It’s honestly some next level mastery that each game has a play style that is nearly opposite to the other. Keeps each game fresh; can’t get too confident…
After defeating a boss: ¡Yes finally after farming souls for days I'm invencible nothing can kill me WOOOOOO! *immediately gets one shot by an NPC next room
@@knightenchanter7908 Personally in dark souls parrying was never really something I felt like I had to learn, I knew it existed can make some fights easier but personally never really felt a want to learn it. It's most likely why I prefer Sekiro and bloodborne over dark souls combat I play aggressive and those games favour aggressive playstyles, but with that being said my favourite fight in the souls series is the dancer because it feels like a dance
@@knightenchanter7908 in dark souls parrying isnt even needed or necessary ever, ive never parried a boss once and ive parried enemies outside of bosses only around 20 times. The dark souls combat is not based around parrying, it is quite literally all roll and melee based
In sekiro if you miss the parry timing you still end up blocking. In dark souls if you miss the parry timing you're most probably dead. And sekiro has an infinite stamina pool, dark souls is all about managing that green bar.
Also sekiro enemies are much more agressive, so it makes sense with the main character mobility, dark souls isn't "harder", its just much more limited and unfair sometimes, like a dragon spitting hit kill fire breath on the whole arena.
In the end I percieve sekiro more like a rhythm game. It's combat works very different and I find comparisons in difficulty mildly pointless since that depends on personal skills and tendencies.
@@gustavohuehue7460 It’s not necessarily unfair (unless you’re talking about Midir. Kinda, but you can hire that special Dragon-kin NPC), since you can win any fight in the game without cheesing (I’m looking at you, BLOODY CROW OF CAINHURST FROM BB). It’s just that Dark Souls is far more realistic than Sekiro, and is meant to force you to die until you get gud.
@@zero.9831 there is that dragon on ds 2 too, and other in ds 1. And another "unfair" thing, is that some bosses act like sekiro bosses, but you're an fatty knight who can only dodge 5 times and have 10 heals if you've explored enough. What i'm trying to say, is that sekiro gives you resources to fight, what is winning on dark souls without cheesing? It's just roll, smash or spam magic attacks. I mean, it's fun but not close to be as fun as sekiro imo.
The first boss can kill me more ez than the brothers Thats how much i hate him hes so anti-me the dancer only took 2 tries to kill it ez but that first boss oh shit help
@@stephenm8415 the thing is DS3 was the first game i ever played in PS so a noob that is still getting use to controller and the game plus i did not trust Dodge for example sence i got the Timing wrong almost everytime and then give up and i just go heavy set during the entire game basically i could tank pretty much everthing (without the Magic shield spell) after i played DS1 and there i was more evading it was basically there i decided to try Dodge so yea idk maybe i Will do DS3 only Dodge someday idk
I went back to dark souls 3 after beating the final boss in sekiro. Less than a few seconds in and I get knocked off a tower by a silver knight and died. Thank you dark souls.
@@jerrin1528 the full context is that I rage quit on Aldrich (out of all boss fights) and I didn’t return until about a couple months until I beat sekiro. That’s why I died from a silver knight, because I started from the entrance to Anor Londo.
@@enzocrespin5806 Dark Souls exploration was always harder than the bosses for me. Especially on NG+, a simple enemy can 2 shot you faster than fuck. Bosses in Souls games are always pretty easy to me though and don't require more than 5 tries.
@@MattyIceBJJ Yeah and Sekiro is the polar opposite cause you can't just do the roly-poly against every boss, you gotta learn their patterns and how to respond to each of them. I wonder how Bloodborne fares in all this. Its difficulty seems closer to the Souls'.
To be fair, Sekiro most definitely has a steeper learning curve. However, every boss is a joke if you look up cheese guides instead of fighting them head-on. Bosses like Demon Of Hatred are good examples of this. Ds3 also has its own cheese though, such as 18 summons. I think they are too different to accurately judge as their difficulty and cheeses stem from different things. Sekiros bosses are most likely more of a challenge overall, while Dark Souls, and honestly Bloodborne, have much harder areas, sometimes.
