@@IntenseEffectDripVegetaXV2 it literally has a whole lane of control and you can move during it, if you block a boomerang it should just drop right there, nerf definitely needed
Same, it's hard to play Mario when everyone you fight either has huge disjointed hitboxes and projectile spam. He may have a reflector, but it's really slow and hard to time sometimes.
GalliantGallade 2005 Use F.L.O.O.D.! Many spammers don’t move a lot because they want you to get frustrated and try to close the gap on them while hauling a barrage of projectiles. Many of the spammers also stay DANGEROUSLY close to the edge. FLOOD can push them over the edge and force them into a panic recovery that you can exploit, either trump or 2-frame their ledge snap or meet them with an attack. Or in Mario’s case, a cape reflect!
Nothing feels better than frustrating a Link main. Rushing them down, gimping them at the first stock, and then camping them the whole game to troll them even further. Zoners need to learn their place and approach first. Wario in particular excels at this because he doesn't need to approach, he can just camp for his waft after a minute and a half, even able to eat projectiles (besides explosives) to charge it even further.
All he told us was just dont get hit and try to edguard him. Yeah like we could ever do that when he shoots fireballs and arrows in our faces while forwarding when we appoarch. Link is so skilled
As an adult Link Main... Strengths - Nair Bair Up air Grab Heavy Range Ledge trapping Easy ko moves Bomb loops(look it up) Weaknesses - Laggy kill moves Poor/predictable recovery Poor out of shield options Arrows can be easily avoided Can be outcamped by characters like snake, mega man, and ROB Good matchups - Large characters Lightweights Characters with no projectiles defense(Falcon, Little Mac, Ken/Etc) Bad Matchups - Quick characters(Fox, sonic, inkling) Spammable characters(Peach, Ness/Lucas, ZSS) Anyone with quicker and stronger aerials Characters that can gimp or edgeguard easily Overall, most Links will try to camp you out and will approach with Nair 90% of the time. He has really good grabs and edgeguarding game, but has a tough time fighting against fast or aerial characters. Link's smash attacks do tons of damage and kickback, as well as his tilts. Your best bet is to approach from above. Except for up tilt, Link doesn't have any quick anti airs. His recovery has to be done from below the stage of diagonal. But be careful, since he can turnaround up b and reverse edgeguard. Hope this helped!
@@andressuarez2942 Apart from up b and up smash. The thing is, if you feint an attack on shield and force link to use one of those options, you can punish him with whatever. Both options have good knockback and range, but they come with tons if ending lag
Lol heavyweights are so easy to edgeguard with Toon Link, you don't have to kill them by brute force ever single time. Just get them offstage and bomb into fair/dair/nair. Arrows can gimp too.
Toon link is my main, and I can say that he does not struggle to kill. He has a kill throw (albeit it kinda sucks ngl), an insanely easy kc of bomb fair, has a super safe fair, can gimp them by throwing projectiles when their offstage, can two frame with a spiking down air, and has killing out of shield options
@@thefatchincat7017 if you think people who play a certain character/s have mental illnesses, then I don’t think they are the ones with mental illnesses
@@cullbear55 thats a bad strat why? Ness his fsmash is the worst reflecting move in the entire game slow very punishable and just his worst move other then flash and lucas isnt all that good against projectiles
As an elite-smash solo toon link main, here are some advance tipps: RESPECT: *floatyness* can combo you easy with air attacs and goes well with the slow arrow and long lasting bomb *forward & neutral air* starts killing at around 70-90 with the sweetspot. watch out you jumps near the ledge and jump get up *down air* when used on the corner of the edge, link lands safetly but the hitbox gimps everything down. Watch out if you recover and if you catch the ledge the second time *bomb* at around 60 it combo into forward & neutral air. Also its detonate after more than 5 seconds so beware of mind games and if link is in the air (z-drop, down throwing & down air mix up) *spinn attack* good damage and knockback, long lasting so it beats spot dodge and often shield poke and catch air attacks. *Bomerang* beware of the boomerang coming back, mostly when you waitingto punish spin attack because boomerang can move you into the spin attack *Backtrow* kills realy early from the corner. Look out for pivit grab on the edge, spot dodge into back throw and for back throw after regular get up / get up attack PRO TIPPS FOR BEATING TOON LINK: -> you can combo toon link actually realy good because of the floatyness and mediocre air dodge. -> down air is really risky off stage. So don't be afraid to attack from the below if you off-stage -> Because of the long lasting bomb, toon link can't recover really good with a bomb. If you send a toon link without a bomb