Antons really setting his sights on the new optic update. Just a update of gargantuan size you could call it a massive scope update, holographic red dot sight. And the c8 too
The enemy was so far away that I had to increase my scope's magnification to such a degree that I could no longer see the reticle, luckily, underneath the reticle my scope was wearing a second, smaller reticle.
I've stated before I am not ever doing Thermal/IR. That would literally require having textures that represent how every surface in the game looks on those light wavelengths.
@@AntonHand what about just a scope that makes sosigs glow? so it'd be just work on the sosigs and not the entire environment. so if it was a dark hallway for example the sosigs would be fully visible. kinda like predator vision, just make the scope view blue or something and the sosigs glow. done!
I feel the only disadvantage to such a system with buttons is the ability to grab- switch magnifications then move the hand back to the fore on the fly. In T&H using an LPVO and not having to fiddle with extra aiming (clicking the button) is extremely useful as i still have sway in the rifle's position Im not complaining through- its your game and you run it how you wish
I would like to see an "streamlined" version of these settings where, instead of bringing up a menu, clicking the button to start interactions just puts it to the next magnification.
@@threeforthsstudios Yeah I like that. Or maybe inside the menu you can choose a low power and high power setting and then interacting with the magnification ring swaps between the two?
This is genuinely one of the updates Im most excited about in a very long time. the first time i bought h3, i had a og vive, and scoped anything was just...bad. THE MAIN reason I went up to crazy resolutions in vr headsets IS SCOPED USAGE IN H3VR. I've said all I need to. Edit: Played with it some and I noticed two main things: The eye boxes are generally too close to the scope. I need to put rail extenders on the rifle to get the scope close enough to find the eye box. That and the scopes generally replicate the eye boxes of lower quality scopes. High end High magnification scopes generally still have quite forgiving eye boxes. The 3-9 scope's attachment is also a bit off. I can't position it the way I want
Niiiiiiiice! I love using long-range weapons in Supply Raid like sr_fork but the optics indeed stank so I'm excited to see the optic lineup be refreshed and to see the parallax again.
I am just always floored with what new crazy systems you manage to simulate in this game. Those are some fine optic overhauls now if I ever need to go shopping for optics I'll hop into H3VR and test them out first!
actually being able to test out optics/guns that you want to buy IRL ingame is crazy, i would love to see H3 reach that point where you can seriously test out weapons/optics/suppressors/etc before making a real life purchase
after seeing the optics in Vail VR, I was completely blown away. This looks really good I can't wait to try it for myself. Even after listening to the reasons you mentionned I believe there should be a quick way to change magnification, maybe not by rotating but by sliding sideways perhaps.
How bad would the physics load get just for adjusting magnification? At least with the LPVO's, if there was any way to grab it to adjust magnification without clicking a UI, it'd help a lot for just that. Awesome to see updates still coming!
Yeah, implementing a single throw lever system for magnification where you can use the trigger to grab and quickly shift magnification would be excellent. Probably the one thing I would only ask for
4:26 FINALLY I wanted an option for this so bad ut was frustating to be limited in terms of scope because i couldn't modify them the way i want. Thanks for this update !!!
Love this game, started playing just about 2 years ago when I was 17 now I’m 19 and bought my first shotgun and rifle because of this game thanks Anton
I understand not having all turrets as an interactable part on the scope, but I believe the zoom should be, using the new interface just feels too slow for that. Just recently modders had made the zoom dial functional like that, and it was working pretty nicely
I did some light shooting with the 3-9x scope with the SVD on playful, it feels like some guns might have to use rail extenders to get the scope close enough to be usable on the higher magnifications, but I’ll have to do further testing on that, but aiming at longer distances feels crisp and smooth and I’ve had a much easier time tracking and shooting at moving targets on Northest Dakota. This might be one of the biggest updates for h3vr for me I used to avoid magnified scopes like the plague but these new ones feel really good to use
Finally! Me as a Quest 2 User is stuggeling with the Settings of a Scope. This "interface" makes it so much easier! May your sleeve never get wet while handwashing.
I used to run H3 on a gtx 960. I am now running a 4070 sooo not much I can do to show you performance impacts. I honestly don't remember ever having major performance issues back when I would play on the 960 though, even with tons of mods. Your game runs great, Mr Hand.
ive been so tired of the touchpad control scheme for screwing with my optics. now we just need it for lasers and other relevant attachments. keep up the good work anton!
As much as I like the scopes getting better please give us more places to use them. Another map with longer range combat would be great. Another gamemode would also be appreciated. I love H3VR but sometimes I feel there just isnt enough to do.
