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How to automatically retopologize into quads for free (Instant Meshes) 

CGMatter
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In this instant meshes tutorial (also in blender 2.8) we go over how to take any high poly 3d model and automatically retopologize it into a quad-based low poly model.
Find instant meshes here: github.com/wjakob/instant-meshes

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8 июл 2024

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Комментарии : 239   
@zergidrom4572
@zergidrom4572 4 года назад
creator of this program will obv go in heaven :D
@redeye1267
@redeye1267 4 года назад
yeah agreed
@peteredwards2371
@peteredwards2371 5 лет назад
At last someone who knows the controls AND can explain to numpties like me. Thank you 🙏
@CGMatter
@CGMatter 5 лет назад
I got your back :)
@cat-boy1357
@cat-boy1357 4 года назад
This is one of those videos you save for watch later because you know you will need this at some point.
@redphantom2670
@redphantom2670 4 года назад
just did it :D
@DenyLoneWolf
@DenyLoneWolf 3 года назад
I have a playlist full of those :))
@RaunySilva
@RaunySilva 3 года назад
I feel you, bro!
@OmluTerong
@OmluTerong 3 года назад
Just downlod the video
@timedhit1775
@timedhit1775 3 года назад
So true
@morkaili
@morkaili 4 года назад
Refreshing to see tutorials where stuff is actually explained and not rushed in a minute.
@HoloTheDrunk
@HoloTheDrunk 4 года назад
"Rushed in a minute" is fine by me, it gets all the important info across without any unnecessary fluff around it, and then it's the viewer's job to experiment and therefore learn way better than by just following a long tutorial.
@pocketblue
@pocketblue 4 года назад
Ideally there should be both options but now we are just being picky and ungrateful
@HoloTheDrunk
@HoloTheDrunk 4 года назад
@@pocketblue Agreed, both get the point across, the format is just a matter of preference :)
@JacobKinsley
@JacobKinsley 4 года назад
Project managers think that retopologising is pressing a key and having a retopologised mesh that retains 100% of the original quality
@jackjones8
@jackjones8 2 года назад
omg fax
@TheTomimt
@TheTomimt 4 года назад
Thanks for this. This seems like a no brainer addition to the workflow when turning sculpts into something easier to handle.
@johnsmith56920
@johnsmith56920 3 года назад
An absolute must have. Thanks a lot for this. It works exactly as you said it would and helped me to get a lot of my old models in working order. Like every beginner I had plenty of rather good models with way too many polygons and now I can use and animate them. Congrats.
@katanalevygames
@katanalevygames 4 года назад
This is so incredibly useful for static meshes!
@EnderIzzy124
@EnderIzzy124 4 года назад
This looks like it'll be super, duper useful. Thanks for bringing my attention to this thing man!
@EASynsir0
@EASynsir0 Год назад
This helped me so much on making models for my game. Always had to many faces and wouldnt load correctly. Now that I watched this video, it helped me a lot. Thank you.
@ralusek
@ralusek 4 года назад
Should decimate before exporting, will still preserve any level of detail that would matter for retopo.
@SonictheHedgehogInRealLife
@SonictheHedgehogInRealLife 3 года назад
Wait what?
@kurtholus
@kurtholus 4 года назад
This just saved me so many hours of work thank you so much
@Cyberdemon1542
@Cyberdemon1542 3 года назад
Clear, concise, informative. Well done!
@constantineskliris
@constantineskliris 3 года назад
Clear and straight to the point , very useful, thanks
@jakepellett9464
@jakepellett9464 4 года назад
Always the best! Thanks a million, ive personally enjoyed every vodeo you have put out on blender
@videogameattack
@videogameattack 4 года назад
Holy smokes... thank you, this actually is a great tool. Good preparation can save some work but it works really fast and well.
@SaintMatthieuSimard
@SaintMatthieuSimard 4 года назад
Awesome, i'll have to remind myself it exists when i get right back into sculpting!
@marcfuchs6938
@marcfuchs6938 3 года назад
Thank you for this tutorial. Even in 2021 stil relevant and who knows for how long. Not sure if I will use it, but certainly saved it for the moment it might come in handy!
