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Weirdly enough the origin of the Bladerunner title is a book where Bladerunners are basically smugglers and suppliers for black market doctors. The movie just ripped off the title from the book while adapting another book.
I can't think of many games in recent times where there are no cut scenes, its just a linear game and the way the game presents the story is just through dialogue as you play. I like these types of games because cut scenes or moments where control is taken away from you feels like the pacing just slams into a brick wall. I loved this game because it reminded me of some of the classic single player linear fps titles, and aside from doom eternal we havent gotten many of those recently.
Well i gotta admit, Half Life 2 did it right, it never took control away from player yet still made an engaging story. The ability to move around and interact with the enviroment during these cutscenes makes SUCH a difference.
Well, there are arcade style games but those are all indie nowadays and sell terribly, for example, Housemarque made some great games, Nex Machina coming to mind, and so few people bought that game that the developer swore to never make a simple fast paced game focusing only on gameplay ever again. It doesn't help that some of these games are shoot em ups or shmups, which tend to be really catered to a hardcore crowd, the one single exception i can think of being ZeroRanger which has some mechanics for casuals...funnily enough, it's a really great game. Like, aside from Ghostrunner, the only upcoming non-indie game that i know of that won't have much story is R-Type Final 2, i would say Puyo Puyo Tetris 2 as well but that has a story mode.
@@therealbubble4696 But Half Life 2 did stop the pacing in most of those interactive cutscene moments. It was frustrating to wait an elevator that won't arrive until an NPC gets to the end of a dialogue, or you are stuck in a room for the same reason cause you are waiting for a character to open a door, but he decides to do a drama play instead. Daaaaaaaaaaaaaamn...
Brutally difficult combination of Mirror's Edge, Dishonored, and Hotline Miami/Katana Zero Died 100 times on stage 6 alone. I really appreciate that there are secrets, though. A movement system like that absolutely NEEDS to encourage exploration
I finished this today,the voiceacting,the fluidity of the movement,the story is good,but the difficulty is unforgiving......worth every penny and yeah nice review mate big fan
Everybody be talking about the voice acting but Mara's voice work in her fight makes me giggle every time I fight her. But yeah, other than that specific fight, voice work is fantastic
Actually there’s a pretty clever reason for the power ups looking like that. If I remember correctly the power ups are this kind of exposed energy and your cybernetic perspective represents these as the power up looking things
I would not say the difficulty is "punishing," since the checkpoints are really lenient. But it's a nice, reasonable challenge. I've yet to quit out of frustration.
@@dannyboi5887 It's just so annoying just how unoriginal the game is, like it takes every cliche it can and the dialogue is SO BORING. Good thing the gameplay is tight else I woulda refunded by now
@@expendableround6186 agreed. I have massive carpal tunnel in my right hand. I can't physically play with a mouse for more than a half hour before my hand is screaming in agony. It sucks. I switched to maining my consoles because controllers are far less of a problem for me. If I see any amount of controller support on a steam page, I get happy.
@@silenceburns1336 I have the same issue, though your case sounds a bit more intense. Though I'm still exclusively a PC gamer for now. I'm grateful that on Steam even if a game doesn't have any controller support you can still play the game with a controller seamlessly as a result of community submitted controller mappings. It saves a lot of time. For non-steam games without controller support I use a program called AntiMicro, pretty tedious to setup controller bindings for every individual game, but depending on the game it can be quite gratifying, playing old DOS games on a 360 pad for example, its fun.
@@expendableround6186 that's why we'll never see him review a game like devil may cry 5, because playing these kinda games with a mouse and keyboard is a chore.
I would just like to point out that while the base move speed is slow there are many simple techs you can utilize to go much faster. Sliding then jumping and sprinting then slide jumping are the two easiest and both of these get even faster if you use them right at the edge of a ledge, so I had tons of fun zooming around the map trying to beat my friends times.
2020 and people still thinks every single game has to be made for everyone and it's the games fault if they fail. Like you really need to play every single game anyway.