(Gonna put this comment here too cuz idk how visibility works with sub-comments) It makes sense to me not to have it be position based and super realistic, cuz that would definitely be tedious and feel awful, but I think it would be great to still have it be UI based, but just have the option to use the touchpad to control it, i.e. left and right to cycle values, up and down to cycle scope options, and simply gripping the front of the weapon or not interacting with the UI for a few seconds closes the UI
this is so perfect for me i recently really started to enjoy the winter take and hold map and using bolt action rifles to snipe targets from a far but kept getting annoyed with the scopes cuz i like to play super casual and it was one of the things that made me end up dropping the game again but then not even 5 days later you guys drop this update improving the game in such a way i cant help but get hyped again and ready to play! keep up the great work!
I think having LPVO magnification being the only thing that you can physically adjust would be reasonable. They don't have clicks and usually aren't used with micro adjustments when just adjusting the magnification.
4:10 - Ghost DR mentioned, happy dance ensues - If this means one of my favorite optics gets updated AND fixed, yay! A suggestion: it'd be nice to at least have an interactable spot on a scope like the GhostDR that just toggles between 1x and 4x, kinda like the flip-up sights on the 416 or SCAR. I get the impracticality of physicalizing every knob (esp since physical feedback is, indeed, still the suckiest part of VR), but it'd be nice to have a few controls with quicker access.
omg haha ive been hoping the scopes will be updated for so long im so hyped and a suggestion could be adding a futuristic scope where it goes from 1x to 40x while being the size of a small acog ? while being as pratical as possible i know it wont be realistic but would be fun to mess around with !!
I was wondering why 1x scopes shift the view so much if they don't even multiply it, seemed objectively worse than red dots I'm gonna be using them now, thank you ❤
this is wonderful news, I am so excited! I was just lamenting the limitations of red dots yesterday, and one of my favorite things to do in game is long range combat on the Dakota map, both of which will be much better with these new scopes! thank you and the guy who made the new scopes!!
I really love this new overhaul im really excited to see all of this! Every time you add something new I learn more and I love that keep up the great work all of you!!!
these models look fantastic, I love the lens reflection. I know it's going to take a while to update al of these but please please please put a couple of updated scopes into the sniper range, I could spend all day in there just zeroing a scope.
Yeah I noticed with the old system it looks like you put marker on the back lens and called it a day so this will definitely help me lean more into magnified optics 😅
Oh man, I've wanted the scopes to be two-eye capable for a REALLY long time! Being as that's how I use them in real life largely, at least for target acquisition.
I'm surprised this has still been getting updates, not at all that i'm complaining, just that it's been around 7 years since i assume was the initial release. Congrats!, it's awesome that you, and the community, still have interest in the project. (I also hope the financials reflect that as well) i got this game many years ago, and kinda dropped off of vr at one point, got to try this game again at some point.
I played Receiver 2 a lot recently and I think it'd be really cool if you made a random generated mode that played like receiver with either robots, sosigs, or both
The tele-scope should absolutely have absurd chromatic aberration, there should also be a method to turn it into a techni-color hellscape from the worst of all acid trips.
Updates like this remind me why I love this game. An optics simulatuon update in any flatscreen game would be basically meaningless but for hhh it's very cool.
I appreciate you keeping a sort of menu with buttons for the optic options because most modded scopes albeit cool additions to the game use controller buttons which are not 100% compatible with, for example, my G2 headset controllers and they are a pain to use.
I'm super excited for this, but honestly I'm a little bummed that you won't be able to to grab the scope click to change the magnification. I like to do a lot of close to long range transitions and I feel like this will take a lot of getting used to. Regardless, this is the best VR game ever made so I'll be happy no matter what.
I love watching you work on this game because watching someone put so much effort into this one game is amazing and it puts AAA developers to shame. because so many of these huge game companies are ruined by their greed for money and they lose the passion that gets put into games. its one of the big reasons i love H3 and other games like this so much. Seeing so much get added and made super realistic do you ever have plans to add different entities? because i know it wouldnt be H3 without the hotdogs but like different characters of some sort to fight?
That optic adjustment change is a godsend. I use streamlined controls on Quest 3 and I could never get the damn adjustment system to work. It is possible we could get slidebolt functionality on streamlined twinstick mode? Quickbolt and manually cycling both never return to the right spot and it causes the gun to jerk off target. I don’t use the turning stick for anything so it seems kind of unfortunate that I either have to switch to classic controls (which is really clunky on Quest 3) or just not use bolt guns.
Wow, realistic optics in a game!? I've tried to explain to COD players what 'eyebox' in high magnification optics is, and how restrictive it makes looking through a 10 or 20X scope IRL, but I'm met with universal incomprehension (no, you can't hit a guy at 300m while you're running and zoomed in with your M82A1......) Even 'milsim' games like Squad aren't that restrictive, although it is steadily making advances. Still, way to continue to be the most realistic thing out there!
The magnification should still be easily accessible, i don't see myself taking that much time to point my cursor over the button in the middle of a gunfight, al least not on the LPVO
Now this is cool and brilliant, for sniping. However when you quickly need to change back to a lower magnification, a UI wont be the best for most people. I suggest keeping the old system for the magnification only for quickly changing it up and down. Overall though, I love this new update! Looks like it will be fun!