This video contains two matches I had with the recently released Full Armor ZZ Gundam on Gundam Battle Operation 2. It is a 700 cost support with access to multiple instant staggers, multiple heavy staggers, LV2 Anti-Beam Coating to block beam instant staggers, incredibly powerful melee, a touchpad skill that temporarily grants you the ability to spam heavy staggers and a 50% HP Biosensor skill that practically makes you play like a general. Its weaknesses would be that it loses 30% of its beam resist once its HP drops to half, that it is pretty big and that it isn't as fast as other supports before Biosensor activates. This suit was recently buffed with LV1 Damage Control, +2000 HP, +10 thrust, less stagger taken during Biosensor and less of a defence penalty once the beam coating expires. I hope that you enjoy watching!
Its primary weapon is a double beam rifle with 1400x2 power, 4.5 seconds cooldown, 85% heat, 15 seconds overheat, 0.5 seconds swap time, 450m range and 10%x2 stagger value. This has pretty decent stats for an instant stagger. It serves well as a combo starter.
Its primary melee weapon is a hyper beam saber with 2900 power, 2.5 seconds cooldown, 0.77 seconds swap time, 70% combo modifier and 160% downswing modifier. This weapon is pretty ridiculous for a support that gets type advantage, even raids or generals would be jealous of this weapon.
Its first sub weapon is a head vulcan with 130 power, 40 ammo, 514 RPM, 12 seconds reload, 0.5 seconds swap time, 200m range, 1114 DPS and 5% stagger value. This can stagger in about 2.3 seconds and has alright DPS.
Its second sub weapon is a double beam cannon with 1500x2 power, 85% heat, 4 seconds cooldown, 22 seconds overheat, 0.77 seconds swap time, 450m range and 25%x2 stagger value. This has pretty great all round stats for a back beam cannon, it is pretty effective to use after a beam rifle shot.
Its third sub weapon is a backpack missile launcher with 250 power, 36 ammo, 380 RPM, 12 seconds reload, 0.5 seconds swap time, 500m range, 1583 DPS and 17% stagger value. This has pretty solid DPS and great stagger value. The issue is that it has an awkward launcing angle which makes it hard to hit moving targets.
Its fourth sub weapon is a shoulder missile launcher with 150 power, 12 ammo, 18 seconds reload, 0.5 seconds swap, 450m range, 10% stagger value and 200x15 fire damage. This can be fired while boosting but has low base damage, it makes up for it with amazingly high fire damage.
Its fifth sub weapon is a head high mega cannon with 1900x6 (1500x3) power, 100% (95%) heat, 180 seconds overheat, 0.5 seconds swap time, 600m range and 6.5 (4) seconds focus time. When used normally it works like the original ZZ high mega cannon, very high damage but it cannot steer while firing and needs to stop to focus. When using the Linked Fire touchpad ability it changes completely, being able to be focused on the move and no longer instantly overheating. It does less damage than usual but it still heavy staggers.
Its sixth sub weapon is a waist high mega cannon with 5000 power, 100% heat, 180 seconds overheat, 0.5 seconds swap, 400m range and 7 seconds focus time. This heavy staggers, can be charged while moving and has very high damage. The overheat time practically makes it usable once per life.
The FA ZZ has 25000 HP, 36 ballistic resist, 32 beam resist and 20 melee resist. It has high HP and great ranged resistances, but melee resistance is poor. It gets LV2 Anti Beam Coating, LV1 Damage Control and LV1 Resist Move for defensive skills. This beam coating skill blocks beam instant staggers and reduces beam damage taken by 30%, but the effect expires when your HP drops below 50%. Furthermore, your current beam defence is multiplied by 0.7 as a penalty once it expires.
In terms of mobility it has 110 (135) walk speed, 200 (230) boost speed, 60 (-50% usage) thrust and 66 (81) turning speed. It has mediocre mobility before Biosensor activates, but afterwards is incredibly nimble. It also has LV1 Forced Injector.
When Biosensor J activates you get the aforementioned mobility buffs in brackets, but furthermore you get; +50 melee modifier, 20% less stagger value taken, -50% damage taken while swinging your saber, LV1 Maneuver Armor, LV1 Offence System and -25% thrust used for Resist Move.
Overall I feel that the FA ZZ Gundam has been much improved after this buff. The actual weapons themselves did not change, but the MS mobility and defensive stats being improved makes it much easier to use. Using the waist high mega, head high mega and linked fire modes all together have very high potential, I think this suit will be incredibly strong for a player who can master using them to the fullest. I don't think it is as strong as the Kshatriya, but it might have the potential to be the 2nd strongest 700 support. Thanks for watching, and I hope that you enjoyed it!
Music used:
Super Robot Wars, Dark Prison
Dynasty Warriors Gundam 2, Mirage
29 окт 2023