The decoy grenade being an actual chatty uncle spam sosig instead of just a grenade that makes shooting sounds was an excellent subversion thanks Anton
Long story I'm on vacation it's a boys night. Let the fellas run one this week and it's definitely a little difrent. Can't wait for the big update to go live been practicing my t&h leader board runs again. Have a good night fellas
Anton, my family and I recently had to leave our house so I've been out a VR playspace, so thank you for always logging your progress and even showing some gameplay! This, along with other T&H youtubers, has really scratched the H3VR itch for me. Love your game and love your videos! (Even mini ones like these, as I'm learning game development and love seeing how you progress through all the challenges that come with game dev) Also I'm from Canada, so no Thanks Giving for me right now. That means perfect H3VR devlog watching time!
I had to take my Vive setup down in November 2020 (I clearly remember it well) and haven't been able to put it back together since. Sad times. At this point I'm waiting for a standalone PCVR set that's good enough for H3. Come on, Valve, do the thing...
I really appropriate your attitude towards mods. I understand your position on not natively supporting mods, but so many of us play with mods that just further improve our experience with the game, and your attitude towards trying not to break them makes me (and I'm sure plenty of other people) really happy
Hey Anton, that modding PSA was really nice to hear, im surprised you even take enough consideration about them to make sure transitions are smooth, im so used to games having an update and everything breaking as the default (im new to H3 modding haha), seeing mods dating years on a actively developped game and them working is a feat you should be somewhat proud of
the whole mod breaking thing is just the "cant make an omelet without breaking a few eggs" situation, it will all roll over and maybe some stuff will be lost but in the end its for the betterment of the future. Super hyped for the update!
You need a wiggle decoy as well. You know the ones they show at car sales lots. I was wondering if you could make it so you can release the gas from the tank using the valve. Please enjoy some time off as well.
Would be hilarious if the decoy grenade took the angle of whatever surface it hit. So if it hit a wall it would stick to it sideways and if it hit the ceiling it would stick to it upside down.
Hey Anton, hope this isn't too unrealistic to ask for but I feel like rail adapters in take and hold should be updated. It would be really nice if we could have a separate station in t&h supply points that was all about rails. You could put your gun on it and see if/what rail adapters it's compatible with and buy them, buy sights (scopes, irons, reflex sights), buy flashlights and lasers, or attachments that fit specifically with a gun like grenade launchers or kobra sights for kalashnikovs.
Love it, that decoy grenade looks super fun and I've done a complete fresh install of H3 ready for next week, can hardly wait. It's gonna be wonderful 😁
Loving what your doing! Having a decoy is a really good idea for the new take and hold level! I know yall have been hard at work on the new level but I wanted to ask if you'll be doing another Christmas advent calendar this year. It was so much fun last year so I was hoping it would happen but I'm not so sure now that your talking about how its been really time consuming making the level. Whatever the case, I'm super exited for next Friday!
very excited for the update to release... I have purposely tip toed around content as to not spoil to much of the new TnH also i love that decoy grenade alot and enjoy it balancing like it does.
I can't help but feel like the request for people to not put in support tickets is falling on deaf ears because most people who need to hear that probably aren't watching the full devlogs.
My friend and I are huge fans of the Decoy Mine from COD (partially due to its similarity to the MGSV decoy) so both of us were extremely hype to see this. Here comes the ~boy~
I'm looking forward to trying that decoy out in the winter wasteland. It will be so fun to have a decoy to distract enemies while you are lining up a shot.
Think it'd be fun if the thrust coming out of the tank nozzles had vectoring, like a bit of a jittery randomness to its directions, so that the tanks wouldn't just stay magnetized to whatever wall they're touching.
I've been playing with a rift s, but this year the controller drift has been so bad that I haven't been able to play since meatmas. Now I've finally gotten myself a quest 3 with a link cable, and I'm so excited for the new map next week
You know if you release the invincible version, he’d make a very good punching bag, either for testing melee or just a permanent until deactivated sosig shaped target practice
you should make a small melee pin, a needle, to pop them, i know their purpose is to be invincible, but incase it stays for too long you can just, pop it that would be pretty funny to see
Still having fun with Take and Hold, can't wait to see the new version. Question for the comments; does anyone know if I can set sprint to click instead of hold?
Hello :D I have 3 simple questions about kriss vector. 1-Why doesn't it receive a 9mm version? 2-Why does it have a skin, and it's not the black or green version? 3-Why is its stock customized and not the standard version? that version with a downward curve