Havent played DS3 yet...but i usually attack right after i dodged boss attack or combo... then again there is Fume knight from DS2 which has 3 attack combos but it can suprise you with another combo on top of the first one...or just random out of the blue ... swing of that big sword of his...
I played Sekiro first, and then when I started playing Dark Souls I was instinctively trying to deflect the Hollows by blocking. Took me a while to get rid of that habit lol
Same here I played sekiro before dark souls I didnt even knew tht there is a thing called 'parry' in game I hv ended all 3 games but couldnt learn how to parry or how to use weapon arts in dark souls 3 properly I play on PC
@@ashikjaman1940 i dont hv playstation I really hate it when they make games exclusive for one console It always leaves PC players behind I have also not played RDR 1 bcz of tht
I love how the difference in parrying in each game reflects the core mechanics and differences between them. In sekiro, you try to press the parry button as soon as the attack is about to hit you and as late as possible, since the parry is almost exactly one to one with the button press. That’s because sekiro is based on fast paced, reactionary combat which is quick and responsive. Meanwhile in dark souls you have to press the button earlier, and the parry animation is a lot slower and takes more time to initiate, which is why you need to account for that delay when parrying enemies and press the button before the attack hits you. That’s because dark souls is more focused on slower, heavier combat, anticipating for small openings, and planning ahead. But I think what’s really interesting is how both games are both mainly focused on the same exact thing: learning your opponent and the timing of their moves. In sekiro you need to memorize the types of attacks an enemy has, and learning the timing of the combos is almost like a rhythm game where you need to know exactly when to press the block button. While in dark souls you also need to learn the enemies moves, and look for the timing of the visual cues, windup, attack, and recovery sequences to know when to parry.
(ooor just equip the caestus in your offhand and parry at almost exactly the same time as your button press. It's a far more reliable parry than most shields.)
@@miloszivkovic6256 yeah true, tbh i prefer ds2 parrying even if it feels a little janky lmao, i just wanted to highlight the general difference between the two
The thing about Sekiro is that it rewards the player for playing *EXTREMELY* aggressive, you need to get every cheeky stab at them, and spamming LB when the bosses are doing their combo always works. The game literally wants you to deflect an attack from a dragon that’s trying to slice you with a sword bigger than you hundredfold, spoilers, it works. Edit: update, I have actually improved and moved on from spamming, I was shit back then but now I’m NG +5 on my first charmless run.
Sadly you can't always spam LB/L1 to deflect combos. Have you tried deflecting Genichiro's floating passage? You'll always miss the deflection for Genichiro's second to last hit, you can do it if you time it but that's pretty hard too. It's most noticeable when playing charmless since you take chip damage from every blocked/failed deflection. EDIT: But yeah I agree Sekiro rewards a very aggressive playstyle since a lot of stuff you do is fairly safe. For example you attacked at thr wrong time? If you notice early enough you can cancel your attack with LB, making yourself safe for the most part.
Yeah and it's the best combat system ever made. Its faced paced but tough, keeps the challenge of dark soul's combat but makes it actually FUN. I think it's the best combat system ever made and it's so fucking crisp and fast paced but challenging Feels like driving an F1 car
@@sarthakyadav8664 Best combat system ever made? Its just a blocking game. There is a little though about it. Blocking is as old as gaming. It still is better than Dark Souls that blocking is completely useless
@@OPTIKLOPS7 it's all about deflecting and Countering, it's indeed simple but it works really well and gives a good feeling of progression just by improving at the game
@@Ozone946 Hell yeah it was. When everything clicks you feel like you're soaring especially in moments when you're taking a beating, finally see an opening and start taking over the fight without getting hit again.
