Anton about weapons heat map: "this is not something that I'm gonna do for all 500 weapons in the game." Also Anton on next fridays devlog: "so I got bored and did the heatmap for all 500 weapons"
I hope we also get flashlights as counter if so. Imagine being able to take a scorpion with a sawed off because it's dark and you surprise him with a light in the face.
Hopefully, after all the headache of implementing the NV and IR systems, we get to see the m3 carbine in a future update and it's ridiculously gigantic night vision system!
Hey, love the new addition, but being someone who's nerded thermals for far too long, here's a few suggestions to them: not all thermal sights have the low framerate, the more expensive a thermal, the higher resolution, FOV, Framerate and lower delay. one unique aspect to a lot of thermals, is they have tiny pauses where they "recalibrate". even very expensive models, can have this, where the image pauses for a short period, ranging from .5 seconds to 2 seconds, before it resumes as normal. the interval also increases the more expensive the unit is, meaning less interruptions. Additionally, Thermals can see straight through smoke, a feature getting used by certain firefighting departments for search and rescue. Thermals can also not see through any glass you'll realistically find, only capable of seeing through Germanium, a rare metal, and some special Silicone lenses made for the purpose. Mirrors on the other hand, will work with thermals too! Shiny metal, will also work like mirros and reflect the same way as a mirror would. All this is based on hundreds of hours of research in to this, as well as my own findings with my own thermal camera, being two units, one the cheapest possible, and one on the high end spectrum.
Also forgot to add, another idea could be making that cold barrel, make the sosig and enviroment around the barrel, make the thermal pick that up as a dark blue color, indicating it's colder than ambient tempature
Glass and smoke stuff is already in, mirroring doesn't work since we're not doing raytracing. NUC-ing wasn't implemented because it's kind of annoying, so I'd only want to do it if it's done correctly, and I don't think we can reliably get data on the timings for it for every thermal device we'd implement (my understanding is that the timing would also change over time as the device starts to heat up while in use)
Please don't make it so that sosigs just automatically aggro on your exact location if they see your laser, that would make them extremely lame and bad. I think the best course of action to take would be to just make them go on high alert and turn toward the your general direction if they see your laser. That way they still have to look at *you* for at least a half second before they start shooting, but it *will* still be a tradeoff.
While I agree with you, it would still be interesting if they can aggro on you, as long as the type of sosig is capable of doing so. While civilians or sosigs from the past would be confused, those that are trained in modern combat and possible even have vision enhancing gear could trace back where the laser comes from. Of course it would still be good to get a setting for that, since I do like to up the difficulty in take and hold from time to time. Other times I just want to run and gun for fun.
I think it should depend on exposure time (if they only see the laser for a split second they shouldn't know where you are, but for a longer while they should be able to pin point you)
seeing this progress in real time as a bit of a night vision nerd is so cool. think you'll add cheap digital night vision that just casts and sees IR light?
Are you gonna add a dark/night TnH map in the future? Being able to shoot out lights in TnH levels would also be really cool to go alongside the NVGs and thermals (Adding nvgs to the buy menu for any dark maps would also be swag)
*Blackout Hallways* _- The same map you know and love, but the main power's been cut. You WILL need a reliable light source or some good NVGs._ It'd be the same layout as Hallways, but almost all map lighting will be gone... well, aside from some new infrequent dim emergency lights, glowing an ominous red.
7:13 Reminds me of my EyeClops Nightvision 2.0 which I still have and yeah it's quite trippy. You know what else is trippy? The AN-94 and AEK-971 balanced recoil rifles!
Really going above and beyond on this Anton! Out of curiosity, will you be applying the heating effect you demoed on the minigun to suppressors (since there are significantly fewer of those in game versus the firearms)? I can absolutely understand if you still decide to only apply it to stuff that already has the effect built in. It's probably a huge amount of work as it is.
