One of the biggest deal breakers for me, fair enough I'm a sim gamer and a massive nerd of a sim gamer, but if a game is built around space travel then I better have full control over the ship. I want to be able to manually line up for docking, I want to be able to use the zero gravity vacuum environment of space to pull maneuvers you can't inside an atmosphere and gravity well, I don't want arcadey aeroplanes but in the backdrop of space, Elite Dangerous is the bare minimum standard of what I expect and honestly these days I would expect even more from a AAA game. The shallow implementation of spaceships in starfield just seems so stupid, why even have it at all. Why not just have it be like in Outer Worlds and have the ship be a fast travel hub/player base (which I also didn't enjoy but at least it wasn't pretending to be something it wasn't.).
@@amir.h7444 I started NG+ to see if anything was different. You get a few cool things at the very start (which I won't spoil for people who don't want to know) and that's it. Everything else is more or less the same. I can't say I truly *enjoyed* my time on Starfield; it kept me busy with half-assed questlines and an incredibly-slow leveling system; which I HAD to cheese. So no, I can't say I really enjoyed my time on it in hindsight.
What’s actually fun about Bethesda games is all the things that can happen in what is basically a big sandbox while traveling between places. With all of the loading screens in this game, there is no massive overworld, so this aspect of Bethesda games doesn’t happen.
Agree. I recently played modded skyrim VR and those moments are so frequent. Just casually walking through some random forest I found this short elf girl who ended up being one of the best companions ever. It was so spontaneous and cool, I could've missed that in a hundred other playthroughs.
"What’s actually fun about Bethesda games is all the things that can happen in what is basically a big sandbox while traveling between places." ah yes, of course, this basically-copy-pasta that this the only fun Bethesda games provide - when all of their games are way more focused on the dungeon run than the overworld shenanigans, which are only really good with mods to make that part good. But sure, keep copy-pasting this garbage take that is ultra convenient - also, you don't need to just blast through loading screens. I sometimes spent hours without seeing one, just like their previous games - which are also loaded with loading.
@@xBINARYGODx where else have you seen this ‘copypasta?’ Link? Skyrim and oblivion dungeons are quite the same except for a few quest-related ones. And plenty of games have good dungeons, especially when those games are more linear to make that design more worthwhile. Bethesda overworlds are unique. Even if the overworld is much more fun with mods (I have never installed a content mod for a Bethesda game) the freedom of exploration and little unique areas and encounters which can only be experienced this way set Bethesda RPGs apart.
Yeah, they should've just tried to copy No Man's Sky style of traveling from planet to planet. At least it would've felt more involved instead of menu hopping.
Coming from 3k hours of playing Elite Dangerous I'm so glad Starfield respects my time and lets me fast travel everywhere. Trust me, just flying through space might sound enticing, but it's literally just wasted time. Starfield made the right choice.
To be honest, I don't think that's even possible. People shit on Skyrim all the time in hindsight, sometimes rightfully so, but in the end it was still a charming experience. While buggy, even without mods, it was just fun to explore and see the world. The modding community didn't form around it for nothing. There is a decent base to work with, which was worth polishing. Starfield just doesn't feel compelling to explore. Even if the modding scene makes the gameplay half-decent, the fundamental problem doesn't change. I guess they could make story mods and new planets (with a properly designed map, and all that jazz), but wouldn't that feel like a waste of time for modders, when the company didn't even bother this time around? I can't imagine Starfield's modding scene growing to the size of FO4's or Skyrim's.
I honestly doubt that's happening either. See, the core problems with Starfield don't exist in Skyrim. Skyrim by itself is a magical world you could get lost in. You could walk from Falkreath to Winterhold on foot and not be bored for a sec. No endless loading screens, no endless fast travel (until you've explored a lot by yourself).
of course you need to immerse yourself when going into hyperspace. You need to feel the acceleration, press yourself in the back of your seat, make small items rattle on your desk, put a vibration controller beneath yourself
@@trissmerigold7722 yes you are, it's made clear during the opening mission where you get access to a ship and offered to join a super secret hero club after you touch a rock and trip out with visions over it.