@ntegr8
@ntegr8 4 года назад
damn man!! thanks!! ive made a few 3d props for a few movies...but i LOVE little stuff like this...gets me in the mood to model somethin!!
@WallyMahar
@WallyMahar 4 года назад
Now that was different! Very cool. Like it when ya mix it up!
@andrew9840
@andrew9840 4 года назад
Thank you for this amazing tutorial!
@KellenChase
@KellenChase 4 года назад
This was great. Thank you. I appreciate you sharing this.
@StephenWebb1980
@StephenWebb1980 4 года назад
ooooh can't wait to try this out thanks for sharing
@JackPillawa
@JackPillawa 4 года назад
yessss, exactly what i was looking for, thank you
@chihauccisoilconte4474
@chihauccisoilconte4474 4 года назад
Thank you very much, great tutorial!
@juancamilo3691
@juancamilo3691 4 года назад
You got a new subscriber pal, nice tutorial and nice tool. You saved my final proyect!!! Keep it up m8!!!
@joelwalden5504
@joelwalden5504 2 года назад
Thanks for this great tutorial
@PEDBRA
@PEDBRA 3 года назад
I love that this exists
@WanderyenErin
@WanderyenErin 2 года назад
Thats what I've been looking for! Awesome
@mikeohc
@mikeohc Год назад
Incredibly useful. Thanks for this, a time saver!
@chrisgreenwell3404
@chrisgreenwell3404 5 лет назад
Good ,clear , concise information. Thank you :)
@andreslopezsoleto3927
@andreslopezsoleto3927 4 года назад
Your slow paced videos are cool too
@ivanoutside
@ivanoutside 3 года назад
This one is so powerful~Much advance than any other bulky softs...
@Kimb4000
@Kimb4000 2 года назад
This was very helpful! Thank you.
@skorpion1117
@skorpion1117 3 года назад
Oh yes, this is beautiful.
@kalex3D
@kalex3D Год назад
Wow I absolutely didn't know this software... Thank you a lot. Like really. I could hug you.
@2danshepherd
@2danshepherd 4 года назад
Good tips. Thanks.
@hazimzufar3023
@hazimzufar3023 4 года назад
Wow this would help me a lot with my on going project. Thanks
@RaulDiaz3d
@RaulDiaz3d 4 года назад
Thanks for this.
@sergeyandreev2599
@sergeyandreev2599 4 года назад
Awesome! Thank you and developers)
@ElaineAlwaysMS
@ElaineAlwaysMS 4 года назад
totally brilliant thank you so much
@scaramcnamara689
@scaramcnamara689 3 года назад
Very useful tool! Maybe on a future version it could solve the topology with varying degrees of density depending on the amount of detail.
@leandrotarsia7212
@leandrotarsia7212 3 года назад
Finally: pure refined quadness.
@pelakalion
@pelakalion 3 года назад
Thank you so much for the explanation. It helped a lot :)
@MichelCavro
@MichelCavro 4 года назад
THX mate. Very usefull indeed
@GraveUypo
@GraveUypo 4 года назад
3:09 so this went from "okay, i guess" to "oh my god this is the best thing ever made" in just a few seconds. and then back to "okay, i guess" after you commited.
@Ankhaunt
@Ankhaunt 4 года назад
Thank you so much, Great video.
@zogoloov4313
@zogoloov4313 4 года назад
very helpful thanks a lot sir
@tech477
@tech477 4 года назад
Guided automatic retopology. Nice. Blender should adapt this approach.
@matiaskritz
@matiaskritz 4 года назад
Thanks so much!, really clear the way you explain!, thanks a lot!
@grandemations
@grandemations Месяц назад
Thank you 😃
@TheBotPotatoeArmy
@TheBotPotatoeArmy 4 года назад
This is also part of 3d coat. Great software I mean both 3d coat and this particular bit too.
