I only have 1 each of Turbulence and Hydrant for the RESCUE-ACE side (but have multiples of the rest of the cards), so I'm on the fence of mixing Sinful Spoils with RESCUE-ACE or playing it pure (since there's bound to be more support coming for the Sinful Spoils side in the future due to it being a lore archetype).
@MattOsheaYGO Heck yeah, here's my list so far that has been helping finally to win some DM matches in TCG besides the branded or red eyes fusion way. Monsters 2x Dark Magician 1x Dark Magician Girl 1x Timaeus The United Dragon 1x Apprentice Illusion Magician 2x Magician's Rod 3x Magician's Soul 2x Illusion of Chaos 3x Diabellstar the Black Witch 2x Kashtira Fenrir 2x Ash Blossom & Joyous Spring 1x Droll & Lockbird Spells 1x Harpie's Feather Duster 1x Cosmic Cyclone 1x Dark Magical Circle 1x Secrets of Dark Magic 1x Upstart Goblin 1x Magician's Salvation 2x Soul Servant 2x Preparation of Rites 2x Original Sinful Spoils - Snake-Eye 1x Sinful Spoils of Subversion - Snake-Eye 2x Super Polymerization 3x WANTED: Seeker of Sinful Spoils Traps 1x Sinful Spoils of Betrayal 1x Eternal Soul Extra 1x Red-Eyes Dark Dragoon 1x Dark Magician The Dragon Knight 1x The Dark Magicians 1x Mudragon of the Swamp 1x Garura, Wings of Resonant Life 1x Chaos Angel 1x Divine Arsenal AA-ZEUS - Sky Thunder 1x Number 11: Big Eye 1x Mecha Phantom Beast Dracossack 1x Accesscode Talker 1x Selene, Queen of the Master 1x Artemis, the Magistus Moon Maiden 1x Dharc The Dark Charmer, Gloomy 1x Imduk the World Chalice Dragon 1x S:P Little Knight
Thanks for the kind words! I'm happy you're enjoying the videos! As for what should you play, it depends on a few things: what play style do you like, how much time, and money can you invest in a deck, etc
We still have to wait for Animation Chronicles, DUNE, and Soulburner packs, and idk if we have all the cards from CYAC, so we'll have to wait 4 to 5 months maybe till AGOV
Im never going to say you can't but its going to be worse. Its probably going to be better doing that not playing any sinful spoils cards unless youre playing a deck with no non engine since youre going to want to have space to stop your opponent
I feel like infernoble might not need it. They arent warriors and also make you extra vulnerable to handtraps. Also mixing archetypes increasing brickin most of the times