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How I make Studio Animations 

The 3D Handyman
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This one is for all of my subs that requested a video about how my animations are made. The wait is over.
I have been modeling, texturing, lighting, rendering and animating for about 15 years. This video will give you an overview of the animation process (my pipeline). There will also be some tips and tricks along the way for those more familiar with the process. 3D animation content does not really fit into my DIY channel very well so I wont be making a series on the subject, however if you have any questions at all about how something is done, ask me in the comments! I will give you an answer or send you in the right direction.
I'm now on Patreon! The reward levels are very basic for the time being but I promise to bring merch and other perks in the future.
/ the3dhandyman
If you want to navigate to a specific moment, here's the time code
Intro - 0:00
Render Settings - 1:42
Studio Lighting and Background - 2:10
Camera Rig - 3:08
Texturing - 4:21
Materials - 4:39
UV Unwrap - 4:51
Animation - 5:27
Compositing - 7:04
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I do freelance work if you like what you see. Contact me on 2pointmedia.com

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28 июн 2024

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Комментарии : 19   
@gold-junge91
@gold-junge91 Год назад
f**k is this crazy cool. your intro renderings are so amazing and beautiful. I want to see more of creating full animations.
@The3DHandyman
@The3DHandyman Год назад
Thanks! I would love to but, it will have to wait until this video get more love than it has... until then there are a lot of great channels out there for this sort of content. I recommend getting into Unreal real time workflows. I think it is the future of animation :)
@gold-junge91
@gold-junge91 Год назад
@@The3DHandyman unreal engine to use is hard I use it with ros2 to simulate robotarms
@The3DHandyman
@The3DHandyman Год назад
@@gold-junge91 True. I used to know Unreal Engine 3 fairly well but it took me years to learn. I have been out of it for a while and I'm sure it is a lot more complex than it used to be. I did a few robotic arm try animations a while back and I think I used "Reactor" in 3Ds Max for that. It's also pretty hard to use. For most of these videos I just roughly key frame things, it's the quick and dirty method!
@arielkaragodskiy4950
@arielkaragodskiy4950 5 месяцев назад
Wow! Thank you for sharing this info. I though I would never be able to do something like this. I might just take a few courses at my local community college to learn a but more. Great Videos man!
@The3DHandyman
@The3DHandyman 5 месяцев назад
Thank you! Community colleges are great places to learn.
@anonymoususer4356
@anonymoususer4356 3 месяца назад
Do it! Online classes are useful too if available. Me 101 at UND is all online.
@mikropower01
@mikropower01 2 года назад
This is interesting and a short summary of how you made it. I like it. :-)
@stevenarthur2550
@stevenarthur2550 6 месяцев назад
Great video. Very informative. Thank you for adding
@stevenarthur2550
@stevenarthur2550 6 месяцев назад
Is there an intuitive way to concert cad files into 3d files for Blender or is it still a manual process of extruding each item?
@The3DHandyman
@The3DHandyman 6 месяцев назад
@@stevenarthur2550 It's best to get a 3D cad file but if there is only 2D cad available, then yes, you have to extrude the shape
@typeaboutit
@typeaboutit Год назад
Very good job! Top notch :)
@The3DHandyman
@The3DHandyman Год назад
Thanks! At least someone watched this video :)
@CMZneu
@CMZneu Год назад
very cool! I think you mentioned in a video you studied video game design and programing? can't remember but I did, haven't been working in my profession for a while though i'm thinking of doing it as a hobby, like indie games and stuff. I know Max but my licence expired so i'm thinking of just learning blender and doing everything possible with it, i never liked complex workflows that you need one program for modeling, one for, animation, one for unwrapping, one for texturing, and the list goes on and on... Any thoughts on this, i know just doing everything in blender won't get nearly as good results but i'm not going for realism maybe a more stylized 3d model style, i rather it be enjoyable for the time being.
@The3DHandyman
@The3DHandyman Год назад
Actually Blender is really powerful now a days. When I was in school it was terrible but there has been so much work on it over the last decade that it's pretty much top of the line now. Max is good but they don't really put very much work into it for the price they charge. I think Redshift or other GPU rendering software is available for Blender now too. You can also go pretty amazing rendering all in game engine now if you have a beefy enough graphic card. Buy, you are right, you can't model in there. It's fun stuff for a hobby in general. I suppose the best programs for you will be the ones that are the most fun to use. Sorry for the late reply, its been a busy month!
@sheisphenomenalllc5867
@sheisphenomenalllc5867 2 года назад
Wow you’re really good at this. Nice video
@The3DHandyman
@The3DHandyman 2 года назад
Thank you! It's been a lot of work to get it to this point
@TheMadMagician87
@TheMadMagician87 2 года назад
I find it fascinating. If you were ever keen to put together a short course - that's affordable, not a $3000 professional sort of deal :-) - I would love to know more. Definitely a lot of time and effort that goes into making these animations! Do you find them useful in your own mind at a practical level as part of the design process? (i.e. seeing that this thing, can't be bolted to that thing, because this other thing, gets in the way.....and thus change the design or process?) Just wondering if it helps with the 'prototyping' aspect of product design as well, rather than actually building a prototype and discovering all these things.
@The3DHandyman
@The3DHandyman 2 года назад
Thanks! I may get around to a full course at some point in the future. Often I will just try to visualize a complex assembly while doing CAD. Depending on how complex an assembly is, animation can be a huge help to find unforeseen issues. Also rendering in general is typically where I start the design process. I like to see it before I start building just about anything. I will cover this in an upcoming series that will be out in about 2 weeks!
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