Starfield is a great game for the sole reason that it made me want a cutscene-less space experience so much that I finally grinded through the early game of No Mans Sky and now I’m 400 hours into a different game playing what Bethesda promised for Starfield
he means beginner to bethesda game, cause you got to really cope hard to find fun, so mantis quest is one good for coping, like you remember the quest as good fun to make up for rest 80% of the game@@HarrisonLackey-yd4lv
Just play it instead of taking RU-vid's word for it lol. I'm having a lot of fun myself. The quests and overall gameplay imo make up for the excessive fast travel.
@@josephokelly4181 Idk ive been having a great time. I dont mind the loading screens because theyre so fast that it feels like a nonissue, and God of War Ragnarok has like, more loadings screens that last for longer amounts of time. The difference is just that Ragnarok disguises its loading screens as long, conveniently cramped crevices that force you to listen to two to three characters chat their heads off repeating the same information the player had just learned 5 minutes prior. My REAL problems with the game mostly are the crafting and seeming lack of morally diverse companions, mostly the crafting. There are so many crafting materials and like 5 different types of crafting stations and the game doesnt tell you jack shit about what they're for. Its impossible to memorize the materials you need. Id appreciate the complex crafting mechanics a lot more and actually use them if the crafting mats said more than literally just "This item can be used for crafting." Like, what kind? medicine? ship parts? weapon mods?
I can only imagine how much a human body can take each grab drive The amount of system hopping I did at start of game to reach Bohr would probably turn anyone’s bones to jelly
Not at all, I have countless of characters in Skyrim with hundreds of hours of playtime, modded and unmodded. I refunded Starfield while it was still in Early Access (17 hours of playtime total)
@@newuser5851 yea i agree but to say u dont like turned based combat because of a game from when we were children didnt get it perfectly tho, gotta try the new stuff right
@@Jupa oh yes, ill just warn you that its an rpg that is very extensive and deep with lots of good content so if you not into that it may not be for you, but If you have the time to invest and love good narratives then yea ull like it prob
only turn based game i ever played was marvels midnight suns and that was very simplified. I tried baldurs gate 3 for about 20 hours but I absolutely suck at turn based combat and the game is not very beginner friendly and it’s not easy to learn. The story and characters are fantastic but I don’t wanna struggle with combat for 70+ hours.
It's not either fast space travel or immersion based space piloting. The game needs both. No Man's Sky and Elite are well served by their space mechanics but sometimes I would prefer to cut to the chase and arrive at the Lodge or wherever instantly as well.
@@jkthegreat5687tf no it wouldn’t, it’s just walking around and the story is bloated and confusing. Starfield is better. No cap. Ya’ll just have short attention spans.
Honestly, I seem to be a rare exception, I like this game, especially any faction mission, the urge to do every faction just to walk around with the biggest balls in the galaxy having every faction wanting to blow you whilst simultaneously carrying around 6 miniguns to avoid reloading and building a ship that can bitch slap a fleet just does it for me
i love the fact that this mission singlehandedly breaks EVERY pirate outpost raid by making the pirates friendly and say one of 5 pieces of dialogue if you decide that you don't like it. now i get to go to a cool raid and be disappointed that my enemies are friendly to me. i owe the pirates 300,000,000 dollars in "fines" but they won't and can't do ANYTHING ABOUT IT BECAUSE THEY ARE FRIENDLY TO ME!!
@@RiteshSingh-po7tm lol, my comment was inspired by a video I watch of a heavily modded skyrim. It was beyond anything Bethesda could ever hope to achieve even with their money
@@DPowered2 Yeah, I figured. And you're right and I hold very little love for Bethesda and their games. I just wanted to point out that there's a huge tradeoff to every one of those super impressive Skyrim overhauls. They're MASSIVE in file size and more volatile than nitroclycerin, so I honestly still can't really call them good games.
I've seen ppl say that this games gets marginally better if you mod it. Listen, a good game doesn't need mods to make it better. I didn't have to mod outer wilds to make space exploration amazing. I didn't have to mod disco elysium to make dialogue choices better. I didn't have to mod sekiro to make combat more fluid. Every aspect of starfield has been done by many other games MUCH better (and also doesn't run like ass). It's a jack of all trades (that isn't even that good at it) and master of none.