@@HAL-iv2kd all thanks to dark souls for that. People started to riot on easy mode. Just add it and you can change the difficulty with a warning that "this will not be a true experience on easy mode".
Who tf complained about this game being too hard? I swear to god people just expect to be great at every game within in the first 5 mins of playing without putting any real effort or conscious thought into learning the mechanics
That's what gaming is these days. There are negative Ghostrunner reviews on Steam from people who have played the game for less than an hour. Modern action games like those with the Arkham style combat have conditioned people to expect to look like a total badass within the first few minutes of starting the game. It's amazing to me that we even get incredible action games with high skill ceilings like Doom Eternal or Ghostrunner anymore, when you just know the Steam reviews and discussion pages are going to be flooded with people who just straight up refuse to learn the mechanics, and instead just whinge that the game is too difficult or unbalanced. I do think Ghostrunner could benefit from an easy mode that gives three hits instead of one, but it is absolutely not too difficult or unfair as it is, you can slow down time as much as you like for fuck sake. It's like people complaining about low ammo in Doom Eternal when the chainsaw literally gives you infinite ammo. Fucking stupid.
@@ThePhantomTommy yeah this game was not easy for me up until about half way through or maybe beyond that even. Which took like 3 - 4 hours of trail and error but it's such a satisfying experience. Can't believe people are willing to pass up on it just because they got fed up over their first hour into the game.
@@ThePhantomTommy I hate to bring it up because it's so often referenced in discussions about video game difficulty, but demon's souls/dark souls were like this for me. When I first started playing I had no idea what I was doing and I remember actually being anxious about exploring new areas. Once you get accustomed to the game though, the difficulty just slips away because your level of skill adapted to the difficulty. This is why if games offer a difficulty I always choose a harder difficulty. Eventually your level of skill will adapt to it, and frankly the souls series wouldn't be anywhere near as fun without the difficulty. But some people want an instant power fantasy without learning mechanics. The problem is, usually the easier a game is, the more simple the mechanics. A harder game will usually offer more complexity and depth, though that's not always the case
I never actually used the slow mo strafe. I didn't even know I had it until halfway through and I didn't bother with it until the end. It was way more satisfying to reflect mid air.
Or you could do both and then land on top of an enemy, only to dash into another! This is why I love this game! The placement of enemies is always the same, but the many paths that are open to taking them down make this game so damn fun! I love on the fly decisions, so this game was insanely fun for me/still is
This game seems extremely well designed, but I learned in the demo that I still hate trial & error games and even though I enjoyed it enough over the length of the demo I know that I'd hate doing it over several hours
Thing is, it isnt that much trial and error because of the gadgets and abilities you get! If one path doesnt work, there are more than 2 paths almost always available! That or just one extra, but theres always another way to tackle enemies! And you have every tool and means to do it! Honestly, idk how people dont use strafe dodge against the robots that shoot out a line. You HAVE to dodge with slowmo or do what I did: dash straight into the ground after you get it to shoot up then cut the legs and repeat.
my favorite boss fight in the game was actually the big inanimate tower thing with lasers and shit. i thought the ones where you fought people were very boring because it was only timing your left click rather than testing all of the rest of the skills you develop throughout playing the game
I don't know if this game needs an "easy mode". Mayhaps an accessibility mode like Celeste and a few other games. I say this as someone with cerebral palsy, I literally can not move my right hand fast enough for qte's and stuff like that. And there are some with neurological deficiencies that make playing something like sekiro impossible to play as intended
I can understand your problem but that only means it's not for you. But yeah there should be an accessibility mode which doesn't change the gameplay which is difficult for a game like this. Don't let this discourage you.
@@aryabratsahoo7474 I actually am able to play nearly all games with keyboard and mouse. And while I get your argument about the nature of the game being difficulty I disagree with the idea that players shouldn't be able to tinker with features they have trouble with in a single player game. a difficult game is about overcoming challenge. If the challenge is impossible to overcome for some the game is exactly as bad as any game that doesn't even start. (At least for those people) Celeste is a perfect example because it's design and story is built around that struggle, but just about every game play feature can be altered in a menu that warns players that the point of the game is struggle and not to change features unless they absolutely have to.