@@CJWII Edit: alright I already play all Sekiro bosses now,it hard and all still not as hard as me crying against Gael and Champ dark souls is probably better from my experience and harder Sekiro boss is not as epic or epic moveset as DS3 I got killed by Gael and gundry and pontiff like 10+ but killed midir with 3attempt in my first time playing ds3 I basically died because I'm too hyped but sekiro well that is different story it all about Attack,parry or block, attack again I almost got 0death run in my first playing sekiro well I died to guardian ape his movement man Edit:now I remember how many time I died on sekiro it only 16 or 23 in my first ru
@@tonys.5029 I played bb first and it took me so long to stop trying to dodge everything in Sekiro. I do the same thing in ds, but at least there I can usually get away with it
I played all 3 DS first and beat nearly all of sekiro in 2 days on my first try. I still cant beat DS1 in 2 days. In short I feel sekiro is def easier having play DS first
@@robertogurrola7465 I played first nioh, after that I played sekiro, I have been doing platinum trophy for one week. After that I played bloodborne, and I killed all bosses in 2 attempts max. Now I am playing in ds2 and it is very easy for me... UPD: for me sekiro is hardest souls game...
I hate how true this is, I’m balancing Black Flag, Final Fantasy 7, Dark Souls 3, and Sekiro rn. I will never get my control mindset back. Edit: I’ve accomplished my goal everyone! It’s done.
Went from playing DS2 to AC:Valhalla then to DS3 back to AC:Valhalla around the same time. The combat mechanics is pretty similarish across those games but the pacing of the fights is so different in each it throws me off. DS2:SOTFS is ridiculous, super slow combat, crazy gank squad and every boss hits like a freight train (Fume Knight is the hardest boss I've faced close to Midir).
@@mr.annngel-hf6425 Nah Black Flag is sick, the story is pretty good perfect blend of a private adventure with enough elements of Assassin's Creed in it to still feel like an Assassin game. They need to finish it for the epic story.
Replaying DS3 so i can study killing pointiff with parry so i can impress my juniors the next week, get a hang of it suddenly my friend come to my house and push me to play sekiro for entire day. Get rekt by pointiff because i forget the parry timing :/
And with that, I present today’s word of the day: alternate! As in “you should alternate between playing Sekiro and Dark Souls so you don’t forget how to play either!”
sekiro deflects > Dark Souls Parries (and I am good at DS parrying) but predicting parries isn't as exciting as reacting to the opponents attack in the perfect timeframe. In DS It can go very wrong and dependent on your opponents connection you can scrap parries all together...
Ds parries are much more satisfying than sekiro deflecting because it happens so rarely and because of the sound it makes also you can spam deflect in sekiro and basically be fine I love parrying other players but in terms of enemies it’s so hard to predict hits and kinda annoying at times
@@Entertainment-ev6ob You can't spam parry in sekiro. That's how you tell who beat the game and who didn't..... or did so with hundreds of deaths and lucky boss kills. Deflect frames are at 30 frames... each time you let go and press the block button, the frames lower, till they bottom out at 7 frames. Your deflections quickly become just blocks, your posture breaks, and you likely die if the boss or enemy is mid combo. Especially against a couple bosses who have finisher moves when your posture breaks if you don't move quick enough. Spamming block to deflect will get you through the early game. Works fine on Gyobu. But mid/late game, it won't work at all. It's the worst possible habit in the game to form.
