5 Days into the production of a new ZX Spectrum game and I need to start thinking about designing and coding some aliens. See the progress I've made so far and watch as I begin the process of putting in some enemy sprites.
Awesome groundwork. The scrolling is impressively smooth. The shimmer on the water is a nice touch. Have you considered some of the people being scientists or engineers which then could upgrade your ship/carrying capacity/weapons/fuel capacity/shields etc? The aliens could be tentacles coming down from the top - where you can blast the top bits to make the rest fall away below. Or have the people hoovered up like Skyline and you have to rescue them mid air.
I like the variable scrolling, defender-like reversing and water effect. I hope you'll be able to blast the alien saucers, preferably with defender-like firing similar to Jetpac. But actually and kind of blasting would be awesome. Looking forward to the next video 😊👍