@@FinlandFell that is a cool thing. I would like to say that I don't have trouble playing most games on pc I was just advocating for people that did since I have a mild disability and spent time at therapy watching people with minds as sharp as my own that had trouble even dressing themselves, but still did it anyway. I just believe that they should if possible be able to change stuff around so the difficulty becomes comparable to what we experience. I'm actually learning how to build controllers in hopes I can volunteer to help make custom solutions
@@aryabratsahoo7474 "That only means it's not for you." I can´t put into words how much I hate this statement and gate keeping in general. I think any game that has nothing but its difficulty going for it is a bad game. I had this exact same argument about Dark Souls and why it should have an easy mode. If the inclusion of an easier difficulty ruins the game it would only mean it wasn´t very good to begin with, because apparently its difficulty is everything the game has going for it and all the other aspects of the game are shit.
I definitely agree with how annoying replaying the cypervoid sections and wish there was an option to skip then when replaying the levels, but for me the most fun I had with this game was when i figured out that sliding directly after dashing gives you a huge speed boost and if you combine it with a well timed jump you can get some serious distance and speed out of it. Coupled with the ability to wallrun onalmost every surface and an airdash it opens up so many new ways to explore the levels.
Hey Gman, 2 things: No. 1 would you consider making a video about "Diabotical"? I know you are more into singleplayer, but this is just the perfect oldschool arena shooter old fucks like me have been waiting for, that fixes Quake Live's issues and it's free to play, yet I already find myself playing against the same people again and again, which probably means the publisher kinda doesn't do a good job promoting that thing. So, if you could use your mighty RU-vid-Power to support the game, I and many more would be very greatful! No.2: How does a pasty bastard like you survive in fucking Australia? isn't it fire and brimstone instead of weather down there? Anyway, cheers from Germany
Once you actually master the movement and timing of enemy attacks this game becomes super fucking fun. Like dash sliding to a ledge and jumping off will launch you easily 3-4 times further than a regular jump. That’s when it truly becomes fast pace
Hey Gg, if you crouch and jump, it accelerates you! So when you complained about movement speed, you also need to use your slide to help keep your speed after as well. Crouch, jump, slide, and youre going fast as hell, then repeat to go further. Hands down my favorite speedrunner game. Edit: also, the complaint about them speaking during the empty combat sections seems a little much man. Its not hard to listen to them speak while you play the game, and they actually explain in game about everything you complained about. There are times when they speak to you in combat, but I never found issue with that as it didnt distract me.
Also when he showed the grapple didnt connect to a wall run it's because he wasnt close enough to the wall. He needed to move closer after the grapple. And I even believe the drone shooting him part was because of the different speeds he gets there. Like if you just walk up to it then it has time to see you and shoot.
About this whole difficulty thing... I think that more options in a game is always good, as long as those extra options don't come at the expense of what's there. So if adding 3 difficulties would lead to the "intended" difficulty being less balanced or polished, then maybe stick with one difficulty. I like the Nintendo approach to difficulty, where completing a game is easy whereas 100%-ing it is super hard. It has a little something for everyone (9.5/10 IGN)
You’re right about the toxic gatekeeping for this game. I was watching another review & someone wrote they didn’t like it. Someone commented under that “you’re just mad you couldn’t get past the first level.”
There is also dash slide, and dash slide jump. And if you slide then jump right off a ledge you go much further faster. You can skip a lot of early wall running by doing ledge jumps. The game should make that more clear but it feels really good to pull it off.
This game would be so much cooler if it had the option to watch your run in 3rd person, in real time, between each segment of the game or something. Kinda like Maximum Action was going for but less janky.
I would love to see a level done without any deaths after I died 100 times on it. Something like katana zero does. I'm tempted to record and edit it together just because of how satisfying that would seem.
it's the 21st century every idea is already explored, and it's hard to have anything original. i think what matters is how well a game can make those ideas shine, And this game looks amazing. hard to be original, but harder to be good.
