only got ONE of those things. But thats my own personal gripe. My problems with the remake's actual quality i try to be objective with, especially when comparing it to the original.
It will never cease to depress me how the company that defined the JRPG seems mortified of the very concept. Look, I love Kingdom Hearts, rambling nonsensical anime garbage and all, but I never wanted Final Fantasy to become Kingdom Hearts. It's like when my chicken and mashed potatoes mix, I love both of these things but keep them on opposite sides of the fucking plate. When I play Final Fantasy I expect strategic combat wherein a few walking tropes with varying weapons take turns beating the shit out of rip offs from the Monster Manual. That is all I goddam want. And speaking of Kingdom Hearts, Squeeni has been using the same damn facial animation rig ever since that game and while it made sense for a cartoonish guy like Sora, it looks fucking horrifying on a realistic character. Their whole damn animation department seems to be on a different page than the art direction, these characters look like real people and move like Mickey Mouse, it's uncanny.
I disagree here regarding the game concept. Action RPGs are [generally] more interesting than turn-based RPGs, and can be the shit if done well. But, having said this, and having played FFXV, the way Square made that and seemingly FFVII remake, it's not really the way. I don't want to play through a movie, I want to play through a game, and I don't want my hand to be held throughout. Action RPGs can incorporate strategic elements from regular RPGs, and they should
Square Enix pulled a Bernie Sanders power move by charging FF fanboys $60 a pop for a game that they never may finish. I hope SE rides it out with at least 5 or 6 parts of this overrated trash.
For the amount of money they made, it’s not like they aren’t going to continue. Your probably the same person who said they would never finish and or release said game. Money talks and a remake 2 is happening. Sorry to break it to you big guy.
Tropic Sciurus to be fair, there’s a lot of game in this game, so that’s your decision ultimately, but you can always wait till it goes on sale. It’s a 40+ hour game or so. It’s an 8 in my opinion.
@Prince Revolver I had no feeling or investment going in cause I never played the original and happened to enjoy the remake despite the many issues I had. Your allowed to hate it just like I'm allowed to like it. The only one harboring and or catching feelings here seems to be you cause someone disagrees with you. What say you big guy?
What part of the ending was a “mystery box”? If your answer is: “we don’t know how the rest of the story will turn out”, then I must remind you that that is how literally every show or game series (or hell, just *story*) is by design.
I’ve been filing for divorce from FF. Square clearly doesn’t want to make it work and I’m just not committed to continuing a one sided effort. To be honest we already signed the papers back with FF 13 but I thought maybe we could work it out. This goes to show we really just can’t see eye to eye, it’s not me, it’s them. We just need to see other customers and games prospectively.
The most entertainment I got out of this game was imagining Biggs as Charlie Sheen. "Hey Cloud I swallowed a condom of marijuana bout a day ago, you want in once it passes?"
Some FF fanboy: “Uhm, ACTUALLY, FFVII came out in *1997*, so your argument is invalid, Gayzor!” I would not be surprised if fanboys used this argument against you to defend their ads- Er, opinions about this game.
There is a difference between having an opinion and being a dick about said opinion. Quit acting like those that like the game are just blind fanboys or sellouts incapable of forming valid arguments. Some people like the game because of the combat, and don't mind the frequent cutscenes. Some people don't care if the plot follows the original or not, because they either like what they saw or never played the original to begin with. I didn't play the original, and I still don't like what they've done with the remake for pretty much every reason Razor outlined in his video. The only area I differ from Razor in is that I don't always hate games that want to tell a story over letting players have freedom. As an example, I enjoyed playing through Detroit: Become Human, despite the limitations on what I could do with the characters. I enjoyed watching the movie-like narrative unfold, with my inputs being given at certain points. Yes, I found the game pretentious at times, and I also did wish for some more freedom in the game. I think the biggest problem with this game was that it was labeled a remake, when it should have been either called a sequel or alternate take on final fantasy 7. I think people have a right to be mad that they were misled by calling this game a remake. I think people have a right to be disappointed with the direction of the game, and are fully justified to be disappointed for reasons similar to the ones Razor listed. However, most of this is subjective. Not all people feel the same, and clearly some people liked it. Stop acting that those that disagree with you are just fanboys, even if some of them are. Stop trying to act superior because you have a different opinion than someone else over a game.