Eh I think ds parrying is better lol, you don’t have to use it as much and when you pull it off successfully it rewards you really well for it imo. It’s literally the “high risk high reward” move in the game where if you aren’t good enough to pull it off consistently, you’ll be punished but when you can, it’s so satisfying. Meanwhile in sekiro you almost feel forced to do so, and it feels a lot easier since it’s a mechanic that needs to be used more lol
DS parries are inferior by design due to the mere fact that a successful parry immediately leads to the parried being immediately left vulnerable. Imagine blocking an attack with a shield immediately cause the attacker to deplete their stamina, which left them vulnerable in the same manner when depleting your stamina from blocking attacks with shields. That's how parries works in DS, though perhaps a better analogy could've been made. I'm not saying this is badly designed or anything, since I also loves parrying in DS/BB. But Sekiro's design is just a whole new level of improvements by simply replacing the stamina bar, an exhaustible resource, with a posture bar, a fillable parameter, which when completely filled leads to broken posture that opens up for a finishing blow. Just from this design alone, the entire gameplay dynamics completely changes. Now, a lot of people didn't really like this and preferred Soulsborne, that I can understand completely. I personally think they did an exquisite job taking one gameplay aspect of their previous games (the parrying mechanic) and reworked it completely. And not just that, they even added the Perilous attack moves (thrusts, sweeps, grabs, and lightnings as far as I'm concerned), each with its own counter moves other than deflection and step-dodges (like the Mikiri counter, jump-stomping, even some combat arts can be used to dodge/counter those moves). But what I'm truly hoping with Sekiro is that From would take all these improvements and cool stuff they've made and apply them to Elden Ring, the game that they promised would be making the comeback of Soulsborne's RPG mechanics. Imagine being able to actually build around parrying the same way you can build tanks and caster, where the gameplay dynamic isn't just parry-riposte-parry-riposte, but the myriad of ways it could go like an average fight in Sekiro. If Elden Ring is going to have the stamina bar back, I'd imagine with Sekiro's posture mechanic parrying shouldn't immediately leave the attacker vulnerable, but instead significantly drain their stamina that the attacker need to consider continuing their onslaught or back off to "regain their posture". And tbh, DS was already halfway there with the partial parries, they just need to put in the other half. But even if this doesn't make it, at the very least I hope they kept the exploration mechanics they've implemented, like the proper jumping and stealth mechanics (which now has an appropriate button prompt assigned to each, instead of the roundabout way it was done in Soulsborne).
@@Kevin-zz9du tbh, I feel like spam deflecting was a thing even at end game, I don't personally do it, but if you watch some streamers they do quite well just spamming it, 7 frames is still quite a lot
the fight with genichiro is the most satisfying fight on sekiro, I go back to play from time to time and repeat this fight until it comes out perfect. I've played it so much that I usually get it perfect on my third try. it doesnt matter how much time pass.
I will never forgot, the absolute pain I went through fighting Nameless king on NG+7, I felt as if I was going to rip my eyes from my own head, OH AND DONT EVEN GET ME STARTED ON GAEL, his health was absolutely ridiculous
I did this and it was brutal, but nowhere near as brutal as Ashoka with that annoying glock, idc if I cheesed him with the shield I am still proud of that win
I remember finally beating genichiro for the first time and thinking I'd gotten good at sekiro. Then I realized he's basically just the skill check for the real bosses that come after him.
It felt good asf to land those perfect deflects in Sekiro. In ds3, parrying is just a headache. I hope some how we get a perfect deflect mechanic on elden ring
I played DS3 and was brutal, but when I started Sekiro I found it way harder. Once you learn to parry, the game is easier, but bosses are still hard af. I am now playing Bloodborne, where I think bosses are very very manageable (killed half of them first try, and only Amygdala took me 3 tries - also because I went too cocky) but areas are way more annoying than Sekiro
I also went back from Sekiro to DS1 and now I`m a parry god. I mean, I never parried in DS before and I parried Gwyn 3x in a row, before I decided to fight properly (to give Gwyn a fair chance) and died immediately. So I parried him 4x in my 2nd attempt. Parrying is so satifsfying, I love it. ;)
Wait till he faces Artorias, Ornstein and Smough, Kalameet, Manus and the f*king Capra Demon in that stupid ass arena, we'll see who's overpowered then.
@@aninditapaul9291 tbh i played both of them and Sekiro's mobility will just fuk Artorias and his parry will kill the capra demon, the lightning counter will just delete ornstein and smough, Kalameet and Manus idk
@@dellcynsdevil9773 Actually Artorias is quite moblie himself, he will have quite a few problems with that fella. Also you forget that Ornstein and Smough can't be harmed by lightning. As for the capra demon, well, the only thing faster than Sekiro's parry are those two f*king dogs and the f*king stagger they give you (if you couldn't tell, I really hate Capra Demon).
@@dananaditya9347 blazing bull is annoying not because it's hard, but because you have to stay at his back all the time. You just have to hit when he's doing that little drift.
