0:00 frisbee mode
6:00 shredder mode
1. I'll skip the basics and point out an exceptional situation where the disk cannot be grabbed as intended.
Aloy can still catch the disc while rolling. Even if Aloy is knocked down by an enemy, she catches the disc as soon as it comes to her body.
But strangely, there are moments when the disk cannot be picked up even in normal times.
It's a historic motion error moment in this game.
There are bumps on the floor that aren't enough for Aloy to come to a complete stop or jump over in parkour.
Such terrain is not noticed by the user and Aloy does not take any special motions, so we are usually not aware of it.
However, on those bumps, Aloy's running stops momentarily, Aloy doesn't receive any other input while sliding, or she doesn't take any special animations like receiving a shredder disc.
This phenomenon occurs even at the joint seams of floors with different slopes.
You may have experienced a moment where Aloy slides down the stairs and stops responding to any input for a moment.
If you input sliding avoidance and Aloy just sits down and gets hit by an enemy, you may have stressed out whether the terrain is good for sliding after that.
If you can discern the terrain by that experience, now jump from the terrain to catch the shredder disk mid-air.
Immediately after throwing the Shredder Disk, it predicts the direction of Aloy's movement and returns.
However, it cannot detect Aloy's actual coordinate movement.
If you tilt the L stick and there is an obstacle, water on the floor, or any of the aforementioned odd terrain that prevents you from running, you will travel less than the intended distance when you throw the disc.
The disc will fly to where you would have reached if there were no such obstruction, and you will not catch it.
Since we cannot predict the trajectory by looking at the disk, the moment you feel that your movement is being impeded, you will have to move in that direction more quickly.
Sliding is the fastest, but it is impossible because the movement is already hindered, and a rolling avoidance motion is appropriate instead.
2. Next, I will point out the precautions for coil installation.
Due to the Shredder's unique throwing and receiving mechanism, it is difficult to select an appropriate 25% damage enhancing coil.
At long range, throwing and receiving will take time.
At close range, you can be caught in an area explosion (which triggers the 4th throw and weapon technique).
The middle distance is the most difficult to receive the disc.
Install 5 new Elite Critical Coils to make any weapon stronger.
However, all three of the Shredder Gauntlet's weapon techniques do not generate critical hits. I think it's a strange setup because it's not a technique that's so powerful that it shouldn't be critical (unlike Stained Burst).
So my suggestion is:
Ancestor's Return
1 Critical Chance +15%
4 Agility or Concentration + 15%
The Final Chapter
5 Elite Critical coils for normal attacks
1 Elite Critical coil 4 Concentration or Agility + 15% Coil for normal attack & weapon technique,
Distant Thunder
5 Critical chance +15% coils for normal attacks
5 Concentration or Agility + 15% Coil for weapon technique,
14 авг 2024