too far away, the only way to recover is [pull out bomb -> air dodge up -> spin attack -> bomb exploads in the hand -> spin attack again] while going to the stage. This pattern can be abused easy. -> how to beat spin attack? you can hard punish it pretty easy, if you just stand up outside the range and than abuse the long endlag. Try to remember the exact range of the attack -> Do not forget that you stop the arrow and the bumerang when you just hit it with a attack. A quick attack is mostly better than shielding or spot dodge it. -> abuse a failed air spin attack. toon link is vulnerabel from the top and after the spin, he free falls. Gimp him than off the stage or hard punish the landing on stage -> Toon Link has limited option when you are really near to him. You can than hit him out of the start animation for arrow and boomerang and read a potential spin attack. -> beware of the classic "i pretend to go down while edge-guarding so you go high but then i'm comming from below with a spin attack and kill you really early and stil recover"
As I link main I would say as he is consider kinda heavy. I’ll explain link can be brutal attacking his opponents. The opponents can feel pressure. However this works also against link as he ain’t as fast and he can also get pressure by fast and Tiny characters. Link is so heavy he is easy to combo once a link player is getting combo in the air there is no scape. I would also say link combo game ain’t so great neither. You have to rely on boomerang, down throw, or the back kicks to do follow ups. Doing spikes with link can cause a self death. The only way to do it it’s to do what’s called a Tspike which is kinda hard to master. I would say link is the most fun character to play in my opinion as you can get very creative so for me is not about the wins but to enjoy of playing him.
I know I'm a little late, but I main toon link so here's my two cents on what you've said. Turns out a lot of what you said is extremely helpful, and definitely can be the downfall of the characters if you are aware of their weaknesses and can exploit them. With toon link, he can kill a lot easier than young link in most circumstances, and is a little bit heavier, but also make sure to take advantage of his floatiness. Don't give toon link too much stage control either, because on mid weight characters he can kill around 80% with a good forward smash read. One thing I've noticed in a good chunk of toon link dittos is their tendency to use dair to get out of tough spots, even in elite. If he's above you, always keep that in mind and be ready for a punish if he uses it as a mix-up, because getting hit by it can be devastating if it lands at high percents. Lastly, always be aware of toon links recovery options, as he's pretty limited without a jump. I'd say this video is extremely helpful with dealing with the links, so definitely good work my dude ^^
@@sigurdtheblue yeah ive improved a lot with toon link since, and i never use down air anymore unless im trying to quickly get from the top of the blast zone to ledge as a mix up, and toon link absolutely can struggle to kill if he cant land his confirms
Thank you for the advice, I get so sick of the constant projectiles and up/side smash anytime I get close. As a Pikachu main, I can get KO’d from 60% with the smashes and it’s infuriating. I see now how I can get around that
Only thing I would add, and I may have missed it, is to mix in projectile approaches if you have them (fireball, egg, hadouken, etc). The boomerang catch can provide a small window of attack if it comes back quicker than expected. Mario's b-rev grab game comes to mind.
For beat link exploit is bad air mobility for juggling him but space your move for don't get hit by a falling nair or dair. For ylink he don't have a great kill power and he is the lightest link. And for Toon link he fall slowly on the Ground and you can exploit that by juggling him
For adult Link: your shield is great against all of link's projectiles. So shield often and just watch out for him grabbing you. This probably applies to all three of the links.
Okay, I felt like the video’s reflector mention was incomplete. When playing online, I often have an annoying campy playstyle with my main - Young Link. After already being at a percent deficit, people often remember they have a reflector. They use their reflectors mindlessly, and it doesn’t help them. Don’t get me wrong, a smart player can react to an incoming projectiles and take me by surprise, but this is rarely the case. My advice is to practice reacting to projectiles with a reflector in training mode rather than preemptively spamming it to fix all your problems.
Maybe it's the online but I have trouble punishing Link's moves like fair and stuff. I also feel like link plays a great anti zoner with the sheild, it's hard to camp him out especially since my friend plays a rushdown and combo heavy link.
You gotta make seperate videos for these guys. Its a big misconception that theyre the same or even moderately similar. They all have different frame data, hitboxes, win conditions, and utility....