Anton: Im never going to add thermals and night vision to the game, it just isn't possible Also Anton: Here, on a whim I created some of the highest fidelity NVGs and thermal optics ever put into a game and they're coming out in a few days What a legend
Now that we have a system in place for optics to be looking through optics I think it would be super cool to have some magnifiers for red dots that can be flipped out of the way
Looks amazing, cant wait to try all this. Only thing missing is IR lights, but i have a feeling those may come at some point too. Thank you so much for all the work!
awesome work so far anton, along with the rest of H3VR's team and thank you for scheduling the experimental branch drop before the 4th, since h3vr is the perfect game to mess with on the 4th cant wait to see the toy that we'll get :)
we need actual thermal goggles and flamethrower sosigs so we can recreate a secret alternative intro to The Fury from MGS3 basically if you have thermal goggles equipped during The Fury's (guy with a flamethrower) intro cutacene, it gets slightly changed
Impressive! Love the heatvision and the whole heat simulation! Seriously what are AAA million dollar dev studios doing???? Looking forward to the full patch release :-)
I can’t wait to finally be able to use this in game! This looks so fantastic, the work the team has been doing is absolutely mind blowing and I’m glad to be such a fan of h3! I hope everyone has a lovely weekend
Maybe you could add a refresh rate override in setting for the thermal sights? Like a playful setting that will keep the refresh rate the same as HMD refresh rate, and a realistic setting that runs at native refresh rates.
No wonder you often say no to these features Anton, when you implement this stuff there are no half measures huh. You absolute madman, I love it. Also best of luck to all the First2Wurst competition entrants, looking forward to seeing those clips.
Ur leaving ne speechless anton I havent played this game in a few years coz i lost access to VR, but you got me lookin at used market for VR gear JUST for this i NEED to be back in its been over 4 years since i last played, old H3VR was childsplay compared to what you have cookin in here now oh my god Yall at rust ltd Model developers in the modern gamedev scene
Special institution only take and hold character Night ops nathan(get it, because nathans ho-): -starts with a silencer, a compatabile weapon, and thermal sight or face mounted optic -there is now a comically oversized light switch labelled "main power" in the start room that shuts off all artificial light sources -smokes are always the initial grenade option in shops --the music is replaced with the metroid prime phendrana pirate base music-
With the 3 categories I hope we get a revamp of T&H's accessory spawn system. It already sucks to get non-compatible parts, imagine getting a clip-on night vision for a map with no dark areas or when you don't have any other kind of sight.
- Anton pls make night maps and night vision! - Nah, too much to rework Makes night vision, thermal vision, reworks every single item to work with thermals, and even temperature cooling and heating up effects for maximum realism Sir, please, take some vacations.
3:20 given that this is possible, would it be possible to make every single hot thing spread a "heat" decal so that hot things spread their heat? (obviously this is comedically impractical for a whole host of reasons but it would be cool to see as a mod)
Hey Anton, love the work! Any plans to make the night vision systems have an optical focus? I use night vision regularly and it really makes weapon manipulation and other tasks close to you very difficult when your goggles are set to optical infinity. I think it would really add a layer of immersion and realism, as well as highlight the importance of red dots for passive aiming since iron sights can't be used.
What this has made me realise is that the t7 thermal goggles in tarkov would be awful to wear. cause they are both thermal(and thus low framerste) and have a monucular view style in the front that splits into 2 in the back.
Me whos playing H3VR with the Modern Warfighter Remake Optics Mod, which have thermal Scopes (sadly not working correctly at the moment): I would love it to have heat signatures from Sosigs. Anton now: Here you go. In some time i can use for example the torrey pines logic t10 (1x Thermal Scope) What i would also like: (I have a lot of Light/Laser Combos (Modern Warfighter Light and Lasers Mod) and they have the option to toggle stroblight on most of these Light/Laser combos. ) The option to blind and distract Sosigs with Gun mounted Lamps and the Stroblight.