That is prime corporate game design on display. All aspects making a good game are there. Like a checklist that has been ticked. 'Did we put in everything everybody wants to be there? Yeah? Then release it, it's a hit!' All the while, no one in charge ever sits down and plays 4 hours of the thing ( they can't, they have work to do, they wouldn't be in charge if they had time for gaming ) and realizes that it's a disjointed mess that is not fun. 'Anthem' comes to mind feeling exactly the same. But it's just as well as all that really mattered was presenting the checklist of content along a trailer with the best bits to the investors to secure the funding for the next game. Repeat ad infinitum - or more probable, repeat until Bethesda goes down. It's clear that studios that are scaled this highly and employ so many people cannot stomach two failed releases in a row, their operating costs are enormous.
@@timothysheridan8134 Considering it had bugged out spinning in a circle right before that happened, I'm not surprised he assumed the burrowing was a bug too
@@M4gicMark. Doesn't help that the animation for the burrowing thing is absolutely dogshit. There was no dust cloud whatsoever, no anticipation, not even an audio cue, the crab thing just kinda phased into the ground. I don't blame anyone that mistakes this mechanic for a bug due to how badly animated it is
I understand where Zanny is coming from with KOTOR I have the same reservations about baldur's gate 3. I'm sure the story and immersion are top tier but I can't get behind the gameplay, just not my style.
Starfield is very much a Bethesda game but in "space". If you don't like Elder Scrolls or Fallout, you're in for a bad time. I'd say maybe come back in a year or so when there's mods that change up the gameplay but those are more a PC thing :^I
I’m not Zanny but I feel the urge to answer this. Both games are excellent starting point for the series (assuming that you haven’t played any of the souls games). Go for Dark Souls 3 if you are into more linear games. Go for Elden Ring if you like open worlds.
Definitely atleast my 2nd Favorite Space RPG (1st being NMS) but one thing i do agree on is the Load screen stuff like atleast their instant 90% of the time but it does get annoying
@@nicholaspowell8174 The more I think about your text, the less sense it makes. Are you suggesting there should have been more enemies, or was it just a generally bad idea? Your other point doesn't make sense either, so I'm not even going to comment on it.
@@ChazHQ on mine was just 3 bullet sponge terrormorph they were not even moving how they did it was lazy asf you people are braindead unbelievable this game took 8 years to develop
After 19 hours, I requested a refund. It was more cutscenes for traveling than actual space gameplay. No Man's Sky was far more enjoyable on release than Starfield
Starfield is one of the most "just ok" games I have ever played. It's so on the border between good and bad, that I simply do not know if I would recommend it to anyone. But I do think that the gunplay is good, and the game has a huge variety of weapons. The skill point system is maybe the worst I have ever seen in a game. But not gonna lie. I do regret buying this
I like the Game but yeah, i Wish you could set course for a system or planet, then get up from your Seat and see your shio moving through space and meanwhile you can Like Talk to your crew and stuff. that would be the immersive thing to do. and also there can be a cutszene when leaving a Planet, but that you cant fly around on the Planet is kinda absurd
how I make the loading screen sim tolerable: I use low fuel tanks for short jump ranges gives me more random encounters on every star system, as well as knowing how to map out my destination
If Elite Dangerous taught me anything it's that fast travel is better than spending a real life hour traveling from one place to another. Even Star Citizen took 10 irl minutes to get to another planet. Space is big, I only wish Starfield had more options to initiate travel from the cockpit but I'll pass on arduous albeit realistic travel.
I agree, I played no man’s sky and going between planets was fun for five minutes until you realize your staring at a kaleidoscope for minutes. I much prefer the cutscene/ loading screen. I did like flying in the planets though. It would have been great to be able to strafe bandit camps with your ship in starfield
though when was the last time you played NMS, right now flying in space is so much fun with the whole star wars type bttle ships fighting each other or coming across a trading Conoy and buying skips for yourself, or coming across space anomalies even living ship you can take, flying in empty space is boring, but thats when you fill it with content it becomes fun, but bathesda doesnt want to put much effort which can be seen in their planets and mission designs. Dont try to defend a game by excusing such stuff, there is always a way, and they promised a space exploration and gave us loading screens and empty planets on which we can do nothing @@themangoimperium7415
@@themangoimperium7415 Flying between planets in No Man's Sky doesn't even take that long though. At most like 2 minutes, and that can usually be broken up by activities that may pop up during those 30 seconds to 2 minutes. More than 3 minutes seems too much, so I think NMS struck that perfect balance