@Taro-X
@Taro-X 4 года назад
EPIC... I thought I have to remodel my favourite character... But thx to you... I don't have to... XD
@StephenWebb1980
@StephenWebb1980 4 года назад
FYI in the beginning of your video, you confuse vertex count with face count. If you are there are 4 verts per quad, so 7.66K verts = 30.64K quads
@gokcebim
@gokcebim 4 года назад
Thanks very usefull
@JuanCarlosZambrano242
@JuanCarlosZambrano242 2 года назад
I love you!! 😍😍😍
@____MK____16
@____MK____16 3 года назад
wooooooooooww!!! thank yo so much i will try this way when i finish make body. thank you it is really good impormaion
@diceblue6817
@diceblue6817 3 года назад
damn this is amazing
@zipeartstudio4025
@zipeartstudio4025 4 года назад
hey man awesome video!! do you have any video about baking back the details from high res to super low res??
@unrickz9225
@unrickz9225 4 года назад
tyvm
4 года назад
Did you clap at the end?
@ree2453
@ree2453 3 года назад
The ngon and triangle killer!
@jeffringoldwin9993
@jeffringoldwin9993 3 года назад
Hey man/mam, sorry to bother you. What does ngon mean?
@bevelededge6941
@bevelededge6941 3 года назад
@@jeffringoldwin9993 polygon having 5 or more than 5 vertices
@jeffringoldwin9993
@jeffringoldwin9993 3 года назад
@@bevelededge6941 ah I see. Thanks for explaining
@bevelededge6941
@bevelededge6941 3 года назад
@@jeffringoldwin9993 no problem ^^
@LordAsdi
@LordAsdi 4 года назад
I've been CGmatter, you've been you. babai?
@nebiyudaniel30
@nebiyudaniel30 2 года назад
DONT KNOW WHAT TO SAY BUT THANK YOU
@takuser5033
@takuser5033 5 лет назад
Do you know if it supports symmetry?
@hydrogenbeforehelium6930
@hydrogenbeforehelium6930 4 года назад
This is insane!
@TheHornoxx
@TheHornoxx 4 года назад
Prima!! - Thanks :-)
@nathanielscheurer1821
@nathanielscheurer1821 4 года назад
Whats with this long-ass essay style tutorial and when are we going to obliterate the default cube?
@CGMatter
@CGMatter 4 года назад
ayyy
@waldolemmer
@waldolemmer 4 года назад
ayyy
@bluethumbbuttoneek9465
@bluethumbbuttoneek9465 4 года назад
Ayyy
@creatroyer2701
@creatroyer2701 4 года назад
This really feels weird now
@jjtt
@jjtt 4 года назад
long ass-essay
@Donovann09
@Donovann09 4 года назад
Unbelievable !
@lz4090
@lz4090 4 года назад
Can i still decimate it within blender to further decrease the poly count or should I just lower it further within instant mesh. Thank you
@shakaama
@shakaama 4 года назад
so there's no in-app instant mesh addon?
@TheKevphil
@TheKevphil Год назад
Would this work with hard-surface sculpts, as far as keeping sharp edges?
@AR-ol9vg
@AR-ol9vg 3 года назад
do professionals use this? because I find this very useful and saving a lot of time
@Animalex3D
@Animalex3D 4 года назад
I LOVE YOU GM MATTER !! XD
@DerFinder
@DerFinder 2 года назад
oh god, you've come a long way with tutorials xD
@carterbabin6867
@carterbabin6867 2 года назад
facts
@workingZen
@workingZen 4 года назад
Gonna give this a try. I have a model that I have created in Oculus Medium but bringing it to Blender, its so bad and having issues rigging it.
@caseydewitt6236
@caseydewitt6236 4 года назад
So what exactly is the difference between orientation field and position field in this program?
@TheMightyGinkgo
@TheMightyGinkgo 5 лет назад
Does it change the UV mapping when you convert i, or does it retain the same map as the high res?
@simonzhang7008
@simonzhang7008 4 года назад
hows is that even possible? u completly rearange the faces and reduces them
@RyudoFanel
@RyudoFanel 4 года назад
Why would someone create the uv map for the high res model ^^'? One of the reason you retopo is for easier uv mapping....
@cloudlove1
@cloudlove1 Год назад
​@RyudoFanel how are you going to bake the normals from low to high? Don't the uvs have to be identical?