You can't take your deflection/parry skills into the souls games 😭😭. In sekiro deflection is instant the moment you press the button but in souls there's the animation lag between the button press and the actual parry.
@@Sullyvar oh I know, my bad. I just couldn't think of a better word but what I meant was that there's a time difference from when you press the button to when the parry actually happens. In sekiro it's instant but in souls there's that animation so it's not instant.
Seki was my first from soft game. I started ds3 like ‘I’m going to parry everyone and be a ninja’. After an hour of dying on the high wall I moved onto using claymore. After I finished sekiro and all souls games bloodbourne was an absolute cakewalk.
I can see why that could be an issue in DS1/2. But with DS3 they were almost TOO nice with bonfire placement. The first time I played the game I was rarely happy to find a bonfire cus the game barely gave you a chance to feel like you've earned the respite
Don't worry mate try playing the game without Kuro's charm on NG+, then you'll see how many of the hits you're actually blocking instead of deflecting. That was how it was for me lol
Sekiros deflect mechanic is how the parry is SUPPOSED to be. The parry is supposed to be at the moment of contact and that's how it's done in every single game in existence, except for soulsborne series where you need to press the button BEFORE the attack hits in order to account for the time delay which makes soulsborne annoying for me. It's as if I'm playing call of duty with permanent lag.
@@WidowmakersAss just use kuro's charm and you'll reduce those frame. But they gave higher frames cause the attacks are much much faster compared to DS.
@@gurnoorsekhon6402 Kuro’s charm doesn’t change parry frames it just adds chip damage on block. They’ll go down to as small as 7 if you spam deflect with or without charm tho
I thought they had the same moveset. Or almost. I parry both of them easily, same for both. But other bosses are definiteky way harder. Since i am only able to oarry them, but none of the other bosses, except for like pontiff's first strike lol
In hindsight, sekiro was a really refreshing twist to the souls formula. Looking at elden ring I see the big brother of Dark souls 3. Weapons, art style, animations and HUD all remind me of DS3. This isn't bad necessarily, how many times have we all wanted to relieve an experience anew and didn't have the chance. Well here it is now.
i played dark souls after finishing sekiro on ng+7 and most of the dark soul bosses were so easy, the only thing was the stamina bar but after some fights it gets more easy to control it
Maybe it's the buckler timing but the parry animation and timing seem off to me, and I've play a lot of dark souls. That being said , I didn't use buckler much and didn't encounter it much.
For me Parry > Deflect >>>> Gun parry. Being able to parry with a gun from a mid range where your enemy can't hit you seems kinda dumb. It's low risk high reward.
Just got in to the soul’s series for about a months now it’s not the first time I played a souls like game But this is the first time I actually enjoyed playing
@Luis Martinex yeah honestly lol, no matter which order I play the games (Sekiro after a full play through of DS/BB or before) it feels a lot easier lmao. They’re all still amazing games tho
@@zebesiv i qgree with you. I believe sekiro is objectively the hardest. But i also believe it depends how much soulsbourne experience you have. Sekiro can be easier than the others if youre a veteran by the time you get to sekiro
I think it felt easy simply because you're just that good at parrying. But tbh, I think neither is harder or easier than the other. They're just differently designed, is all. You can actually make an arguments for Sekiro's design in its entirety, where (for example) the exploration has been significantly streamlined with the addition of proper jumping and stealth mechanics, and also with something like not immediately getting a "YOU DIED" from falling into the abyss. In comparison, Soulsborne was clumsily designed from gameplay perspective, in regards to exploration due to the roundabout way you have to do to jump (hold the dodge button to sprint, then press it again to jump), even though the levels are superbly designed. Now, if we're talking about combat, that's another whole can of worm, but all I'm going to say is that the gameplay dynamics between Sekiro and Soulsborne are completely different.
@David Assébof I know right, this guy tried to belittle someone on the internet Even Ongbal and Gorengan Warkop are humble even though they set a pretty high bar on this game.