Venonaut97 For the record, I do not have a problem with people *liking* the remake - the problem is that often these very same fans are either blind to the games numerous shortcomings, or are often hypocritical. Had any other game did was FFVIIR is doing right now with selling the game in parts and giving you a linear, largely restrictive experience, fans would be talking about how that company is liking their fans for all they’re worth - but because it’s FFVII, it gets a pass. FFVII’s reputation proceeds itself, and that has given it the privilege of being heralded as the second coming by way, WAY too many people. THAT’S my problem with it.
@@ThunderClapClide Fair enough. I see I read into your comment way more than I should have. I definitely agree that FFVIIR has received a lot more leniency than it likely deserves purely because it is FFVII. I've seen similar things happen with Pokemon and other franchises, and I will admit it can be frustrating to see game devs get away with morally questionable business decisions. Square Enix fully deserves to be called out for the decisions and deception they did with this game.
Square is like Evangelion. They change stuff that dont need to be changed lol. They can never port a game off the original, always have to fiddle just to piss consumers off haha
There's a reason Tetsuya Nomura was only a designer on the old FF games. It's because he sucks donkey balls at writing. I knew we were in trouble when I saw he was in charge of writing the "remake"
As a long suffering anime fan the comment about pacing impacts like a freaking omega weapon. I anime because a lot of western sci fi was shit 1990-2020, I don’t anime to get 5 backstory episodes just before the season finale-arc because the creators spent 10-15 episodes fucking around with filler episodes instead of developing the characters of their wolf-boyband-go-awoo slow pans over characters in profile series.
My favorite anime are pretty much all done within 52 episodes (usually half that) I'm not a fan of the 200+ episode shows. Hell, I love a lot of 6 episode OVAs.
@@fattiger6957 I consider myself fortunate if I can even _get_ a 52-ep anime these days, let alone a _good_ one. Most shows are done in 13 episodes, or sometimes even less, and chances of a sequel usually depend on how well the source material does, even if the anime sold like hotcakes.
@@AO968 I dunno about modern anime (my time as a hardcore anime fan was in the early 2000s) but most of the best anime were 1 season shows with 26 episodes. I'm trying to get back into the hobby, but I'm going old school now with stuff from the 70s/80s. If I were to look at recent shows, are there any decent mecha shows nowadays?
@@fattiger6957 Can't help you on that, I don't watch mecha shows. I haven't really been keeping up with the last few years. I think the last shows I watched were from 2018, and even them, I didn't even watch a full season's worth. And I still have a huge backlog to clear, which isn't helped by me watching stuff and never coming back to them (even if I like the shows).
I was hoping and praying for improved graphics and gameplay. Why do I feel like I'm getting it from both ends? This just lowers all my expectations of anything new FF.
I tried to play FF7R recently, made it up to chapter 14 and tapped out. Then I decided to get IX and had a phenomenal time. Wish SE would do something like that again.
I love how everybody loved these JRPGs... but every single studio ended up claiming nobody likes them so they are going to stop making them. After all, gamers only like Call of Duty _(Yes, that's what Squaresoft/Enix said while making Final Fantasy 10)_ So an entire genre became just like most other genres.. button mashers (Except for on smaller platforms like that of Nintendo) This genre should be called Button Mashing and Carnival Rides™ They don't even allow you to NAME your characters in these new "RPGs"
FFVII (and also RE 2 & 3) should have been remade the same way Resident Evil 1 was remade, imo. The same game, but bigger and better. You'd think that would be an easy one. Evidently not.
I agree. The graphics just needed to be updated to today's standards and that's it! The story and the way it played was already perfect, why piss in a formula that was already proven to be a success? Insanity.