@pactube8833
@pactube8833 4 года назад
Thank you mate If I have money I would be a patreon 😀❤❤
@GoingtoHecq
@GoingtoHecq 4 года назад
This seems very usel for 3d printing too
@selkie6341
@selkie6341 4 года назад
Is it? I didn't think 3d printing cared about topology...
@Warhamer116
@Warhamer116 4 года назад
@@selkie6341 Super high poly model tends to cause massive slowdowns when splicing and might result in overly complicated gcode. It's basically the equavalent of why you don't use high poly models for animating in terms of system slowdown.
@nholmes86
@nholmes86 2 года назад
Hi can you use this tool to seel the meshes you generate with?
@emeraldeelentertainment8988
@emeraldeelentertainment8988 5 лет назад
As a free too it's not too bad, but the triangles and many poles really put me off.
@CGMatter
@CGMatter 5 лет назад
Ya definitely a lot of manual clean up needed after for a nice mesh (but that's only necessary if the model isn't going to be a static mesh.)
@burkhardkalytta9254
@burkhardkalytta9254 4 года назад
Nice tool. even though there are big differences between original and reduced mesh. Fixing it via normal won't work that easy, too.
@ArgoBeats
@ArgoBeats 4 года назад
Does it retain UV mapping from high-res mesh?
@nanakiinu
@nanakiinu 3 года назад
Does it work well on full body sculpts?
@TheNerd
@TheNerd 3 года назад
i'm curious: what would default cube think about this tech?
@TheKevphil
@TheKevphil 4 года назад
This is off-topic, but I notice in your Taskbar that you also have Cinema 4D. It seems that along with a greater interest in Blender 2.8 recently, there is also more attention being paid to C4D. Any reason for this, or am I imagining things?
@christiansandrini96
@christiansandrini96 4 года назад
I would never use this for a character but for an inanimate object it would be good. But even if I have to animate something I would probably still retopologize by hand rather than using this, just so I have the correct topology for deformations
@Bordie3D
@Bordie3D 2 года назад
It actually works very well for characters, but I also wouldn't use it simply because it has no symmetry.
@mikeohc
@mikeohc Год назад
@@Bordie3D Could you maybe cut the character in half before exporting as obj, and run the retop, and import it back to blender to mirror?
@Bordie3D
@Bordie3D Год назад
@@mikeohc You see I tried this, but it's just a very tedious way of working. You have to manually sew it back together like a fucking doll.
@shubhamshetkar4406
@shubhamshetkar4406 5 лет назад
hi, which mic or audio recording kit and software you used to record this video?
@CGMatter
@CGMatter 5 лет назад
Obs for screen capture and just some 20$ Logitech headset.
@Bordie3D
@Bordie3D 2 года назад
I really want a way to symmetrize. This is a blackmagic tool but retoping characters is kind of flimzy without symmetry.
@BigFreakingCacodemon
@BigFreakingCacodemon 5 лет назад
Seems like it could be really useful with retopo for photogrammetry meshes.
@prymexxxx
@prymexxxx 3 года назад
so you are saying i can export an obj out of fusion and make it a poly model with quads?
@Dippps
@Dippps Год назад
remesh modifier does that too
@mamatestetikhaipbis3820
@mamatestetikhaipbis3820 4 года назад
Bro, i have a bit issue here. I already following ur tutorial, but when i checked on blender still same amount of vertices. and the next issue is, I cant give image texture on my obj. Please help. thank you! :D have a nice day
@gkhellas3577
@gkhellas3577 3 года назад
can use to make low poly to high poly ?
@kun4i_135
@kun4i_135 3 года назад
cool
@ally_z67
@ally_z67 4 года назад
But why else we need to do that, is it just to get easy on computer or have something else to it
@reagananimationstudio4640
@reagananimationstudio4640 4 года назад
i have an error occoured at export file how to solve the error
@youssefchokr3005
@youssefchokr3005 3 года назад
wow
@giovanni_papini
@giovanni_papini Год назад
well if you dont have money for quad remesher is a good option
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