It'll probably be a wacky historical fact in due time. Like the soldiers in the Civil War who found out their wounds started glowing blue or that ketchup was sold as medicine once.
@@douglasbubbletrousers4763 During the Battle of Shilo both Union and Confederate soldiers found that their open wounds started to glow blue, and that some of them ended up better off than the people that didn't have glowing wounds (It was referred to as "Angel's Glow" for this reason). I think a study was done on it and found that it was actually a bacteria puked out by nematodes that killed all other bacteria in the infected area, essentially making it an antibiotic.
@@diegoabche I know whenever some big mean motherhuberd is trying to eat me I also get nervous and drop my mag while trying to reload EDIT: fixed a typo
it's no wonder you had such a hard time with the easy ass bubble puzzles; donkeys don't have hands. Really a big oversight from valve not to take into account all the donkeys with hooves for hands who would be playing the game.
@@sci_pain3409 They absolutely do not lmao. Not only can you let go and leave the dot where it is so you can slowly inch them closer together without the red affecting them, but you can also get full control of the ball by just not being a bumbling idiot and actually grabbing it in a way that makes sense. They get hard but not "ridiculously".
Pfft that’s nothing. Back in my day we took the exposed wires of two Nintendo 64 game pads and touched them together at just the right frequency and angle to move our guy. Gamers have it so easy now
you dont have to take it off.. you have two hands. you can rotate the orb and move the dot with the multitool at the same time. dunkey is just a bit of a smooth brain
@@danb9447 this was my second biggest realization. my first is realizing that the scope on the pistol for 10 resin is ass, I quit my playthrough to do it again without the scope lol
It gets easier once you get use to the routine, It gets easier when you realize if you reload with a bullet in chamber, gou don't need to do the tedious clocking It gets even easier when you realize the tedious clocking thing can be done with a simple press of a button.
It's not surprising that Dunkey had such trouble with the game. I doubt they make VR equipment to fit a donkey. Valve should send him a custom one, cause I need more of this.
Our last champion Dunkey falls to the floor, dead. IGN slowly walks over. They dramatically pick up the gun with an evil smile. "9/10," they say. "The best thing over for me."
Amazing how he could fit himself, and his little brother inside one headset! And be able to play with a usb steering wheel?! Dunkey is truly the KING of the monkeys.
I don't think you know what a jumpscare is. On top of not being scary, they literally telegraph it with the toilet flush sound before you see anything. It's like the opposite of a jumpscare. It's a joke.
one of the reasons it works so well is that they're both of down movement. also the alien parts remain on screen, which alludes to continuity on the next scene. i fucking love editing, it's an artform. and you, Skowro´nski, are an art appreciator.
VR's easier, theres a very small radius to which your hand will automatically grab anything in that "Grabbable" vicinity. Hence it doesn't have to be one to one.
@Rage virus and zombification are 2 diverse concepts and it's rediculous. So what if you have so much to say? If it's not offensive, what's the big deal?
I remember thinking the same thing watching this video, but I came back to it and I'm pretty sure the door at 2:29 is close to the end of the game. If that's the case then I'd assume he left those parts out to avoid spoiling them.
@@subjectdelta17 Surprisingly enough, the one "bullet hell" aspect (the sphere puzzle), he absolutely hated. But yeah, he's pretty biased against this game for some reason.
Nah, I don't think that would have worked. If it would, why wouldn't it be barred up from the other side? He should have just picked up tossed the boards out of the way, when taking them off, or at least after they were blocking the door lol
@@killertofu586 No, I actually played the game, and all the doors open both ways, like hospital doors; even the ones with boards on them. It's like that for accessibility in VR.
Dunkey you should play some more vr games! You always talk about how there’s a lack of innovation in modern games, but some vr games have the most inventive new mechanics I’ve played with in years. I think you would really like Astro bot rescue mission on psvr.
@@SupaSlugga17 Yeah, the only way to fail them is impatience. You can literally just stop for a second and those red hazards will phase through the key without failing you.
Not sure how he actually played this game using only the teleport function to move around. Did he not know there was continuous movement or something?!
I’m surprised he was able to actually complete the game considering the fact his little brother was playing and he had a blindfold on and didn’t even have the ps3 steering wheel. EDIT: I WAS TRYING TO GET TO 4K LIKES NOOOOOOOOO MY LEGAAACYYYYYYYYYY
It makes me feel weird knowing that this video will still be on RU-vid in ten years, and by then the 8 year olds watching it won't have any clue why finding toilet paper made dunkey rich.
Having played the game, the orb puzzles are super easy (they're not even puzzles, more like minigames). I have no idea how THAT'S the one thing that got you. The red lights don't even attack you if you deselect the blue light giving you infinite time to re-orientate the sphere.
@@TheGrumbliestPuppy i feel kinda bad about Alyx and people who never saw or play VR games before. Ok, Beat Saber is fun but what else? In my opinion HL Alyx is a fucking giant leap forward in VR games (i still don't like br though).
Trying out Alyx now and yeah, those puzzles suck ass. Specially the ones where you have to remember where the nodes are and then connect them from memory. My favorite....
Honestly it never really dawned on me how the expertise of the gamer can change the game play experience dramatically. Like look at this, I assume dunkey doesn't play many VR games and in those he might have played he might not have been that good at them so a game like this definitely wouldn't hit well. Versus a VR veteran I watched play HL:A, Tomato, had a blast with this game and you could tell that it was the experience with the VR medium that made the difference.
I kinda disagree valve put alot of effort into making it easy to understand for new vr users, if you wanna know what specifically theres a commentary mode you can play where they explain all their dwesign decisions. For example this was my first vr game and I had learned all the mechanics really well by the end :]
The point of this video was to entertain and make people laugh. It's slap-stick comedy that's executed very well. To come away from watching this thinking that "Dunkey is bad at the game" is to completely miss the point.
Hey Dunkey, my mom loves this video and wanted me to tell you that it made her day, she was cracking up the whole time. Thanks for making great content, I think you got a new fan :)
this game was not designed for weak stomached virgins who can only teleport it was made for iron gutted chads who can use a gamepad to move continously
@@NineArc Name one game that comes even close to the level of polish and over all quality that Half Life Alyx has to offer :) Im waiting, in my fantasy world...
@@NineArc You are not the smartest eh? Other genres: full of competition with a lot of great games. VR genre: Only one great game, other devs dont even try to compete with it. Hope this was simplified enough for you to understand what Im trying to say :)