Making this comment separate from my other one cause this is a long one, just want to throw in my two cents about certain things in this game vs the original. I think one thing that's definitely gone unsaid or at least unanalyzed when talking about FF7R is how much the original really broke a lot of traditions of the JRPG and deconstructed a lot of tropes. Aeris, for example, was possibly the first and only real attempt by the former Squaresoft to dismantle the "pure, naive maiden" archetype (which they promptly brought back by the next game) AND the "character dies and is conveniently replaced with an equally skilled character" formula (which they kinda-sorta brought back in FF9 by having Quina, Eiko and Amarant mimic other characters' stats when they're recruited). Like a number of other characters throughout the game, she completely subverts players' expectations for her as a character over and over. And when she dies, her death leaves this gaping void not just in the narrative, but in the party as well, since she was the best magic user. And where other FF titles would've had a replacement character come in, like Galuf's replacement by Krile or FF4 making sure you always have a full party no matter what happens to anyone, 7 makes you deal with the grief of that absence for the rest of the game. Then you have the usual plucky resistance characters, who are actually a bunch of morally questionable eco-terrorists. Half of them die within the first three hours of the game and know they had it coming due to the civilian deaths they caused. The evil empire is replaced with a hyper-capitalist megacorporation, and said megacorporation is then turned into collateral when their corporate Captain America has bigger ideas and turns out to be 1,000 times more terrifying than you thought he'd be. There's also Sephiroth's intro--you don't see ANYTHING of him throughout Midgar, only ever getting one or two snippets of dialogue sent directly into Cloud's mind, and even when he goes on a rampage through the Shinra building, leaving a trail of blood and corpses in his wake, you STILL never see him and are left to wonder if he might be on your side, just doing things in a different and more murdery way. The slow buildup with the Nibelheim flashback toys with that, showing him as a noble yet distant and sardonic man and a good commanding officer. Having a villain's formal intro be the story of his fall from grace is a method I've never seen before or since in this series, and it's a BIG part of why Sephiroth is so memorable despite ultimately being a very basic villain. Too bad the team working on the remake completely missed these points. Plus they almost certainly won't have Aeris die if they ever even get to that part--I'm sure their "ethics department" has already told them Westerners will vomit blood, destroy the game and call forth Meteor to annihilate Square-Enix's headquarters if they let a female character die in Current Year. And that's par for the course for Kitase, Nojima and Nomura over the past 15+ years. They keep trying to play revisionist history with FF7 similar to George Lucas with Star Wars or JK Rowling with Harry Potter. They tried it before with Advent Children, Dirge of Cerberus, Last Order, Before Crisis and Crisis Core, and none of the changes to canon made in those stuck in the public consciousness or even landed at all. The original game and, to a lesser extent, Advent Children are still the only parts of FF7 canon that the general public cares about. This is just their latest and boldest attempt to change shit that doesn't need changing, which means it's probably going to blow up in their faces at some point (AGAIN), and then they'll all put on their surprised Pikachu faces. Or, that WOULD happen if they didn't cop out with the time ghost shit. They probably knew what an even bigger shitshow this would be if they revealed that yes, this is meant to replace the original in canon, so they pulled the "alternate timeline" card. A wise decision, I'll give them that. Advent Children was hyped to hell and back, it still looks fantastic and is fun to watch, but in retrospect, it's not a good story by any measure, and it really tried to shave off a lot of the bite the original game had. Not to mention it instilled this retroactive belief in everyone that Cloud in the original game was this mopey, whiny emo douchebag who never fucking smiled, cause he spent most of the movie mumbling and groaning about how he's useless and no good to anyone and he couldn't save Aeris and blah blah dilly-dally shilly-shally blah. Nevermind the fact that he clearly had moments of happiness in the original game, and a sense of humor, and a whole segment where Tifa brings him back from losing his mind and he comes out of it better than he was before, and official artwork from 199-goddamn-7 has depicted him smiling. Dirge of Cerberus is unanimously agreed to be godawful, the only thing most people actually like from it is all the Yuffentine fuel, and what fun can be derived from Crisis Core is unfortunately derailed by Genesis being a walking shitty retcon factory. And all of these had similar problems: They tried to played revisionist history with FF7 and eliminate the more subversive and deconstructive elements that helped make the game so memorable. Trying to turn a deconstruction into a straightforward example never works. Reality itself despises it. You can't reverse-engineer Justice League out of Watchmen, that's not how it works. Still, the original game has its place in history forever cemented, and no amount of meddlesome retconning will ever change it. It's incredible, people see this shit being done and then ask me why I don't want a Final Fantasy 9 remake. And before anyone goes "Well those are all canon, so there's not much point in bitching