This video contains two recent matches I had with the RX-0 Unicorn Gundam on Gundam Battle Operation 2. It is a 700 cost general with solid shooting ability in normal mode, good close range stuns, insane melee damage output in NT-D mode, great durability in Awaken mode and great mobility in NT-D/Awaken mode. Its weaknesses would be how easy it is to bully in normal mode, how the NT-D drains HP quickly, how the ranged damage output is bad for NT-D/Awaken mode and how Awaken mode severely decreases melee output. I think this suit can still be pretty solid, but it is definitely showing signs of being powercrept by straight up stronger suits like Sinanju and Phenex. I still thought that these matches went well though, so I hope that you enjoy watching!
Its primary ranged weapon is a beam magnum with 3600 power, 5 ammo, 6 seconds cooldown, 14 seconds reload, 0.77 seconds swap time, 350m range, 0.8 seconds focus time and 10% stagger value. This needs to focus before firing, but it does incredible damage and has a small splash radius. It can really chunk enemies if you are in normal mode.
Its primary melee weapon is a single beam saber (two in NT-D) with 2900 power, 2.5 (2) seconds cooldown, 0.77 seconds swap time and standard melee modifiers (70% combo modifier and 80%x2 downswing modifier in NT-D). This is a pretty standard beam saber before transformation, but it has a wide sweeping moveset with great speed and damage after NT-D activates.
Its first sub weapon is a head vulcan with 150 power, 40 ammo, 600 RPM, 11 seconds reload, 0.5 seconds swap time, 200m range, 1500 DPS and 6% stagger value. This is really strong for a head vulcan, with great DPS and the ability to stagger in just 1.7 seconds.
Its second sub weapon is a shrapnel bazooka with 250x11 power, 5 ammo, 6 seconds cooldown, 15 seconds reload, 1.5 seconds swap time, 200m range and 15%x11 stagger value. This seems to have short range at first, but it has about 250m in reality considering how the shotgun effect works. This has incredible stagger value so it can stun suits in one shot, you can follow up with vulcans if you miss some shots as well.
Its third sub weapon is a beam tonfa with 3500 power, 2 seconds cooldown, 0.33 seconds swap time, 100% side swing modifier and 150% downswing modifier. This has absolutely incredible power, but all the swings are quite slow. It isn't practical to initiate combos with this, but it is excellent for using after a double saber downswing.
The Unicorn Gundam has 20000 HP, 24 ballistic resist, 25 beam resist and 29 melee resist. This level of HP is quite low for 700 cost, it is tied with the Nu Gundam for having the lowest at this cost for LV1 suits. It gets better once Awaken mode is activated, but it isn't great before that. It has a 10% leg buffer and LV1 Emergency Evasion before NT-D; but it gets a 15% leg buffer, LV2 Emergency Evasion and LV1 Maneuver Armor once it does turn on. The poor defensive ability in normal mode means it is easy to get stunlocked and deleted before you even get the chance to use NT-D.
It also has 135 (140) walk speed, 225 (235) boosting speed, 75 thrust and 75 (87) turning speed. It has decent mobility before NT-D, but it gets pretty amazing mobility once it activates. It has LV2 Forced Injector and Flight Control normally, but these are buffed to LV3 once NT-D turns on.
Its most important skill is the LV1 NT-D System, which can be activated via the touchpad at 80% HP or less. This drains 75 HP per second, but grants +30 melee modifier, -20 ranged modifier, all the aforementioned skills and stat boosts, LV1 Offence System along with fully repairing leg and head HP. After 45 seconds have passed in NT-D it can then activate Awaken mode via the touchpad. This restores 4000 HP, stops the HP drain and decreases incoming damage by 15%. This comes at the cost of -45 melee modifier and -20 ranged modifier though.
Overall I think that while the Unicorn Gundam can be really fun if you get the chance to activate NT-D with a good amount of HP to go on a rampage with, it is quite flawed and easy to shut down at the same time. Suits like Sinanju or Phenex absolutely maul Unicorn if they see it in normal mode, and if you have to activate NT-D with something like 50% HP then you are a little screwed. It also does pretty mediocre damage when Awaken mode activates. I think it needs to have some of the nerfs reverted just a little bit, along with having normal mode buffed. If it got +1000 HP, LV2 Evasion in normal mode, -60 rather than -75 HP per second drain and -30 rather than -45 melee modifier in Awaken then I think it would be in a much better spot. As it stands though I think that Unicorn is outclassed by just about every other 700 coster, but it can still do alright enough if you are smart with how you play it. Thanks for watching, and I hope that you enjoyed it!
Music used:
Metal Gear Solid 4, Motorcycle Chase
Dynasty Warriors Gundam 2, A Good Thing is Possible
1 июн 2023