I agree with everything except one. The first boss which you said was the worst is actually the best and most difficult. Each consecutive boss is easy and terrible. It felt like they got worse with each boss. The final boss was so anticlimactic. At least with the first boss you actually got tested
Hope you have Games Pass or got a trial for it in order to play Doom Eternal. Doom Eternal is a great game, but I think Doom 2016 ended up being a little better.
This game is what happens when Titanfall 2, Cyberpunk 2077, Dishonored and Mirror's Edge "get busy" all together and when a kid is born nobody knows who the father is because it has parts kf all if them
If you’re wondering, the new game plus-like hardcore mode removes almost all the dialogue as well as all the digital segments save for the last one after mara
@Burt Burlingham i don't think that's true. it depends on what it is, like Celeste's assist mode gives options to people that have a hard time with the game, but it's completely optional
GOTY would need something besides raw gameplay backing it, at least SOME form of non-repeating gameplay loop. Look at games like L4D2 with their Realism mode and Expert difficulty combo.
I think the problem lies with both sides of the community: Dark souls veterans being toxic to average and newbies and noobs having the chronic disability of improvement. If a game feels difficult then there is a certain precent chance that the problem lies with both YOU and the Devs. Anyway Ruin sends his SWACKEDs to you Gmanlives
Yeah, people seem to not understand that a hard game doesn't just need to be hard, it has to be engaging and have SOME form of reward for getting past a segment. Can't have a dark souls like game without the reward of killing the bosses, and can't have a game like this (which owes it's design to the likes of Blood) without progression and skill being rewarded. If a game just takes a ton of skill to even PLAY then it's not gonna hold my attention if I have no room to improve once I've hit the fastest routes and combos.
Dark souls isnt dven that hard once you learn how it works and read the wiki. I truly believe it only got its reputation for difficulty because it subverts people idea of what video game combat is supposed to be. Cuphead pissed me off far more
After dying too many times I got annoyed and took up a different tactic to playing it. I imagined that the enemies are the developers and toxic fanboys. Instantly improved my runs.
@@asteria9963 If the game tosses everything at with within the first run, and has NO replay value besides time trial like numbers pushing, then nah, that is a game problem. A way to solve it could be making levels that are short, sweet, to the point and giving them a weekly rotation system.
@@Waskomsause The game was made for speedrunning, figuring out all the strats *is* the replayability. Even then, there is a lot of collectibles to find as well, like lorestuff and different katanas.
This might be the best review I've seen on this game to date. No one else mentioned the inconsistencies in enemy AI behavior, which was one of my biggest gripes with the game (and the kamikaze enemies, seriously, fuck those). I mean I still love the game, but it definitely has its issues. Great video, man!
Just finished Ghostrunner 2, hope you cover it! It took everything about this one, made it better and more epic. My mouse hand was literally sweating from the intensity a lot of the time.
I love how you praised the bosses I hated, while slamming the one I loved. TOM felt like an actual extension of the rapid, frenetic platforming gameplay I was getting used to, while the other two just felt like a waiting game. That said, you have inspired me to replay it, so thanks for that
I can see this turning into a game with a ton of problems if the devs don't TRY and work on a better way to add more time to the game then padding it out with deaths from unmoving enemies that just shoot faster/more of them. A good example of a game that works out well in having trial and error but also a LOT of skill is ULTRAKILL from New Blood Interactive, the same people that made Dusk. The game is seriously hard, but also has a LOT of great ways to go about each segment, and it even rewards you for fast skillful kills and movement. This game seems kinda like it doesn't want to change much, and people being as toxic as possible is gonna ruin this if the devs listen to them. Difficulty modes wouldn't change much, but making kills on enemies reward you, maybe with speed or powerful attacks to take down multiple enemies at once would work, or just doing SOMETHING that makes it so people that aren't constantly dying don't just have a game with brain-dead turret like foes.
it feels the same to practice a very hard piano piece for me... hard, takes time, but super addictive and rewarding once you pull it off with no mistake... it's somewhat a clever and fresh concept for game design really, but clearly not for everyone.