about it", lemme tell ya about the two different types of canon in a situation like this. Ever heard of "Death of the Author"? Yes, the events that happened in all the spinoffs are technically part of FF7 universe canon, but if you ask a simple question like "When was Hojo killed?", pretty much everyone is going to say "When Cloud and his party stormed Midgar at the end of disc 2 of FF7", not "When Vincent killed Omega Weiss at the end of Dirge of Cerberus." When you ask "How did Sephiroth lose his mind and become evil?", the answer will always be "When he did some digging in the basement library of the Shinra Mansion after seeing the monstrosities at the reactor and learned of his origin", not "When Gackt came along and fed him the truth." Because the only reason people might care about the story of the spinoffs is because they care about the original story, and appending something to the original long after the fact doesn't change the original. Square-Enix may own the franchise, but they don't own people's attachments to characters and events. It's why you still have people like me who refuse to say "Aerith"--sorry, but I grew up knowing "Aeris", and I maintain that yes, "Aeris" is a better-sounding name in English than "Aerith", which sounds like the same name spoken with an exaggerated lisp. Seriously, weeblords, there ARE things that sound better to the Japanese than they ever will to most Westerners, and "Aerith" is one of those things. Even if every legally available version of Star Wars shows Han shooting second, too fucking bad, Han shot first. And it's nothing new for media--pretty much everyone stopped listening to George Lucas when it came to changing Star Wars, and every time JK Rowling "reveals" some increasingly insane nonsense about Harry Potter that's a blatant asspull, people leave her to shout into the void (even putting aside how she's outed herself as a transphobe, which means now we really get to flex our "separating the work from the creator" muscles). And that's basically what happened to the Complication--the audience didn't care for it in the long run, so now it's just this "Well that happened" footnote that no one really pays much attention to. And trust me, this doesn't even begin to cover everything wrong with FF7R. I'm absolutely baffled that it's gotten away with even half of the restrictive, idiotic, needless and sometimes outright Tumblr-flavoured changes it's made. And I'm even more baffled that there are so many people willing to wait potentially decades and spend upwards of $1,000 to play a pretty-looking partial retread of a complete game that already fucking exists and can be found on Ebay or downloaded from the PSN store for the same price as this one disc.
@PJ Almighty Barret was perfect, for one. Mayor Domino being the inside-man made perfect sense. A plotfill, as Pat called it. Every single fightable mob in the game, is fightable here. And if they weren't mooks they were turned into bosses. Hell House is the prime example.
Same. Sick and tired of getting shit comments along the lines of “you haven’t finished the game so you have no right to complain” and “you would have been pissed no matter what so STFU!” and all the undue, criticism free assessments.
Mr. Cuddlesworth dunkeys review was so spot on. The original builds the reveal of sephiroth so well “in this game sephiroth shows up every fucking hour” lol
Something about the editing reminded me of your older videos. I don't know why because I can't put my finger on anything besides some low resolution memes, but it felt nostalgic nonetheless
You know, I'm actually glad I never got into the Final Fantasy Series, seeing how things have turned out... If only I could say the same about Star Wars, or Star Trek...
Wait... the game is in parts? Sorry I've been out if the loop, checked out when I learned they were changing some things and haven't kept up with news on the game. So in the end you're paying 180$ for a watered down graphical update?
Wait FF seven remake is a remake and not a remaster huwhhaaa how dare they remake a game they said was a remake and was going to change things and not just remaster it! Harrumph I say!
@Manannan anam a remake means to re produce something again, no where in that requires it to be the same as it was. Also I didn't call it a sequel, a sequel is a continuation of a story not a redo of the story.
@Manannan anam fuck off I played the original start to finish, as for the remake I have played the demo (and plan on playing the full version once i can afford it) watched the play through on lets plays. it is not a sequel crisis core is a prequel, advent children is a sequel dirge of Cerberus is also a sequel( note I have played all these games as well). this is a remake, so shut you ignorant mouth telling me i haven't played a game i have played and likely know better than you. you know nothing about me.
@@ShiroNekoDen Admits to not playing the 'remake' all the way through, acts like they know what they're talking about. Come on now, I expect you to come back here and apologize to all the people you were a bitch too when you finally inform yourself. It's a sequel
Only thing is: The game was linear in the first part of the game, in the original, too. Now, if they don’t fix that in the next part, then I will concede and commit sudoku.
Yeah, the original was linear during the first part. But the remake creates the illusion of a vast Midgar that isn't ever close to being fully realized. At least the PS1 original had the excuse of techincal/data space limitations.
@@nt6351 helped that there was a lot of panning establishing shots of the Plate to show the scope of it. My favorite one being the establishing shot of the train going down the central pillar after the bombing run opening, the music and the visuals were so haunting.
