Yooo I appreciate it. At level 5 you get an additionaly action so no action surge in the sequence but you got everything else perfectly. I was rocking the nightwalker boots for the misty step. There's a necklace that also gives you that boost. I don't recall the name at the moment but I show it in the build video
I am so tired of the mini stutter right before the throw animation. I see it happening to you too. I just started act 3 with the legendary Nyrulna trident and its still happening...
yea it definitely breaks the flow a bit. You can shift click and put objects inside of a container in your inventory other than your thrown weapons and essentials to get around this. Just ended up cleaning up the inventory for a video now. Makes things smoother and you can actually see objects getting thrown lol
16 strength 14 dex 16 con to start with dump stat int and charisma. Once you get a supply of elixir (can get 3 per night from auntie ethel) respec and run strength as a dump stat and run either dex 16 or wisdom 16. I go Dex 16 for the initiative due to playing with one character. Tavern Brawler at 4 keep Zerker going into 7 or 9 and go either Polearm or Ability Improvement. There's a really good spear that we'll end up using to throw that can come back which will let us run shields. This is about maxed out as possible for act 1 unless there are some wild items that are discovered. For the later acts should have more room to play around. Multiclassing early isn't that great. 1 into GOO Warlock for the aoe frighten off of a crit isn't too bad. Have a lot of synergies to try out still and test because some things that aren't supposed to work and vice versa. Will have a full build guide out soon. In the meantime 11 to 12 barb is safe or even doing 11 in Eldrich Knight would be good for the same play style.