1:18 regarding the "difficulty gatekeeping" The whole "gatekeeping" argument is ridficulous, and is perpetrated by people who come to the Gaming media with same expectations as Movie or a Book - they paid for the experience and they expect to have access to the entirety of the content it has to offer. What they fail to realise is that in videogame "difficulty" can be that "content". Nobody would've praised Super Meat Boy if it wasn';t difficult. Where the core of the game is a story, "story mode" difficulty setting makes sense, but in a game where challenge is the main attraction, asking for an easier difficulty is like asking a book author to rewrite their work in simple english without any of the nuance, remove all allusions and say trhings straightforward.
I ran this on DX12 on ultra and DLSS, with the exception of ray tracing, which I turned off and was able to hit 120 fps easily on ultrawide with a 2080 super. Performance was really good for me, with no crashing.
sigh... it's the same for dark souls style game, it's not for everyone but, once you learn to be patience with the learning step bit by bit, it's quite enjoyable regardless whether it's hardcore difficult or not, the same thing with Monster Hunter early on.
Bought this Friday, money well spent. I love Cyberpunk. There is nothing like running off walls, slowing twirling your katana in your hand as you jump off the wall platform,slow down time only to dash and slice through enemies feeling a boss after dying numerous times.😂 This game is fun once you get the hang of it. I had to change the controller setup to classic on the Xbox One Series X.
Again with the difficulty/gatekeeping argument. This isn't The Witcher - it's not even Dark Souls. There's no deep lore to experience parallel to the gameplay. The difficulty _is_ the game. If some fans are going overboard defending the difficulty of the game it's because they are tired of having their shit ruined by whiny, vocal casuals with participation trophies. Games not having an easy mode isn't "a problem" - it's " _their_ problem".
At the same time it'll stay a niche game and they just cut the sales by 75% by catering to the hardcore gamers who won't refund it. Adding an easy mode where you die in 2-3 hits instead of 1 wouldn't affect the hardcore gamers either, unless they can't bear the idea of "noobs" finishing the same game, which in some way diminish their increadible feat that nobody gives a shot about except their own inflated ego. People raging about difficulty modes in a FUCKING GAME have a serious problem, they're problably the same retards sending death threats to developers when a game is delayed.
I got about 300 something deaths during the laser fight because of fuckyness with the platforming and the feeling that the energy blasts had an actual depth to them beyond just sticking to the surface so you couldn’t just jump off the walls when it would go by
Don’t you hate it when people try to give you stock market tips while you ice skate? Urgh. My biggest pet peeve. I enjoy your reviews, Gman. I think I’ll pick this one up.
Gman, since you love guns and shooting ... there's a little popular game called "Enter the Gungeon". Might interest you. Yea, I know it doesn't fall into the channel's usual FPS genre. But the game's damn cool.
You should review dark wood. It’s a horror game that has some extremely effective mechanics and scares and pretty much zero jump scares. It’s in steam and I recommend you do a video on it.
Looks cool but if the AI is brain-dead and you die a lot then aren't the deaths what we consider "artificial difficulty" in games? I mean typically in dark souls you usually die because you haven't learned the movesets of the enemies, it's not artificially difficult for the sake of padding.
Dude I hope this game sells like crazy. I enjoyed every bit of it and can’t get enough. Sonic, Hotline Miami, and Mirrors Edge as Cyborg Ninja from MGS. Couldn’t ask for something this dope in forever.
1:18 if you look on this DEAD dudes profile comments on steam, you can see that he's just a toxic player. There's comments that go back until April, although the people commenting aren't much better.
I was participating in that community discussion. The dude that started is an insane person. Read that thread and be entertained by rapid deterioration of a man on the edge.
I love trial and error games like Katana Zero and Deadbolt, as well as parkour games, and this takes both those to first person as a cyborg ninja? I'm gonna have to pick this up