At least the original had a bloody world map. They'll never add one in since it'll involve taking resource away from the graphics and on to actually designing things coherently.
FF7 remake, a Sony exclusive, was devided into multiple parts, first one being release on the final days of Playstation 4. So no only are they stretching thin the game content, they expect you to buy a goddamn Playstation 5 to continue the story. That is scummy.
Me: Didn't Raz0r say he was a Spoony fan back in the day? This is bringing back some good memories. Raz0r: [inserts Skulduggery reference] Me: You sly bastard. 😆
I was a little butthurt at the beginning when soyny made this game a pos4 exclusive, now i'm kinda glad i won't hear about this game anymore until next year or maybe forever.
I still remember the Monday when nearly every review started going up. Never mind that the ending was benign spoiled like crazy, the number of “spoiler-free” reviews had my bullshit alarm blaring. I love Johnny Millennium, dude has gotten me into several game series like Dragon Quest, but I ignored that review of his faster than a fat chick at a salad bar. VII is not my favorite in the series, shit I probably enjoyed Mystic Quest over VII, but I would rather play the original over Remake.
On.. The... Nose... When they announced it, I was so freaking excited. 8 is my favourite game play, but 7 best story. Then came the 3 parts and then came the no turn based and I flatly refused to buy it. When I started watching a streamer play it and realised they messed with the story as well, that was the point where I will never own it, not even on sale later. Angryjoe has posted his top 10 best games of the year which has this pile of crap at #3. I posted underneath saying pretty much the same as you about it and my post got removed.
I only finished that game because I was an FF fan boy and didn't want to admit that I wasted $60 on a game that I clearly wasn't enjoying. Throughout the entire game I was trying to convince myself that I was having fun. I finished, sold it to game stop for a measly $20 and I was done with FF after that. Protip: NEVER PREORDER A GAME.
What fans truly want: Same story, same turn based battle system, but with better graphic What they give us: Different story, some bullshit mix turn-based and action battle system, bullshit n childish side quest, linear gameplay Fuck SE, screw you, I used to be a die hard ff fans, but it stopped after ffx, nowadays persona n trail series are much better
Persona I don’t like it premise, meaning modern society earth like no magic but the kids have super powers :/ Trails I played the 1st one finished it didn’t complete the second one it’s mid franchise and you could almost taste how cheap the engine and the money they spent on developing it For example Xenoblade 1&2 the battle system is mid but I love it It feels like old days JRPG …(not taking themselves too seriously or edgy) they’re in the end set in a fantasy world
I laughed my ass off back when people were bitching about Tifa's breasts getting smaller lol. Really? That's what you're concerned about? I'm more worried about how shitty this INCOMPLETE game looked and how it's more of a fucking movie than a game.
Likes Breath of Fire, dislikes FFVII... blames anime culture... It sounds like a very complicated relationship that could probably do with some family counseling. Nevertheless fascinating. Reminds me somewhat of Yahtzee--deeply invested in western cRPGs and pre-2000's FPS games, dubious mixed relationship with Japanese media. I wonder what his take is on Suda51/Grasshopper Studio.
@@GoldieTamamo Bite a Pocky and go home. The guy has lived in Japan long enough to be fluent with the language and able to read how garbage the local culture is. Guess why Filthy Frank decided to study abroad in NY and to get the F away from that place. He states in his videos that he didn't like his local work prospects of becoming a salary man, coming to home drunk and F-ing hating his life. Stick to mindlessly consooming weeb shit. People that matter can see very clearly that you have no real experience or understanding how F'd up Japan is as a real place on the planet, let alone what it is like to live there. E.g. forced-confession-based "justice" system, a banking system based on paper notes as if it was still 19th century and a beyond-corrupt political leadership w/ the head chump Shinzo Abe having lied no less than 18,000 times on record... and the F'd up general pop still keeps voting the shitbag into the office. What a great country, oWo.
@@ihavenoson3384 But I don't like Pocky... (where did you get the idea that I was defending modern Japanese culture, sperg?) And Razorfist has a thing for Breath of Fire, so, I guess he can 'bite pocky', by your weirdass standards.
@@ihavenoson3384The entirety of the 'Ace Attorney' series of games is a parody of the problems in Japan's legal system, so I had some basic inkling of how terrible it is by inference, if not direct experience. I'm not claiming to want to live there, you absolute dolt. Please calm your dog down--I'm allowed to walk the streets in this neighborhood.