I’m a Gabon main and used to crush my freind who m’aimes link, but he’s practiced and gotten a lot better I am no longer catching him on his recovery’s and need to shut him down before his ego swells up so big that it kills him
Young link and toon are no problem for me it’s adult link is the one I’m having so much trouble with. base on the fact that his bomb can be throw from a far distance and be detonated anytime and the explosion radius is pretty big.
My friend literally just picked up Toon Link and beat my 4 year old Bowser Jr main, he keeps spamming that down B, bombs, and his range his bigger than mine. HELP
I can tell u right now Dash dance around his approach options. Look out for his f smashes range. He's fast and you need to be able to maintain stage control. His recovery is very exploitable especially when he doesn't have an air dodge, he has no hit ox when recovering vertically so feel free to try and 2 frame or jump of stage and throw out a nair or a fast low risk arial. I recommend going to a discord for your main and asking this question if you want specific resources for the character you play.
Thanks for the request! I’ll do Samus next and then Sonic. Sonic was my main in Smash 4, and he’s my secondary in Ultimate, so I know him well. Robo-rex02 got a lot right, but I hope to make things extra clear by showing examples in the video.
I'd love to ask you a bunch of questions, I've been a Link main ever since the beginning - love the new version. But his down air always gets beat out by everyone else and what's the GSP to get him into Elite?? Currently I'm at 6,009,842
Got a Lucky match yesterday in a tournament with my link. I was dead already, wouldn't be able to recover, but the guy went for a gimp. It was our both last stocks. My up-special got him hard, he bounced in the stage without teching, and died before me. So I think at least a few players still will fear gimping the links recovery. As for the bomb recovery, is it that useful to master? Feel like doesn't give me that much new options, consider how long it take to pick a bomb and use it correctly while already off stage.
@@FelipeKana1 for real. :) I have mained link since release, it's good to mix up recovery because otherwise you are predictable and punishible, also, when you have no jump it's a life saver.
Although they do have exploitable recoveries young links which is my main has the ability to drop super low his recovery is much better than the other 2.
@@weebs1051 I don't mean to burst your bubble, but Link is hella easy to pick up and easy to play regardless, the only time I would ever classify him as "hard" is if you were playing on a professional level. I mean, to put it into perspective for you, I don't have a SINGLE character into Elite smash, but, in just the couple hours I tried with link, I got him to 7m GSP. Sure, I could get him into elite, but why would I? I certainly wouldn't be satisfied with the character I JUST PICKED UP, to see if my accusation had any weight to it, and guess what? Link is now my highest GSP hero, and I didn't even have to break a sweat. So don't give my that "hard to play" bs, unless you can show me your making the $$$ playing him, then my accusations still stands. There are plenty of characters that are WAY harder to play then he is. (Though, in your defense, there are about 4 other characters easier then he is.)
This video is kind of garbage. These characters do not play the same and you did not provide enough weaknesses. Young Link generally does not use bombs and arguably boomerang. All they do is use arrows to create a situation where they can try to rush down. Link has a really complicated setup style. I would argue that the Breath Link bomb is both the worst and the best. It can be kept as an active factor in a variety of ways, but it misleads players into thinking it should be a big focus when it really does not give high enough yields compared to their A moves and maybe arrows. Toon Link relies on bomb and boomerang the most out of all Links and can use arrows pretty well too, but it is not commonly used. Toon Link's floaty nature is both a great benefit and curse. The slow fastfall makes it hard to escape moves that are very active air-to-air. Toon Link also has to use their moves in a very specific way outside of bombs. Toon Link is probably the only one truly weak to rush down, but their up B and up smash help them reduce that disadvantage. Toon Link is also the most vulnerable to reflectors, but hookshot and returning boomerange helps them get out of that downside a bit too. Toon Link just loses to characters like Cloud, Pyra, Yoshi and Roy who have range and damage and knockback and can just swing at Toon Link getting in. I have the most knowledge about Toon Link, but I feel like Toon Link does well against Young Link so I do not feel the need to learn too much about Young Link at the moment. And actually, Breath Link might be Toon Link's worst matchup because he has shades of Cloud and Pyra, but also can negate zoning by having the bomb out.
If you play or fight against toon link... this guide isn’t that helpful. Not many people have fought toon links that know what they are doing, but if you do, just about none of these strats apply.
SSBU rewards zoning a hell of a lot more than nearly every other style of play. Every top tier is capable of at least decent zoning. If your character doesn’t have at least 1 solid projectile, they’re instantly a mid tier at best