most triple a games nowadays just feel repetitive because they’ve found something that works and are too focused on replicating it to make creative decisions, indie studios just don’t have as much pressure and have alot more creative freedom
As an indie dev, this is true for a small amount of success stories, but the industry as a whole is brutally unforgiving and difficult to break into. For every indie studio that boldly creates their unique idea and brings their creative vision to life, there are a dozen that flop because they couldn't find a way to get the money to develop it, or they took a chance on the design and people just didn't like it. There's a reason the AAA studios crank out shiny soulless slop - it makes lots of money! Once you look past the handful of rags-to-riches tales, it's pretty bleak for indies out here.
@@SYLin-rs8obYeah, although a lot of those flops are still creative games, they just didn’t catch on. There’s just more indie games in general so there’s bound to be more failures.
This is what the game dev who was “commenting” on BG3 setting a new standard was alluding to. AAA game studios are money printing machines. If they find something that works they’re gonna keep doing it until it stops working. Every AAA game has an upgrade tree, resource management, base building and crafting because that’s what the industry wants right now and the devs don’t really have much say into what the publishers choose to fund.
I felt that way when the half life games had a free month where you could play like all the games. Finally played hl2 and thought "damn I get it, I think I love video games again."
Just sold my old CSGO skins and boxes for $160. They all appreciated over the years and I don’t see any need to hang onto them anymore. Now I’ll finally be able to afford Baldur’s Gate.
People complain about modern video games and yeah AAA gaming is a mixed bag but if you look at the medium as a whole the price per hour of enjoyment is crazy!
price per hour is bullshit. You are not going to have a transformative experience by doing a repetetive task over and over again. Most games only give a couple hours of engaging, artistic expression the way a book or a movie does. You might as well praise the cotton industry for how much enjoyment you can get out of knitting per dollar.
@@dickurkel6910sadly, people still are playing games even when they don't enjoy them. So many modern games are designed for engagement rather than enjoyment, and just try keep you addicted.
The ak is potentially worth 1 mil however the highest recorded sale in cs is like 500-600k at best. A 4x titan holo st mw 661 sold in combination with a blue gem karambit for 500k+ which I am pretty sure is the record at this point in time. Titan holos are worth 70k each at this point in time but at the time of the sale it was around 50k per. Obviously when applied they loose value but since the craft is so rare this is not really relevant. The best blue gem karambit also had a 1 million euro offer a year or two ago iirc. But that was declined and since it hasn't moved. So yeah it will ve interesting to see what happens but the ak is unlikely to sell for less than 700k according to many traders.
I think what Atrioc is missing about some of the games like Lethal Company and BG3 is I imagine just like me and my friends these games are group games (BG3 is sorta solo but also group co-op games) they are fun casual and so enjoyable people buy them at full price and some buy them more than once for that one or two friends that can't afford it. My friend bought me BG3 because I was thinking more than 5 minutes and he bought a friend or two Lethal Company so I imagine he isn't the only one that acts like that when a game is good and can include your friends.
Today Frostpunk 2 just dropped a new gameplay trailer and Prison architect 2 just dropped an announcement trailer, fantastic day today, PA 2 gonna come out on March 26 while Frostpunk 2 will release first half of the year
I don't think calling distribution a "tax" is correct. Lethal company would not be nearly as big if Steam didn't exist. Yes their costs don't scale with how many games you sell but if they made you pay a flat fee it would be way higher because then every person trying to sell a game would have an equal share of their massive fixed costs. A flat fee means you have to have a ton of start up capital to sell your game. It's way worse for pretty much everybody.
Balders Gate went to Steam/PC-only first right? While a lot of the other games probably had their sales fragmented by the console sales? Still a huge W nonetheless.
I think the horror genre in games is probably the most experimental if not the most conducive for indie developers to experiment if any concept or mechanic no matter how ridiculous
Yo Atrioc or ædish, can you do something about deleting the crypto scam bot thread? I think people are smart enough to recognize it's a scam but you never know.
Obviously Dr. Carbonation would be like Mr. Freeze in Batman: steals money and technology to one day attain his goal, but always being thwarted along the way.
Steam only takes 30% if its sold on steam. They take 0% if you just sell steam keys anywhere else or give them away. You have no restrictions on that too. But yes maybe 30% is a bit much.
Not to be a bummer but I feel that list is also indicative of "major" (greedier) studios leaving steam in full or in part for their own dogshit launchers
Sons of the forest was kinda disappointing for the amount of hype hopefully they update it more it's basically the same quality as alpha the forest. Definitely was over priced for how much Gameplay and time it took to come out.
I liked sons of the forest, But 1.0 the full release is coming out in Feb,22? 26? Around that date range, it’s crazy that sons of the forest peak players makes is like top 25 of all time on steam I think top 20
That was the biggest problem with it, for some reason they hyped the early access so much that probably only 10/20% of the players will experience the full game
You know what's the worst part about Lethal Company? The code base is fucking disgustingly bad. The guy code like a second year college student and can still put out a great game that was fun enough to make so much money. There is really no excuse to not put out great games as small developers anymore.
Consider this though gamers: a deck of cards. Even cheaper than almost any game and can play thousands of games. Some people dedicate their whole life to a single card game like poker.
poker chips are pretty expensive. The whole price per hour thing is pretty stupid. Did steam boat willy just become really worth it because you can watch it for free?
I know he only kinda breezes over this but the fact that steam is charging $100 to upload a game, then takes 30% rev. cut is INSANE. If you are making like 500 million dollars a year off of sitting on your ass letting the program you made 10 years ago sell other peoples games, you should at least put more effort into making it accessible place for indie devs to sell your game.
With that 30% fee, you can also buy games on steam for around 20-30% cheaper than listed price by indirectly buying steam items and selling those for funds. I buy almost every game on steam because it is so much cheaper.
I struggle to stick with any game for even 20 hours so the return on investment thing doesn't really work for me. Renting 10 different movies on RU-vid is a similar value with more hours that I will engage with. Though I will stan all sorts of indies as amazing experiences in the highest echelon of arts. I just don't like the "value" argument, the best and most life changing games I have played that I wouldn't trade the experience for anything else, are games that I would not spend more than $30 for.
Lol thats cap that they dont have claim to 30%. These devs are FREE to not sell on steam. I'd absolutely love to see how much Lethal Company would've made if it hadn't been on Steam.
Hollow Knight should cost $60 so the fan boys finally shut up about how cheap it is. When there's barely any mechanics going on in a game and it's all just a platforming metroid vania with only 1 weapon and 1 projectile available, meaning you don't have to tune the difficulty of enemy encounters for different play styles, the production cost is going to be pretty low on that side of the project, and when the enemies are barely moving and only need an attack and an idle animation, cost is going down even further.
@@cauthrim4298I enjoyed it somewhat but I don't hold its merits up so high it makes me blind to all the things a better game could do. When you play stuff like Dark Souls, you realize just how expansive a gaming experience can be. Hollow Knight has very marketable qualities to it, art style, character designs and music. Getting an idea of the quality of level design, combat mechanics, enemy variety and such is much harder than just looking at the former and grasping its supposed volume.